diff options
Diffstat (limited to 'vendor/github.com/spf13/pflag/float32.go')
-rw-r--r-- | vendor/github.com/spf13/pflag/float32.go | 88 |
1 files changed, 88 insertions, 0 deletions
diff --git a/vendor/github.com/spf13/pflag/float32.go b/vendor/github.com/spf13/pflag/float32.go new file mode 100644 index 000000000..a243f81f7 --- /dev/null +++ b/vendor/github.com/spf13/pflag/float32.go @@ -0,0 +1,88 @@ +package pflag + +import "strconv" + +// -- float32 Value +type float32Value float32 + +func newFloat32Value(val float32, p *float32) *float32Value { + *p = val + return (*float32Value)(p) +} + +func (f *float32Value) Set(s string) error { + v, err := strconv.ParseFloat(s, 32) + *f = float32Value(v) + return err +} + +func (f *float32Value) Type() string { + return "float32" +} + +func (f *float32Value) String() string { return strconv.FormatFloat(float64(*f), 'g', -1, 32) } + +func float32Conv(sval string) (interface{}, error) { + v, err := strconv.ParseFloat(sval, 32) + if err != nil { + return 0, err + } + return float32(v), nil +} + +// GetFloat32 return the float32 value of a flag with the given name +func (f *FlagSet) GetFloat32(name string) (float32, error) { + val, err := f.getFlagType(name, "float32", float32Conv) + if err != nil { + return 0, err + } + return val.(float32), nil +} + +// Float32Var defines a float32 flag with specified name, default value, and usage string. +// The argument p points to a float32 variable in which to store the value of the flag. +func (f *FlagSet) Float32Var(p *float32, name string, value float32, usage string) { + f.VarP(newFloat32Value(value, p), name, "", usage) +} + +// Float32VarP is like Float32Var, but accepts a shorthand letter that can be used after a single dash. +func (f *FlagSet) Float32VarP(p *float32, name, shorthand string, value float32, usage string) { + f.VarP(newFloat32Value(value, p), name, shorthand, usage) +} + +// Float32Var defines a float32 flag with specified name, default value, and usage string. +// The argument p points to a float32 variable in which to store the value of the flag. +func Float32Var(p *float32, name string, value float32, usage string) { + CommandLine.VarP(newFloat32Value(value, p), name, "", usage) +} + +// Float32VarP is like Float32Var, but accepts a shorthand letter that can be used after a single dash. +func Float32VarP(p *float32, name, shorthand string, value float32, usage string) { + CommandLine.VarP(newFloat32Value(value, p), name, shorthand, usage) +} + +// Float32 defines a float32 flag with specified name, default value, and usage string. +// The return value is the address of a float32 variable that stores the value of the flag. +func (f *FlagSet) Float32(name string, value float32, usage string) *float32 { + p := new(float32) + f.Float32VarP(p, name, "", value, usage) + return p +} + +// Float32P is like Float32, but accepts a shorthand letter that can be used after a single dash. +func (f *FlagSet) Float32P(name, shorthand string, value float32, usage string) *float32 { + p := new(float32) + f.Float32VarP(p, name, shorthand, value, usage) + return p +} + +// Float32 defines a float32 flag with specified name, default value, and usage string. +// The return value is the address of a float32 variable that stores the value of the flag. +func Float32(name string, value float32, usage string) *float32 { + return CommandLine.Float32P(name, "", value, usage) +} + +// Float32P is like Float32, but accepts a shorthand letter that can be used after a single dash. +func Float32P(name, shorthand string, value float32, usage string) *float32 { + return CommandLine.Float32P(name, shorthand, value, usage) +} |