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authorMatthew Heon <matthew.heon@pm.me>2019-04-29 10:37:50 -0400
committerMatthew Heon <matthew.heon@pm.me>2019-05-01 11:12:24 -0400
commit0b2c9c2acc38f51f871fd5a06aca205127a06d1d (patch)
tree62a3f1a5e8ad83d9ec7bfe1a066b3d898f69c8c9 /cmd/podman/shared
parentad68036a88e35dc3c7a19962b8e21867b459f8f1 (diff)
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Add basic structure of podman init command
As part of this, rework the number of workers used by various Podman tasks to match original behavior - need an explicit fallthrough in the switch statement for that block to work as expected. Also, trivial change to Podman cleanup to work on initialized containers - we need to reset to a different state after cleaning up the OCI runtime. Signed-off-by: Matthew Heon <matthew.heon@pm.me>
Diffstat (limited to 'cmd/podman/shared')
-rw-r--r--cmd/podman/shared/workers.go5
1 files changed, 5 insertions, 0 deletions
diff --git a/cmd/podman/shared/workers.go b/cmd/podman/shared/workers.go
index 112af89cc..b6e3f10e7 100644
--- a/cmd/podman/shared/workers.go
+++ b/cmd/podman/shared/workers.go
@@ -110,9 +110,14 @@ func (p *Pool) newWorker(slot int) {
func DefaultPoolSize(name string) int {
numCpus := runtime.NumCPU()
switch name {
+ case "init":
+ fallthrough
case "kill":
+ fallthrough
case "pause":
+ fallthrough
case "rm":
+ fallthrough
case "unpause":
if numCpus <= 3 {
return numCpus * 3