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author | Valentin Rothberg <rothberg@redhat.com> | 2020-10-07 16:58:53 +0200 |
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committer | Valentin Rothberg <rothberg@redhat.com> | 2020-11-13 15:40:06 +0100 |
commit | 8e4a42aa429c6dec0d5face7c69554d8a0677e96 (patch) | |
tree | bbfff77e7b32a8b46af6f57d42965a7751bec18e /vendor/github.com/chzyer/readline/readline.go | |
parent | 0b1a60ec27928a40ac827148c1517098612616bd (diff) | |
download | podman-8e4a42aa429c6dec0d5face7c69554d8a0677e96.tar.gz podman-8e4a42aa429c6dec0d5face7c69554d8a0677e96.tar.bz2 podman-8e4a42aa429c6dec0d5face7c69554d8a0677e96.zip |
short-name aliasing
Add support for short-name aliasing.
Signed-off-by: Valentin Rothberg <rothberg@redhat.com>
Diffstat (limited to 'vendor/github.com/chzyer/readline/readline.go')
-rw-r--r-- | vendor/github.com/chzyer/readline/readline.go | 326 |
1 files changed, 326 insertions, 0 deletions
diff --git a/vendor/github.com/chzyer/readline/readline.go b/vendor/github.com/chzyer/readline/readline.go new file mode 100644 index 000000000..0e7aca06d --- /dev/null +++ b/vendor/github.com/chzyer/readline/readline.go @@ -0,0 +1,326 @@ +// Readline is a pure go implementation for GNU-Readline kind library. +// +// example: +// rl, err := readline.New("> ") +// if err != nil { +// panic(err) +// } +// defer rl.Close() +// +// for { +// line, err := rl.Readline() +// if err != nil { // io.EOF +// break +// } +// println(line) +// } +// +package readline + +import "io" + +type Instance struct { + Config *Config + Terminal *Terminal + Operation *Operation +} + +type Config struct { + // prompt supports ANSI escape sequence, so we can color some characters even in windows + Prompt string + + // readline will persist historys to file where HistoryFile specified + HistoryFile string + // specify the max length of historys, it's 500 by default, set it to -1 to disable history + HistoryLimit int + DisableAutoSaveHistory bool + // enable case-insensitive history searching + HistorySearchFold bool + + // AutoCompleter will called once user press TAB + AutoComplete AutoCompleter + + // Any key press will pass to Listener + // NOTE: Listener will be triggered by (nil, 0, 0) immediately + Listener Listener + + Painter Painter + + // If VimMode is true, readline will in vim.insert mode by default + VimMode bool + + InterruptPrompt string + EOFPrompt string + + FuncGetWidth func() int + + Stdin io.ReadCloser + StdinWriter io.Writer + Stdout io.Writer + Stderr io.Writer + + EnableMask bool + MaskRune rune + + // erase the editing line after user submited it + // it use in IM usually. + UniqueEditLine bool + + // filter input runes (may be used to disable CtrlZ or for translating some keys to different actions) + // -> output = new (translated) rune and true/false if continue with processing this one + FuncFilterInputRune func(rune) (rune, bool) + + // force use interactive even stdout is not a tty + FuncIsTerminal func() bool + FuncMakeRaw func() error + FuncExitRaw func() error + FuncOnWidthChanged func(func()) + ForceUseInteractive bool + + // private fields + inited bool + opHistory *opHistory + opSearch *opSearch +} + +func (c *Config) useInteractive() bool { + if c.ForceUseInteractive { + return true + } + return c.FuncIsTerminal() +} + +func (c *Config) Init() error { + if c.inited { + return nil + } + c.inited = true + if c.Stdin == nil { + c.Stdin = NewCancelableStdin(Stdin) + } + + c.Stdin, c.StdinWriter = NewFillableStdin(c.Stdin) + + if c.Stdout == nil { + c.Stdout = Stdout + } + if c.Stderr == nil { + c.Stderr = Stderr + } + if c.HistoryLimit == 0 { + c.HistoryLimit = 500 + } + + if c.InterruptPrompt == "" { + c.InterruptPrompt = "^C" + } else if c.InterruptPrompt == "\n" { + c.InterruptPrompt = "" + } + if c.EOFPrompt == "" { + c.EOFPrompt = "^D" + } else if c.EOFPrompt == "\n" { + c.EOFPrompt = "" + } + + if c.AutoComplete == nil { + c.AutoComplete = &TabCompleter{} + } + if c.FuncGetWidth == nil { + c.FuncGetWidth = GetScreenWidth + } + if c.FuncIsTerminal == nil { + c.FuncIsTerminal = DefaultIsTerminal + } + rm := new(RawMode) + if c.FuncMakeRaw == nil { + c.FuncMakeRaw = rm.Enter + } + if c.FuncExitRaw == nil { + c.FuncExitRaw = rm.Exit + } + if c.FuncOnWidthChanged == nil { + c.FuncOnWidthChanged = DefaultOnWidthChanged + } + + return nil +} + +func (c Config) Clone() *Config { + c.opHistory = nil + c.opSearch = nil + return &c +} + +func (c *Config) SetListener(f func(line []rune, pos int, key rune) (newLine []rune, newPos int, ok bool)) { + c.Listener = FuncListener(f) +} + +func (c *Config) SetPainter(p Painter) { + c.Painter = p +} + +func NewEx(cfg *Config) (*Instance, error) { + t, err := NewTerminal(cfg) + if err != nil { + return nil, err + } + rl := t.Readline() + if cfg.Painter == nil { + cfg.Painter = &defaultPainter{} + } + return &Instance{ + Config: cfg, + Terminal: t, + Operation: rl, + }, nil +} + +func New(prompt string) (*Instance, error) { + return NewEx(&Config{Prompt: prompt}) +} + +func (i *Instance) ResetHistory() { + i.Operation.ResetHistory() +} + +func (i *Instance) SetPrompt(s string) { + i.Operation.SetPrompt(s) +} + +func (i *Instance) SetMaskRune(r rune) { + i.Operation.SetMaskRune(r) +} + +// change history persistence in runtime +func (i *Instance) SetHistoryPath(p string) { + i.Operation.SetHistoryPath(p) +} + +// readline will refresh automatic when write through Stdout() +func (i *Instance) Stdout() io.Writer { + return i.Operation.Stdout() +} + +// readline will refresh automatic when write through Stdout() +func (i *Instance) Stderr() io.Writer { + return i.Operation.Stderr() +} + +// switch VimMode in runtime +func (i *Instance) SetVimMode(on bool) { + i.Operation.SetVimMode(on) +} + +func (i *Instance) IsVimMode() bool { + return i.Operation.IsEnableVimMode() +} + +func (i *Instance) GenPasswordConfig() *Config { + return i.Operation.GenPasswordConfig() +} + +// we can generate a config by `i.GenPasswordConfig()` +func (i *Instance) ReadPasswordWithConfig(cfg *Config) ([]byte, error) { + return i.Operation.PasswordWithConfig(cfg) +} + +func (i *Instance) ReadPasswordEx(prompt string, l Listener) ([]byte, error) { + return i.Operation.PasswordEx(prompt, l) +} + +func (i *Instance) ReadPassword(prompt string) ([]byte, error) { + return i.Operation.Password(prompt) +} + +type Result struct { + Line string + Error error +} + +func (l *Result) CanContinue() bool { + return len(l.Line) != 0 && l.Error == ErrInterrupt +} + +func (l *Result) CanBreak() bool { + return !l.CanContinue() && l.Error != nil +} + +func (i *Instance) Line() *Result { + ret, err := i.Readline() + return &Result{ret, err} +} + +// err is one of (nil, io.EOF, readline.ErrInterrupt) +func (i *Instance) Readline() (string, error) { + return i.Operation.String() +} + +func (i *Instance) ReadlineWithDefault(what string) (string, error) { + i.Operation.SetBuffer(what) + return i.Operation.String() +} + +func (i *Instance) SaveHistory(content string) error { + return i.Operation.SaveHistory(content) +} + +// same as readline +func (i *Instance) ReadSlice() ([]byte, error) { + return i.Operation.Slice() +} + +// we must make sure that call Close() before process exit. +func (i *Instance) Close() error { + if err := i.Terminal.Close(); err != nil { + return err + } + i.Config.Stdin.Close() + i.Operation.Close() + return nil +} +func (i *Instance) Clean() { + i.Operation.Clean() +} + +func (i *Instance) Write(b []byte) (int, error) { + return i.Stdout().Write(b) +} + +// WriteStdin prefill the next Stdin fetch +// Next time you call ReadLine() this value will be writen before the user input +// ie : +// i := readline.New() +// i.WriteStdin([]byte("test")) +// _, _= i.Readline() +// +// gives +// +// > test[cursor] +func (i *Instance) WriteStdin(val []byte) (int, error) { + return i.Terminal.WriteStdin(val) +} + +func (i *Instance) SetConfig(cfg *Config) *Config { + if i.Config == cfg { + return cfg + } + old := i.Config + i.Config = cfg + i.Operation.SetConfig(cfg) + i.Terminal.SetConfig(cfg) + return old +} + +func (i *Instance) Refresh() { + i.Operation.Refresh() +} + +// HistoryDisable the save of the commands into the history +func (i *Instance) HistoryDisable() { + i.Operation.history.Disable() +} + +// HistoryEnable the save of the commands into the history (default on) +func (i *Instance) HistoryEnable() { + i.Operation.history.Enable() +} |