diff options
Diffstat (limited to 'vendor/github.com/manifoldco/promptui/select.go')
-rw-r--r-- | vendor/github.com/manifoldco/promptui/select.go | 637 |
1 files changed, 637 insertions, 0 deletions
diff --git a/vendor/github.com/manifoldco/promptui/select.go b/vendor/github.com/manifoldco/promptui/select.go new file mode 100644 index 000000000..19b9e0c2e --- /dev/null +++ b/vendor/github.com/manifoldco/promptui/select.go @@ -0,0 +1,637 @@ +package promptui + +import ( + "bytes" + "fmt" + "io" + "os" + "text/template" + + "github.com/chzyer/readline" + "github.com/juju/ansiterm" + "github.com/manifoldco/promptui/list" + "github.com/manifoldco/promptui/screenbuf" +) + +// SelectedAdd is used internally inside SelectWithAdd when the add option is selected in select mode. +// Since -1 is not a possible selected index, this ensure that add mode is always unique inside +// SelectWithAdd's logic. +const SelectedAdd = -1 + +// Select represents a list of items used to enable selections, they can be used as search engines, menus +// or as a list of items in a cli based prompt. +type Select struct { + // Label is the text displayed on top of the list to direct input. The IconInitial value "?" will be + // appended automatically to the label so it does not need to be added. + // + // The value for Label can be a simple string or a struct that will need to be accessed by dot notation + // inside the templates. For example, `{{ .Name }}` will display the name property of a struct. + Label interface{} + + // Items are the items to display inside the list. It expect a slice of any kind of values, including strings. + // + // If using a slice of strings, promptui will use those strings directly into its base templates or the + // provided templates. If using any other type in the slice, it will attempt to transform it into a string + // before giving it to its templates. Custom templates will override this behavior if using the dot notation + // inside the templates. + // + // For example, `{{ .Name }}` will display the name property of a struct. + Items interface{} + + // Size is the number of items that should appear on the select before scrolling is necessary. Defaults to 5. + Size int + + // CursorPos is the initial position of the cursor. + CursorPos int + + // IsVimMode sets whether to use vim mode when using readline in the command prompt. Look at + // https://godoc.org/github.com/chzyer/readline#Config for more information on readline. + IsVimMode bool + + // HideHelp sets whether to hide help information. + HideHelp bool + + // HideSelected sets whether to hide the text displayed after an item is successfully selected. + HideSelected bool + + // Templates can be used to customize the select output. If nil is passed, the + // default templates are used. See the SelectTemplates docs for more info. + Templates *SelectTemplates + + // Keys is the set of keys used in select mode to control the command line interface. See the SelectKeys docs for + // more info. + Keys *SelectKeys + + // Searcher is a function that can be implemented to refine the base searching algorithm in selects. + // + // Search is a function that will receive the searched term and the item's index and should return a boolean + // for whether or not the terms are alike. It is unimplemented by default and search will not work unless + // it is implemented. + Searcher list.Searcher + + // StartInSearchMode sets whether or not the select mode should start in search mode or selection mode. + // For search mode to work, the Search property must be implemented. + StartInSearchMode bool + + list *list.List + + // A function that determines how to render the cursor + Pointer Pointer + + Stdin io.ReadCloser + Stdout io.WriteCloser +} + +// SelectKeys defines the available keys used by select mode to enable the user to move around the list +// and trigger search mode. See the Key struct docs for more information on keys. +type SelectKeys struct { + // Next is the key used to move to the next element inside the list. Defaults to down arrow key. + Next Key + + // Prev is the key used to move to the previous element inside the list. Defaults to up arrow key. + Prev Key + + // PageUp is the key used to jump back to the first element inside the list. Defaults to left arrow key. + PageUp Key + + // PageUp is the key used to jump forward to the last element inside the list. Defaults to right arrow key. + PageDown Key + + // Search is the key used to trigger the search mode for the list. Default to the "/" key. + Search Key +} + +// Key defines a keyboard code and a display representation for the help menu. +type Key struct { + // Code is a rune that will be used to compare against typed keys with readline. + // Check https://github.com/chzyer/readline for a list of codes + Code rune + + // Display is the string that will be displayed inside the help menu to help inform the user + // of which key to use on his keyboard for various functions. + Display string +} + +// SelectTemplates allow a select list to be customized following stdlib +// text/template syntax. Custom state, colors and background color are available for use inside +// the templates and are documented inside the Variable section of the docs. +// +// Examples +// +// text/templates use a special notation to display programmable content. Using the double bracket notation, +// the value can be printed with specific helper functions. For example +// +// This displays the value given to the template as pure, unstylized text. Structs are transformed to string +// with this notation. +// '{{ . }}' +// +// This displays the name property of the value colored in cyan +// '{{ .Name | cyan }}' +// +// This displays the label property of value colored in red with a cyan background-color +// '{{ .Label | red | cyan }}' +// +// See the doc of text/template for more info: https://golang.org/pkg/text/template/ +// +// Notes +// +// Setting any of these templates will remove the icons from the default templates. They must +// be added back in each of their specific templates. The styles.go constants contains the default icons. +type SelectTemplates struct { + // Label is a text/template for the main command line label. Defaults to printing the label as it with + // the IconInitial. + Label string + + // Active is a text/template for when an item is currently active within the list. + Active string + + // Inactive is a text/template for when an item is not currently active inside the list. This + // template is used for all items unless they are active or selected. + Inactive string + + // Selected is a text/template for when an item was successfully selected. + Selected string + + // Details is a text/template for when an item current active to show + // additional information. It can have multiple lines. + // + // Detail will always be displayed for the active element and thus can be used to display additional + // information on the element beyond its label. + // + // promptui will not trim spaces and tabs will be displayed if the template is indented. + Details string + + // Help is a text/template for displaying instructions at the top. By default + // it shows keys for movement and search. + Help string + + // FuncMap is a map of helper functions that can be used inside of templates according to the text/template + // documentation. + // + // By default, FuncMap contains the color functions used to color the text in templates. If FuncMap + // is overridden, the colors functions must be added in the override from promptui.FuncMap to work. + FuncMap template.FuncMap + + label *template.Template + active *template.Template + inactive *template.Template + selected *template.Template + details *template.Template + help *template.Template +} + +// SearchPrompt is the prompt displayed in search mode. +var SearchPrompt = "Search: " + +// Run executes the select list. It displays the label and the list of items, asking the user to chose any +// value within to list. Run will keep the prompt alive until it has been canceled from +// the command prompt or it has received a valid value. It will return the value and an error if any +// occurred during the select's execution. +func (s *Select) Run() (int, string, error) { + return s.RunCursorAt(s.CursorPos, 0) +} + +// RunCursorAt executes the select list, initializing the cursor to the given +// position. Invalid cursor positions will be clamped to valid values. It +// displays the label and the list of items, asking the user to chose any value +// within to list. Run will keep the prompt alive until it has been canceled +// from the command prompt or it has received a valid value. It will return +// the value and an error if any occurred during the select's execution. +func (s *Select) RunCursorAt(cursorPos, scroll int) (int, string, error) { + if s.Size == 0 { + s.Size = 5 + } + + l, err := list.New(s.Items, s.Size) + if err != nil { + return 0, "", err + } + l.Searcher = s.Searcher + + s.list = l + + s.setKeys() + + err = s.prepareTemplates() + if err != nil { + return 0, "", err + } + return s.innerRun(cursorPos, scroll, ' ') +} + +func (s *Select) innerRun(cursorPos, scroll int, top rune) (int, string, error) { + c := &readline.Config{ + Stdin: s.Stdin, + Stdout: s.Stdout, + } + err := c.Init() + if err != nil { + return 0, "", err + } + + c.Stdin = readline.NewCancelableStdin(c.Stdin) + + if s.IsVimMode { + c.VimMode = true + } + + c.HistoryLimit = -1 + c.UniqueEditLine = true + + rl, err := readline.NewEx(c) + if err != nil { + return 0, "", err + } + + rl.Write([]byte(hideCursor)) + sb := screenbuf.New(rl) + + cur := NewCursor("", s.Pointer, false) + + canSearch := s.Searcher != nil + searchMode := s.StartInSearchMode + s.list.SetCursor(cursorPos) + s.list.SetStart(scroll) + + c.SetListener(func(line []rune, pos int, key rune) ([]rune, int, bool) { + switch { + case key == KeyEnter: + return nil, 0, true + case key == s.Keys.Next.Code || (key == 'j' && !searchMode): + s.list.Next() + case key == s.Keys.Prev.Code || (key == 'k' && !searchMode): + s.list.Prev() + case key == s.Keys.Search.Code: + if !canSearch { + break + } + + if searchMode { + searchMode = false + cur.Replace("") + s.list.CancelSearch() + } else { + searchMode = true + } + case key == KeyBackspace || key == KeyCtrlH: + if !canSearch || !searchMode { + break + } + + cur.Backspace() + if len(cur.Get()) > 0 { + s.list.Search(cur.Get()) + } else { + s.list.CancelSearch() + } + case key == s.Keys.PageUp.Code || (key == 'h' && !searchMode): + s.list.PageUp() + case key == s.Keys.PageDown.Code || (key == 'l' && !searchMode): + s.list.PageDown() + default: + if canSearch && searchMode { + cur.Update(string(line)) + s.list.Search(cur.Get()) + } + } + + if searchMode { + header := SearchPrompt + cur.Format() + sb.WriteString(header) + } else if !s.HideHelp { + help := s.renderHelp(canSearch) + sb.Write(help) + } + + label := render(s.Templates.label, s.Label) + sb.Write(label) + + items, idx := s.list.Items() + last := len(items) - 1 + + for i, item := range items { + page := " " + + switch i { + case 0: + if s.list.CanPageUp() { + page = "↑" + } else { + page = string(top) + } + case last: + if s.list.CanPageDown() { + page = "↓" + } + } + + output := []byte(page + " ") + + if i == idx { + output = append(output, render(s.Templates.active, item)...) + } else { + output = append(output, render(s.Templates.inactive, item)...) + } + + sb.Write(output) + } + + if idx == list.NotFound { + sb.WriteString("") + sb.WriteString("No results") + } else { + active := items[idx] + + details := s.renderDetails(active) + for _, d := range details { + sb.Write(d) + } + } + + sb.Flush() + + return nil, 0, true + }) + + for { + _, err = rl.Readline() + + if err != nil { + switch { + case err == readline.ErrInterrupt, err.Error() == "Interrupt": + err = ErrInterrupt + case err == io.EOF: + err = ErrEOF + } + break + } + + _, idx := s.list.Items() + if idx != list.NotFound { + break + } + + } + + if err != nil { + if err.Error() == "Interrupt" { + err = ErrInterrupt + } + sb.Reset() + sb.WriteString("") + sb.Flush() + rl.Write([]byte(showCursor)) + rl.Close() + return 0, "", err + } + + items, idx := s.list.Items() + item := items[idx] + + if s.HideSelected { + clearScreen(sb) + } else { + sb.Reset() + sb.Write(render(s.Templates.selected, item)) + sb.Flush() + } + + rl.Write([]byte(showCursor)) + rl.Close() + + return s.list.Index(), fmt.Sprintf("%v", item), err +} + +// ScrollPosition returns the current scroll position. +func (s *Select) ScrollPosition() int { + return s.list.Start() +} + +func (s *Select) prepareTemplates() error { + tpls := s.Templates + if tpls == nil { + tpls = &SelectTemplates{} + } + + if tpls.FuncMap == nil { + tpls.FuncMap = FuncMap + } + + if tpls.Label == "" { + tpls.Label = fmt.Sprintf("%s {{.}}: ", IconInitial) + } + + tpl, err := template.New("").Funcs(tpls.FuncMap).Parse(tpls.Label) + if err != nil { + return err + } + + tpls.label = tpl + + if tpls.Active == "" { + tpls.Active = fmt.Sprintf("%s {{ . | underline }}", IconSelect) + } + + tpl, err = template.New("").Funcs(tpls.FuncMap).Parse(tpls.Active) + if err != nil { + return err + } + + tpls.active = tpl + + if tpls.Inactive == "" { + tpls.Inactive = " {{.}}" + } + + tpl, err = template.New("").Funcs(tpls.FuncMap).Parse(tpls.Inactive) + if err != nil { + return err + } + + tpls.inactive = tpl + + if tpls.Selected == "" { + tpls.Selected = fmt.Sprintf(`{{ "%s" | green }} {{ . | faint }}`, IconGood) + } + + tpl, err = template.New("").Funcs(tpls.FuncMap).Parse(tpls.Selected) + if err != nil { + return err + } + tpls.selected = tpl + + if tpls.Details != "" { + tpl, err = template.New("").Funcs(tpls.FuncMap).Parse(tpls.Details) + if err != nil { + return err + } + + tpls.details = tpl + } + + if tpls.Help == "" { + tpls.Help = fmt.Sprintf(`{{ "Use the arrow keys to navigate:" | faint }} {{ .NextKey | faint }} ` + + `{{ .PrevKey | faint }} {{ .PageDownKey | faint }} {{ .PageUpKey | faint }} ` + + `{{ if .Search }} {{ "and" | faint }} {{ .SearchKey | faint }} {{ "toggles search" | faint }}{{ end }}`) + } + + tpl, err = template.New("").Funcs(tpls.FuncMap).Parse(tpls.Help) + if err != nil { + return err + } + + tpls.help = tpl + + s.Templates = tpls + + return nil +} + +// SelectWithAdd represents a list for selecting a single item inside a list of items with the possibility to +// add new items to the list. +type SelectWithAdd struct { + // Label is the text displayed on top of the list to direct input. The IconInitial value "?" will be + // appended automatically to the label so it does not need to be added. + Label string + + // Items are the items to display inside the list. Each item will be listed individually with the + // AddLabel as the first item of the list. + Items []string + + // AddLabel is the label used for the first item of the list that enables adding a new item. + // Selecting this item in the list displays the add item prompt using promptui/prompt. + AddLabel string + + // Validate is an optional function that fill be used against the entered value in the prompt to validate it. + // If the value is valid, it is returned to the callee to be added in the list. + Validate ValidateFunc + + // IsVimMode sets whether to use vim mode when using readline in the command prompt. Look at + // https://godoc.org/github.com/chzyer/readline#Config for more information on readline. + IsVimMode bool + + // a function that defines how to render the cursor + Pointer Pointer + + // HideHelp sets whether to hide help information. + HideHelp bool +} + +// Run executes the select list. Its displays the label and the list of items, asking the user to chose any +// value within to list or add his own. Run will keep the prompt alive until it has been canceled from +// the command prompt or it has received a valid value. +// +// If the addLabel is selected in the list, this function will return a -1 index with the added label and no error. +// Otherwise, it will return the index and the value of the selected item. In any case, if an error is triggered, it +// will also return the error as its third return value. +func (sa *SelectWithAdd) Run() (int, string, error) { + if len(sa.Items) > 0 { + newItems := append([]string{sa.AddLabel}, sa.Items...) + + list, err := list.New(newItems, 5) + if err != nil { + return 0, "", err + } + + s := Select{ + Label: sa.Label, + Items: newItems, + IsVimMode: sa.IsVimMode, + HideHelp: sa.HideHelp, + Size: 5, + list: list, + Pointer: sa.Pointer, + } + s.setKeys() + + err = s.prepareTemplates() + if err != nil { + return 0, "", err + } + + selected, value, err := s.innerRun(1, 0, '+') + if err != nil || selected != 0 { + return selected - 1, value, err + } + + // XXX run through terminal for windows + os.Stdout.Write([]byte(upLine(1) + "\r" + clearLine)) + } + + p := Prompt{ + Label: sa.AddLabel, + Validate: sa.Validate, + IsVimMode: sa.IsVimMode, + Pointer: sa.Pointer, + } + value, err := p.Run() + return SelectedAdd, value, err +} + +func (s *Select) setKeys() { + if s.Keys != nil { + return + } + s.Keys = &SelectKeys{ + Prev: Key{Code: KeyPrev, Display: KeyPrevDisplay}, + Next: Key{Code: KeyNext, Display: KeyNextDisplay}, + PageUp: Key{Code: KeyBackward, Display: KeyBackwardDisplay}, + PageDown: Key{Code: KeyForward, Display: KeyForwardDisplay}, + Search: Key{Code: '/', Display: "/"}, + } +} + +func (s *Select) renderDetails(item interface{}) [][]byte { + if s.Templates.details == nil { + return nil + } + + var buf bytes.Buffer + w := ansiterm.NewTabWriter(&buf, 0, 0, 8, ' ', 0) + + err := s.Templates.details.Execute(w, item) + if err != nil { + fmt.Fprintf(w, "%v", item) + } + + w.Flush() + + output := buf.Bytes() + + return bytes.Split(output, []byte("\n")) +} + +func (s *Select) renderHelp(b bool) []byte { + keys := struct { + NextKey string + PrevKey string + PageDownKey string + PageUpKey string + Search bool + SearchKey string + }{ + NextKey: s.Keys.Next.Display, + PrevKey: s.Keys.Prev.Display, + PageDownKey: s.Keys.PageDown.Display, + PageUpKey: s.Keys.PageUp.Display, + SearchKey: s.Keys.Search.Display, + Search: b, + } + + return render(s.Templates.help, keys) +} + +func render(tpl *template.Template, data interface{}) []byte { + var buf bytes.Buffer + err := tpl.Execute(&buf, data) + if err != nil { + return []byte(fmt.Sprintf("%v", data)) + } + return buf.Bytes() +} + +func clearScreen(sb *screenbuf.ScreenBuf) { + sb.Reset() + sb.Clear() + sb.Flush() +} |