diff options
Diffstat (limited to 'vendor/github.com/klauspost/compress/flate/deflate.go')
-rw-r--r-- | vendor/github.com/klauspost/compress/flate/deflate.go | 1353 |
1 files changed, 1353 insertions, 0 deletions
diff --git a/vendor/github.com/klauspost/compress/flate/deflate.go b/vendor/github.com/klauspost/compress/flate/deflate.go new file mode 100644 index 000000000..9e6e7ff0c --- /dev/null +++ b/vendor/github.com/klauspost/compress/flate/deflate.go @@ -0,0 +1,1353 @@ +// Copyright 2009 The Go Authors. All rights reserved. +// Copyright (c) 2015 Klaus Post +// Use of this source code is governed by a BSD-style +// license that can be found in the LICENSE file. + +package flate + +import ( + "fmt" + "io" + "math" +) + +const ( + NoCompression = 0 + BestSpeed = 1 + BestCompression = 9 + DefaultCompression = -1 + + // HuffmanOnly disables Lempel-Ziv match searching and only performs Huffman + // entropy encoding. This mode is useful in compressing data that has + // already been compressed with an LZ style algorithm (e.g. Snappy or LZ4) + // that lacks an entropy encoder. Compression gains are achieved when + // certain bytes in the input stream occur more frequently than others. + // + // Note that HuffmanOnly produces a compressed output that is + // RFC 1951 compliant. That is, any valid DEFLATE decompressor will + // continue to be able to decompress this output. + HuffmanOnly = -2 + ConstantCompression = HuffmanOnly // compatibility alias. + + logWindowSize = 15 + windowSize = 1 << logWindowSize + windowMask = windowSize - 1 + logMaxOffsetSize = 15 // Standard DEFLATE + minMatchLength = 4 // The smallest match that the compressor looks for + maxMatchLength = 258 // The longest match for the compressor + minOffsetSize = 1 // The shortest offset that makes any sense + + // The maximum number of tokens we put into a single flat block, just too + // stop things from getting too large. + maxFlateBlockTokens = 1 << 14 + maxStoreBlockSize = 65535 + hashBits = 17 // After 17 performance degrades + hashSize = 1 << hashBits + hashMask = (1 << hashBits) - 1 + hashShift = (hashBits + minMatchLength - 1) / minMatchLength + maxHashOffset = 1 << 24 + + skipNever = math.MaxInt32 +) + +var useSSE42 bool + +type compressionLevel struct { + good, lazy, nice, chain, fastSkipHashing, level int +} + +// Compression levels have been rebalanced from zlib deflate defaults +// to give a bigger spread in speed and compression. +// See https://blog.klauspost.com/rebalancing-deflate-compression-levels/ +var levels = []compressionLevel{ + {}, // 0 + // Level 1-4 uses specialized algorithm - values not used + {0, 0, 0, 0, 0, 1}, + {0, 0, 0, 0, 0, 2}, + {0, 0, 0, 0, 0, 3}, + {0, 0, 0, 0, 0, 4}, + // For levels 5-6 we don't bother trying with lazy matches. + // Lazy matching is at least 30% slower, with 1.5% increase. + {6, 0, 12, 8, 12, 5}, + {8, 0, 24, 16, 16, 6}, + // Levels 7-9 use increasingly more lazy matching + // and increasingly stringent conditions for "good enough". + {8, 8, 24, 16, skipNever, 7}, + {10, 16, 24, 64, skipNever, 8}, + {32, 258, 258, 4096, skipNever, 9}, +} + +type compressor struct { + compressionLevel + + w *huffmanBitWriter + bulkHasher func([]byte, []uint32) + + // compression algorithm + fill func(*compressor, []byte) int // copy data to window + step func(*compressor) // process window + sync bool // requesting flush + + // Input hash chains + // hashHead[hashValue] contains the largest inputIndex with the specified hash value + // If hashHead[hashValue] is within the current window, then + // hashPrev[hashHead[hashValue] & windowMask] contains the previous index + // with the same hash value. + chainHead int + hashHead [hashSize]uint32 + hashPrev [windowSize]uint32 + hashOffset int + + // input window: unprocessed data is window[index:windowEnd] + index int + window []byte + windowEnd int + blockStart int // window index where current tokens start + byteAvailable bool // if true, still need to process window[index-1]. + + // queued output tokens + tokens tokens + + // deflate state + length int + offset int + hash uint32 + maxInsertIndex int + err error + ii uint16 // position of last match, intended to overflow to reset. + + snap snappyEnc + hashMatch [maxMatchLength + minMatchLength]uint32 +} + +func (d *compressor) fillDeflate(b []byte) int { + if d.index >= 2*windowSize-(minMatchLength+maxMatchLength) { + // shift the window by windowSize + copy(d.window[:], d.window[windowSize:2*windowSize]) + d.index -= windowSize + d.windowEnd -= windowSize + if d.blockStart >= windowSize { + d.blockStart -= windowSize + } else { + d.blockStart = math.MaxInt32 + } + d.hashOffset += windowSize + if d.hashOffset > maxHashOffset { + delta := d.hashOffset - 1 + d.hashOffset -= delta + d.chainHead -= delta + // Iterate over slices instead of arrays to avoid copying + // the entire table onto the stack (Issue #18625). + for i, v := range d.hashPrev[:] { + if int(v) > delta { + d.hashPrev[i] = uint32(int(v) - delta) + } else { + d.hashPrev[i] = 0 + } + } + for i, v := range d.hashHead[:] { + if int(v) > delta { + d.hashHead[i] = uint32(int(v) - delta) + } else { + d.hashHead[i] = 0 + } + } + } + } + n := copy(d.window[d.windowEnd:], b) + d.windowEnd += n + return n +} + +func (d *compressor) writeBlock(tok tokens, index int, eof bool) error { + if index > 0 || eof { + var window []byte + if d.blockStart <= index { + window = d.window[d.blockStart:index] + } + d.blockStart = index + d.w.writeBlock(tok.tokens[:tok.n], eof, window) + return d.w.err + } + return nil +} + +// writeBlockSkip writes the current block and uses the number of tokens +// to determine if the block should be stored on no matches, or +// only huffman encoded. +func (d *compressor) writeBlockSkip(tok tokens, index int, eof bool) error { + if index > 0 || eof { + if d.blockStart <= index { + window := d.window[d.blockStart:index] + // If we removed less than a 64th of all literals + // we huffman compress the block. + if int(tok.n) > len(window)-int(tok.n>>6) { + d.w.writeBlockHuff(eof, window) + } else { + // Write a dynamic huffman block. + d.w.writeBlockDynamic(tok.tokens[:tok.n], eof, window) + } + } else { + d.w.writeBlock(tok.tokens[:tok.n], eof, nil) + } + d.blockStart = index + return d.w.err + } + return nil +} + +// fillWindow will fill the current window with the supplied +// dictionary and calculate all hashes. +// This is much faster than doing a full encode. +// Should only be used after a start/reset. +func (d *compressor) fillWindow(b []byte) { + // Do not fill window if we are in store-only mode, + // use constant or Snappy compression. + switch d.compressionLevel.level { + case 0, 1, 2: + return + } + // If we are given too much, cut it. + if len(b) > windowSize { + b = b[len(b)-windowSize:] + } + // Add all to window. + n := copy(d.window[d.windowEnd:], b) + + // Calculate 256 hashes at the time (more L1 cache hits) + loops := (n + 256 - minMatchLength) / 256 + for j := 0; j < loops; j++ { + startindex := j * 256 + end := startindex + 256 + minMatchLength - 1 + if end > n { + end = n + } + tocheck := d.window[startindex:end] + dstSize := len(tocheck) - minMatchLength + 1 + + if dstSize <= 0 { + continue + } + + dst := d.hashMatch[:dstSize] + d.bulkHasher(tocheck, dst) + var newH uint32 + for i, val := range dst { + di := i + startindex + newH = val & hashMask + // Get previous value with the same hash. + // Our chain should point to the previous value. + d.hashPrev[di&windowMask] = d.hashHead[newH] + // Set the head of the hash chain to us. + d.hashHead[newH] = uint32(di + d.hashOffset) + } + d.hash = newH + } + // Update window information. + d.windowEnd += n + d.index = n +} + +// Try to find a match starting at index whose length is greater than prevSize. +// We only look at chainCount possibilities before giving up. +// pos = d.index, prevHead = d.chainHead-d.hashOffset, prevLength=minMatchLength-1, lookahead +func (d *compressor) findMatch(pos int, prevHead int, prevLength int, lookahead int) (length, offset int, ok bool) { + minMatchLook := maxMatchLength + if lookahead < minMatchLook { + minMatchLook = lookahead + } + + win := d.window[0 : pos+minMatchLook] + + // We quit when we get a match that's at least nice long + nice := len(win) - pos + if d.nice < nice { + nice = d.nice + } + + // If we've got a match that's good enough, only look in 1/4 the chain. + tries := d.chain + length = prevLength + if length >= d.good { + tries >>= 2 + } + + wEnd := win[pos+length] + wPos := win[pos:] + minIndex := pos - windowSize + + for i := prevHead; tries > 0; tries-- { + if wEnd == win[i+length] { + n := matchLen(win[i:], wPos, minMatchLook) + + if n > length && (n > minMatchLength || pos-i <= 4096) { + length = n + offset = pos - i + ok = true + if n >= nice { + // The match is good enough that we don't try to find a better one. + break + } + wEnd = win[pos+n] + } + } + if i == minIndex { + // hashPrev[i & windowMask] has already been overwritten, so stop now. + break + } + i = int(d.hashPrev[i&windowMask]) - d.hashOffset + if i < minIndex || i < 0 { + break + } + } + return +} + +// Try to find a match starting at index whose length is greater than prevSize. +// We only look at chainCount possibilities before giving up. +// pos = d.index, prevHead = d.chainHead-d.hashOffset, prevLength=minMatchLength-1, lookahead +func (d *compressor) findMatchSSE(pos int, prevHead int, prevLength int, lookahead int) (length, offset int, ok bool) { + minMatchLook := maxMatchLength + if lookahead < minMatchLook { + minMatchLook = lookahead + } + + win := d.window[0 : pos+minMatchLook] + + // We quit when we get a match that's at least nice long + nice := len(win) - pos + if d.nice < nice { + nice = d.nice + } + + // If we've got a match that's good enough, only look in 1/4 the chain. + tries := d.chain + length = prevLength + if length >= d.good { + tries >>= 2 + } + + wEnd := win[pos+length] + wPos := win[pos:] + minIndex := pos - windowSize + + for i := prevHead; tries > 0; tries-- { + if wEnd == win[i+length] { + n := matchLenSSE4(win[i:], wPos, minMatchLook) + + if n > length && (n > minMatchLength || pos-i <= 4096) { + length = n + offset = pos - i + ok = true + if n >= nice { + // The match is good enough that we don't try to find a better one. + break + } + wEnd = win[pos+n] + } + } + if i == minIndex { + // hashPrev[i & windowMask] has already been overwritten, so stop now. + break + } + i = int(d.hashPrev[i&windowMask]) - d.hashOffset + if i < minIndex || i < 0 { + break + } + } + return +} + +func (d *compressor) writeStoredBlock(buf []byte) error { + if d.w.writeStoredHeader(len(buf), false); d.w.err != nil { + return d.w.err + } + d.w.writeBytes(buf) + return d.w.err +} + +const hashmul = 0x1e35a7bd + +// hash4 returns a hash representation of the first 4 bytes +// of the supplied slice. +// The caller must ensure that len(b) >= 4. +func hash4(b []byte) uint32 { + return ((uint32(b[3]) | uint32(b[2])<<8 | uint32(b[1])<<16 | uint32(b[0])<<24) * hashmul) >> (32 - hashBits) +} + +// bulkHash4 will compute hashes using the same +// algorithm as hash4 +func bulkHash4(b []byte, dst []uint32) { + if len(b) < minMatchLength { + return + } + hb := uint32(b[3]) | uint32(b[2])<<8 | uint32(b[1])<<16 | uint32(b[0])<<24 + dst[0] = (hb * hashmul) >> (32 - hashBits) + end := len(b) - minMatchLength + 1 + for i := 1; i < end; i++ { + hb = (hb << 8) | uint32(b[i+3]) + dst[i] = (hb * hashmul) >> (32 - hashBits) + } +} + +// matchLen returns the number of matching bytes in a and b +// up to length 'max'. Both slices must be at least 'max' +// bytes in size. +func matchLen(a, b []byte, max int) int { + a = a[:max] + b = b[:len(a)] + for i, av := range a { + if b[i] != av { + return i + } + } + return max +} + +func (d *compressor) initDeflate() { + d.window = make([]byte, 2*windowSize) + d.hashOffset = 1 + d.length = minMatchLength - 1 + d.offset = 0 + d.byteAvailable = false + d.index = 0 + d.hash = 0 + d.chainHead = -1 + d.bulkHasher = bulkHash4 + if useSSE42 { + d.bulkHasher = crc32sseAll + } +} + +// Assumes that d.fastSkipHashing != skipNever, +// otherwise use deflateLazy +func (d *compressor) deflate() { + + // Sanity enables additional runtime tests. + // It's intended to be used during development + // to supplement the currently ad-hoc unit tests. + const sanity = false + + if d.windowEnd-d.index < minMatchLength+maxMatchLength && !d.sync { + return + } + + d.maxInsertIndex = d.windowEnd - (minMatchLength - 1) + if d.index < d.maxInsertIndex { + d.hash = hash4(d.window[d.index : d.index+minMatchLength]) + } + + for { + if sanity && d.index > d.windowEnd { + panic("index > windowEnd") + } + lookahead := d.windowEnd - d.index + if lookahead < minMatchLength+maxMatchLength { + if !d.sync { + return + } + if sanity && d.index > d.windowEnd { + panic("index > windowEnd") + } + if lookahead == 0 { + if d.tokens.n > 0 { + if d.err = d.writeBlockSkip(d.tokens, d.index, false); d.err != nil { + return + } + d.tokens.n = 0 + } + return + } + } + if d.index < d.maxInsertIndex { + // Update the hash + d.hash = hash4(d.window[d.index : d.index+minMatchLength]) + ch := d.hashHead[d.hash&hashMask] + d.chainHead = int(ch) + d.hashPrev[d.index&windowMask] = ch + d.hashHead[d.hash&hashMask] = uint32(d.index + d.hashOffset) + } + d.length = minMatchLength - 1 + d.offset = 0 + minIndex := d.index - windowSize + if minIndex < 0 { + minIndex = 0 + } + + if d.chainHead-d.hashOffset >= minIndex && lookahead > minMatchLength-1 { + if newLength, newOffset, ok := d.findMatch(d.index, d.chainHead-d.hashOffset, minMatchLength-1, lookahead); ok { + d.length = newLength + d.offset = newOffset + } + } + if d.length >= minMatchLength { + d.ii = 0 + // There was a match at the previous step, and the current match is + // not better. Output the previous match. + // "d.length-3" should NOT be "d.length-minMatchLength", since the format always assume 3 + d.tokens.tokens[d.tokens.n] = matchToken(uint32(d.length-3), uint32(d.offset-minOffsetSize)) + d.tokens.n++ + // Insert in the hash table all strings up to the end of the match. + // index and index-1 are already inserted. If there is not enough + // lookahead, the last two strings are not inserted into the hash + // table. + if d.length <= d.fastSkipHashing { + var newIndex int + newIndex = d.index + d.length + // Calculate missing hashes + end := newIndex + if end > d.maxInsertIndex { + end = d.maxInsertIndex + } + end += minMatchLength - 1 + startindex := d.index + 1 + if startindex > d.maxInsertIndex { + startindex = d.maxInsertIndex + } + tocheck := d.window[startindex:end] + dstSize := len(tocheck) - minMatchLength + 1 + if dstSize > 0 { + dst := d.hashMatch[:dstSize] + bulkHash4(tocheck, dst) + var newH uint32 + for i, val := range dst { + di := i + startindex + newH = val & hashMask + // Get previous value with the same hash. + // Our chain should point to the previous value. + d.hashPrev[di&windowMask] = d.hashHead[newH] + // Set the head of the hash chain to us. + d.hashHead[newH] = uint32(di + d.hashOffset) + } + d.hash = newH + } + d.index = newIndex + } else { + // For matches this long, we don't bother inserting each individual + // item into the table. + d.index += d.length + if d.index < d.maxInsertIndex { + d.hash = hash4(d.window[d.index : d.index+minMatchLength]) + } + } + if d.tokens.n == maxFlateBlockTokens { + // The block includes the current character + if d.err = d.writeBlockSkip(d.tokens, d.index, false); d.err != nil { + return + } + d.tokens.n = 0 + } + } else { + d.ii++ + end := d.index + int(d.ii>>uint(d.fastSkipHashing)) + 1 + if end > d.windowEnd { + end = d.windowEnd + } + for i := d.index; i < end; i++ { + d.tokens.tokens[d.tokens.n] = literalToken(uint32(d.window[i])) + d.tokens.n++ + if d.tokens.n == maxFlateBlockTokens { + if d.err = d.writeBlockSkip(d.tokens, i+1, false); d.err != nil { + return + } + d.tokens.n = 0 + } + } + d.index = end + } + } +} + +// deflateLazy is the same as deflate, but with d.fastSkipHashing == skipNever, +// meaning it always has lazy matching on. +func (d *compressor) deflateLazy() { + // Sanity enables additional runtime tests. + // It's intended to be used during development + // to supplement the currently ad-hoc unit tests. + const sanity = false + + if d.windowEnd-d.index < minMatchLength+maxMatchLength && !d.sync { + return + } + + d.maxInsertIndex = d.windowEnd - (minMatchLength - 1) + if d.index < d.maxInsertIndex { + d.hash = hash4(d.window[d.index : d.index+minMatchLength]) + } + + for { + if sanity && d.index > d.windowEnd { + panic("index > windowEnd") + } + lookahead := d.windowEnd - d.index + if lookahead < minMatchLength+maxMatchLength { + if !d.sync { + return + } + if sanity && d.index > d.windowEnd { + panic("index > windowEnd") + } + if lookahead == 0 { + // Flush current output block if any. + if d.byteAvailable { + // There is still one pending token that needs to be flushed + d.tokens.tokens[d.tokens.n] = literalToken(uint32(d.window[d.index-1])) + d.tokens.n++ + d.byteAvailable = false + } + if d.tokens.n > 0 { + if d.err = d.writeBlock(d.tokens, d.index, false); d.err != nil { + return + } + d.tokens.n = 0 + } + return + } + } + if d.index < d.maxInsertIndex { + // Update the hash + d.hash = hash4(d.window[d.index : d.index+minMatchLength]) + ch := d.hashHead[d.hash&hashMask] + d.chainHead = int(ch) + d.hashPrev[d.index&windowMask] = ch + d.hashHead[d.hash&hashMask] = uint32(d.index + d.hashOffset) + } + prevLength := d.length + prevOffset := d.offset + d.length = minMatchLength - 1 + d.offset = 0 + minIndex := d.index - windowSize + if minIndex < 0 { + minIndex = 0 + } + + if d.chainHead-d.hashOffset >= minIndex && lookahead > prevLength && prevLength < d.lazy { + if newLength, newOffset, ok := d.findMatch(d.index, d.chainHead-d.hashOffset, minMatchLength-1, lookahead); ok { + d.length = newLength + d.offset = newOffset + } + } + if prevLength >= minMatchLength && d.length <= prevLength { + // There was a match at the previous step, and the current match is + // not better. Output the previous match. + d.tokens.tokens[d.tokens.n] = matchToken(uint32(prevLength-3), uint32(prevOffset-minOffsetSize)) + d.tokens.n++ + + // Insert in the hash table all strings up to the end of the match. + // index and index-1 are already inserted. If there is not enough + // lookahead, the last two strings are not inserted into the hash + // table. + var newIndex int + newIndex = d.index + prevLength - 1 + // Calculate missing hashes + end := newIndex + if end > d.maxInsertIndex { + end = d.maxInsertIndex + } + end += minMatchLength - 1 + startindex := d.index + 1 + if startindex > d.maxInsertIndex { + startindex = d.maxInsertIndex + } + tocheck := d.window[startindex:end] + dstSize := len(tocheck) - minMatchLength + 1 + if dstSize > 0 { + dst := d.hashMatch[:dstSize] + bulkHash4(tocheck, dst) + var newH uint32 + for i, val := range dst { + di := i + startindex + newH = val & hashMask + // Get previous value with the same hash. + // Our chain should point to the previous value. + d.hashPrev[di&windowMask] = d.hashHead[newH] + // Set the head of the hash chain to us. + d.hashHead[newH] = uint32(di + d.hashOffset) + } + d.hash = newH + } + + d.index = newIndex + d.byteAvailable = false + d.length = minMatchLength - 1 + if d.tokens.n == maxFlateBlockTokens { + // The block includes the current character + if d.err = d.writeBlock(d.tokens, d.index, false); d.err != nil { + return + } + d.tokens.n = 0 + } + } else { + // Reset, if we got a match this run. + if d.length >= minMatchLength { + d.ii = 0 + } + // We have a byte waiting. Emit it. + if d.byteAvailable { + d.ii++ + d.tokens.tokens[d.tokens.n] = literalToken(uint32(d.window[d.index-1])) + d.tokens.n++ + if d.tokens.n == maxFlateBlockTokens { + if d.err = d.writeBlock(d.tokens, d.index, false); d.err != nil { + return + } + d.tokens.n = 0 + } + d.index++ + + // If we have a long run of no matches, skip additional bytes + // Resets when d.ii overflows after 64KB. + if d.ii > 31 { + n := int(d.ii >> 5) + for j := 0; j < n; j++ { + if d.index >= d.windowEnd-1 { + break + } + + d.tokens.tokens[d.tokens.n] = literalToken(uint32(d.window[d.index-1])) + d.tokens.n++ + if d.tokens.n == maxFlateBlockTokens { + if d.err = d.writeBlock(d.tokens, d.index, false); d.err != nil { + return + } + d.tokens.n = 0 + } + d.index++ + } + // Flush last byte + d.tokens.tokens[d.tokens.n] = literalToken(uint32(d.window[d.index-1])) + d.tokens.n++ + d.byteAvailable = false + // d.length = minMatchLength - 1 // not needed, since d.ii is reset above, so it should never be > minMatchLength + if d.tokens.n == maxFlateBlockTokens { + if d.err = d.writeBlock(d.tokens, d.index, false); d.err != nil { + return + } + d.tokens.n = 0 + } + } + } else { + d.index++ + d.byteAvailable = true + } + } + } +} + +// Assumes that d.fastSkipHashing != skipNever, +// otherwise use deflateLazySSE +func (d *compressor) deflateSSE() { + + // Sanity enables additional runtime tests. + // It's intended to be used during development + // to supplement the currently ad-hoc unit tests. + const sanity = false + + if d.windowEnd-d.index < minMatchLength+maxMatchLength && !d.sync { + return + } + + d.maxInsertIndex = d.windowEnd - (minMatchLength - 1) + if d.index < d.maxInsertIndex { + d.hash = crc32sse(d.window[d.index:d.index+minMatchLength]) & hashMask + } + + for { + if sanity && d.index > d.windowEnd { + panic("index > windowEnd") + } + lookahead := d.windowEnd - d.index + if lookahead < minMatchLength+maxMatchLength { + if !d.sync { + return + } + if sanity && d.index > d.windowEnd { + panic("index > windowEnd") + } + if lookahead == 0 { + if d.tokens.n > 0 { + if d.err = d.writeBlockSkip(d.tokens, d.index, false); d.err != nil { + return + } + d.tokens.n = 0 + } + return + } + } + if d.index < d.maxInsertIndex { + // Update the hash + d.hash = crc32sse(d.window[d.index:d.index+minMatchLength]) & hashMask + ch := d.hashHead[d.hash] + d.chainHead = int(ch) + d.hashPrev[d.index&windowMask] = ch + d.hashHead[d.hash] = uint32(d.index + d.hashOffset) + } + d.length = minMatchLength - 1 + d.offset = 0 + minIndex := d.index - windowSize + if minIndex < 0 { + minIndex = 0 + } + + if d.chainHead-d.hashOffset >= minIndex && lookahead > minMatchLength-1 { + if newLength, newOffset, ok := d.findMatchSSE(d.index, d.chainHead-d.hashOffset, minMatchLength-1, lookahead); ok { + d.length = newLength + d.offset = newOffset + } + } + if d.length >= minMatchLength { + d.ii = 0 + // There was a match at the previous step, and the current match is + // not better. Output the previous match. + // "d.length-3" should NOT be "d.length-minMatchLength", since the format always assume 3 + d.tokens.tokens[d.tokens.n] = matchToken(uint32(d.length-3), uint32(d.offset-minOffsetSize)) + d.tokens.n++ + // Insert in the hash table all strings up to the end of the match. + // index and index-1 are already inserted. If there is not enough + // lookahead, the last two strings are not inserted into the hash + // table. + if d.length <= d.fastSkipHashing { + var newIndex int + newIndex = d.index + d.length + // Calculate missing hashes + end := newIndex + if end > d.maxInsertIndex { + end = d.maxInsertIndex + } + end += minMatchLength - 1 + startindex := d.index + 1 + if startindex > d.maxInsertIndex { + startindex = d.maxInsertIndex + } + tocheck := d.window[startindex:end] + dstSize := len(tocheck) - minMatchLength + 1 + if dstSize > 0 { + dst := d.hashMatch[:dstSize] + + crc32sseAll(tocheck, dst) + var newH uint32 + for i, val := range dst { + di := i + startindex + newH = val & hashMask + // Get previous value with the same hash. + // Our chain should point to the previous value. + d.hashPrev[di&windowMask] = d.hashHead[newH] + // Set the head of the hash chain to us. + d.hashHead[newH] = uint32(di + d.hashOffset) + } + d.hash = newH + } + d.index = newIndex + } else { + // For matches this long, we don't bother inserting each individual + // item into the table. + d.index += d.length + if d.index < d.maxInsertIndex { + d.hash = crc32sse(d.window[d.index:d.index+minMatchLength]) & hashMask + } + } + if d.tokens.n == maxFlateBlockTokens { + // The block includes the current character + if d.err = d.writeBlockSkip(d.tokens, d.index, false); d.err != nil { + return + } + d.tokens.n = 0 + } + } else { + d.ii++ + end := d.index + int(d.ii>>5) + 1 + if end > d.windowEnd { + end = d.windowEnd + } + for i := d.index; i < end; i++ { + d.tokens.tokens[d.tokens.n] = literalToken(uint32(d.window[i])) + d.tokens.n++ + if d.tokens.n == maxFlateBlockTokens { + if d.err = d.writeBlockSkip(d.tokens, i+1, false); d.err != nil { + return + } + d.tokens.n = 0 + } + } + d.index = end + } + } +} + +// deflateLazy is the same as deflate, but with d.fastSkipHashing == skipNever, +// meaning it always has lazy matching on. +func (d *compressor) deflateLazySSE() { + // Sanity enables additional runtime tests. + // It's intended to be used during development + // to supplement the currently ad-hoc unit tests. + const sanity = false + + if d.windowEnd-d.index < minMatchLength+maxMatchLength && !d.sync { + return + } + + d.maxInsertIndex = d.windowEnd - (minMatchLength - 1) + if d.index < d.maxInsertIndex { + d.hash = crc32sse(d.window[d.index:d.index+minMatchLength]) & hashMask + } + + for { + if sanity && d.index > d.windowEnd { + panic("index > windowEnd") + } + lookahead := d.windowEnd - d.index + if lookahead < minMatchLength+maxMatchLength { + if !d.sync { + return + } + if sanity && d.index > d.windowEnd { + panic("index > windowEnd") + } + if lookahead == 0 { + // Flush current output block if any. + if d.byteAvailable { + // There is still one pending token that needs to be flushed + d.tokens.tokens[d.tokens.n] = literalToken(uint32(d.window[d.index-1])) + d.tokens.n++ + d.byteAvailable = false + } + if d.tokens.n > 0 { + if d.err = d.writeBlock(d.tokens, d.index, false); d.err != nil { + return + } + d.tokens.n = 0 + } + return + } + } + if d.index < d.maxInsertIndex { + // Update the hash + d.hash = crc32sse(d.window[d.index:d.index+minMatchLength]) & hashMask + ch := d.hashHead[d.hash] + d.chainHead = int(ch) + d.hashPrev[d.index&windowMask] = ch + d.hashHead[d.hash] = uint32(d.index + d.hashOffset) + } + prevLength := d.length + prevOffset := d.offset + d.length = minMatchLength - 1 + d.offset = 0 + minIndex := d.index - windowSize + if minIndex < 0 { + minIndex = 0 + } + + if d.chainHead-d.hashOffset >= minIndex && lookahead > prevLength && prevLength < d.lazy { + if newLength, newOffset, ok := d.findMatchSSE(d.index, d.chainHead-d.hashOffset, minMatchLength-1, lookahead); ok { + d.length = newLength + d.offset = newOffset + } + } + if prevLength >= minMatchLength && d.length <= prevLength { + // There was a match at the previous step, and the current match is + // not better. Output the previous match. + d.tokens.tokens[d.tokens.n] = matchToken(uint32(prevLength-3), uint32(prevOffset-minOffsetSize)) + d.tokens.n++ + + // Insert in the hash table all strings up to the end of the match. + // index and index-1 are already inserted. If there is not enough + // lookahead, the last two strings are not inserted into the hash + // table. + var newIndex int + newIndex = d.index + prevLength - 1 + // Calculate missing hashes + end := newIndex + if end > d.maxInsertIndex { + end = d.maxInsertIndex + } + end += minMatchLength - 1 + startindex := d.index + 1 + if startindex > d.maxInsertIndex { + startindex = d.maxInsertIndex + } + tocheck := d.window[startindex:end] + dstSize := len(tocheck) - minMatchLength + 1 + if dstSize > 0 { + dst := d.hashMatch[:dstSize] + crc32sseAll(tocheck, dst) + var newH uint32 + for i, val := range dst { + di := i + startindex + newH = val & hashMask + // Get previous value with the same hash. + // Our chain should point to the previous value. + d.hashPrev[di&windowMask] = d.hashHead[newH] + // Set the head of the hash chain to us. + d.hashHead[newH] = uint32(di + d.hashOffset) + } + d.hash = newH + } + + d.index = newIndex + d.byteAvailable = false + d.length = minMatchLength - 1 + if d.tokens.n == maxFlateBlockTokens { + // The block includes the current character + if d.err = d.writeBlock(d.tokens, d.index, false); d.err != nil { + return + } + d.tokens.n = 0 + } + } else { + // Reset, if we got a match this run. + if d.length >= minMatchLength { + d.ii = 0 + } + // We have a byte waiting. Emit it. + if d.byteAvailable { + d.ii++ + d.tokens.tokens[d.tokens.n] = literalToken(uint32(d.window[d.index-1])) + d.tokens.n++ + if d.tokens.n == maxFlateBlockTokens { + if d.err = d.writeBlock(d.tokens, d.index, false); d.err != nil { + return + } + d.tokens.n = 0 + } + d.index++ + + // If we have a long run of no matches, skip additional bytes + // Resets when d.ii overflows after 64KB. + if d.ii > 31 { + n := int(d.ii >> 6) + for j := 0; j < n; j++ { + if d.index >= d.windowEnd-1 { + break + } + + d.tokens.tokens[d.tokens.n] = literalToken(uint32(d.window[d.index-1])) + d.tokens.n++ + if d.tokens.n == maxFlateBlockTokens { + if d.err = d.writeBlock(d.tokens, d.index, false); d.err != nil { + return + } + d.tokens.n = 0 + } + d.index++ + } + // Flush last byte + d.tokens.tokens[d.tokens.n] = literalToken(uint32(d.window[d.index-1])) + d.tokens.n++ + d.byteAvailable = false + // d.length = minMatchLength - 1 // not needed, since d.ii is reset above, so it should never be > minMatchLength + if d.tokens.n == maxFlateBlockTokens { + if d.err = d.writeBlock(d.tokens, d.index, false); d.err != nil { + return + } + d.tokens.n = 0 + } + } + } else { + d.index++ + d.byteAvailable = true + } + } + } +} + +func (d *compressor) store() { + if d.windowEnd > 0 && (d.windowEnd == maxStoreBlockSize || d.sync) { + d.err = d.writeStoredBlock(d.window[:d.windowEnd]) + d.windowEnd = 0 + } +} + +// fillWindow will fill the buffer with data for huffman-only compression. +// The number of bytes copied is returned. +func (d *compressor) fillBlock(b []byte) int { + n := copy(d.window[d.windowEnd:], b) + d.windowEnd += n + return n +} + +// storeHuff will compress and store the currently added data, +// if enough has been accumulated or we at the end of the stream. +// Any error that occurred will be in d.err +func (d *compressor) storeHuff() { + if d.windowEnd < len(d.window) && !d.sync || d.windowEnd == 0 { + return + } + d.w.writeBlockHuff(false, d.window[:d.windowEnd]) + d.err = d.w.err + d.windowEnd = 0 +} + +// storeHuff will compress and store the currently added data, +// if enough has been accumulated or we at the end of the stream. +// Any error that occurred will be in d.err +func (d *compressor) storeSnappy() { + // We only compress if we have maxStoreBlockSize. + if d.windowEnd < maxStoreBlockSize { + if !d.sync { + return + } + // Handle extremely small sizes. + if d.windowEnd < 128 { + if d.windowEnd == 0 { + return + } + if d.windowEnd <= 32 { + d.err = d.writeStoredBlock(d.window[:d.windowEnd]) + d.tokens.n = 0 + d.windowEnd = 0 + } else { + d.w.writeBlockHuff(false, d.window[:d.windowEnd]) + d.err = d.w.err + } + d.tokens.n = 0 + d.windowEnd = 0 + d.snap.Reset() + return + } + } + + d.snap.Encode(&d.tokens, d.window[:d.windowEnd]) + // If we made zero matches, store the block as is. + if int(d.tokens.n) == d.windowEnd { + d.err = d.writeStoredBlock(d.window[:d.windowEnd]) + // If we removed less than 1/16th, huffman compress the block. + } else if int(d.tokens.n) > d.windowEnd-(d.windowEnd>>4) { + d.w.writeBlockHuff(false, d.window[:d.windowEnd]) + d.err = d.w.err + } else { + d.w.writeBlockDynamic(d.tokens.tokens[:d.tokens.n], false, d.window[:d.windowEnd]) + d.err = d.w.err + } + d.tokens.n = 0 + d.windowEnd = 0 +} + +// write will add input byte to the stream. +// Unless an error occurs all bytes will be consumed. +func (d *compressor) write(b []byte) (n int, err error) { + if d.err != nil { + return 0, d.err + } + n = len(b) + for len(b) > 0 { + d.step(d) + b = b[d.fill(d, b):] + if d.err != nil { + return 0, d.err + } + } + return n, d.err +} + +func (d *compressor) syncFlush() error { + d.sync = true + if d.err != nil { + return d.err + } + d.step(d) + if d.err == nil { + d.w.writeStoredHeader(0, false) + d.w.flush() + d.err = d.w.err + } + d.sync = false + return d.err +} + +func (d *compressor) init(w io.Writer, level int) (err error) { + d.w = newHuffmanBitWriter(w) + + switch { + case level == NoCompression: + d.window = make([]byte, maxStoreBlockSize) + d.fill = (*compressor).fillBlock + d.step = (*compressor).store + case level == ConstantCompression: + d.window = make([]byte, maxStoreBlockSize) + d.fill = (*compressor).fillBlock + d.step = (*compressor).storeHuff + case level >= 1 && level <= 4: + d.snap = newSnappy(level) + d.window = make([]byte, maxStoreBlockSize) + d.fill = (*compressor).fillBlock + d.step = (*compressor).storeSnappy + case level == DefaultCompression: + level = 5 + fallthrough + case 5 <= level && level <= 9: + d.compressionLevel = levels[level] + d.initDeflate() + d.fill = (*compressor).fillDeflate + if d.fastSkipHashing == skipNever { + if useSSE42 { + d.step = (*compressor).deflateLazySSE + } else { + d.step = (*compressor).deflateLazy + } + } else { + if useSSE42 { + d.step = (*compressor).deflateSSE + } else { + d.step = (*compressor).deflate + + } + } + default: + return fmt.Errorf("flate: invalid compression level %d: want value in range [-2, 9]", level) + } + return nil +} + +// reset the state of the compressor. +func (d *compressor) reset(w io.Writer) { + d.w.reset(w) + d.sync = false + d.err = nil + // We only need to reset a few things for Snappy. + if d.snap != nil { + d.snap.Reset() + d.windowEnd = 0 + d.tokens.n = 0 + return + } + switch d.compressionLevel.chain { + case 0: + // level was NoCompression or ConstantCompresssion. + d.windowEnd = 0 + default: + d.chainHead = -1 + for i := range d.hashHead { + d.hashHead[i] = 0 + } + for i := range d.hashPrev { + d.hashPrev[i] = 0 + } + d.hashOffset = 1 + d.index, d.windowEnd = 0, 0 + d.blockStart, d.byteAvailable = 0, false + d.tokens.n = 0 + d.length = minMatchLength - 1 + d.offset = 0 + d.hash = 0 + d.ii = 0 + d.maxInsertIndex = 0 + } +} + +func (d *compressor) close() error { + if d.err != nil { + return d.err + } + d.sync = true + d.step(d) + if d.err != nil { + return d.err + } + if d.w.writeStoredHeader(0, true); d.w.err != nil { + return d.w.err + } + d.w.flush() + return d.w.err +} + +// NewWriter returns a new Writer compressing data at the given level. +// Following zlib, levels range from 1 (BestSpeed) to 9 (BestCompression); +// higher levels typically run slower but compress more. +// Level 0 (NoCompression) does not attempt any compression; it only adds the +// necessary DEFLATE framing. +// Level -1 (DefaultCompression) uses the default compression level. +// Level -2 (ConstantCompression) will use Huffman compression only, giving +// a very fast compression for all types of input, but sacrificing considerable +// compression efficiency. +// +// If level is in the range [-2, 9] then the error returned will be nil. +// Otherwise the error returned will be non-nil. +func NewWriter(w io.Writer, level int) (*Writer, error) { + var dw Writer + if err := dw.d.init(w, level); err != nil { + return nil, err + } + return &dw, nil +} + +// NewWriterDict is like NewWriter but initializes the new +// Writer with a preset dictionary. The returned Writer behaves +// as if the dictionary had been written to it without producing +// any compressed output. The compressed data written to w +// can only be decompressed by a Reader initialized with the +// same dictionary. +func NewWriterDict(w io.Writer, level int, dict []byte) (*Writer, error) { + dw := &dictWriter{w} + zw, err := NewWriter(dw, level) + if err != nil { + return nil, err + } + zw.d.fillWindow(dict) + zw.dict = append(zw.dict, dict...) // duplicate dictionary for Reset method. + return zw, err +} + +type dictWriter struct { + w io.Writer +} + +func (w *dictWriter) Write(b []byte) (n int, err error) { + return w.w.Write(b) +} + +// A Writer takes data written to it and writes the compressed +// form of that data to an underlying writer (see NewWriter). +type Writer struct { + d compressor + dict []byte +} + +// Write writes data to w, which will eventually write the +// compressed form of data to its underlying writer. +func (w *Writer) Write(data []byte) (n int, err error) { + return w.d.write(data) +} + +// Flush flushes any pending data to the underlying writer. +// It is useful mainly in compressed network protocols, to ensure that +// a remote reader has enough data to reconstruct a packet. +// Flush does not return until the data has been written. +// Calling Flush when there is no pending data still causes the Writer +// to emit a sync marker of at least 4 bytes. +// If the underlying writer returns an error, Flush returns that error. +// +// In the terminology of the zlib library, Flush is equivalent to Z_SYNC_FLUSH. +func (w *Writer) Flush() error { + // For more about flushing: + // http://www.bolet.org/~pornin/deflate-flush.html + return w.d.syncFlush() +} + +// Close flushes and closes the writer. +func (w *Writer) Close() error { + return w.d.close() +} + +// Reset discards the writer's state and makes it equivalent to +// the result of NewWriter or NewWriterDict called with dst +// and w's level and dictionary. +func (w *Writer) Reset(dst io.Writer) { + if dw, ok := w.d.w.writer.(*dictWriter); ok { + // w was created with NewWriterDict + dw.w = dst + w.d.reset(dw) + w.d.fillWindow(w.dict) + } else { + // w was created with NewWriter + w.d.reset(dst) + } +} + +// ResetDict discards the writer's state and makes it equivalent to +// the result of NewWriter or NewWriterDict called with dst +// and w's level, but sets a specific dictionary. +func (w *Writer) ResetDict(dst io.Writer, dict []byte) { + w.dict = dict + w.d.reset(dst) + w.d.fillWindow(w.dict) +} |