package lock // LockManager provides an interface for allocating multiprocess locks. // Locks returned by LockManager MUST be multiprocess - allocating a lock in // process A and retrieving that lock's ID in process B must return handles for // the same lock, and locking the lock in A should exclude B from the lock until // it is unlocked in A. // All locks must be identified by a UUID (retrieved with Locker's ID() method). // All locks with a given UUID must refer to the same underlying lock, and it // must be possible to retrieve the lock given its UUID. // Each UUID should refer to a unique underlying lock. // Calls to AllocateLock() must return a unique, unallocated UUID. // AllocateLock() must fail once all available locks have been allocated. // Locks are returned to use by calls to Free(), and can subsequently be // reallocated. type LockManager interface { // AllocateLock returns an unallocated lock. // It is guaranteed that the same lock will not be returned again by // AllocateLock until the returned lock has Free() called on it. // If all available locks are allocated, AllocateLock will return an // error. AllocateLock() (Locker, error) // RetrieveLock retrieves a lock given its UUID. // The underlying lock MUST be the same as another other lock with the // same UUID. RetrieveLock(id string) (Locker, error) } // Locker is similar to sync.Locker, but provides a method for freeing the lock // to allow its reuse. // All Locker implementations must maintain mutex semantics - the lock only // allows one caller in the critical section at a time. // All locks with the same ID must refer to the same underlying lock, even // if they are within multiple processes. type Locker interface { // ID retrieves the lock's ID. // ID is guaranteed to uniquely identify the lock within the // LockManager - that is, calling RetrieveLock with this ID will return // another instance of the same lock. ID() string // Lock locks the lock. // This call MUST block until it successfully acquires the lock or // encounters a fatal error. Lock() error // Unlock unlocks the lock. // A call to Unlock() on a lock that is already unlocked lock MUST // error. Unlock() error // Deallocate deallocates the underlying lock, allowing its reuse by // other pods and containers. // The lock MUST still be usable after a Free() - some libpod instances // may still retain Container structs with the old lock. This simply // advises the manager that the lock may be reallocated. Free() error }