diff options
Diffstat (limited to 'vendor/github.com/uber/jaeger-client-go/utils')
-rw-r--r-- | vendor/github.com/uber/jaeger-client-go/utils/rate_limiter.go | 93 |
1 files changed, 64 insertions, 29 deletions
diff --git a/vendor/github.com/uber/jaeger-client-go/utils/rate_limiter.go b/vendor/github.com/uber/jaeger-client-go/utils/rate_limiter.go index 1b8db9758..bf2f13165 100644 --- a/vendor/github.com/uber/jaeger-client-go/utils/rate_limiter.go +++ b/vendor/github.com/uber/jaeger-client-go/utils/rate_limiter.go @@ -20,22 +20,15 @@ import ( ) // RateLimiter is a filter used to check if a message that is worth itemCost units is within the rate limits. +// +// TODO (breaking change) remove this interface in favor of public struct below +// +// Deprecated, use ReconfigurableRateLimiter. type RateLimiter interface { CheckCredit(itemCost float64) bool } -type rateLimiter struct { - sync.Mutex - - creditsPerSecond float64 - balance float64 - maxBalance float64 - lastTick time.Time - - timeNow func() time.Time -} - -// NewRateLimiter creates a new rate limiter based on leaky bucket algorithm, formulated in terms of a +// ReconfigurableRateLimiter is a rate limiter based on leaky bucket algorithm, formulated in terms of a // credits balance that is replenished every time CheckCredit() method is called (tick) by the amount proportional // to the time elapsed since the last tick, up to max of creditsPerSecond. A call to CheckCredit() takes a cost // of an item we want to pay with the balance. If the balance exceeds the cost of the item, the item is "purchased" @@ -47,31 +40,73 @@ type rateLimiter struct { // // It can also be used to limit the rate of traffic in bytes, by setting creditsPerSecond to desired throughput // as bytes/second, and calling CheckCredit() with the actual message size. -func NewRateLimiter(creditsPerSecond, maxBalance float64) RateLimiter { - return &rateLimiter{ +// +// TODO (breaking change) rename to RateLimiter once the interface is removed +type ReconfigurableRateLimiter struct { + lock sync.Mutex + + creditsPerSecond float64 + balance float64 + maxBalance float64 + lastTick time.Time + + timeNow func() time.Time +} + +// NewRateLimiter creates a new ReconfigurableRateLimiter. +func NewRateLimiter(creditsPerSecond, maxBalance float64) *ReconfigurableRateLimiter { + return &ReconfigurableRateLimiter{ creditsPerSecond: creditsPerSecond, balance: maxBalance, maxBalance: maxBalance, lastTick: time.Now(), - timeNow: time.Now} + timeNow: time.Now, + } } -func (b *rateLimiter) CheckCredit(itemCost float64) bool { - b.Lock() - defer b.Unlock() - // calculate how much time passed since the last tick, and update current tick - currentTime := b.timeNow() - elapsedTime := currentTime.Sub(b.lastTick) - b.lastTick = currentTime - // calculate how much credit have we accumulated since the last tick - b.balance += elapsedTime.Seconds() * b.creditsPerSecond - if b.balance > b.maxBalance { - b.balance = b.maxBalance - } +// CheckCredit tries to reduce the current balance by itemCost provided that the current balance +// is not lest than itemCost. +func (rl *ReconfigurableRateLimiter) CheckCredit(itemCost float64) bool { + rl.lock.Lock() + defer rl.lock.Unlock() + // if we have enough credits to pay for current item, then reduce balance and allow - if b.balance >= itemCost { - b.balance -= itemCost + if rl.balance >= itemCost { + rl.balance -= itemCost + return true + } + // otherwise check if balance can be increased due to time elapsed, and try again + rl.updateBalance() + if rl.balance >= itemCost { + rl.balance -= itemCost return true } return false } + +// updateBalance recalculates current balance based on time elapsed. Must be called while holding a lock. +func (rl *ReconfigurableRateLimiter) updateBalance() { + // calculate how much time passed since the last tick, and update current tick + currentTime := rl.timeNow() + elapsedTime := currentTime.Sub(rl.lastTick) + rl.lastTick = currentTime + // calculate how much credit have we accumulated since the last tick + rl.balance += elapsedTime.Seconds() * rl.creditsPerSecond + if rl.balance > rl.maxBalance { + rl.balance = rl.maxBalance + } +} + +// Update changes the main parameters of the rate limiter in-place, while retaining +// the current accumulated balance (pro-rated to the new maxBalance value). Using this method +// instead of creating a new rate limiter helps to avoid thundering herd when sampling +// strategies are updated. +func (rl *ReconfigurableRateLimiter) Update(creditsPerSecond, maxBalance float64) { + rl.lock.Lock() + defer rl.lock.Unlock() + + rl.updateBalance() // get up to date balance + rl.balance = rl.balance * maxBalance / rl.maxBalance + rl.creditsPerSecond = creditsPerSecond + rl.maxBalance = maxBalance +} |