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author | Daniel J Walsh <dwalsh@redhat.com> | 2021-11-22 14:26:45 -0500 |
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committer | GitHub <noreply@github.com> | 2021-11-22 14:26:45 -0500 |
commit | ed83ef2517ba4d6a0c7659206fe3a2faa0bdf547 (patch) | |
tree | 0f57d4f5e44575825a019e338dbc07e6b5a2bca6 /vendor/google.golang.org/grpc/balancer/balancer.go | |
parent | 179405ee3b0fd2c0a0debb2cd5fd47bab8130f82 (diff) | |
parent | 73e95d1c3eea36ec5e294115a7aa4c9fd16445fd (diff) | |
download | podman-ed83ef2517ba4d6a0c7659206fe3a2faa0bdf547.tar.gz podman-ed83ef2517ba4d6a0c7659206fe3a2faa0bdf547.tar.bz2 podman-ed83ef2517ba4d6a0c7659206fe3a2faa0bdf547.zip |
Merge pull request #12384 from containers/dependabot/go_modules/github.com/containers/image/v5-5.17.0
Bump github.com/containers/image/v5 from 5.16.1 to 5.17.0
Diffstat (limited to 'vendor/google.golang.org/grpc/balancer/balancer.go')
-rw-r--r-- | vendor/google.golang.org/grpc/balancer/balancer.go | 68 |
1 files changed, 49 insertions, 19 deletions
diff --git a/vendor/google.golang.org/grpc/balancer/balancer.go b/vendor/google.golang.org/grpc/balancer/balancer.go index ab531f4c0..178de0898 100644 --- a/vendor/google.golang.org/grpc/balancer/balancer.go +++ b/vendor/google.golang.org/grpc/balancer/balancer.go @@ -75,24 +75,26 @@ func Get(name string) Builder { return nil } -// SubConn represents a gRPC sub connection. -// Each sub connection contains a list of addresses. gRPC will -// try to connect to them (in sequence), and stop trying the -// remainder once one connection is successful. +// A SubConn represents a single connection to a gRPC backend service. // -// The reconnect backoff will be applied on the list, not a single address. -// For example, try_on_all_addresses -> backoff -> try_on_all_addresses. +// Each SubConn contains a list of addresses. // -// All SubConns start in IDLE, and will not try to connect. To trigger -// the connecting, Balancers must call Connect. -// When the connection encounters an error, it will reconnect immediately. -// When the connection becomes IDLE, it will not reconnect unless Connect is -// called. +// All SubConns start in IDLE, and will not try to connect. To trigger the +// connecting, Balancers must call Connect. If a connection re-enters IDLE, +// Balancers must call Connect again to trigger a new connection attempt. // -// This interface is to be implemented by gRPC. Users should not need a -// brand new implementation of this interface. For the situations like -// testing, the new implementation should embed this interface. This allows -// gRPC to add new methods to this interface. +// gRPC will try to connect to the addresses in sequence, and stop trying the +// remainder once the first connection is successful. If an attempt to connect +// to all addresses encounters an error, the SubConn will enter +// TRANSIENT_FAILURE for a backoff period, and then transition to IDLE. +// +// Once established, if a connection is lost, the SubConn will transition +// directly to IDLE. +// +// This interface is to be implemented by gRPC. Users should not need their own +// implementation of this interface. For situations like testing, any +// implementations should embed this interface. This allows gRPC to add new +// methods to this interface. type SubConn interface { // UpdateAddresses updates the addresses used in this SubConn. // gRPC checks if currently-connected address is still in the new list. @@ -326,6 +328,20 @@ type Balancer interface { Close() } +// ExitIdler is an optional interface for balancers to implement. If +// implemented, ExitIdle will be called when ClientConn.Connect is called, if +// the ClientConn is idle. If unimplemented, ClientConn.Connect will cause +// all SubConns to connect. +// +// Notice: it will be required for all balancers to implement this in a future +// release. +type ExitIdler interface { + // ExitIdle instructs the LB policy to reconnect to backends / exit the + // IDLE state, if appropriate and possible. Note that SubConns that enter + // the IDLE state will not reconnect until SubConn.Connect is called. + ExitIdle() +} + // SubConnState describes the state of a SubConn. type SubConnState struct { // ConnectivityState is the connectivity state of the SubConn. @@ -353,8 +369,10 @@ var ErrBadResolverState = errors.New("bad resolver state") // // It's not thread safe. type ConnectivityStateEvaluator struct { - numReady uint64 // Number of addrConns in ready state. - numConnecting uint64 // Number of addrConns in connecting state. + numReady uint64 // Number of addrConns in ready state. + numConnecting uint64 // Number of addrConns in connecting state. + numTransientFailure uint64 // Number of addrConns in transient failure state. + numIdle uint64 // Number of addrConns in idle state. } // RecordTransition records state change happening in subConn and based on that @@ -362,9 +380,11 @@ type ConnectivityStateEvaluator struct { // // - If at least one SubConn in Ready, the aggregated state is Ready; // - Else if at least one SubConn in Connecting, the aggregated state is Connecting; -// - Else the aggregated state is TransientFailure. +// - Else if at least one SubConn is TransientFailure, the aggregated state is Transient Failure; +// - Else if at least one SubConn is Idle, the aggregated state is Idle; +// - Else there are no subconns and the aggregated state is Transient Failure // -// Idle and Shutdown are not considered. +// Shutdown is not considered. func (cse *ConnectivityStateEvaluator) RecordTransition(oldState, newState connectivity.State) connectivity.State { // Update counters. for idx, state := range []connectivity.State{oldState, newState} { @@ -374,6 +394,10 @@ func (cse *ConnectivityStateEvaluator) RecordTransition(oldState, newState conne cse.numReady += updateVal case connectivity.Connecting: cse.numConnecting += updateVal + case connectivity.TransientFailure: + cse.numTransientFailure += updateVal + case connectivity.Idle: + cse.numIdle += updateVal } } @@ -384,5 +408,11 @@ func (cse *ConnectivityStateEvaluator) RecordTransition(oldState, newState conne if cse.numConnecting > 0 { return connectivity.Connecting } + if cse.numTransientFailure > 0 { + return connectivity.TransientFailure + } + if cse.numIdle > 0 { + return connectivity.Idle + } return connectivity.TransientFailure } |