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authorbaude <bbaude@redhat.com>2018-02-14 12:51:06 -0600
committerAtomic Bot <atomic-devel@projectatomic.io>2018-02-15 00:20:47 +0000
commitbe9ed1cfacc19d1ad3c09e10481da445615b8b8e (patch)
tree1c0c01daf5b43c6139e37408be601475c1dcea41 /vendor/github.com/containerd/console/console_windows.go
parentd051dc38d81920c94c37b20ceba0d33b35299bca (diff)
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Privileged containers should inherit host devices
When running a privileged container, it should inherit the same devices the host has. Signed-off-by: baude <bbaude@redhat.com> Closes: #330 Approved by: mheon
Diffstat (limited to 'vendor/github.com/containerd/console/console_windows.go')
-rw-r--r--vendor/github.com/containerd/console/console_windows.go200
1 files changed, 200 insertions, 0 deletions
diff --git a/vendor/github.com/containerd/console/console_windows.go b/vendor/github.com/containerd/console/console_windows.go
new file mode 100644
index 000000000..d78a0b841
--- /dev/null
+++ b/vendor/github.com/containerd/console/console_windows.go
@@ -0,0 +1,200 @@
+package console
+
+import (
+ "fmt"
+ "os"
+
+ "github.com/pkg/errors"
+ "golang.org/x/sys/windows"
+)
+
+var (
+ vtInputSupported bool
+ ErrNotImplemented = errors.New("not implemented")
+)
+
+func (m *master) initStdios() {
+ m.in = windows.Handle(os.Stdin.Fd())
+ if err := windows.GetConsoleMode(m.in, &m.inMode); err == nil {
+ // Validate that windows.ENABLE_VIRTUAL_TERMINAL_INPUT is supported, but do not set it.
+ if err = windows.SetConsoleMode(m.in, m.inMode|windows.ENABLE_VIRTUAL_TERMINAL_INPUT); err == nil {
+ vtInputSupported = true
+ }
+ // Unconditionally set the console mode back even on failure because SetConsoleMode
+ // remembers invalid bits on input handles.
+ windows.SetConsoleMode(m.in, m.inMode)
+ } else {
+ fmt.Printf("failed to get console mode for stdin: %v\n", err)
+ }
+
+ m.out = windows.Handle(os.Stdout.Fd())
+ if err := windows.GetConsoleMode(m.out, &m.outMode); err == nil {
+ if err := windows.SetConsoleMode(m.out, m.outMode|windows.ENABLE_VIRTUAL_TERMINAL_PROCESSING); err == nil {
+ m.outMode |= windows.ENABLE_VIRTUAL_TERMINAL_PROCESSING
+ } else {
+ windows.SetConsoleMode(m.out, m.outMode)
+ }
+ } else {
+ fmt.Printf("failed to get console mode for stdout: %v\n", err)
+ }
+
+ m.err = windows.Handle(os.Stderr.Fd())
+ if err := windows.GetConsoleMode(m.err, &m.errMode); err == nil {
+ if err := windows.SetConsoleMode(m.err, m.errMode|windows.ENABLE_VIRTUAL_TERMINAL_PROCESSING); err == nil {
+ m.errMode |= windows.ENABLE_VIRTUAL_TERMINAL_PROCESSING
+ } else {
+ windows.SetConsoleMode(m.err, m.errMode)
+ }
+ } else {
+ fmt.Printf("failed to get console mode for stderr: %v\n", err)
+ }
+}
+
+type master struct {
+ in windows.Handle
+ inMode uint32
+
+ out windows.Handle
+ outMode uint32
+
+ err windows.Handle
+ errMode uint32
+}
+
+func (m *master) SetRaw() error {
+ if err := makeInputRaw(m.in, m.inMode); err != nil {
+ return err
+ }
+
+ // Set StdOut and StdErr to raw mode, we ignore failures since
+ // windows.DISABLE_NEWLINE_AUTO_RETURN might not be supported on this version of
+ // Windows.
+
+ windows.SetConsoleMode(m.out, m.outMode|windows.DISABLE_NEWLINE_AUTO_RETURN)
+
+ windows.SetConsoleMode(m.err, m.errMode|windows.DISABLE_NEWLINE_AUTO_RETURN)
+
+ return nil
+}
+
+func (m *master) Reset() error {
+ for _, s := range []struct {
+ fd windows.Handle
+ mode uint32
+ }{
+ {m.in, m.inMode},
+ {m.out, m.outMode},
+ {m.err, m.errMode},
+ } {
+ if err := windows.SetConsoleMode(s.fd, s.mode); err != nil {
+ return errors.Wrap(err, "unable to restore console mode")
+ }
+ }
+
+ return nil
+}
+
+func (m *master) Size() (WinSize, error) {
+ var info windows.ConsoleScreenBufferInfo
+ err := windows.GetConsoleScreenBufferInfo(m.out, &info)
+ if err != nil {
+ return WinSize{}, errors.Wrap(err, "unable to get console info")
+ }
+
+ winsize := WinSize{
+ Width: uint16(info.Window.Right - info.Window.Left + 1),
+ Height: uint16(info.Window.Bottom - info.Window.Top + 1),
+ }
+
+ return winsize, nil
+}
+
+func (m *master) Resize(ws WinSize) error {
+ return ErrNotImplemented
+}
+
+func (m *master) ResizeFrom(c Console) error {
+ return ErrNotImplemented
+}
+
+func (m *master) DisableEcho() error {
+ mode := m.inMode &^ windows.ENABLE_ECHO_INPUT
+ mode |= windows.ENABLE_PROCESSED_INPUT
+ mode |= windows.ENABLE_LINE_INPUT
+
+ if err := windows.SetConsoleMode(m.in, mode); err != nil {
+ return errors.Wrap(err, "unable to set console to disable echo")
+ }
+
+ return nil
+}
+
+func (m *master) Close() error {
+ return nil
+}
+
+func (m *master) Read(b []byte) (int, error) {
+ panic("not implemented on windows")
+}
+
+func (m *master) Write(b []byte) (int, error) {
+ panic("not implemented on windows")
+}
+
+func (m *master) Fd() uintptr {
+ return uintptr(m.in)
+}
+
+// on windows, console can only be made from os.Std{in,out,err}, hence there
+// isnt a single name here we can use. Return a dummy "console" value in this
+// case should be sufficient.
+func (m *master) Name() string {
+ return "console"
+}
+
+// makeInputRaw puts the terminal (Windows Console) connected to the given
+// file descriptor into raw mode
+func makeInputRaw(fd windows.Handle, mode uint32) error {
+ // See
+ // -- https://msdn.microsoft.com/en-us/library/windows/desktop/ms686033(v=vs.85).aspx
+ // -- https://msdn.microsoft.com/en-us/library/windows/desktop/ms683462(v=vs.85).aspx
+
+ // Disable these modes
+ mode &^= windows.ENABLE_ECHO_INPUT
+ mode &^= windows.ENABLE_LINE_INPUT
+ mode &^= windows.ENABLE_MOUSE_INPUT
+ mode &^= windows.ENABLE_WINDOW_INPUT
+ mode &^= windows.ENABLE_PROCESSED_INPUT
+
+ // Enable these modes
+ mode |= windows.ENABLE_EXTENDED_FLAGS
+ mode |= windows.ENABLE_INSERT_MODE
+ mode |= windows.ENABLE_QUICK_EDIT_MODE
+
+ if vtInputSupported {
+ mode |= windows.ENABLE_VIRTUAL_TERMINAL_INPUT
+ }
+
+ if err := windows.SetConsoleMode(fd, mode); err != nil {
+ return errors.Wrap(err, "unable to set console to raw mode")
+ }
+
+ return nil
+}
+
+func checkConsole(f *os.File) error {
+ var mode uint32
+ if err := windows.GetConsoleMode(windows.Handle(f.Fd()), &mode); err != nil {
+ return err
+ }
+ return nil
+}
+
+func newMaster(f *os.File) (Console, error) {
+ if f != os.Stdin && f != os.Stdout && f != os.Stderr {
+ return nil, errors.New("creating a console from a file is not supported on windows")
+ }
+ m := &master{}
+ m.initStdios()
+ return m, nil
+}