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authorDaniel J Walsh <dwalsh@redhat.com>2022-02-17 13:46:51 -0500
committerDaniel J Walsh <dwalsh@redhat.com>2022-02-22 14:38:57 -0500
commit80c5962dba7f5ecd6b602aecd0df479bd04391b1 (patch)
treea1d7fada738182c2eb8cd6993f33625ae704ba94 /vendor/github.com/google
parentd3903a85910979d8212028cf814574047015db58 (diff)
downloadpodman-80c5962dba7f5ecd6b602aecd0df479bd04391b1.tar.gz
podman-80c5962dba7f5ecd6b602aecd0df479bd04391b1.tar.bz2
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Add containers-common spec and command to podman
Since containers-common package is tied to specific versions of Podman, add tools to build the package into the contrib directory This should help other distributions to figure out which commont package to ship. Signed-off-by: Daniel J Walsh <dwalsh@redhat.com>
Diffstat (limited to 'vendor/github.com/google')
-rw-r--r--vendor/github.com/google/gofuzz/.travis.yml11
-rw-r--r--vendor/github.com/google/gofuzz/CONTRIBUTING.md2
-rw-r--r--vendor/github.com/google/gofuzz/README.md18
-rw-r--r--vendor/github.com/google/gofuzz/bytesource/bytesource.go81
-rw-r--r--vendor/github.com/google/gofuzz/fuzz.go137
5 files changed, 222 insertions, 27 deletions
diff --git a/vendor/github.com/google/gofuzz/.travis.yml b/vendor/github.com/google/gofuzz/.travis.yml
index f8684d99f..061d72ae0 100644
--- a/vendor/github.com/google/gofuzz/.travis.yml
+++ b/vendor/github.com/google/gofuzz/.travis.yml
@@ -1,13 +1,10 @@
language: go
go:
- - 1.4
- - 1.3
- - 1.2
- - tip
-
-install:
- - if ! go get code.google.com/p/go.tools/cmd/cover; then go get golang.org/x/tools/cmd/cover; fi
+ - 1.11.x
+ - 1.12.x
+ - 1.13.x
+ - master
script:
- go test -cover
diff --git a/vendor/github.com/google/gofuzz/CONTRIBUTING.md b/vendor/github.com/google/gofuzz/CONTRIBUTING.md
index 51cf5cd1a..97c1b34fd 100644
--- a/vendor/github.com/google/gofuzz/CONTRIBUTING.md
+++ b/vendor/github.com/google/gofuzz/CONTRIBUTING.md
@@ -1,7 +1,7 @@
# How to contribute #
We'd love to accept your patches and contributions to this project. There are
-a just a few small guidelines you need to follow.
+just a few small guidelines you need to follow.
## Contributor License Agreement ##
diff --git a/vendor/github.com/google/gofuzz/README.md b/vendor/github.com/google/gofuzz/README.md
index 386c2a457..b503aae7d 100644
--- a/vendor/github.com/google/gofuzz/README.md
+++ b/vendor/github.com/google/gofuzz/README.md
@@ -68,4 +68,22 @@ f.Fuzz(&myObject) // Type will correspond to whether A or B info is set.
See more examples in ```example_test.go```.
+You can use this library for easier [go-fuzz](https://github.com/dvyukov/go-fuzz)ing.
+go-fuzz provides the user a byte-slice, which should be converted to different inputs
+for the tested function. This library can help convert the byte slice. Consider for
+example a fuzz test for a the function `mypackage.MyFunc` that takes an int arguments:
+```go
+// +build gofuzz
+package mypackage
+
+import fuzz "github.com/google/gofuzz"
+
+func Fuzz(data []byte) int {
+ var i int
+ fuzz.NewFromGoFuzz(data).Fuzz(&i)
+ MyFunc(i)
+ return 0
+}
+```
+
Happy testing!
diff --git a/vendor/github.com/google/gofuzz/bytesource/bytesource.go b/vendor/github.com/google/gofuzz/bytesource/bytesource.go
new file mode 100644
index 000000000..5bb365949
--- /dev/null
+++ b/vendor/github.com/google/gofuzz/bytesource/bytesource.go
@@ -0,0 +1,81 @@
+/*
+Copyright 2014 Google Inc. All rights reserved.
+
+Licensed under the Apache License, Version 2.0 (the "License");
+you may not use this file except in compliance with the License.
+You may obtain a copy of the License at
+
+ http://www.apache.org/licenses/LICENSE-2.0
+
+Unless required by applicable law or agreed to in writing, software
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+*/
+
+// Package bytesource provides a rand.Source64 that is determined by a slice of bytes.
+package bytesource
+
+import (
+ "bytes"
+ "encoding/binary"
+ "io"
+ "math/rand"
+)
+
+// ByteSource implements rand.Source64 determined by a slice of bytes. The random numbers are
+// generated from each 8 bytes in the slice, until the last bytes are consumed, from which a
+// fallback pseudo random source is created in case more random numbers are required.
+// It also exposes a `bytes.Reader` API, which lets callers consume the bytes directly.
+type ByteSource struct {
+ *bytes.Reader
+ fallback rand.Source
+}
+
+// New returns a new ByteSource from a given slice of bytes.
+func New(input []byte) *ByteSource {
+ s := &ByteSource{
+ Reader: bytes.NewReader(input),
+ fallback: rand.NewSource(0),
+ }
+ if len(input) > 0 {
+ s.fallback = rand.NewSource(int64(s.consumeUint64()))
+ }
+ return s
+}
+
+func (s *ByteSource) Uint64() uint64 {
+ // Return from input if it was not exhausted.
+ if s.Len() > 0 {
+ return s.consumeUint64()
+ }
+
+ // Input was exhausted, return random number from fallback (in this case fallback should not be
+ // nil). Try first having a Uint64 output (Should work in current rand implementation),
+ // otherwise return a conversion of Int63.
+ if s64, ok := s.fallback.(rand.Source64); ok {
+ return s64.Uint64()
+ }
+ return uint64(s.fallback.Int63())
+}
+
+func (s *ByteSource) Int63() int64 {
+ return int64(s.Uint64() >> 1)
+}
+
+func (s *ByteSource) Seed(seed int64) {
+ s.fallback = rand.NewSource(seed)
+ s.Reader = bytes.NewReader(nil)
+}
+
+// consumeUint64 reads 8 bytes from the input and convert them to a uint64. It assumes that the the
+// bytes reader is not empty.
+func (s *ByteSource) consumeUint64() uint64 {
+ var bytes [8]byte
+ _, err := s.Read(bytes[:])
+ if err != nil && err != io.EOF {
+ panic("failed reading source") // Should not happen.
+ }
+ return binary.BigEndian.Uint64(bytes[:])
+}
diff --git a/vendor/github.com/google/gofuzz/fuzz.go b/vendor/github.com/google/gofuzz/fuzz.go
index da0a5f938..761520a8c 100644
--- a/vendor/github.com/google/gofuzz/fuzz.go
+++ b/vendor/github.com/google/gofuzz/fuzz.go
@@ -22,6 +22,9 @@ import (
"reflect"
"regexp"
"time"
+
+ "github.com/google/gofuzz/bytesource"
+ "strings"
)
// fuzzFuncMap is a map from a type to a fuzzFunc that handles that type.
@@ -61,6 +64,34 @@ func NewWithSeed(seed int64) *Fuzzer {
return f
}
+// NewFromGoFuzz is a helper function that enables using gofuzz (this
+// project) with go-fuzz (https://github.com/dvyukov/go-fuzz) for continuous
+// fuzzing. Essentially, it enables translating the fuzzing bytes from
+// go-fuzz to any Go object using this library.
+//
+// This implementation promises a constant translation from a given slice of
+// bytes to the fuzzed objects. This promise will remain over future
+// versions of Go and of this library.
+//
+// Note: the returned Fuzzer should not be shared between multiple goroutines,
+// as its deterministic output will no longer be available.
+//
+// Example: use go-fuzz to test the function `MyFunc(int)` in the package
+// `mypackage`. Add the file: "mypacakge_fuzz.go" with the content:
+//
+// // +build gofuzz
+// package mypacakge
+// import fuzz "github.com/google/gofuzz"
+// func Fuzz(data []byte) int {
+// var i int
+// fuzz.NewFromGoFuzz(data).Fuzz(&i)
+// MyFunc(i)
+// return 0
+// }
+func NewFromGoFuzz(data []byte) *Fuzzer {
+ return New().RandSource(bytesource.New(data))
+}
+
// Funcs adds each entry in fuzzFuncs as a custom fuzzing function.
//
// Each entry in fuzzFuncs must be a function taking two parameters.
@@ -141,7 +172,7 @@ func (f *Fuzzer) genElementCount() int {
}
func (f *Fuzzer) genShouldFill() bool {
- return f.r.Float64() > f.nilChance
+ return f.r.Float64() >= f.nilChance
}
// MaxDepth sets the maximum number of recursive fuzz calls that will be made
@@ -240,6 +271,7 @@ func (fc *fuzzerContext) doFuzz(v reflect.Value, flags uint64) {
fn(v, fc.fuzzer.r)
return
}
+
switch v.Kind() {
case reflect.Map:
if fc.fuzzer.genShouldFill() {
@@ -450,10 +482,10 @@ var fillFuncMap = map[reflect.Kind]func(reflect.Value, *rand.Rand){
v.SetFloat(r.Float64())
},
reflect.Complex64: func(v reflect.Value, r *rand.Rand) {
- panic("unimplemented")
+ v.SetComplex(complex128(complex(r.Float32(), r.Float32())))
},
reflect.Complex128: func(v reflect.Value, r *rand.Rand) {
- panic("unimplemented")
+ v.SetComplex(complex(r.Float64(), r.Float64()))
},
reflect.String: func(v reflect.Value, r *rand.Rand) {
v.SetString(randString(r))
@@ -465,38 +497,105 @@ var fillFuncMap = map[reflect.Kind]func(reflect.Value, *rand.Rand){
// randBool returns true or false randomly.
func randBool(r *rand.Rand) bool {
- if r.Int()&1 == 1 {
- return true
- }
- return false
+ return r.Int31()&(1<<30) == 0
+}
+
+type int63nPicker interface {
+ Int63n(int64) int64
}
-type charRange struct {
- first, last rune
+// UnicodeRange describes a sequential range of unicode characters.
+// Last must be numerically greater than First.
+type UnicodeRange struct {
+ First, Last rune
}
+// UnicodeRanges describes an arbitrary number of sequential ranges of unicode characters.
+// To be useful, each range must have at least one character (First <= Last) and
+// there must be at least one range.
+type UnicodeRanges []UnicodeRange
+
// choose returns a random unicode character from the given range, using the
// given randomness source.
-func (r *charRange) choose(rand *rand.Rand) rune {
- count := int64(r.last - r.first)
- return r.first + rune(rand.Int63n(count))
+func (ur UnicodeRange) choose(r int63nPicker) rune {
+ count := int64(ur.Last - ur.First + 1)
+ return ur.First + rune(r.Int63n(count))
+}
+
+// CustomStringFuzzFunc constructs a FuzzFunc which produces random strings.
+// Each character is selected from the range ur. If there are no characters
+// in the range (cr.Last < cr.First), this will panic.
+func (ur UnicodeRange) CustomStringFuzzFunc() func(s *string, c Continue) {
+ ur.check()
+ return func(s *string, c Continue) {
+ *s = ur.randString(c.Rand)
+ }
}
-var unicodeRanges = []charRange{
+// check is a function that used to check whether the first of ur(UnicodeRange)
+// is greater than the last one.
+func (ur UnicodeRange) check() {
+ if ur.Last < ur.First {
+ panic("The last encoding must be greater than the first one.")
+ }
+}
+
+// randString of UnicodeRange makes a random string up to 20 characters long.
+// Each character is selected form ur(UnicodeRange).
+func (ur UnicodeRange) randString(r *rand.Rand) string {
+ n := r.Intn(20)
+ sb := strings.Builder{}
+ sb.Grow(n)
+ for i := 0; i < n; i++ {
+ sb.WriteRune(ur.choose(r))
+ }
+ return sb.String()
+}
+
+// defaultUnicodeRanges sets a default unicode range when user do not set
+// CustomStringFuzzFunc() but wants fuzz string.
+var defaultUnicodeRanges = UnicodeRanges{
{' ', '~'}, // ASCII characters
{'\u00a0', '\u02af'}, // Multi-byte encoded characters
{'\u4e00', '\u9fff'}, // Common CJK (even longer encodings)
}
+// CustomStringFuzzFunc constructs a FuzzFunc which produces random strings.
+// Each character is selected from one of the ranges of ur(UnicodeRanges).
+// Each range has an equal probability of being chosen. If there are no ranges,
+// or a selected range has no characters (.Last < .First), this will panic.
+// Do not modify any of the ranges in ur after calling this function.
+func (ur UnicodeRanges) CustomStringFuzzFunc() func(s *string, c Continue) {
+ // Check unicode ranges slice is empty.
+ if len(ur) == 0 {
+ panic("UnicodeRanges is empty.")
+ }
+ // if not empty, each range should be checked.
+ for i := range ur {
+ ur[i].check()
+ }
+ return func(s *string, c Continue) {
+ *s = ur.randString(c.Rand)
+ }
+}
+
+// randString of UnicodeRanges makes a random string up to 20 characters long.
+// Each character is selected form one of the ranges of ur(UnicodeRanges),
+// and each range has an equal probability of being chosen.
+func (ur UnicodeRanges) randString(r *rand.Rand) string {
+ n := r.Intn(20)
+ sb := strings.Builder{}
+ sb.Grow(n)
+ for i := 0; i < n; i++ {
+ sb.WriteRune(ur[r.Intn(len(ur))].choose(r))
+ }
+ return sb.String()
+}
+
// randString makes a random string up to 20 characters long. The returned string
// may include a variety of (valid) UTF-8 encodings.
func randString(r *rand.Rand) string {
- n := r.Intn(20)
- runes := make([]rune, n)
- for i := range runes {
- runes[i] = unicodeRanges[r.Intn(len(unicodeRanges))].choose(r)
- }
- return string(runes)
+ return defaultUnicodeRanges.randString(r)
}
// randUint64 makes random 64 bit numbers.