From a031b83a09a8628435317a03f199cdc18b78262f Mon Sep 17 00:00:00 2001 From: Matthew Heon Date: Wed, 1 Nov 2017 11:24:59 -0400 Subject: Initial checkin from CRI-O repo Signed-off-by: Matthew Heon --- vendor/github.com/docker/spdystream/connection.go | 959 ++++++++++++++++++++++ 1 file changed, 959 insertions(+) create mode 100644 vendor/github.com/docker/spdystream/connection.go (limited to 'vendor/github.com/docker/spdystream/connection.go') diff --git a/vendor/github.com/docker/spdystream/connection.go b/vendor/github.com/docker/spdystream/connection.go new file mode 100644 index 000000000..df27d1dd1 --- /dev/null +++ b/vendor/github.com/docker/spdystream/connection.go @@ -0,0 +1,959 @@ +package spdystream + +import ( + "errors" + "fmt" + "io" + "net" + "net/http" + "sync" + "time" + + "github.com/docker/spdystream/spdy" +) + +var ( + ErrInvalidStreamId = errors.New("Invalid stream id") + ErrTimeout = errors.New("Timeout occured") + ErrReset = errors.New("Stream reset") + ErrWriteClosedStream = errors.New("Write on closed stream") +) + +const ( + FRAME_WORKERS = 5 + QUEUE_SIZE = 50 +) + +type StreamHandler func(stream *Stream) + +type AuthHandler func(header http.Header, slot uint8, parent uint32) bool + +type idleAwareFramer struct { + f *spdy.Framer + conn *Connection + writeLock sync.Mutex + resetChan chan struct{} + setTimeoutLock sync.Mutex + setTimeoutChan chan time.Duration + timeout time.Duration +} + +func newIdleAwareFramer(framer *spdy.Framer) *idleAwareFramer { + iaf := &idleAwareFramer{ + f: framer, + resetChan: make(chan struct{}, 2), + // setTimeoutChan needs to be buffered to avoid deadlocks when calling setIdleTimeout at about + // the same time the connection is being closed + setTimeoutChan: make(chan time.Duration, 1), + } + return iaf +} + +func (i *idleAwareFramer) monitor() { + var ( + timer *time.Timer + expired <-chan time.Time + resetChan = i.resetChan + setTimeoutChan = i.setTimeoutChan + ) +Loop: + for { + select { + case timeout := <-i.setTimeoutChan: + i.timeout = timeout + if timeout == 0 { + if timer != nil { + timer.Stop() + } + } else { + if timer == nil { + timer = time.NewTimer(timeout) + expired = timer.C + } else { + timer.Reset(timeout) + } + } + case <-resetChan: + if timer != nil && i.timeout > 0 { + timer.Reset(i.timeout) + } + case <-expired: + i.conn.streamCond.L.Lock() + streams := i.conn.streams + i.conn.streams = make(map[spdy.StreamId]*Stream) + i.conn.streamCond.Broadcast() + i.conn.streamCond.L.Unlock() + go func() { + for _, stream := range streams { + stream.resetStream() + } + i.conn.Close() + }() + case <-i.conn.closeChan: + if timer != nil { + timer.Stop() + } + + // Start a goroutine to drain resetChan. This is needed because we've seen + // some unit tests with large numbers of goroutines get into a situation + // where resetChan fills up, at least 1 call to Write() is still trying to + // send to resetChan, the connection gets closed, and this case statement + // attempts to grab the write lock that Write() already has, causing a + // deadlock. + // + // See https://github.com/docker/spdystream/issues/49 for more details. + go func() { + for _ = range resetChan { + } + }() + + go func() { + for _ = range setTimeoutChan { + } + }() + + i.writeLock.Lock() + close(resetChan) + i.resetChan = nil + i.writeLock.Unlock() + + i.setTimeoutLock.Lock() + close(i.setTimeoutChan) + i.setTimeoutChan = nil + i.setTimeoutLock.Unlock() + + break Loop + } + } + + // Drain resetChan + for _ = range resetChan { + } +} + +func (i *idleAwareFramer) WriteFrame(frame spdy.Frame) error { + i.writeLock.Lock() + defer i.writeLock.Unlock() + if i.resetChan == nil { + return io.EOF + } + err := i.f.WriteFrame(frame) + if err != nil { + return err + } + + i.resetChan <- struct{}{} + + return nil +} + +func (i *idleAwareFramer) ReadFrame() (spdy.Frame, error) { + frame, err := i.f.ReadFrame() + if err != nil { + return nil, err + } + + // resetChan should never be closed since it is only closed + // when the connection has closed its closeChan. This closure + // only occurs after all Reads have finished + // TODO (dmcgowan): refactor relationship into connection + i.resetChan <- struct{}{} + + return frame, nil +} + +func (i *idleAwareFramer) setIdleTimeout(timeout time.Duration) { + i.setTimeoutLock.Lock() + defer i.setTimeoutLock.Unlock() + + if i.setTimeoutChan == nil { + return + } + + i.setTimeoutChan <- timeout +} + +type Connection struct { + conn net.Conn + framer *idleAwareFramer + + closeChan chan bool + goneAway bool + lastStreamChan chan<- *Stream + goAwayTimeout time.Duration + closeTimeout time.Duration + + streamLock *sync.RWMutex + streamCond *sync.Cond + streams map[spdy.StreamId]*Stream + + nextIdLock sync.Mutex + receiveIdLock sync.Mutex + nextStreamId spdy.StreamId + receivedStreamId spdy.StreamId + + pingIdLock sync.Mutex + pingId uint32 + pingChans map[uint32]chan error + + shutdownLock sync.Mutex + shutdownChan chan error + hasShutdown bool + + // for testing https://github.com/docker/spdystream/pull/56 + dataFrameHandler func(*spdy.DataFrame) error +} + +// NewConnection creates a new spdy connection from an existing +// network connection. +func NewConnection(conn net.Conn, server bool) (*Connection, error) { + framer, framerErr := spdy.NewFramer(conn, conn) + if framerErr != nil { + return nil, framerErr + } + idleAwareFramer := newIdleAwareFramer(framer) + var sid spdy.StreamId + var rid spdy.StreamId + var pid uint32 + if server { + sid = 2 + rid = 1 + pid = 2 + } else { + sid = 1 + rid = 2 + pid = 1 + } + + streamLock := new(sync.RWMutex) + streamCond := sync.NewCond(streamLock) + + session := &Connection{ + conn: conn, + framer: idleAwareFramer, + + closeChan: make(chan bool), + goAwayTimeout: time.Duration(0), + closeTimeout: time.Duration(0), + + streamLock: streamLock, + streamCond: streamCond, + streams: make(map[spdy.StreamId]*Stream), + nextStreamId: sid, + receivedStreamId: rid, + + pingId: pid, + pingChans: make(map[uint32]chan error), + + shutdownChan: make(chan error), + } + session.dataFrameHandler = session.handleDataFrame + idleAwareFramer.conn = session + go idleAwareFramer.monitor() + + return session, nil +} + +// Ping sends a ping frame across the connection and +// returns the response time +func (s *Connection) Ping() (time.Duration, error) { + pid := s.pingId + s.pingIdLock.Lock() + if s.pingId > 0x7ffffffe { + s.pingId = s.pingId - 0x7ffffffe + } else { + s.pingId = s.pingId + 2 + } + s.pingIdLock.Unlock() + pingChan := make(chan error) + s.pingChans[pid] = pingChan + defer delete(s.pingChans, pid) + + frame := &spdy.PingFrame{Id: pid} + startTime := time.Now() + writeErr := s.framer.WriteFrame(frame) + if writeErr != nil { + return time.Duration(0), writeErr + } + select { + case <-s.closeChan: + return time.Duration(0), errors.New("connection closed") + case err, ok := <-pingChan: + if ok && err != nil { + return time.Duration(0), err + } + break + } + return time.Now().Sub(startTime), nil +} + +// Serve handles frames sent from the server, including reply frames +// which are needed to fully initiate connections. Both clients and servers +// should call Serve in a separate goroutine before creating streams. +func (s *Connection) Serve(newHandler StreamHandler) { + // use a WaitGroup to wait for all frames to be drained after receiving + // go-away. + var wg sync.WaitGroup + + // Parition queues to ensure stream frames are handled + // by the same worker, ensuring order is maintained + frameQueues := make([]*PriorityFrameQueue, FRAME_WORKERS) + for i := 0; i < FRAME_WORKERS; i++ { + frameQueues[i] = NewPriorityFrameQueue(QUEUE_SIZE) + + // Ensure frame queue is drained when connection is closed + go func(frameQueue *PriorityFrameQueue) { + <-s.closeChan + frameQueue.Drain() + }(frameQueues[i]) + + wg.Add(1) + go func(frameQueue *PriorityFrameQueue) { + // let the WaitGroup know this worker is done + defer wg.Done() + + s.frameHandler(frameQueue, newHandler) + }(frameQueues[i]) + } + + var ( + partitionRoundRobin int + goAwayFrame *spdy.GoAwayFrame + ) +Loop: + for { + readFrame, err := s.framer.ReadFrame() + if err != nil { + if err != io.EOF { + debugMessage("frame read error: %s", err) + } else { + debugMessage("(%p) EOF received", s) + } + break + } + var priority uint8 + var partition int + switch frame := readFrame.(type) { + case *spdy.SynStreamFrame: + if s.checkStreamFrame(frame) { + priority = frame.Priority + partition = int(frame.StreamId % FRAME_WORKERS) + debugMessage("(%p) Add stream frame: %d ", s, frame.StreamId) + s.addStreamFrame(frame) + } else { + debugMessage("(%p) Rejected stream frame: %d ", s, frame.StreamId) + continue + } + case *spdy.SynReplyFrame: + priority = s.getStreamPriority(frame.StreamId) + partition = int(frame.StreamId % FRAME_WORKERS) + case *spdy.DataFrame: + priority = s.getStreamPriority(frame.StreamId) + partition = int(frame.StreamId % FRAME_WORKERS) + case *spdy.RstStreamFrame: + priority = s.getStreamPriority(frame.StreamId) + partition = int(frame.StreamId % FRAME_WORKERS) + case *spdy.HeadersFrame: + priority = s.getStreamPriority(frame.StreamId) + partition = int(frame.StreamId % FRAME_WORKERS) + case *spdy.PingFrame: + priority = 0 + partition = partitionRoundRobin + partitionRoundRobin = (partitionRoundRobin + 1) % FRAME_WORKERS + case *spdy.GoAwayFrame: + // hold on to the go away frame and exit the loop + goAwayFrame = frame + break Loop + default: + priority = 7 + partition = partitionRoundRobin + partitionRoundRobin = (partitionRoundRobin + 1) % FRAME_WORKERS + } + frameQueues[partition].Push(readFrame, priority) + } + close(s.closeChan) + + // wait for all frame handler workers to indicate they've drained their queues + // before handling the go away frame + wg.Wait() + + if goAwayFrame != nil { + s.handleGoAwayFrame(goAwayFrame) + } + + // now it's safe to close remote channels and empty s.streams + s.streamCond.L.Lock() + // notify streams that they're now closed, which will + // unblock any stream Read() calls + for _, stream := range s.streams { + stream.closeRemoteChannels() + } + s.streams = make(map[spdy.StreamId]*Stream) + s.streamCond.Broadcast() + s.streamCond.L.Unlock() +} + +func (s *Connection) frameHandler(frameQueue *PriorityFrameQueue, newHandler StreamHandler) { + for { + popFrame := frameQueue.Pop() + if popFrame == nil { + return + } + + var frameErr error + switch frame := popFrame.(type) { + case *spdy.SynStreamFrame: + frameErr = s.handleStreamFrame(frame, newHandler) + case *spdy.SynReplyFrame: + frameErr = s.handleReplyFrame(frame) + case *spdy.DataFrame: + frameErr = s.dataFrameHandler(frame) + case *spdy.RstStreamFrame: + frameErr = s.handleResetFrame(frame) + case *spdy.HeadersFrame: + frameErr = s.handleHeaderFrame(frame) + case *spdy.PingFrame: + frameErr = s.handlePingFrame(frame) + case *spdy.GoAwayFrame: + frameErr = s.handleGoAwayFrame(frame) + default: + frameErr = fmt.Errorf("unhandled frame type: %T", frame) + } + + if frameErr != nil { + debugMessage("frame handling error: %s", frameErr) + } + } +} + +func (s *Connection) getStreamPriority(streamId spdy.StreamId) uint8 { + stream, streamOk := s.getStream(streamId) + if !streamOk { + return 7 + } + return stream.priority +} + +func (s *Connection) addStreamFrame(frame *spdy.SynStreamFrame) { + var parent *Stream + if frame.AssociatedToStreamId != spdy.StreamId(0) { + parent, _ = s.getStream(frame.AssociatedToStreamId) + } + + stream := &Stream{ + streamId: frame.StreamId, + parent: parent, + conn: s, + startChan: make(chan error), + headers: frame.Headers, + finished: (frame.CFHeader.Flags & spdy.ControlFlagUnidirectional) != 0x00, + replyCond: sync.NewCond(new(sync.Mutex)), + dataChan: make(chan []byte), + headerChan: make(chan http.Header), + closeChan: make(chan bool), + priority: frame.Priority, + } + if frame.CFHeader.Flags&spdy.ControlFlagFin != 0x00 { + stream.closeRemoteChannels() + } + + s.addStream(stream) +} + +// checkStreamFrame checks to see if a stream frame is allowed. +// If the stream is invalid, then a reset frame with protocol error +// will be returned. +func (s *Connection) checkStreamFrame(frame *spdy.SynStreamFrame) bool { + s.receiveIdLock.Lock() + defer s.receiveIdLock.Unlock() + if s.goneAway { + return false + } + validationErr := s.validateStreamId(frame.StreamId) + if validationErr != nil { + go func() { + resetErr := s.sendResetFrame(spdy.ProtocolError, frame.StreamId) + if resetErr != nil { + debugMessage("reset error: %s", resetErr) + } + }() + return false + } + return true +} + +func (s *Connection) handleStreamFrame(frame *spdy.SynStreamFrame, newHandler StreamHandler) error { + stream, ok := s.getStream(frame.StreamId) + if !ok { + return fmt.Errorf("Missing stream: %d", frame.StreamId) + } + + newHandler(stream) + + return nil +} + +func (s *Connection) handleReplyFrame(frame *spdy.SynReplyFrame) error { + debugMessage("(%p) Reply frame received for %d", s, frame.StreamId) + stream, streamOk := s.getStream(frame.StreamId) + if !streamOk { + debugMessage("Reply frame gone away for %d", frame.StreamId) + // Stream has already gone away + return nil + } + if stream.replied { + // Stream has already received reply + return nil + } + stream.replied = true + + // TODO Check for error + if (frame.CFHeader.Flags & spdy.ControlFlagFin) != 0x00 { + s.remoteStreamFinish(stream) + } + + close(stream.startChan) + + return nil +} + +func (s *Connection) handleResetFrame(frame *spdy.RstStreamFrame) error { + stream, streamOk := s.getStream(frame.StreamId) + if !streamOk { + // Stream has already been removed + return nil + } + s.removeStream(stream) + stream.closeRemoteChannels() + + if !stream.replied { + stream.replied = true + stream.startChan <- ErrReset + close(stream.startChan) + } + + stream.finishLock.Lock() + stream.finished = true + stream.finishLock.Unlock() + + return nil +} + +func (s *Connection) handleHeaderFrame(frame *spdy.HeadersFrame) error { + stream, streamOk := s.getStream(frame.StreamId) + if !streamOk { + // Stream has already gone away + return nil + } + if !stream.replied { + // No reply received...Protocol error? + return nil + } + + // TODO limit headers while not blocking (use buffered chan or goroutine?) + select { + case <-stream.closeChan: + return nil + case stream.headerChan <- frame.Headers: + } + + if (frame.CFHeader.Flags & spdy.ControlFlagFin) != 0x00 { + s.remoteStreamFinish(stream) + } + + return nil +} + +func (s *Connection) handleDataFrame(frame *spdy.DataFrame) error { + debugMessage("(%p) Data frame received for %d", s, frame.StreamId) + stream, streamOk := s.getStream(frame.StreamId) + if !streamOk { + debugMessage("(%p) Data frame gone away for %d", s, frame.StreamId) + // Stream has already gone away + return nil + } + if !stream.replied { + debugMessage("(%p) Data frame not replied %d", s, frame.StreamId) + // No reply received...Protocol error? + return nil + } + + debugMessage("(%p) (%d) Data frame handling", stream, stream.streamId) + if len(frame.Data) > 0 { + stream.dataLock.RLock() + select { + case <-stream.closeChan: + debugMessage("(%p) (%d) Data frame not sent (stream shut down)", stream, stream.streamId) + case stream.dataChan <- frame.Data: + debugMessage("(%p) (%d) Data frame sent", stream, stream.streamId) + } + stream.dataLock.RUnlock() + } + if (frame.Flags & spdy.DataFlagFin) != 0x00 { + s.remoteStreamFinish(stream) + } + return nil +} + +func (s *Connection) handlePingFrame(frame *spdy.PingFrame) error { + if s.pingId&0x01 != frame.Id&0x01 { + return s.framer.WriteFrame(frame) + } + pingChan, pingOk := s.pingChans[frame.Id] + if pingOk { + close(pingChan) + } + return nil +} + +func (s *Connection) handleGoAwayFrame(frame *spdy.GoAwayFrame) error { + debugMessage("(%p) Go away received", s) + s.receiveIdLock.Lock() + if s.goneAway { + s.receiveIdLock.Unlock() + return nil + } + s.goneAway = true + s.receiveIdLock.Unlock() + + if s.lastStreamChan != nil { + stream, _ := s.getStream(frame.LastGoodStreamId) + go func() { + s.lastStreamChan <- stream + }() + } + + // Do not block frame handler waiting for closure + go s.shutdown(s.goAwayTimeout) + + return nil +} + +func (s *Connection) remoteStreamFinish(stream *Stream) { + stream.closeRemoteChannels() + + stream.finishLock.Lock() + if stream.finished { + // Stream is fully closed, cleanup + s.removeStream(stream) + } + stream.finishLock.Unlock() +} + +// CreateStream creates a new spdy stream using the parameters for +// creating the stream frame. The stream frame will be sent upon +// calling this function, however this function does not wait for +// the reply frame. If waiting for the reply is desired, use +// the stream Wait or WaitTimeout function on the stream returned +// by this function. +func (s *Connection) CreateStream(headers http.Header, parent *Stream, fin bool) (*Stream, error) { + // MUST synchronize stream creation (all the way to writing the frame) + // as stream IDs **MUST** increase monotonically. + s.nextIdLock.Lock() + defer s.nextIdLock.Unlock() + + streamId := s.getNextStreamId() + if streamId == 0 { + return nil, fmt.Errorf("Unable to get new stream id") + } + + stream := &Stream{ + streamId: streamId, + parent: parent, + conn: s, + startChan: make(chan error), + headers: headers, + dataChan: make(chan []byte), + headerChan: make(chan http.Header), + closeChan: make(chan bool), + } + + debugMessage("(%p) (%p) Create stream", s, stream) + + s.addStream(stream) + + return stream, s.sendStream(stream, fin) +} + +func (s *Connection) shutdown(closeTimeout time.Duration) { + // TODO Ensure this isn't called multiple times + s.shutdownLock.Lock() + if s.hasShutdown { + s.shutdownLock.Unlock() + return + } + s.hasShutdown = true + s.shutdownLock.Unlock() + + var timeout <-chan time.Time + if closeTimeout > time.Duration(0) { + timeout = time.After(closeTimeout) + } + streamsClosed := make(chan bool) + + go func() { + s.streamCond.L.Lock() + for len(s.streams) > 0 { + debugMessage("Streams opened: %d, %#v", len(s.streams), s.streams) + s.streamCond.Wait() + } + s.streamCond.L.Unlock() + close(streamsClosed) + }() + + var err error + select { + case <-streamsClosed: + // No active streams, close should be safe + err = s.conn.Close() + case <-timeout: + // Force ungraceful close + err = s.conn.Close() + // Wait for cleanup to clear active streams + <-streamsClosed + } + + if err != nil { + duration := 10 * time.Minute + time.AfterFunc(duration, func() { + select { + case err, ok := <-s.shutdownChan: + if ok { + debugMessage("Unhandled close error after %s: %s", duration, err) + } + default: + } + }) + s.shutdownChan <- err + } + close(s.shutdownChan) + + return +} + +// Closes spdy connection by sending GoAway frame and initiating shutdown +func (s *Connection) Close() error { + s.receiveIdLock.Lock() + if s.goneAway { + s.receiveIdLock.Unlock() + return nil + } + s.goneAway = true + s.receiveIdLock.Unlock() + + var lastStreamId spdy.StreamId + if s.receivedStreamId > 2 { + lastStreamId = s.receivedStreamId - 2 + } + + goAwayFrame := &spdy.GoAwayFrame{ + LastGoodStreamId: lastStreamId, + Status: spdy.GoAwayOK, + } + + err := s.framer.WriteFrame(goAwayFrame) + if err != nil { + return err + } + + go s.shutdown(s.closeTimeout) + + return nil +} + +// CloseWait closes the connection and waits for shutdown +// to finish. Note the underlying network Connection +// is not closed until the end of shutdown. +func (s *Connection) CloseWait() error { + closeErr := s.Close() + if closeErr != nil { + return closeErr + } + shutdownErr, ok := <-s.shutdownChan + if ok { + return shutdownErr + } + return nil +} + +// Wait waits for the connection to finish shutdown or for +// the wait timeout duration to expire. This needs to be +// called either after Close has been called or the GOAWAYFRAME +// has been received. If the wait timeout is 0, this function +// will block until shutdown finishes. If wait is never called +// and a shutdown error occurs, that error will be logged as an +// unhandled error. +func (s *Connection) Wait(waitTimeout time.Duration) error { + var timeout <-chan time.Time + if waitTimeout > time.Duration(0) { + timeout = time.After(waitTimeout) + } + + select { + case err, ok := <-s.shutdownChan: + if ok { + return err + } + case <-timeout: + return ErrTimeout + } + return nil +} + +// NotifyClose registers a channel to be called when the remote +// peer inidicates connection closure. The last stream to be +// received by the remote will be sent on the channel. The notify +// timeout will determine the duration between go away received +// and the connection being closed. +func (s *Connection) NotifyClose(c chan<- *Stream, timeout time.Duration) { + s.goAwayTimeout = timeout + s.lastStreamChan = c +} + +// SetCloseTimeout sets the amount of time close will wait for +// streams to finish before terminating the underlying network +// connection. Setting the timeout to 0 will cause close to +// wait forever, which is the default. +func (s *Connection) SetCloseTimeout(timeout time.Duration) { + s.closeTimeout = timeout +} + +// SetIdleTimeout sets the amount of time the connection may sit idle before +// it is forcefully terminated. +func (s *Connection) SetIdleTimeout(timeout time.Duration) { + s.framer.setIdleTimeout(timeout) +} + +func (s *Connection) sendHeaders(headers http.Header, stream *Stream, fin bool) error { + var flags spdy.ControlFlags + if fin { + flags = spdy.ControlFlagFin + } + + headerFrame := &spdy.HeadersFrame{ + StreamId: stream.streamId, + Headers: headers, + CFHeader: spdy.ControlFrameHeader{Flags: flags}, + } + + return s.framer.WriteFrame(headerFrame) +} + +func (s *Connection) sendReply(headers http.Header, stream *Stream, fin bool) error { + var flags spdy.ControlFlags + if fin { + flags = spdy.ControlFlagFin + } + + replyFrame := &spdy.SynReplyFrame{ + StreamId: stream.streamId, + Headers: headers, + CFHeader: spdy.ControlFrameHeader{Flags: flags}, + } + + return s.framer.WriteFrame(replyFrame) +} + +func (s *Connection) sendResetFrame(status spdy.RstStreamStatus, streamId spdy.StreamId) error { + resetFrame := &spdy.RstStreamFrame{ + StreamId: streamId, + Status: status, + } + + return s.framer.WriteFrame(resetFrame) +} + +func (s *Connection) sendReset(status spdy.RstStreamStatus, stream *Stream) error { + return s.sendResetFrame(status, stream.streamId) +} + +func (s *Connection) sendStream(stream *Stream, fin bool) error { + var flags spdy.ControlFlags + if fin { + flags = spdy.ControlFlagFin + stream.finished = true + } + + var parentId spdy.StreamId + if stream.parent != nil { + parentId = stream.parent.streamId + } + + streamFrame := &spdy.SynStreamFrame{ + StreamId: spdy.StreamId(stream.streamId), + AssociatedToStreamId: spdy.StreamId(parentId), + Headers: stream.headers, + CFHeader: spdy.ControlFrameHeader{Flags: flags}, + } + + return s.framer.WriteFrame(streamFrame) +} + +// getNextStreamId returns the next sequential id +// every call should produce a unique value or an error +func (s *Connection) getNextStreamId() spdy.StreamId { + sid := s.nextStreamId + if sid > 0x7fffffff { + return 0 + } + s.nextStreamId = s.nextStreamId + 2 + return sid +} + +// PeekNextStreamId returns the next sequential id and keeps the next id untouched +func (s *Connection) PeekNextStreamId() spdy.StreamId { + sid := s.nextStreamId + return sid +} + +func (s *Connection) validateStreamId(rid spdy.StreamId) error { + if rid > 0x7fffffff || rid < s.receivedStreamId { + return ErrInvalidStreamId + } + s.receivedStreamId = rid + 2 + return nil +} + +func (s *Connection) addStream(stream *Stream) { + s.streamCond.L.Lock() + s.streams[stream.streamId] = stream + debugMessage("(%p) (%p) Stream added, broadcasting: %d", s, stream, stream.streamId) + s.streamCond.Broadcast() + s.streamCond.L.Unlock() +} + +func (s *Connection) removeStream(stream *Stream) { + s.streamCond.L.Lock() + delete(s.streams, stream.streamId) + debugMessage("(%p) (%p) Stream removed, broadcasting: %d", s, stream, stream.streamId) + s.streamCond.Broadcast() + s.streamCond.L.Unlock() +} + +func (s *Connection) getStream(streamId spdy.StreamId) (stream *Stream, ok bool) { + s.streamLock.RLock() + stream, ok = s.streams[streamId] + s.streamLock.RUnlock() + return +} + +// FindStream looks up the given stream id and either waits for the +// stream to be found or returns nil if the stream id is no longer +// valid. +func (s *Connection) FindStream(streamId uint32) *Stream { + var stream *Stream + var ok bool + s.streamCond.L.Lock() + stream, ok = s.streams[spdy.StreamId(streamId)] + debugMessage("(%p) Found stream %d? %t", s, spdy.StreamId(streamId), ok) + for !ok && streamId >= uint32(s.receivedStreamId) { + s.streamCond.Wait() + stream, ok = s.streams[spdy.StreamId(streamId)] + } + s.streamCond.L.Unlock() + return stream +} + +func (s *Connection) CloseChan() <-chan bool { + return s.closeChan +} -- cgit v1.2.3-54-g00ecf