diff options
Diffstat (limited to 'vendor/github.com/google')
-rw-r--r-- | vendor/github.com/google/gofuzz/fuzz.go | 96 |
1 files changed, 65 insertions, 31 deletions
diff --git a/vendor/github.com/google/gofuzz/fuzz.go b/vendor/github.com/google/gofuzz/fuzz.go index 4f888fbc8..1dfa80a6f 100644 --- a/vendor/github.com/google/gofuzz/fuzz.go +++ b/vendor/github.com/google/gofuzz/fuzz.go @@ -34,21 +34,27 @@ type Fuzzer struct { nilChance float64 minElements int maxElements int + maxDepth int } // New returns a new Fuzzer. Customize your Fuzzer further by calling Funcs, // RandSource, NilChance, or NumElements in any order. func New() *Fuzzer { + return NewWithSeed(time.Now().UnixNano()) +} + +func NewWithSeed(seed int64) *Fuzzer { f := &Fuzzer{ defaultFuzzFuncs: fuzzFuncMap{ reflect.TypeOf(&time.Time{}): reflect.ValueOf(fuzzTime), }, fuzzFuncs: fuzzFuncMap{}, - r: rand.New(rand.NewSource(time.Now().UnixNano())), + r: rand.New(rand.NewSource(seed)), nilChance: .2, minElements: 1, maxElements: 10, + maxDepth: 100, } return f } @@ -136,6 +142,14 @@ func (f *Fuzzer) genShouldFill() bool { return f.r.Float64() > f.nilChance } +// MaxDepth sets the maximum number of recursive fuzz calls that will be made +// before stopping. This includes struct members, pointers, and map and slice +// elements. +func (f *Fuzzer) MaxDepth(d int) *Fuzzer { + f.maxDepth = d + return f +} + // Fuzz recursively fills all of obj's fields with something random. First // this tries to find a custom fuzz function (see Funcs). If there is no // custom function this tests whether the object implements fuzz.Interface and, @@ -144,17 +158,19 @@ func (f *Fuzzer) genShouldFill() bool { // fails, this will generate random values for all primitive fields and then // recurse for all non-primitives. // -// Not safe for cyclic or tree-like structs! +// This is safe for cyclic or tree-like structs, up to a limit. Use the +// MaxDepth method to adjust how deep you need it to recurse. // -// obj must be a pointer. Only exported (public) fields can be set (thanks, golang :/ ) -// Intended for tests, so will panic on bad input or unimplemented fields. +// obj must be a pointer. Only exported (public) fields can be set (thanks, +// golang :/ ) Intended for tests, so will panic on bad input or unimplemented +// fields. func (f *Fuzzer) Fuzz(obj interface{}) { v := reflect.ValueOf(obj) if v.Kind() != reflect.Ptr { panic("needed ptr!") } v = v.Elem() - f.doFuzz(v, 0) + f.fuzzWithContext(v, 0) } // FuzzNoCustom is just like Fuzz, except that any custom fuzz function for @@ -170,7 +186,7 @@ func (f *Fuzzer) FuzzNoCustom(obj interface{}) { panic("needed ptr!") } v = v.Elem() - f.doFuzz(v, flagNoCustomFuzz) + f.fuzzWithContext(v, flagNoCustomFuzz) } const ( @@ -178,69 +194,87 @@ const ( flagNoCustomFuzz uint64 = 1 << iota ) -func (f *Fuzzer) doFuzz(v reflect.Value, flags uint64) { +func (f *Fuzzer) fuzzWithContext(v reflect.Value, flags uint64) { + fc := &fuzzerContext{fuzzer: f} + fc.doFuzz(v, flags) +} + +// fuzzerContext carries context about a single fuzzing run, which lets Fuzzer +// be thread-safe. +type fuzzerContext struct { + fuzzer *Fuzzer + curDepth int +} + +func (fc *fuzzerContext) doFuzz(v reflect.Value, flags uint64) { + if fc.curDepth >= fc.fuzzer.maxDepth { + return + } + fc.curDepth++ + defer func() { fc.curDepth-- }() + if !v.CanSet() { return } if flags&flagNoCustomFuzz == 0 { // Check for both pointer and non-pointer custom functions. - if v.CanAddr() && f.tryCustom(v.Addr()) { + if v.CanAddr() && fc.tryCustom(v.Addr()) { return } - if f.tryCustom(v) { + if fc.tryCustom(v) { return } } if fn, ok := fillFuncMap[v.Kind()]; ok { - fn(v, f.r) + fn(v, fc.fuzzer.r) return } switch v.Kind() { case reflect.Map: - if f.genShouldFill() { + if fc.fuzzer.genShouldFill() { v.Set(reflect.MakeMap(v.Type())) - n := f.genElementCount() + n := fc.fuzzer.genElementCount() for i := 0; i < n; i++ { key := reflect.New(v.Type().Key()).Elem() - f.doFuzz(key, 0) + fc.doFuzz(key, 0) val := reflect.New(v.Type().Elem()).Elem() - f.doFuzz(val, 0) + fc.doFuzz(val, 0) v.SetMapIndex(key, val) } return } v.Set(reflect.Zero(v.Type())) case reflect.Ptr: - if f.genShouldFill() { + if fc.fuzzer.genShouldFill() { v.Set(reflect.New(v.Type().Elem())) - f.doFuzz(v.Elem(), 0) + fc.doFuzz(v.Elem(), 0) return } v.Set(reflect.Zero(v.Type())) case reflect.Slice: - if f.genShouldFill() { - n := f.genElementCount() + if fc.fuzzer.genShouldFill() { + n := fc.fuzzer.genElementCount() v.Set(reflect.MakeSlice(v.Type(), n, n)) for i := 0; i < n; i++ { - f.doFuzz(v.Index(i), 0) + fc.doFuzz(v.Index(i), 0) } return } v.Set(reflect.Zero(v.Type())) case reflect.Array: - if f.genShouldFill() { + if fc.fuzzer.genShouldFill() { n := v.Len() for i := 0; i < n; i++ { - f.doFuzz(v.Index(i), 0) + fc.doFuzz(v.Index(i), 0) } return } v.Set(reflect.Zero(v.Type())) case reflect.Struct: for i := 0; i < v.NumField(); i++ { - f.doFuzz(v.Field(i), 0) + fc.doFuzz(v.Field(i), 0) } case reflect.Chan: fallthrough @@ -255,20 +289,20 @@ func (f *Fuzzer) doFuzz(v reflect.Value, flags uint64) { // tryCustom searches for custom handlers, and returns true iff it finds a match // and successfully randomizes v. -func (f *Fuzzer) tryCustom(v reflect.Value) bool { +func (fc *fuzzerContext) tryCustom(v reflect.Value) bool { // First: see if we have a fuzz function for it. - doCustom, ok := f.fuzzFuncs[v.Type()] + doCustom, ok := fc.fuzzer.fuzzFuncs[v.Type()] if !ok { // Second: see if it can fuzz itself. if v.CanInterface() { intf := v.Interface() if fuzzable, ok := intf.(Interface); ok { - fuzzable.Fuzz(Continue{f: f, Rand: f.r}) + fuzzable.Fuzz(Continue{fc: fc, Rand: fc.fuzzer.r}) return true } } // Finally: see if there is a default fuzz function. - doCustom, ok = f.defaultFuzzFuncs[v.Type()] + doCustom, ok = fc.fuzzer.defaultFuzzFuncs[v.Type()] if !ok { return false } @@ -294,8 +328,8 @@ func (f *Fuzzer) tryCustom(v reflect.Value) bool { } doCustom.Call([]reflect.Value{v, reflect.ValueOf(Continue{ - f: f, - Rand: f.r, + fc: fc, + Rand: fc.fuzzer.r, })}) return true } @@ -310,7 +344,7 @@ type Interface interface { // Continue can be passed to custom fuzzing functions to allow them to use // the correct source of randomness and to continue fuzzing their members. type Continue struct { - f *Fuzzer + fc *fuzzerContext // For convenience, Continue implements rand.Rand via embedding. // Use this for generating any randomness if you want your fuzzing @@ -325,7 +359,7 @@ func (c Continue) Fuzz(obj interface{}) { panic("needed ptr!") } v = v.Elem() - c.f.doFuzz(v, 0) + c.fc.doFuzz(v, 0) } // FuzzNoCustom continues fuzzing obj, except that any custom fuzz function for @@ -338,7 +372,7 @@ func (c Continue) FuzzNoCustom(obj interface{}) { panic("needed ptr!") } v = v.Elem() - c.f.doFuzz(v, flagNoCustomFuzz) + c.fc.doFuzz(v, flagNoCustomFuzz) } // RandString makes a random string up to 20 characters long. The returned string |