From a4a70b4506ec4abb8b3bbc3873ee5ca015a8ed08 Mon Sep 17 00:00:00 2001 From: Nalin Dahyabhai Date: Thu, 24 Oct 2019 10:37:22 -0400 Subject: bump containers/image to v5.0.0, buildah to v1.11.4 Move to containers/image v5 and containers/buildah to v1.11.4. Replace an equality check with a type assertion when checking for a docker.ErrUnauthorizedForCredentials in `podman login`. Signed-off-by: Nalin Dahyabhai --- vendor/github.com/morikuni/aec/LICENSE | 21 ++ vendor/github.com/morikuni/aec/README.md | 178 ++++++++++++++ vendor/github.com/morikuni/aec/aec.go | 137 +++++++++++ vendor/github.com/morikuni/aec/ansi.go | 59 +++++ vendor/github.com/morikuni/aec/builder.go | 388 ++++++++++++++++++++++++++++++ vendor/github.com/morikuni/aec/sample.gif | Bin 0 -> 12548 bytes vendor/github.com/morikuni/aec/sgr.go | 202 ++++++++++++++++ 7 files changed, 985 insertions(+) create mode 100644 vendor/github.com/morikuni/aec/LICENSE create mode 100644 vendor/github.com/morikuni/aec/README.md create mode 100644 vendor/github.com/morikuni/aec/aec.go create mode 100644 vendor/github.com/morikuni/aec/ansi.go create mode 100644 vendor/github.com/morikuni/aec/builder.go create mode 100644 vendor/github.com/morikuni/aec/sample.gif create mode 100644 vendor/github.com/morikuni/aec/sgr.go (limited to 'vendor/github.com/morikuni') diff --git a/vendor/github.com/morikuni/aec/LICENSE b/vendor/github.com/morikuni/aec/LICENSE new file mode 100644 index 000000000..1c2640164 --- /dev/null +++ b/vendor/github.com/morikuni/aec/LICENSE @@ -0,0 +1,21 @@ +The MIT License (MIT) + +Copyright (c) 2016 Taihei Morikuni + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. diff --git a/vendor/github.com/morikuni/aec/README.md b/vendor/github.com/morikuni/aec/README.md new file mode 100644 index 000000000..3cbc4343e --- /dev/null +++ b/vendor/github.com/morikuni/aec/README.md @@ -0,0 +1,178 @@ +# aec + +[![GoDoc](https://godoc.org/github.com/morikuni/aec?status.svg)](https://godoc.org/github.com/morikuni/aec) + +Go wrapper for ANSI escape code. + +## Install + +```bash +go get github.com/morikuni/aec +``` + +## Features + +ANSI escape codes depend on terminal environment. +Some of these features may not work. +Check supported Font-Style/Font-Color features with [checkansi](./checkansi). + +[Wikipedia](https://en.wikipedia.org/wiki/ANSI_escape_code) for more detail. + +### Cursor + +- `Up(n)` +- `Down(n)` +- `Right(n)` +- `Left(n)` +- `NextLine(n)` +- `PreviousLine(n)` +- `Column(col)` +- `Position(row, col)` +- `Save` +- `Restore` +- `Hide` +- `Show` +- `Report` + +### Erase + +- `EraseDisplay(mode)` +- `EraseLine(mode)` + +### Scroll + +- `ScrollUp(n)` +- `ScrollDown(n)` + +### Font Style + +- `Bold` +- `Faint` +- `Italic` +- `Underline` +- `BlinkSlow` +- `BlinkRapid` +- `Inverse` +- `Conceal` +- `CrossOut` +- `Frame` +- `Encircle` +- `Overline` + +### Font Color + +Foreground color. + +- `DefaultF` +- `BlackF` +- `RedF` +- `GreenF` +- `YellowF` +- `BlueF` +- `MagentaF` +- `CyanF` +- `WhiteF` +- `LightBlackF` +- `LightRedF` +- `LightGreenF` +- `LightYellowF` +- `LightBlueF` +- `LightMagentaF` +- `LightCyanF` +- `LightWhiteF` +- `Color3BitF(color)` +- `Color8BitF(color)` +- `FullColorF(r, g, b)` + +Background color. + +- `DefaultB` +- `BlackB` +- `RedB` +- `GreenB` +- `YellowB` +- `BlueB` +- `MagentaB` +- `CyanB` +- `WhiteB` +- `LightBlackB` +- `LightRedB` +- `LightGreenB` +- `LightYellowB` +- `LightBlueB` +- `LightMagentaB` +- `LightCyanB` +- `LightWhiteB` +- `Color3BitB(color)` +- `Color8BitB(color)` +- `FullColorB(r, g, b)` + +### Color Converter + +24bit RGB color to ANSI color. + +- `NewRGB3Bit(r, g, b)` +- `NewRGB8Bit(r, g, b)` + +### Builder + +To mix these features. + +```go +custom := aec.EmptyBuilder.Right(2).RGB8BitF(128, 255, 64).RedB().ANSI +custom.Apply("Hello World") +``` + +## Usage + +1. Create ANSI by `aec.XXX().With(aec.YYY())` or `aec.EmptyBuilder.XXX().YYY().ANSI` +2. Print ANSI by `fmt.Print(ansi, "some string", aec.Reset)` or `fmt.Print(ansi.Apply("some string"))` + +`aec.Reset` should be added when using font style or font color features. + +## Example + +Simple progressbar. + +![sample](./sample.gif) + +```go +package main + +import ( + "fmt" + "strings" + "time" + + "github.com/morikuni/aec" +) + +func main() { + const n = 20 + builder := aec.EmptyBuilder + + up2 := aec.Up(2) + col := aec.Column(n + 2) + bar := aec.Color8BitF(aec.NewRGB8Bit(64, 255, 64)) + label := builder.LightRedF().Underline().With(col).Right(1).ANSI + + // for up2 + fmt.Println() + fmt.Println() + + for i := 0; i <= n; i++ { + fmt.Print(up2) + fmt.Println(label.Apply(fmt.Sprint(i, "/", n))) + fmt.Print("[") + fmt.Print(bar.Apply(strings.Repeat("=", i))) + fmt.Println(col.Apply("]")) + time.Sleep(100 * time.Millisecond) + } +} +``` + +## License + +[MIT](./LICENSE) + + diff --git a/vendor/github.com/morikuni/aec/aec.go b/vendor/github.com/morikuni/aec/aec.go new file mode 100644 index 000000000..566be6eb1 --- /dev/null +++ b/vendor/github.com/morikuni/aec/aec.go @@ -0,0 +1,137 @@ +package aec + +import "fmt" + +// EraseMode is listed in a variable EraseModes. +type EraseMode uint + +var ( + // EraseModes is a list of EraseMode. + EraseModes struct { + // All erase all. + All EraseMode + + // Head erase to head. + Head EraseMode + + // Tail erase to tail. + Tail EraseMode + } + + // Save saves the cursor position. + Save ANSI + + // Restore restores the cursor position. + Restore ANSI + + // Hide hides the cursor. + Hide ANSI + + // Show shows the cursor. + Show ANSI + + // Report reports the cursor position. + Report ANSI +) + +// Up moves up the cursor. +func Up(n uint) ANSI { + if n == 0 { + return empty + } + return newAnsi(fmt.Sprintf(esc+"%dA", n)) +} + +// Down moves down the cursor. +func Down(n uint) ANSI { + if n == 0 { + return empty + } + return newAnsi(fmt.Sprintf(esc+"%dB", n)) +} + +// Right moves right the cursor. +func Right(n uint) ANSI { + if n == 0 { + return empty + } + return newAnsi(fmt.Sprintf(esc+"%dC", n)) +} + +// Left moves left the cursor. +func Left(n uint) ANSI { + if n == 0 { + return empty + } + return newAnsi(fmt.Sprintf(esc+"%dD", n)) +} + +// NextLine moves down the cursor to head of a line. +func NextLine(n uint) ANSI { + if n == 0 { + return empty + } + return newAnsi(fmt.Sprintf(esc+"%dE", n)) +} + +// PreviousLine moves up the cursor to head of a line. +func PreviousLine(n uint) ANSI { + if n == 0 { + return empty + } + return newAnsi(fmt.Sprintf(esc+"%dF", n)) +} + +// Column set the cursor position to a given column. +func Column(col uint) ANSI { + return newAnsi(fmt.Sprintf(esc+"%dG", col)) +} + +// Position set the cursor position to a given absolute position. +func Position(row, col uint) ANSI { + return newAnsi(fmt.Sprintf(esc+"%d;%dH", row, col)) +} + +// EraseDisplay erases display by given EraseMode. +func EraseDisplay(m EraseMode) ANSI { + return newAnsi(fmt.Sprintf(esc+"%dJ", m)) +} + +// EraseLine erases lines by given EraseMode. +func EraseLine(m EraseMode) ANSI { + return newAnsi(fmt.Sprintf(esc+"%dK", m)) +} + +// ScrollUp scrolls up the page. +func ScrollUp(n int) ANSI { + if n == 0 { + return empty + } + return newAnsi(fmt.Sprintf(esc+"%dS", n)) +} + +// ScrollDown scrolls down the page. +func ScrollDown(n int) ANSI { + if n == 0 { + return empty + } + return newAnsi(fmt.Sprintf(esc+"%dT", n)) +} + +func init() { + EraseModes = struct { + All EraseMode + Head EraseMode + Tail EraseMode + }{ + Tail: 0, + Head: 1, + All: 2, + } + + Save = newAnsi(esc + "s") + Restore = newAnsi(esc + "u") + Hide = newAnsi(esc + "?25l") + Show = newAnsi(esc + "?25h") + Report = newAnsi(esc + "6n") +} diff --git a/vendor/github.com/morikuni/aec/ansi.go b/vendor/github.com/morikuni/aec/ansi.go new file mode 100644 index 000000000..e60722e6e --- /dev/null +++ b/vendor/github.com/morikuni/aec/ansi.go @@ -0,0 +1,59 @@ +package aec + +import ( + "fmt" + "strings" +) + +const esc = "\x1b[" + +// Reset resets SGR effect. +const Reset string = "\x1b[0m" + +var empty = newAnsi("") + +// ANSI represents ANSI escape code. +type ANSI interface { + fmt.Stringer + + // With adapts given ANSIs. + With(...ANSI) ANSI + + // Apply wraps given string in ANSI. + Apply(string) string +} + +type ansiImpl string + +func newAnsi(s string) *ansiImpl { + r := ansiImpl(s) + return &r +} + +func (a *ansiImpl) With(ansi ...ANSI) ANSI { + return concat(append([]ANSI{a}, ansi...)) +} + +func (a *ansiImpl) Apply(s string) string { + return a.String() + s + Reset +} + +func (a *ansiImpl) String() string { + return string(*a) +} + +// Apply wraps given string in ANSIs. +func Apply(s string, ansi ...ANSI) string { + if len(ansi) == 0 { + return s + } + return concat(ansi).Apply(s) +} + +func concat(ansi []ANSI) ANSI { + strs := make([]string, 0, len(ansi)) + for _, p := range ansi { + strs = append(strs, p.String()) + } + return newAnsi(strings.Join(strs, "")) +} diff --git a/vendor/github.com/morikuni/aec/builder.go b/vendor/github.com/morikuni/aec/builder.go new file mode 100644 index 000000000..13bd002d4 --- /dev/null +++ b/vendor/github.com/morikuni/aec/builder.go @@ -0,0 +1,388 @@ +package aec + +// Builder is a lightweight syntax to construct customized ANSI. +type Builder struct { + ANSI ANSI +} + +// EmptyBuilder is an initialized Builder. +var EmptyBuilder *Builder + +// NewBuilder creates a Builder from existing ANSI. +func NewBuilder(a ...ANSI) *Builder { + return &Builder{concat(a)} +} + +// With is a syntax for With. +func (builder *Builder) With(a ...ANSI) *Builder { + return NewBuilder(builder.ANSI.With(a...)) +} + +// Up is a syntax for Up. +func (builder *Builder) Up(n uint) *Builder { + return builder.With(Up(n)) +} + +// Down is a syntax for Down. +func (builder *Builder) Down(n uint) *Builder { + return builder.With(Down(n)) +} + +// Right is a syntax for Right. +func (builder *Builder) Right(n uint) *Builder { + return builder.With(Right(n)) +} + +// Left is a syntax for Left. +func (builder *Builder) Left(n uint) *Builder { + return builder.With(Left(n)) +} + +// NextLine is a syntax for NextLine. +func (builder *Builder) NextLine(n uint) *Builder { + return builder.With(NextLine(n)) +} + +// PreviousLine is a syntax for PreviousLine. +func (builder *Builder) PreviousLine(n uint) *Builder { + return builder.With(PreviousLine(n)) +} + +// Column is a syntax for Column. +func (builder *Builder) Column(col uint) *Builder { + return builder.With(Column(col)) +} + +// Position is a syntax for Position. +func (builder *Builder) Position(row, col uint) *Builder { + return builder.With(Position(row, col)) +} + +// EraseDisplay is a syntax for EraseDisplay. +func (builder *Builder) EraseDisplay(m EraseMode) *Builder { + return builder.With(EraseDisplay(m)) +} + +// EraseLine is a syntax for EraseLine. +func (builder *Builder) EraseLine(m EraseMode) *Builder { + return builder.With(EraseLine(m)) +} + +// ScrollUp is a syntax for ScrollUp. +func (builder *Builder) ScrollUp(n int) *Builder { + return builder.With(ScrollUp(n)) +} + +// ScrollDown is a syntax for ScrollDown. +func (builder *Builder) ScrollDown(n int) *Builder { + return builder.With(ScrollDown(n)) +} + +// Save is a syntax for Save. +func (builder *Builder) Save() *Builder { + return builder.With(Save) +} + +// Restore is a syntax for Restore. +func (builder *Builder) Restore() *Builder { + return builder.With(Restore) +} + +// Hide is a syntax for Hide. +func (builder *Builder) Hide() *Builder { + return builder.With(Hide) +} + +// Show is a syntax for Show. +func (builder *Builder) Show() *Builder { + return builder.With(Show) +} + +// Report is a syntax for Report. +func (builder *Builder) Report() *Builder { + return builder.With(Report) +} + +// Bold is a syntax for Bold. +func (builder *Builder) Bold() *Builder { + return builder.With(Bold) +} + +// Faint is a syntax for Faint. +func (builder *Builder) Faint() *Builder { + return builder.With(Faint) +} + +// Italic is a syntax for Italic. +func (builder *Builder) Italic() *Builder { + return builder.With(Italic) +} + +// Underline is a syntax for Underline. +func (builder *Builder) Underline() *Builder { + return builder.With(Underline) +} + +// BlinkSlow is a syntax for BlinkSlow. +func (builder *Builder) BlinkSlow() *Builder { + return builder.With(BlinkSlow) +} + +// BlinkRapid is a syntax for BlinkRapid. +func (builder *Builder) BlinkRapid() *Builder { + return builder.With(BlinkRapid) +} + +// Inverse is a syntax for Inverse. +func (builder *Builder) Inverse() *Builder { + return builder.With(Inverse) +} + +// Conceal is a syntax for Conceal. +func (builder *Builder) Conceal() *Builder { + return builder.With(Conceal) +} + +// CrossOut is a syntax for CrossOut. +func (builder *Builder) CrossOut() *Builder { + return builder.With(CrossOut) +} + +// BlackF is a syntax for BlackF. +func (builder *Builder) BlackF() *Builder { + return builder.With(BlackF) +} + +// RedF is a syntax for RedF. +func (builder *Builder) RedF() *Builder { + return builder.With(RedF) +} + +// GreenF is a syntax for GreenF. +func (builder *Builder) GreenF() *Builder { + return builder.With(GreenF) +} + +// YellowF is a syntax for YellowF. +func (builder *Builder) YellowF() *Builder { + return builder.With(YellowF) +} + +// BlueF is a syntax for BlueF. +func (builder *Builder) BlueF() *Builder { + return builder.With(BlueF) +} + +// MagentaF is a syntax for MagentaF. +func (builder *Builder) MagentaF() *Builder { + return builder.With(MagentaF) +} + +// CyanF is a syntax for CyanF. +func (builder *Builder) CyanF() *Builder { + return builder.With(CyanF) +} + +// WhiteF is a syntax for WhiteF. +func (builder *Builder) WhiteF() *Builder { + return builder.With(WhiteF) +} + +// DefaultF is a syntax for DefaultF. +func (builder *Builder) DefaultF() *Builder { + return builder.With(DefaultF) +} + +// BlackB is a syntax for BlackB. +func (builder *Builder) BlackB() *Builder { + return builder.With(BlackB) +} + +// RedB is a syntax for RedB. +func (builder *Builder) RedB() *Builder { + return builder.With(RedB) +} + +// GreenB is a syntax for GreenB. +func (builder *Builder) GreenB() *Builder { + return builder.With(GreenB) +} + +// YellowB is a syntax for YellowB. +func (builder *Builder) YellowB() *Builder { + return builder.With(YellowB) +} + +// BlueB is a syntax for BlueB. +func (builder *Builder) BlueB() *Builder { + return builder.With(BlueB) +} + +// MagentaB is a syntax for MagentaB. +func (builder *Builder) MagentaB() *Builder { + return builder.With(MagentaB) +} + +// CyanB is a syntax for CyanB. +func (builder *Builder) CyanB() *Builder { + return builder.With(CyanB) +} + +// WhiteB is a syntax for WhiteB. +func (builder *Builder) WhiteB() *Builder { + return builder.With(WhiteB) +} + +// DefaultB is a syntax for DefaultB. +func (builder *Builder) DefaultB() *Builder { + return builder.With(DefaultB) +} + +// Frame is a syntax for Frame. +func (builder *Builder) Frame() *Builder { + return builder.With(Frame) +} + +// Encircle is a syntax for Encircle. +func (builder *Builder) Encircle() *Builder { + return builder.With(Encircle) +} + +// Overline is a syntax for Overline. +func (builder *Builder) Overline() *Builder { + return builder.With(Overline) +} + +// LightBlackF is a syntax for LightBlueF. +func (builder *Builder) LightBlackF() *Builder { + return builder.With(LightBlackF) +} + +// LightRedF is a syntax for LightRedF. +func (builder *Builder) LightRedF() *Builder { + return builder.With(LightRedF) +} + +// LightGreenF is a syntax for LightGreenF. +func (builder *Builder) LightGreenF() *Builder { + return builder.With(LightGreenF) +} + +// LightYellowF is a syntax for LightYellowF. +func (builder *Builder) LightYellowF() *Builder { + return builder.With(LightYellowF) +} + +// LightBlueF is a syntax for LightBlueF. +func (builder *Builder) LightBlueF() *Builder { + return builder.With(LightBlueF) +} + +// LightMagentaF is a syntax for LightMagentaF. +func (builder *Builder) LightMagentaF() *Builder { + return builder.With(LightMagentaF) +} + +// LightCyanF is a syntax for LightCyanF. +func (builder *Builder) LightCyanF() *Builder { + return builder.With(LightCyanF) +} + +// LightWhiteF is a syntax for LightWhiteF. +func (builder *Builder) LightWhiteF() *Builder { + return builder.With(LightWhiteF) +} + +// LightBlackB is a syntax for LightBlackB. +func (builder *Builder) LightBlackB() *Builder { + return builder.With(LightBlackB) +} + +// LightRedB is a syntax for LightRedB. +func (builder *Builder) LightRedB() *Builder { + return builder.With(LightRedB) +} + +// LightGreenB is a syntax for LightGreenB. +func (builder *Builder) LightGreenB() *Builder { + return builder.With(LightGreenB) +} + +// LightYellowB is a syntax for LightYellowB. +func (builder *Builder) LightYellowB() *Builder { + return builder.With(LightYellowB) +} + +// LightBlueB is a syntax for LightBlueB. +func (builder *Builder) LightBlueB() *Builder { + return builder.With(LightBlueB) +} + +// LightMagentaB is a syntax for LightMagentaB. +func (builder *Builder) LightMagentaB() *Builder { + return builder.With(LightMagentaB) +} + +// LightCyanB is a syntax for LightCyanB. +func (builder *Builder) LightCyanB() *Builder { + return builder.With(LightCyanB) +} + +// LightWhiteB is a syntax for LightWhiteB. +func (builder *Builder) LightWhiteB() *Builder { + return builder.With(LightWhiteB) +} + +// Color3BitF is a syntax for Color3BitF. +func (builder *Builder) Color3BitF(c RGB3Bit) *Builder { + return builder.With(Color3BitF(c)) +} + +// Color3BitB is a syntax for Color3BitB. +func (builder *Builder) Color3BitB(c RGB3Bit) *Builder { + return builder.With(Color3BitB(c)) +} + +// Color8BitF is a syntax for Color8BitF. +func (builder *Builder) Color8BitF(c RGB8Bit) *Builder { + return builder.With(Color8BitF(c)) +} + +// Color8BitB is a syntax for Color8BitB. +func (builder *Builder) Color8BitB(c RGB8Bit) *Builder { + return builder.With(Color8BitB(c)) +} + +// FullColorF is a syntax for FullColorF. +func (builder *Builder) FullColorF(r, g, b uint8) *Builder { + return builder.With(FullColorF(r, g, b)) +} + +// FullColorB is a syntax for FullColorB. +func (builder *Builder) FullColorB(r, g, b uint8) *Builder { + return builder.With(FullColorB(r, g, b)) +} + +// RGB3BitF is a syntax for Color3BitF with NewRGB3Bit. +func (builder *Builder) RGB3BitF(r, g, b uint8) *Builder { + return builder.Color3BitF(NewRGB3Bit(r, g, b)) +} + +// RGB3BitB is a syntax for Color3BitB with NewRGB3Bit. +func (builder *Builder) RGB3BitB(r, g, b uint8) *Builder { + return builder.Color3BitB(NewRGB3Bit(r, g, b)) +} + +// RGB8BitF is a syntax for Color8BitF with NewRGB8Bit. +func (builder *Builder) RGB8BitF(r, g, b uint8) *Builder { + return builder.Color8BitF(NewRGB8Bit(r, g, b)) +} + +// RGB8BitB is a syntax for Color8BitB with NewRGB8Bit. +func (builder *Builder) RGB8BitB(r, g, b uint8) *Builder { + return builder.Color8BitB(NewRGB8Bit(r, g, b)) +} + +func init() { + EmptyBuilder = &Builder{empty} +} diff --git a/vendor/github.com/morikuni/aec/sample.gif b/vendor/github.com/morikuni/aec/sample.gif new file mode 100644 index 000000000..c6c613bb7 Binary files /dev/null and b/vendor/github.com/morikuni/aec/sample.gif differ diff --git a/vendor/github.com/morikuni/aec/sgr.go b/vendor/github.com/morikuni/aec/sgr.go new file mode 100644 index 000000000..0ba3464e6 --- /dev/null +++ b/vendor/github.com/morikuni/aec/sgr.go @@ -0,0 +1,202 @@ +package aec + +import ( + "fmt" +) + +// RGB3Bit is a 3bit RGB color. +type RGB3Bit uint8 + +// RGB8Bit is a 8bit RGB color. +type RGB8Bit uint8 + +func newSGR(n uint) ANSI { + return newAnsi(fmt.Sprintf(esc+"%dm", n)) +} + +// NewRGB3Bit create a RGB3Bit from given RGB. +func NewRGB3Bit(r, g, b uint8) RGB3Bit { + return RGB3Bit((r >> 7) | ((g >> 6) & 0x2) | ((b >> 5) & 0x4)) +} + +// NewRGB8Bit create a RGB8Bit from given RGB. +func NewRGB8Bit(r, g, b uint8) RGB8Bit { + return RGB8Bit(16 + 36*(r/43) + 6*(g/43) + b/43) +} + +// Color3BitF set the foreground color of text. +func Color3BitF(c RGB3Bit) ANSI { + return newAnsi(fmt.Sprintf(esc+"%dm", c+30)) +} + +// Color3BitB set the background color of text. +func Color3BitB(c RGB3Bit) ANSI { + return newAnsi(fmt.Sprintf(esc+"%dm", c+40)) +} + +// Color8BitF set the foreground color of text. +func Color8BitF(c RGB8Bit) ANSI { + return newAnsi(fmt.Sprintf(esc+"38;5;%dm", c)) +} + +// Color8BitB set the background color of text. +func Color8BitB(c RGB8Bit) ANSI { + return newAnsi(fmt.Sprintf(esc+"48;5;%dm", c)) +} + +// FullColorF set the foreground color of text. +func FullColorF(r, g, b uint8) ANSI { + return newAnsi(fmt.Sprintf(esc+"38;2;%d;%d;%dm", r, g, b)) +} + +// FullColorB set the foreground color of text. +func FullColorB(r, g, b uint8) ANSI { + return newAnsi(fmt.Sprintf(esc+"48;2;%d;%d;%dm", r, g, b)) +} + +// Style +var ( + // Bold set the text style to bold or increased intensity. + Bold ANSI + + // Faint set the text style to faint. + Faint ANSI + + // Italic set the text style to italic. + Italic ANSI + + // Underline set the text style to underline. + Underline ANSI + + // BlinkSlow set the text style to slow blink. + BlinkSlow ANSI + + // BlinkRapid set the text style to rapid blink. + BlinkRapid ANSI + + // Inverse swap the foreground color and background color. + Inverse ANSI + + // Conceal set the text style to conceal. + Conceal ANSI + + // CrossOut set the text style to crossed out. + CrossOut ANSI + + // Frame set the text style to framed. + Frame ANSI + + // Encircle set the text style to encircled. + Encircle ANSI + + // Overline set the text style to overlined. + Overline ANSI +) + +// Foreground color of text. +var ( + // DefaultF is the default color of foreground. + DefaultF ANSI + + // Normal color + BlackF ANSI + RedF ANSI + GreenF ANSI + YellowF ANSI + BlueF ANSI + MagentaF ANSI + CyanF ANSI + WhiteF ANSI + + // Light color + LightBlackF ANSI + LightRedF ANSI + LightGreenF ANSI + LightYellowF ANSI + LightBlueF ANSI + LightMagentaF ANSI + LightCyanF ANSI + LightWhiteF ANSI +) + +// Background color of text. +var ( + // DefaultB is the default color of background. + DefaultB ANSI + + // Normal color + BlackB ANSI + RedB ANSI + GreenB ANSI + YellowB ANSI + BlueB ANSI + MagentaB ANSI + CyanB ANSI + WhiteB ANSI + + // Light color + LightBlackB ANSI + LightRedB ANSI + LightGreenB ANSI + LightYellowB ANSI + LightBlueB ANSI + LightMagentaB ANSI + LightCyanB ANSI + LightWhiteB ANSI +) + +func init() { + Bold = newSGR(1) + Faint = newSGR(2) + Italic = newSGR(3) + Underline = newSGR(4) + BlinkSlow = newSGR(5) + BlinkRapid = newSGR(6) + Inverse = newSGR(7) + Conceal = newSGR(8) + CrossOut = newSGR(9) + + BlackF = newSGR(30) + RedF = newSGR(31) + GreenF = newSGR(32) + YellowF = newSGR(33) + BlueF = newSGR(34) + MagentaF = newSGR(35) + CyanF = newSGR(36) + WhiteF = newSGR(37) + + DefaultF = newSGR(39) + + BlackB = newSGR(40) + RedB = newSGR(41) + GreenB = newSGR(42) + YellowB = newSGR(43) + BlueB = newSGR(44) + MagentaB = newSGR(45) + CyanB = newSGR(46) + WhiteB = newSGR(47) + + DefaultB = newSGR(49) + + Frame = newSGR(51) + Encircle = newSGR(52) + Overline = newSGR(53) + + LightBlackF = newSGR(90) + LightRedF = newSGR(91) + LightGreenF = newSGR(92) + LightYellowF = newSGR(93) + LightBlueF = newSGR(94) + LightMagentaF = newSGR(95) + LightCyanF = newSGR(96) + LightWhiteF = newSGR(97) + + LightBlackB = newSGR(100) + LightRedB = newSGR(101) + LightGreenB = newSGR(102) + LightYellowB = newSGR(103) + LightBlueB = newSGR(104) + LightMagentaB = newSGR(105) + LightCyanB = newSGR(106) + LightWhiteB = newSGR(107) +} -- cgit v1.2.3-54-g00ecf