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Diffstat (limited to 'vendor/k8s.io/client-go/tools/cache/heap.go')
-rw-r--r-- | vendor/k8s.io/client-go/tools/cache/heap.go | 323 |
1 files changed, 323 insertions, 0 deletions
diff --git a/vendor/k8s.io/client-go/tools/cache/heap.go b/vendor/k8s.io/client-go/tools/cache/heap.go new file mode 100644 index 000000000..78e492455 --- /dev/null +++ b/vendor/k8s.io/client-go/tools/cache/heap.go @@ -0,0 +1,323 @@ +/* +Copyright 2017 The Kubernetes Authors. + +Licensed under the Apache License, Version 2.0 (the "License"); +you may not use this file except in compliance with the License. +You may obtain a copy of the License at + + http://www.apache.org/licenses/LICENSE-2.0 + +Unless required by applicable law or agreed to in writing, software +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. +*/ + +// This file implements a heap data structure. + +package cache + +import ( + "container/heap" + "fmt" + "sync" +) + +const ( + closedMsg = "heap is closed" +) + +type LessFunc func(interface{}, interface{}) bool +type heapItem struct { + obj interface{} // The object which is stored in the heap. + index int // The index of the object's key in the Heap.queue. +} + +type itemKeyValue struct { + key string + obj interface{} +} + +// heapData is an internal struct that implements the standard heap interface +// and keeps the data stored in the heap. +type heapData struct { + // items is a map from key of the objects to the objects and their index. + // We depend on the property that items in the map are in the queue and vice versa. + items map[string]*heapItem + // queue implements a heap data structure and keeps the order of elements + // according to the heap invariant. The queue keeps the keys of objects stored + // in "items". + queue []string + + // keyFunc is used to make the key used for queued item insertion and retrieval, and + // should be deterministic. + keyFunc KeyFunc + // lessFunc is used to compare two objects in the heap. + lessFunc LessFunc +} + +var ( + _ = heap.Interface(&heapData{}) // heapData is a standard heap +) + +// Less compares two objects and returns true if the first one should go +// in front of the second one in the heap. +func (h *heapData) Less(i, j int) bool { + if i > len(h.queue) || j > len(h.queue) { + return false + } + itemi, ok := h.items[h.queue[i]] + if !ok { + return false + } + itemj, ok := h.items[h.queue[j]] + if !ok { + return false + } + return h.lessFunc(itemi.obj, itemj.obj) +} + +// Len returns the number of items in the Heap. +func (h *heapData) Len() int { return len(h.queue) } + +// Swap implements swapping of two elements in the heap. This is a part of standard +// heap interface and should never be called directly. +func (h *heapData) Swap(i, j int) { + h.queue[i], h.queue[j] = h.queue[j], h.queue[i] + item := h.items[h.queue[i]] + item.index = i + item = h.items[h.queue[j]] + item.index = j +} + +// Push is supposed to be called by heap.Push only. +func (h *heapData) Push(kv interface{}) { + keyValue := kv.(*itemKeyValue) + n := len(h.queue) + h.items[keyValue.key] = &heapItem{keyValue.obj, n} + h.queue = append(h.queue, keyValue.key) +} + +// Pop is supposed to be called by heap.Pop only. +func (h *heapData) Pop() interface{} { + key := h.queue[len(h.queue)-1] + h.queue = h.queue[0 : len(h.queue)-1] + item, ok := h.items[key] + if !ok { + // This is an error + return nil + } + delete(h.items, key) + return item.obj +} + +// Heap is a thread-safe producer/consumer queue that implements a heap data structure. +// It can be used to implement priority queues and similar data structures. +type Heap struct { + lock sync.RWMutex + cond sync.Cond + + // data stores objects and has a queue that keeps their ordering according + // to the heap invariant. + data *heapData + + // closed indicates that the queue is closed. + // It is mainly used to let Pop() exit its control loop while waiting for an item. + closed bool +} + +// Close the Heap and signals condition variables that may be waiting to pop +// items from the heap. +func (h *Heap) Close() { + h.lock.Lock() + defer h.lock.Unlock() + h.closed = true + h.cond.Broadcast() +} + +// Add inserts an item, and puts it in the queue. The item is updated if it +// already exists. +func (h *Heap) Add(obj interface{}) error { + key, err := h.data.keyFunc(obj) + if err != nil { + return KeyError{obj, err} + } + h.lock.Lock() + defer h.lock.Unlock() + if h.closed { + return fmt.Errorf(closedMsg) + } + if _, exists := h.data.items[key]; exists { + h.data.items[key].obj = obj + heap.Fix(h.data, h.data.items[key].index) + } else { + h.addIfNotPresentLocked(key, obj) + } + h.cond.Broadcast() + return nil +} + +// Adds all the items in the list to the queue and then signals the condition +// variable. It is useful when the caller would like to add all of the items +// to the queue before consumer starts processing them. +func (h *Heap) BulkAdd(list []interface{}) error { + h.lock.Lock() + defer h.lock.Unlock() + if h.closed { + return fmt.Errorf(closedMsg) + } + for _, obj := range list { + key, err := h.data.keyFunc(obj) + if err != nil { + return KeyError{obj, err} + } + if _, exists := h.data.items[key]; exists { + h.data.items[key].obj = obj + heap.Fix(h.data, h.data.items[key].index) + } else { + h.addIfNotPresentLocked(key, obj) + } + } + h.cond.Broadcast() + return nil +} + +// AddIfNotPresent inserts an item, and puts it in the queue. If an item with +// the key is present in the map, no changes is made to the item. +// +// This is useful in a single producer/consumer scenario so that the consumer can +// safely retry items without contending with the producer and potentially enqueueing +// stale items. +func (h *Heap) AddIfNotPresent(obj interface{}) error { + id, err := h.data.keyFunc(obj) + if err != nil { + return KeyError{obj, err} + } + h.lock.Lock() + defer h.lock.Unlock() + if h.closed { + return fmt.Errorf(closedMsg) + } + h.addIfNotPresentLocked(id, obj) + h.cond.Broadcast() + return nil +} + +// addIfNotPresentLocked assumes the lock is already held and adds the the provided +// item to the queue if it does not already exist. +func (h *Heap) addIfNotPresentLocked(key string, obj interface{}) { + if _, exists := h.data.items[key]; exists { + return + } + heap.Push(h.data, &itemKeyValue{key, obj}) +} + +// Update is the same as Add in this implementation. When the item does not +// exist, it is added. +func (h *Heap) Update(obj interface{}) error { + return h.Add(obj) +} + +// Delete removes an item. +func (h *Heap) Delete(obj interface{}) error { + key, err := h.data.keyFunc(obj) + if err != nil { + return KeyError{obj, err} + } + h.lock.Lock() + defer h.lock.Unlock() + if item, ok := h.data.items[key]; ok { + heap.Remove(h.data, item.index) + return nil + } + return fmt.Errorf("object not found") +} + +// Pop waits until an item is ready. If multiple items are +// ready, they are returned in the order given by Heap.data.lessFunc. +func (h *Heap) Pop() (interface{}, error) { + h.lock.Lock() + defer h.lock.Unlock() + for len(h.data.queue) == 0 { + // When the queue is empty, invocation of Pop() is blocked until new item is enqueued. + // When Close() is called, the h.closed is set and the condition is broadcast, + // which causes this loop to continue and return from the Pop(). + if h.closed { + return nil, fmt.Errorf("heap is closed") + } + h.cond.Wait() + } + obj := heap.Pop(h.data) + if obj != nil { + return obj, nil + } else { + return nil, fmt.Errorf("object was removed from heap data") + } +} + +// List returns a list of all the items. +func (h *Heap) List() []interface{} { + h.lock.RLock() + defer h.lock.RUnlock() + list := make([]interface{}, 0, len(h.data.items)) + for _, item := range h.data.items { + list = append(list, item.obj) + } + return list +} + +// ListKeys returns a list of all the keys of the objects currently in the Heap. +func (h *Heap) ListKeys() []string { + h.lock.RLock() + defer h.lock.RUnlock() + list := make([]string, 0, len(h.data.items)) + for key := range h.data.items { + list = append(list, key) + } + return list +} + +// Get returns the requested item, or sets exists=false. +func (h *Heap) Get(obj interface{}) (interface{}, bool, error) { + key, err := h.data.keyFunc(obj) + if err != nil { + return nil, false, KeyError{obj, err} + } + return h.GetByKey(key) +} + +// GetByKey returns the requested item, or sets exists=false. +func (h *Heap) GetByKey(key string) (interface{}, bool, error) { + h.lock.RLock() + defer h.lock.RUnlock() + item, exists := h.data.items[key] + if !exists { + return nil, false, nil + } + return item.obj, true, nil +} + +// IsClosed returns true if the queue is closed. +func (h *Heap) IsClosed() bool { + h.lock.RLock() + defer h.lock.RUnlock() + if h.closed { + return true + } + return false +} + +// NewHeap returns a Heap which can be used to queue up items to process. +func NewHeap(keyFn KeyFunc, lessFn LessFunc) *Heap { + h := &Heap{ + data: &heapData{ + items: map[string]*heapItem{}, + queue: []string{}, + keyFunc: keyFn, + lessFunc: lessFn, + }, + } + h.cond.L = &h.lock + return h +} |