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-rw-r--r--vendor/github.com/klauspost/compress/fse/decompress.go370
1 files changed, 370 insertions, 0 deletions
diff --git a/vendor/github.com/klauspost/compress/fse/decompress.go b/vendor/github.com/klauspost/compress/fse/decompress.go
new file mode 100644
index 000000000..202f36a99
--- /dev/null
+++ b/vendor/github.com/klauspost/compress/fse/decompress.go
@@ -0,0 +1,370 @@
+package fse
+
+import (
+ "errors"
+ "fmt"
+)
+
+const (
+ tablelogAbsoluteMax = 15
+)
+
+// Decompress a block of data.
+// You can provide a scratch buffer to avoid allocations.
+// If nil is provided a temporary one will be allocated.
+// It is possible, but by no way guaranteed that corrupt data will
+// return an error.
+// It is up to the caller to verify integrity of the returned data.
+// Use a predefined Scrach to set maximum acceptable output size.
+func Decompress(b []byte, s *Scratch) ([]byte, error) {
+ s, err := s.prepare(b)
+ if err != nil {
+ return nil, err
+ }
+ s.Out = s.Out[:0]
+ err = s.readNCount()
+ if err != nil {
+ return nil, err
+ }
+ err = s.buildDtable()
+ if err != nil {
+ return nil, err
+ }
+ err = s.decompress()
+ if err != nil {
+ return nil, err
+ }
+
+ return s.Out, nil
+}
+
+// readNCount will read the symbol distribution so decoding tables can be constructed.
+func (s *Scratch) readNCount() error {
+ var (
+ charnum uint16
+ previous0 bool
+ b = &s.br
+ )
+ iend := b.remain()
+ if iend < 4 {
+ return errors.New("input too small")
+ }
+ bitStream := b.Uint32()
+ nbBits := uint((bitStream & 0xF) + minTablelog) // extract tableLog
+ if nbBits > tablelogAbsoluteMax {
+ return errors.New("tableLog too large")
+ }
+ bitStream >>= 4
+ bitCount := uint(4)
+
+ s.actualTableLog = uint8(nbBits)
+ remaining := int32((1 << nbBits) + 1)
+ threshold := int32(1 << nbBits)
+ gotTotal := int32(0)
+ nbBits++
+
+ for remaining > 1 {
+ if previous0 {
+ n0 := charnum
+ for (bitStream & 0xFFFF) == 0xFFFF {
+ n0 += 24
+ if b.off < iend-5 {
+ b.advance(2)
+ bitStream = b.Uint32() >> bitCount
+ } else {
+ bitStream >>= 16
+ bitCount += 16
+ }
+ }
+ for (bitStream & 3) == 3 {
+ n0 += 3
+ bitStream >>= 2
+ bitCount += 2
+ }
+ n0 += uint16(bitStream & 3)
+ bitCount += 2
+ if n0 > maxSymbolValue {
+ return errors.New("maxSymbolValue too small")
+ }
+ for charnum < n0 {
+ s.norm[charnum&0xff] = 0
+ charnum++
+ }
+
+ if b.off <= iend-7 || b.off+int(bitCount>>3) <= iend-4 {
+ b.advance(bitCount >> 3)
+ bitCount &= 7
+ bitStream = b.Uint32() >> bitCount
+ } else {
+ bitStream >>= 2
+ }
+ }
+
+ max := (2*(threshold) - 1) - (remaining)
+ var count int32
+
+ if (int32(bitStream) & (threshold - 1)) < max {
+ count = int32(bitStream) & (threshold - 1)
+ bitCount += nbBits - 1
+ } else {
+ count = int32(bitStream) & (2*threshold - 1)
+ if count >= threshold {
+ count -= max
+ }
+ bitCount += nbBits
+ }
+
+ count-- // extra accuracy
+ if count < 0 {
+ // -1 means +1
+ remaining += count
+ gotTotal -= count
+ } else {
+ remaining -= count
+ gotTotal += count
+ }
+ s.norm[charnum&0xff] = int16(count)
+ charnum++
+ previous0 = count == 0
+ for remaining < threshold {
+ nbBits--
+ threshold >>= 1
+ }
+ if b.off <= iend-7 || b.off+int(bitCount>>3) <= iend-4 {
+ b.advance(bitCount >> 3)
+ bitCount &= 7
+ } else {
+ bitCount -= (uint)(8 * (len(b.b) - 4 - b.off))
+ b.off = len(b.b) - 4
+ }
+ bitStream = b.Uint32() >> (bitCount & 31)
+ }
+ s.symbolLen = charnum
+
+ if s.symbolLen <= 1 {
+ return fmt.Errorf("symbolLen (%d) too small", s.symbolLen)
+ }
+ if s.symbolLen > maxSymbolValue+1 {
+ return fmt.Errorf("symbolLen (%d) too big", s.symbolLen)
+ }
+ if remaining != 1 {
+ return fmt.Errorf("corruption detected (remaining %d != 1)", remaining)
+ }
+ if bitCount > 32 {
+ return fmt.Errorf("corruption detected (bitCount %d > 32)", bitCount)
+ }
+ if gotTotal != 1<<s.actualTableLog {
+ return fmt.Errorf("corruption detected (total %d != %d)", gotTotal, 1<<s.actualTableLog)
+ }
+ b.advance((bitCount + 7) >> 3)
+ return nil
+}
+
+// decSymbol contains information about a state entry,
+// Including the state offset base, the output symbol and
+// the number of bits to read for the low part of the destination state.
+type decSymbol struct {
+ newState uint16
+ symbol uint8
+ nbBits uint8
+}
+
+// allocDtable will allocate decoding tables if they are not big enough.
+func (s *Scratch) allocDtable() {
+ tableSize := 1 << s.actualTableLog
+ if cap(s.decTable) < int(tableSize) {
+ s.decTable = make([]decSymbol, tableSize)
+ }
+ s.decTable = s.decTable[:tableSize]
+
+ if cap(s.ct.tableSymbol) < 256 {
+ s.ct.tableSymbol = make([]byte, 256)
+ }
+ s.ct.tableSymbol = s.ct.tableSymbol[:256]
+
+ if cap(s.ct.stateTable) < 256 {
+ s.ct.stateTable = make([]uint16, 256)
+ }
+ s.ct.stateTable = s.ct.stateTable[:256]
+}
+
+// buildDtable will build the decoding table.
+func (s *Scratch) buildDtable() error {
+ tableSize := uint32(1 << s.actualTableLog)
+ highThreshold := tableSize - 1
+ s.allocDtable()
+ symbolNext := s.ct.stateTable[:256]
+
+ // Init, lay down lowprob symbols
+ s.zeroBits = false
+ {
+ largeLimit := int16(1 << (s.actualTableLog - 1))
+ for i, v := range s.norm[:s.symbolLen] {
+ if v == -1 {
+ s.decTable[highThreshold].symbol = uint8(i)
+ highThreshold--
+ symbolNext[i] = 1
+ } else {
+ if v >= largeLimit {
+ s.zeroBits = true
+ }
+ symbolNext[i] = uint16(v)
+ }
+ }
+ }
+ // Spread symbols
+ {
+ tableMask := tableSize - 1
+ step := tableStep(tableSize)
+ position := uint32(0)
+ for ss, v := range s.norm[:s.symbolLen] {
+ for i := 0; i < int(v); i++ {
+ s.decTable[position].symbol = uint8(ss)
+ position = (position + step) & tableMask
+ for position > highThreshold {
+ // lowprob area
+ position = (position + step) & tableMask
+ }
+ }
+ }
+ if position != 0 {
+ // position must reach all cells once, otherwise normalizedCounter is incorrect
+ return errors.New("corrupted input (position != 0)")
+ }
+ }
+
+ // Build Decoding table
+ {
+ tableSize := uint16(1 << s.actualTableLog)
+ for u, v := range s.decTable {
+ symbol := v.symbol
+ nextState := symbolNext[symbol]
+ symbolNext[symbol] = nextState + 1
+ nBits := s.actualTableLog - byte(highBits(uint32(nextState)))
+ s.decTable[u].nbBits = nBits
+ newState := (nextState << nBits) - tableSize
+ if newState > tableSize {
+ return fmt.Errorf("newState (%d) outside table size (%d)", newState, tableSize)
+ }
+ if newState == uint16(u) && nBits == 0 {
+ // Seems weird that this is possible with nbits > 0.
+ return fmt.Errorf("newState (%d) == oldState (%d) and no bits", newState, u)
+ }
+ s.decTable[u].newState = newState
+ }
+ }
+ return nil
+}
+
+// decompress will decompress the bitstream.
+// If the buffer is over-read an error is returned.
+func (s *Scratch) decompress() error {
+ br := &s.bits
+ br.init(s.br.unread())
+
+ var s1, s2 decoder
+ // Initialize and decode first state and symbol.
+ s1.init(br, s.decTable, s.actualTableLog)
+ s2.init(br, s.decTable, s.actualTableLog)
+
+ // Use temp table to avoid bound checks/append penalty.
+ var tmp = s.ct.tableSymbol[:256]
+ var off uint8
+
+ // Main part
+ if !s.zeroBits {
+ for br.off >= 8 {
+ br.fillFast()
+ tmp[off+0] = s1.nextFast()
+ tmp[off+1] = s2.nextFast()
+ br.fillFast()
+ tmp[off+2] = s1.nextFast()
+ tmp[off+3] = s2.nextFast()
+ off += 4
+ if off == 0 {
+ s.Out = append(s.Out, tmp...)
+ }
+ }
+ } else {
+ for br.off >= 8 {
+ br.fillFast()
+ tmp[off+0] = s1.next()
+ tmp[off+1] = s2.next()
+ br.fillFast()
+ tmp[off+2] = s1.next()
+ tmp[off+3] = s2.next()
+ off += 4
+ if off == 0 {
+ s.Out = append(s.Out, tmp...)
+ off = 0
+ if len(s.Out) >= s.DecompressLimit {
+ return fmt.Errorf("output size (%d) > DecompressLimit (%d)", len(s.Out), s.DecompressLimit)
+ }
+ }
+ }
+ }
+ s.Out = append(s.Out, tmp[:off]...)
+
+ // Final bits, a bit more expensive check
+ for {
+ if s1.finished() {
+ s.Out = append(s.Out, s1.final(), s2.final())
+ break
+ }
+ br.fill()
+ s.Out = append(s.Out, s1.next())
+ if s2.finished() {
+ s.Out = append(s.Out, s2.final(), s1.final())
+ break
+ }
+ s.Out = append(s.Out, s2.next())
+ if len(s.Out) >= s.DecompressLimit {
+ return fmt.Errorf("output size (%d) > DecompressLimit (%d)", len(s.Out), s.DecompressLimit)
+ }
+ }
+ return br.close()
+}
+
+// decoder keeps track of the current state and updates it from the bitstream.
+type decoder struct {
+ state uint16
+ br *bitReader
+ dt []decSymbol
+}
+
+// init will initialize the decoder and read the first state from the stream.
+func (d *decoder) init(in *bitReader, dt []decSymbol, tableLog uint8) {
+ d.dt = dt
+ d.br = in
+ d.state = uint16(in.getBits(tableLog))
+}
+
+// next returns the next symbol and sets the next state.
+// At least tablelog bits must be available in the bit reader.
+func (d *decoder) next() uint8 {
+ n := &d.dt[d.state]
+ lowBits := d.br.getBits(n.nbBits)
+ d.state = n.newState + lowBits
+ return n.symbol
+}
+
+// finished returns true if all bits have been read from the bitstream
+// and the next state would require reading bits from the input.
+func (d *decoder) finished() bool {
+ return d.br.finished() && d.dt[d.state].nbBits > 0
+}
+
+// final returns the current state symbol without decoding the next.
+func (d *decoder) final() uint8 {
+ return d.dt[d.state].symbol
+}
+
+// nextFast returns the next symbol and sets the next state.
+// This can only be used if no symbols are 0 bits.
+// At least tablelog bits must be available in the bit reader.
+func (d *decoder) nextFast() uint8 {
+ n := d.dt[d.state]
+ lowBits := d.br.getBitsFast(n.nbBits)
+ d.state = n.newState + lowBits
+ return n.symbol
+}