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diff --git a/vendor/k8s.io/client-go/tools/cache/controller.go b/vendor/k8s.io/client-go/tools/cache/controller.go
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--- a/vendor/k8s.io/client-go/tools/cache/controller.go
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@@ -1,394 +0,0 @@
-/*
-Copyright 2015 The Kubernetes Authors.
-
-Licensed under the Apache License, Version 2.0 (the "License");
-you may not use this file except in compliance with the License.
-You may obtain a copy of the License at
-
- http://www.apache.org/licenses/LICENSE-2.0
-
-Unless required by applicable law or agreed to in writing, software
-distributed under the License is distributed on an "AS IS" BASIS,
-WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-See the License for the specific language governing permissions and
-limitations under the License.
-*/
-
-package cache
-
-import (
- "sync"
- "time"
-
- "k8s.io/apimachinery/pkg/runtime"
- "k8s.io/apimachinery/pkg/util/clock"
- utilruntime "k8s.io/apimachinery/pkg/util/runtime"
- "k8s.io/apimachinery/pkg/util/wait"
-)
-
-// Config contains all the settings for a Controller.
-type Config struct {
- // The queue for your objects; either a FIFO or
- // a DeltaFIFO. Your Process() function should accept
- // the output of this Queue's Pop() method.
- Queue
-
- // Something that can list and watch your objects.
- ListerWatcher
-
- // Something that can process your objects.
- Process ProcessFunc
-
- // The type of your objects.
- ObjectType runtime.Object
-
- // Reprocess everything at least this often.
- // Note that if it takes longer for you to clear the queue than this
- // period, you will end up processing items in the order determined
- // by FIFO.Replace(). Currently, this is random. If this is a
- // problem, we can change that replacement policy to append new
- // things to the end of the queue instead of replacing the entire
- // queue.
- FullResyncPeriod time.Duration
-
- // ShouldResync, if specified, is invoked when the controller's reflector determines the next
- // periodic sync should occur. If this returns true, it means the reflector should proceed with
- // the resync.
- ShouldResync ShouldResyncFunc
-
- // If true, when Process() returns an error, re-enqueue the object.
- // TODO: add interface to let you inject a delay/backoff or drop
- // the object completely if desired. Pass the object in
- // question to this interface as a parameter.
- RetryOnError bool
-}
-
-// ShouldResyncFunc is a type of function that indicates if a reflector should perform a
-// resync or not. It can be used by a shared informer to support multiple event handlers with custom
-// resync periods.
-type ShouldResyncFunc func() bool
-
-// ProcessFunc processes a single object.
-type ProcessFunc func(obj interface{}) error
-
-// Controller is a generic controller framework.
-type controller struct {
- config Config
- reflector *Reflector
- reflectorMutex sync.RWMutex
- clock clock.Clock
-}
-
-type Controller interface {
- Run(stopCh <-chan struct{})
- HasSynced() bool
- LastSyncResourceVersion() string
-}
-
-// New makes a new Controller from the given Config.
-func New(c *Config) Controller {
- ctlr := &controller{
- config: *c,
- clock: &clock.RealClock{},
- }
- return ctlr
-}
-
-// Run begins processing items, and will continue until a value is sent down stopCh.
-// It's an error to call Run more than once.
-// Run blocks; call via go.
-func (c *controller) Run(stopCh <-chan struct{}) {
- defer utilruntime.HandleCrash()
- go func() {
- <-stopCh
- c.config.Queue.Close()
- }()
- r := NewReflector(
- c.config.ListerWatcher,
- c.config.ObjectType,
- c.config.Queue,
- c.config.FullResyncPeriod,
- )
- r.ShouldResync = c.config.ShouldResync
- r.clock = c.clock
-
- c.reflectorMutex.Lock()
- c.reflector = r
- c.reflectorMutex.Unlock()
-
- var wg wait.Group
- defer wg.Wait()
-
- wg.StartWithChannel(stopCh, r.Run)
-
- wait.Until(c.processLoop, time.Second, stopCh)
-}
-
-// Returns true once this controller has completed an initial resource listing
-func (c *controller) HasSynced() bool {
- return c.config.Queue.HasSynced()
-}
-
-func (c *controller) LastSyncResourceVersion() string {
- if c.reflector == nil {
- return ""
- }
- return c.reflector.LastSyncResourceVersion()
-}
-
-// processLoop drains the work queue.
-// TODO: Consider doing the processing in parallel. This will require a little thought
-// to make sure that we don't end up processing the same object multiple times
-// concurrently.
-//
-// TODO: Plumb through the stopCh here (and down to the queue) so that this can
-// actually exit when the controller is stopped. Or just give up on this stuff
-// ever being stoppable. Converting this whole package to use Context would
-// also be helpful.
-func (c *controller) processLoop() {
- for {
- obj, err := c.config.Queue.Pop(PopProcessFunc(c.config.Process))
- if err != nil {
- if err == FIFOClosedError {
- return
- }
- if c.config.RetryOnError {
- // This is the safe way to re-enqueue.
- c.config.Queue.AddIfNotPresent(obj)
- }
- }
- }
-}
-
-// ResourceEventHandler can handle notifications for events that happen to a
-// resource. The events are informational only, so you can't return an
-// error.
-// * OnAdd is called when an object is added.
-// * OnUpdate is called when an object is modified. Note that oldObj is the
-// last known state of the object-- it is possible that several changes
-// were combined together, so you can't use this to see every single
-// change. OnUpdate is also called when a re-list happens, and it will
-// get called even if nothing changed. This is useful for periodically
-// evaluating or syncing something.
-// * OnDelete will get the final state of the item if it is known, otherwise
-// it will get an object of type DeletedFinalStateUnknown. This can
-// happen if the watch is closed and misses the delete event and we don't
-// notice the deletion until the subsequent re-list.
-type ResourceEventHandler interface {
- OnAdd(obj interface{})
- OnUpdate(oldObj, newObj interface{})
- OnDelete(obj interface{})
-}
-
-// ResourceEventHandlerFuncs is an adaptor to let you easily specify as many or
-// as few of the notification functions as you want while still implementing
-// ResourceEventHandler.
-type ResourceEventHandlerFuncs struct {
- AddFunc func(obj interface{})
- UpdateFunc func(oldObj, newObj interface{})
- DeleteFunc func(obj interface{})
-}
-
-// OnAdd calls AddFunc if it's not nil.
-func (r ResourceEventHandlerFuncs) OnAdd(obj interface{}) {
- if r.AddFunc != nil {
- r.AddFunc(obj)
- }
-}
-
-// OnUpdate calls UpdateFunc if it's not nil.
-func (r ResourceEventHandlerFuncs) OnUpdate(oldObj, newObj interface{}) {
- if r.UpdateFunc != nil {
- r.UpdateFunc(oldObj, newObj)
- }
-}
-
-// OnDelete calls DeleteFunc if it's not nil.
-func (r ResourceEventHandlerFuncs) OnDelete(obj interface{}) {
- if r.DeleteFunc != nil {
- r.DeleteFunc(obj)
- }
-}
-
-// FilteringResourceEventHandler applies the provided filter to all events coming
-// in, ensuring the appropriate nested handler method is invoked. An object
-// that starts passing the filter after an update is considered an add, and an
-// object that stops passing the filter after an update is considered a delete.
-type FilteringResourceEventHandler struct {
- FilterFunc func(obj interface{}) bool
- Handler ResourceEventHandler
-}
-
-// OnAdd calls the nested handler only if the filter succeeds
-func (r FilteringResourceEventHandler) OnAdd(obj interface{}) {
- if !r.FilterFunc(obj) {
- return
- }
- r.Handler.OnAdd(obj)
-}
-
-// OnUpdate ensures the proper handler is called depending on whether the filter matches
-func (r FilteringResourceEventHandler) OnUpdate(oldObj, newObj interface{}) {
- newer := r.FilterFunc(newObj)
- older := r.FilterFunc(oldObj)
- switch {
- case newer && older:
- r.Handler.OnUpdate(oldObj, newObj)
- case newer && !older:
- r.Handler.OnAdd(newObj)
- case !newer && older:
- r.Handler.OnDelete(oldObj)
- default:
- // do nothing
- }
-}
-
-// OnDelete calls the nested handler only if the filter succeeds
-func (r FilteringResourceEventHandler) OnDelete(obj interface{}) {
- if !r.FilterFunc(obj) {
- return
- }
- r.Handler.OnDelete(obj)
-}
-
-// DeletionHandlingMetaNamespaceKeyFunc checks for
-// DeletedFinalStateUnknown objects before calling
-// MetaNamespaceKeyFunc.
-func DeletionHandlingMetaNamespaceKeyFunc(obj interface{}) (string, error) {
- if d, ok := obj.(DeletedFinalStateUnknown); ok {
- return d.Key, nil
- }
- return MetaNamespaceKeyFunc(obj)
-}
-
-// NewInformer returns a Store and a controller for populating the store
-// while also providing event notifications. You should only used the returned
-// Store for Get/List operations; Add/Modify/Deletes will cause the event
-// notifications to be faulty.
-//
-// Parameters:
-// * lw is list and watch functions for the source of the resource you want to
-// be informed of.
-// * objType is an object of the type that you expect to receive.
-// * resyncPeriod: if non-zero, will re-list this often (you will get OnUpdate
-// calls, even if nothing changed). Otherwise, re-list will be delayed as
-// long as possible (until the upstream source closes the watch or times out,
-// or you stop the controller).
-// * h is the object you want notifications sent to.
-//
-func NewInformer(
- lw ListerWatcher,
- objType runtime.Object,
- resyncPeriod time.Duration,
- h ResourceEventHandler,
-) (Store, Controller) {
- // This will hold the client state, as we know it.
- clientState := NewStore(DeletionHandlingMetaNamespaceKeyFunc)
-
- // This will hold incoming changes. Note how we pass clientState in as a
- // KeyLister, that way resync operations will result in the correct set
- // of update/delete deltas.
- fifo := NewDeltaFIFO(MetaNamespaceKeyFunc, nil, clientState)
-
- cfg := &Config{
- Queue: fifo,
- ListerWatcher: lw,
- ObjectType: objType,
- FullResyncPeriod: resyncPeriod,
- RetryOnError: false,
-
- Process: func(obj interface{}) error {
- // from oldest to newest
- for _, d := range obj.(Deltas) {
- switch d.Type {
- case Sync, Added, Updated:
- if old, exists, err := clientState.Get(d.Object); err == nil && exists {
- if err := clientState.Update(d.Object); err != nil {
- return err
- }
- h.OnUpdate(old, d.Object)
- } else {
- if err := clientState.Add(d.Object); err != nil {
- return err
- }
- h.OnAdd(d.Object)
- }
- case Deleted:
- if err := clientState.Delete(d.Object); err != nil {
- return err
- }
- h.OnDelete(d.Object)
- }
- }
- return nil
- },
- }
- return clientState, New(cfg)
-}
-
-// NewIndexerInformer returns a Indexer and a controller for populating the index
-// while also providing event notifications. You should only used the returned
-// Index for Get/List operations; Add/Modify/Deletes will cause the event
-// notifications to be faulty.
-//
-// Parameters:
-// * lw is list and watch functions for the source of the resource you want to
-// be informed of.
-// * objType is an object of the type that you expect to receive.
-// * resyncPeriod: if non-zero, will re-list this often (you will get OnUpdate
-// calls, even if nothing changed). Otherwise, re-list will be delayed as
-// long as possible (until the upstream source closes the watch or times out,
-// or you stop the controller).
-// * h is the object you want notifications sent to.
-// * indexers is the indexer for the received object type.
-//
-func NewIndexerInformer(
- lw ListerWatcher,
- objType runtime.Object,
- resyncPeriod time.Duration,
- h ResourceEventHandler,
- indexers Indexers,
-) (Indexer, Controller) {
- // This will hold the client state, as we know it.
- clientState := NewIndexer(DeletionHandlingMetaNamespaceKeyFunc, indexers)
-
- // This will hold incoming changes. Note how we pass clientState in as a
- // KeyLister, that way resync operations will result in the correct set
- // of update/delete deltas.
- fifo := NewDeltaFIFO(MetaNamespaceKeyFunc, nil, clientState)
-
- cfg := &Config{
- Queue: fifo,
- ListerWatcher: lw,
- ObjectType: objType,
- FullResyncPeriod: resyncPeriod,
- RetryOnError: false,
-
- Process: func(obj interface{}) error {
- // from oldest to newest
- for _, d := range obj.(Deltas) {
- switch d.Type {
- case Sync, Added, Updated:
- if old, exists, err := clientState.Get(d.Object); err == nil && exists {
- if err := clientState.Update(d.Object); err != nil {
- return err
- }
- h.OnUpdate(old, d.Object)
- } else {
- if err := clientState.Add(d.Object); err != nil {
- return err
- }
- h.OnAdd(d.Object)
- }
- case Deleted:
- if err := clientState.Delete(d.Object); err != nil {
- return err
- }
- h.OnDelete(d.Object)
- }
- }
- return nil
- },
- }
- return clientState, New(cfg)
-}