// Copyright 2009 The Go Authors. All rights reserved. // Copyright (c) 2015 Klaus Post // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. package flate import ( "fmt" "io" "math" ) const ( NoCompression = 0 BestSpeed = 1 BestCompression = 9 DefaultCompression = -1 // HuffmanOnly disables Lempel-Ziv match searching and only performs Huffman // entropy encoding. This mode is useful in compressing data that has // already been compressed with an LZ style algorithm (e.g. Snappy or LZ4) // that lacks an entropy encoder. Compression gains are achieved when // certain bytes in the input stream occur more frequently than others. // // Note that HuffmanOnly produces a compressed output that is // RFC 1951 compliant. That is, any valid DEFLATE decompressor will // continue to be able to decompress this output. HuffmanOnly = -2 ConstantCompression = HuffmanOnly // compatibility alias. logWindowSize = 15 windowSize = 1 << logWindowSize windowMask = windowSize - 1 logMaxOffsetSize = 15 // Standard DEFLATE minMatchLength = 4 // The smallest match that the compressor looks for maxMatchLength = 258 // The longest match for the compressor minOffsetSize = 1 // The shortest offset that makes any sense // The maximum number of tokens we put into a single flat block, just too // stop things from getting too large. maxFlateBlockTokens = 1 << 14 maxStoreBlockSize = 65535 hashBits = 17 // After 17 performance degrades hashSize = 1 << hashBits hashMask = (1 << hashBits) - 1 hashShift = (hashBits + minMatchLength - 1) / minMatchLength maxHashOffset = 1 << 24 skipNever = math.MaxInt32 ) var useSSE42 bool type compressionLevel struct { good, lazy, nice, chain, fastSkipHashing, level int } // Compression levels have been rebalanced from zlib deflate defaults // to give a bigger spread in speed and compression. // See https://blog.klauspost.com/rebalancing-deflate-compression-levels/ var levels = []compressionLevel{ {}, // 0 // Level 1-4 uses specialized algorithm - values not used {0, 0, 0, 0, 0, 1}, {0, 0, 0, 0, 0, 2}, {0, 0, 0, 0, 0, 3}, {0, 0, 0, 0, 0, 4}, // For levels 5-6 we don't bother trying with lazy matches. // Lazy matching is at least 30% slower, with 1.5% increase. {6, 0, 12, 8, 12, 5}, {8, 0, 24, 16, 16, 6}, // Levels 7-9 use increasingly more lazy matching // and increasingly stringent conditions for "good enough". {8, 8, 24, 16, skipNever, 7}, {10, 16, 24, 64, skipNever, 8}, {32, 258, 258, 4096, skipNever, 9}, } // advancedState contains state for the advanced levels, with bigger hash tables, etc. type advancedState struct { // deflate state length int offset int hash uint32 maxInsertIndex int ii uint16 // position of last match, intended to overflow to reset. // Input hash chains // hashHead[hashValue] contains the largest inputIndex with the specified hash value // If hashHead[hashValue] is within the current window, then // hashPrev[hashHead[hashValue] & windowMask] contains the previous index // with the same hash value. chainHead int hashHead [hashSize]uint32 hashPrev [windowSize]uint32 hashOffset int // input window: unprocessed data is window[index:windowEnd] index int bulkHasher func([]byte, []uint32) hashMatch [maxMatchLength + minMatchLength]uint32 } type compressor struct { compressionLevel w *huffmanBitWriter // compression algorithm fill func(*compressor, []byte) int // copy data to window step func(*compressor) // process window sync bool // requesting flush window []byte windowEnd int blockStart int // window index where current tokens start byteAvailable bool // if true, still need to process window[index-1]. err error // queued output tokens tokens tokens snap fastEnc state *advancedState } func (d *compressor) fillDeflate(b []byte) int { s := d.state if s.index >= 2*windowSize-(minMatchLength+maxMatchLength) { // shift the window by windowSize copy(d.window[:], d.window[windowSize:2*windowSize]) s.index -= windowSize d.windowEnd -= windowSize if d.blockStart >= windowSize { d.blockStart -= windowSize } else { d.blockStart = math.MaxInt32 } s.hashOffset += windowSize if s.hashOffset > maxHashOffset { delta := s.hashOffset - 1 s.hashOffset -= delta s.chainHead -= delta // Iterate over slices instead of arrays to avoid copying // the entire table onto the stack (Issue #18625). for i, v := range s.hashPrev[:] { if int(v) > delta { s.hashPrev[i] = uint32(int(v) - delta) } else { s.hashPrev[i] = 0 } } for i, v := range s.hashHead[:] { if int(v) > delta { s.hashHead[i] = uint32(int(v) - delta) } else { s.hashHead[i] = 0 } } } } n := copy(d.window[d.windowEnd:], b) d.windowEnd += n return n } func (d *compressor) writeBlock(tok tokens, index int, eof bool) error { if index > 0 || eof { var window []byte if d.blockStart <= index { window = d.window[d.blockStart:index] } d.blockStart = index d.w.writeBlock(tok.tokens[:tok.n], eof, window) return d.w.err } return nil } // writeBlockSkip writes the current block and uses the number of tokens // to determine if the block should be stored on no matches, or // only huffman encoded. func (d *compressor) writeBlockSkip(tok tokens, index int, eof bool) error { if index > 0 || eof { if d.blockStart <= index { window := d.window[d.blockStart:index] // If we removed less than a 64th of all literals // we huffman compress the block. if int(tok.n) > len(window)-int(tok.n>>6) { d.w.writeBlockHuff(eof, window) } else { // Write a dynamic huffman block. d.w.writeBlockDynamic(tok.tokens[:tok.n], eof, window) } } else { d.w.writeBlock(tok.tokens[:tok.n], eof, nil) } d.blockStart = index return d.w.err } return nil } // fillWindow will fill the current window with the supplied // dictionary and calculate all hashes. // This is much faster than doing a full encode. // Should only be used after a start/reset. func (d *compressor) fillWindow(b []byte) { // Do not fill window if we are in store-only mode, // use constant or Snappy compression. switch d.compressionLevel.level { case 0, 1, 2: return } s := d.state // If we are given too much, cut it. if len(b) > windowSize { b = b[len(b)-windowSize:] } // Add all to window. n := copy(d.window[d.windowEnd:], b) // Calculate 256 hashes at the time (more L1 cache hits) loops := (n + 256 - minMatchLength) / 256 for j := 0; j < loops; j++ { startindex := j * 256 end := startindex + 256 + minMatchLength - 1 if end > n { end = n } tocheck := d.window[startindex:end] dstSize := len(tocheck) - minMatchLength + 1 if dstSize <= 0 { continue } dst := s.hashMatch[:dstSize] s.bulkHasher(tocheck, dst) var newH uint32 for i, val := range dst { di := i + startindex newH = val & hashMask // Get previous value with the same hash. // Our chain should point to the previous value. s.hashPrev[di&windowMask] = s.hashHead[newH] // Set the head of the hash chain to us. s.hashHead[newH] = uint32(di + s.hashOffset) } s.hash = newH } // Update window information. d.windowEnd += n s.index = n } // Try to find a match starting at index whose length is greater than prevSize. // We only look at chainCount possibilities before giving up. // pos = s.index, prevHead = s.chainHead-s.hashOffset, prevLength=minMatchLength-1, lookahead func (d *compressor) findMatch(pos int, prevHead int, prevLength int, lookahead int) (length, offset int, ok bool) { minMatchLook := maxMatchLength if lookahead < minMatchLook { minMatchLook = lookahead } win := d.window[0 : pos+minMatchLook] // We quit when we get a match that's at least nice long nice := len(win) - pos if d.nice < nice { nice = d.nice } // If we've got a match that's good enough, only look in 1/4 the chain. tries := d.chain length = prevLength if length >= d.good { tries >>= 2 } wEnd := win[pos+length] wPos := win[pos:] minIndex := pos - windowSize for i := prevHead; tries > 0; tries-- { if wEnd == win[i+length] { n := matchLen(win[i:], wPos, minMatchLook) if n > length && (n > minMatchLength || pos-i <= 4096) { length = n offset = pos - i ok = true if n >= nice { // The match is good enough that we don't try to find a better one. break } wEnd = win[pos+n] } } if i == minIndex { // hashPrev[i & windowMask] has already been overwritten, so stop now. break } i = int(d.state.hashPrev[i&windowMask]) - d.state.hashOffset if i < minIndex || i < 0 { break } } return } // Try to find a match starting at index whose length is greater than prevSize. // We only look at chainCount possibilities before giving up. // pos = s.index, prevHead = s.chainHead-s.hashOffset, prevLength=minMatchLength-1, lookahead func (d *compressor) findMatchSSE(pos int, prevHead int, prevLength int, lookahead int) (length, offset int, ok bool) { minMatchLook := maxMatchLength if lookahead < minMatchLook { minMatchLook = lookahead } win := d.window[0 : pos+minMatchLook] // We quit when we get a match that's at least nice long nice := len(win) - pos if d.nice < nice { nice = d.nice } // If we've got a match that's good enough, only look in 1/4 the chain. tries := d.chain length = prevLength if length >= d.good { tries >>= 2 } wEnd := win[pos+length] wPos := win[pos:] minIndex := pos - windowSize for i := prevHead; tries > 0; tries-- { if wEnd == win[i+length] { n := matchLenSSE4(win[i:], wPos, minMatchLook) if n > length && (n > minMatchLength || pos-i <= 4096) { length = n offset = pos - i ok = true if n >= nice { // The match is good enough that we don't try to find a better one. break } wEnd = win[pos+n] } } if i == minIndex { // hashPrev[i & windowMask] has already been overwritten, so stop now. break } i = int(d.state.hashPrev[i&windowMask]) - d.state.hashOffset if i < minIndex || i < 0 { break } } return } func (d *compressor) writeStoredBlock(buf []byte) error { if d.w.writeStoredHeader(len(buf), false); d.w.err != nil { return d.w.err } d.w.writeBytes(buf) return d.w.err } const hashmul = 0x1e35a7bd // hash4 returns a hash representation of the first 4 bytes // of the supplied slice. // The caller must ensure that len(b) >= 4. func hash4(b []byte) uint32 { return ((uint32(b[3]) | uint32(b[2])<<8 | uint32(b[1])<<16 | uint32(b[0])<<24) * hashmul) >> (32 - hashBits) } // bulkHash4 will compute hashes using the same // algorithm as hash4 func bulkHash4(b []byte, dst []uint32) { if len(b) < minMatchLength { return } hb := uint32(b[3]) | uint32(b[2])<<8 | uint32(b[1])<<16 | uint32(b[0])<<24 dst[0] = (hb * hashmul) >> (32 - hashBits) end := len(b) - minMatchLength + 1 for i := 1; i < end; i++ { hb = (hb << 8) | uint32(b[i+3]) dst[i] = (hb * hashmul) >> (32 - hashBits) } } // matchLen returns the number of matching bytes in a and b // up to length 'max'. Both slices must be at least 'max' // bytes in size. func matchLen(a, b []byte, max int) int { a = a[:max] b = b[:len(a)] for i, av := range a { if b[i] != av { return i } } return max } func (d *compressor) initDeflate() { d.window = make([]byte, 2*windowSize) d.byteAvailable = false d.err = nil if d.state == nil { return } s := d.state s.index = 0 s.hashOffset = 1 s.length = minMatchLength - 1 s.offset = 0 s.hash = 0 s.chainHead = -1 s.bulkHasher = bulkHash4 if useSSE42 { s.bulkHasher = crc32sseAll } } // Assumes that d.fastSkipHashing != skipNever, // otherwise use deflateLazy func (d *compressor) deflate() { s := d.state // Sanity enables additional runtime tests. // It's intended to be used during development // to supplement the currently ad-hoc unit tests. const sanity = false if d.windowEnd-s.index < minMatchLength+maxMatchLength && !d.sync { return } s.maxInsertIndex = d.windowEnd - (minMatchLength - 1) if s.index < s.maxInsertIndex { s.hash = hash4(d.window[s.index : s.index+minMatchLength]) } for { if sanity && s.index > d.windowEnd { panic("index > windowEnd") } lookahead := d.windowEnd - s.index if lookahead < minMatchLength+maxMatchLength { if !d.sync { return } if sanity && s.index > d.windowEnd { panic("index > windowEnd") } if lookahead == 0 { if d.tokens.n > 0 { if d.err = d.writeBlockSkip(d.tokens, s.index, false); d.err != nil { return } d.tokens.n = 0 } return } } if s.index < s.maxInsertIndex { // Update the hash s.hash = hash4(d.window[s.index : s.index+minMatchLength]) ch := s.hashHead[s.hash&hashMask] s.chainHead = int(ch) s.hashPrev[s.index&windowMask] = ch s.hashHead[s.hash&hashMask] = uint32(s.index + s.hashOffset) } s.length = minMatchLength - 1 s.offset = 0 minIndex := s.index - windowSize if minIndex < 0 { minIndex = 0 } if s.chainHead-s.hashOffset >= minIndex && lookahead > minMatchLength-1 { if newLength, newOffset, ok := d.findMatch(s.index, s.chainHead-s.hashOffset, minMatchLength-1, lookahead); ok { s.length = newLength s.offset = newOffset } } if s.length >= minMatchLength { s.ii = 0 // There was a match at the previous step, and the current match is // not better. Output the previous match. // "s.length-3" should NOT be "s.length-minMatchLength", since the format always assume 3 d.tokens.tokens[d.tokens.n] = matchToken(uint32(s.length-3), uint32(s.offset-minOffsetSize)) d.tokens.n++ // Insert in the hash table all strings up to the end of the match. // index and index-1 are already inserted. If there is not enough // lookahead, the last two strings are not inserted into the hash // table. if s.length <= d.fastSkipHashing { var newIndex int newIndex = s.index + s.length // Calculate missing hashes end := newIndex if end > s.maxInsertIndex { end = s.maxInsertIndex } end += minMatchLength - 1 startindex := s.index + 1 if startindex > s.maxInsertIndex { startindex = s.maxInsertIndex } tocheck := d.window[startindex:end] dstSize := len(tocheck) - minMatchLength + 1 if dstSize > 0 { dst := s.hashMatch[:dstSize] bulkHash4(tocheck, dst) var newH uint32 for i, val := range dst { di := i + startindex newH = val & hashMask // Get previous value with the same hash. // Our chain should point to the previous value. s.hashPrev[di&windowMask] = s.hashHead[newH] // Set the head of the hash chain to us. s.hashHead[newH] = uint32(di + s.hashOffset) } s.hash = newH } s.index = newIndex } else { // For matches this long, we don't bother inserting each individual // item into the table. s.index += s.length if s.index < s.maxInsertIndex { s.hash = hash4(d.window[s.index : s.index+minMatchLength]) } } if d.tokens.n == maxFlateBlockTokens { // The block includes the current character if d.err = d.writeBlockSkip(d.tokens, s.index, false); d.err != nil { return } d.tokens.n = 0 } } else { s.ii++ end := s.index + int(s.ii>>uint(d.fastSkipHashing)) + 1 if end > d.windowEnd { end = d.windowEnd } for i := s.index; i < end; i++ { d.tokens.tokens[d.tokens.n] = literalToken(uint32(d.window[i])) d.tokens.n++ if d.tokens.n == maxFlateBlockTokens { if d.err = d.writeBlockSkip(d.tokens, i+1, false); d.err != nil { return } d.tokens.n = 0 } } s.index = end } } } // deflateLazy is the same as deflate, but with d.fastSkipHashing == skipNever, // meaning it always has lazy matching on. func (d *compressor) deflateLazy() { s := d.state // Sanity enables additional runtime tests. // It's intended to be used during development // to supplement the currently ad-hoc unit tests. const sanity = false if d.windowEnd-s.index < minMatchLength+maxMatchLength && !d.sync { return } s.maxInsertIndex = d.windowEnd - (minMatchLength - 1) if s.index < s.maxInsertIndex { s.hash = hash4(d.window[s.index : s.index+minMatchLength]) } for { if sanity && s.index > d.windowEnd { panic("index > windowEnd") } lookahead := d.windowEnd - s.index if lookahead < minMatchLength+maxMatchLength { if !d.sync { return } if sanity && s.index > d.windowEnd { panic("index > windowEnd") } if lookahead == 0 { // Flush current output block if any. if d.byteAvailable { // There is still one pending token that needs to be flushed d.tokens.tokens[d.tokens.n] = literalToken(uint32(d.window[s.index-1])) d.tokens.n++ d.byteAvailable = false } if d.tokens.n > 0 { if d.err = d.writeBlock(d.tokens, s.index, false); d.err != nil { return } d.tokens.n = 0 } return } } if s.index < s.maxInsertIndex { // Update the hash s.hash = hash4(d.window[s.index : s.index+minMatchLength]) ch := s.hashHead[s.hash&hashMask] s.chainHead = int(ch) s.hashPrev[s.index&windowMask] = ch s.hashHead[s.hash&hashMask] = uint32(s.index + s.hashOffset) } prevLength := s.length prevOffset := s.offset s.length = minMatchLength - 1 s.offset = 0 minIndex := s.index - windowSize if minIndex < 0 { minIndex = 0 } if s.chainHead-s.hashOffset >= minIndex && lookahead > prevLength && prevLength < d.lazy { if newLength, newOffset, ok := d.findMatch(s.index, s.chainHead-s.hashOffset, minMatchLength-1, lookahead); ok { s.length = newLength s.offset = newOffset } } if prevLength >= minMatchLength && s.length <= prevLength { // There was a match at the previous step, and the current match is // not better. Output the previous match. d.tokens.tokens[d.tokens.n] = matchToken(uint32(prevLength-3), uint32(prevOffset-minOffsetSize)) d.tokens.n++ // Insert in the hash table all strings up to the end of the match. // index and index-1 are already inserted. If there is not enough // lookahead, the last two strings are not inserted into the hash // table. var newIndex int newIndex = s.index + prevLength - 1 // Calculate missing hashes end := newIndex if end > s.maxInsertIndex { end = s.maxInsertIndex } end += minMatchLength - 1 startindex := s.index + 1 if startindex > s.maxInsertIndex { startindex = s.maxInsertIndex } tocheck := d.window[startindex:end] dstSize := len(tocheck) - minMatchLength + 1 if dstSize > 0 { dst := s.hashMatch[:dstSize] bulkHash4(tocheck, dst) var newH uint32 for i, val := range dst { di := i + startindex newH = val & hashMask // Get previous value with the same hash. // Our chain should point to the previous value. s.hashPrev[di&windowMask] = s.hashHead[newH] // Set the head of the hash chain to us. s.hashHead[newH] = uint32(di + s.hashOffset) } s.hash = newH } s.index = newIndex d.byteAvailable = false s.length = minMatchLength - 1 if d.tokens.n == maxFlateBlockTokens { // The block includes the current character if d.err = d.writeBlock(d.tokens, s.index, false); d.err != nil { return } d.tokens.n = 0 } } else { // Reset, if we got a match this run. if s.length >= minMatchLength { s.ii = 0 } // We have a byte waiting. Emit it. if d.byteAvailable { s.ii++ d.tokens.tokens[d.tokens.n] = literalToken(uint32(d.window[s.index-1])) d.tokens.n++ if d.tokens.n == maxFlateBlockTokens { if d.err = d.writeBlock(d.tokens, s.index, false); d.err != nil { return } d.tokens.n = 0 } s.index++ // If we have a long run of no matches, skip additional bytes // Resets when s.ii overflows after 64KB. if s.ii > 31 { n := int(s.ii >> 5) for j := 0; j < n; j++ { if s.index >= d.windowEnd-1 { break } d.tokens.tokens[d.tokens.n] = literalToken(uint32(d.window[s.index-1])) d.tokens.n++ if d.tokens.n == maxFlateBlockTokens { if d.err = d.writeBlock(d.tokens, s.index, false); d.err != nil { return } d.tokens.n = 0 } s.index++ } // Flush last byte d.tokens.tokens[d.tokens.n] = literalToken(uint32(d.window[s.index-1])) d.tokens.n++ d.byteAvailable = false // s.length = minMatchLength - 1 // not needed, since s.ii is reset above, so it should never be > minMatchLength if d.tokens.n == maxFlateBlockTokens { if d.err = d.writeBlock(d.tokens, s.index, false); d.err != nil { return } d.tokens.n = 0 } } } else { s.index++ d.byteAvailable = true } } } } // Assumes that d.fastSkipHashing != skipNever, // otherwise use deflateLazySSE func (d *compressor) deflateSSE() { s := d.state // Sanity enables additional runtime tests. // It's intended to be used during development // to supplement the currently ad-hoc unit tests. const sanity = false if d.windowEnd-s.index < minMatchLength+maxMatchLength && !d.sync { return } s.maxInsertIndex = d.windowEnd - (minMatchLength - 1) if s.index < s.maxInsertIndex { s.hash = crc32sse(d.window[s.index:s.index+minMatchLength]) & hashMask } for { if sanity && s.index > d.windowEnd { panic("index > windowEnd") } lookahead := d.windowEnd - s.index if lookahead < minMatchLength+maxMatchLength { if !d.sync { return } if sanity && s.index > d.windowEnd { panic("index > windowEnd") } if lookahead == 0 { if d.tokens.n > 0 { if d.err = d.writeBlockSkip(d.tokens, s.index, false); d.err != nil { return } d.tokens.n = 0 } return } } if s.index < s.maxInsertIndex { // Update the hash s.hash = crc32sse(d.window[s.index:s.index+minMatchLength]) & hashMask ch := s.hashHead[s.hash] s.chainHead = int(ch) s.hashPrev[s.index&windowMask] = ch s.hashHead[s.hash] = uint32(s.index + s.hashOffset) } s.length = minMatchLength - 1 s.offset = 0 minIndex := s.index - windowSize if minIndex < 0 { minIndex = 0 } if s.chainHead-s.hashOffset >= minIndex && lookahead > minMatchLength-1 { if newLength, newOffset, ok := d.findMatchSSE(s.index, s.chainHead-s.hashOffset, minMatchLength-1, lookahead); ok { s.length = newLength s.offset = newOffset } } if s.length >= minMatchLength { s.ii = 0 // There was a match at the previous step, and the current match is // not better. Output the previous match. // "s.length-3" should NOT be "s.length-minMatchLength", since the format always assume 3 d.tokens.tokens[d.tokens.n] = matchToken(uint32(s.length-3), uint32(s.offset-minOffsetSize)) d.tokens.n++ // Insert in the hash table all strings up to the end of the match. // index and index-1 are already inserted. If there is not enough // lookahead, the last two strings are not inserted into the hash // table. if s.length <= d.fastSkipHashing { var newIndex int newIndex = s.index + s.length // Calculate missing hashes end := newIndex if end > s.maxInsertIndex { end = s.maxInsertIndex } end += minMatchLength - 1 startindex := s.index + 1 if startindex > s.maxInsertIndex { startindex = s.maxInsertIndex } tocheck := d.window[startindex:end] dstSize := len(tocheck) - minMatchLength + 1 if dstSize > 0 { dst := s.hashMatch[:dstSize] crc32sseAll(tocheck, dst) var newH uint32 for i, val := range dst { di := i + startindex newH = val & hashMask // Get previous value with the same hash. // Our chain should point to the previous value. s.hashPrev[di&windowMask] = s.hashHead[newH] // Set the head of the hash chain to us. s.hashHead[newH] = uint32(di + s.hashOffset) } s.hash = newH } s.index = newIndex } else { // For matches this long, we don't bother inserting each individual // item into the table. s.index += s.length if s.index < s.maxInsertIndex { s.hash = crc32sse(d.window[s.index:s.index+minMatchLength]) & hashMask } } if d.tokens.n == maxFlateBlockTokens { // The block includes the current character if d.err = d.writeBlockSkip(d.tokens, s.index, false); d.err != nil { return } d.tokens.n = 0 } } else { s.ii++ end := s.index + int(s.ii>>5) + 1 if end > d.windowEnd { end = d.windowEnd } for i := s.index; i < end; i++ { d.tokens.tokens[d.tokens.n] = literalToken(uint32(d.window[i])) d.tokens.n++ if d.tokens.n == maxFlateBlockTokens { if d.err = d.writeBlockSkip(d.tokens, i+1, false); d.err != nil { return } d.tokens.n = 0 } } s.index = end } } } // deflateLazy is the same as deflate, but with d.fastSkipHashing == skipNever, // meaning it always has lazy matching on. func (d *compressor) deflateLazySSE() { s := d.state // Sanity enables additional runtime tests. // It's intended to be used during development // to supplement the currently ad-hoc unit tests. const sanity = false if d.windowEnd-s.index < minMatchLength+maxMatchLength && !d.sync { return } s.maxInsertIndex = d.windowEnd - (minMatchLength - 1) if s.index < s.maxInsertIndex { s.hash = crc32sse(d.window[s.index:s.index+minMatchLength]) & hashMask } for { if sanity && s.index > d.windowEnd { panic("index > windowEnd") } lookahead := d.windowEnd - s.index if lookahead < minMatchLength+maxMatchLength { if !d.sync { return } if sanity && s.index > d.windowEnd { panic("index > windowEnd") } if lookahead == 0 { // Flush current output block if any. if d.byteAvailable { // There is still one pending token that needs to be flushed d.tokens.tokens[d.tokens.n] = literalToken(uint32(d.window[s.index-1])) d.tokens.n++ d.byteAvailable = false } if d.tokens.n > 0 { if d.err = d.writeBlock(d.tokens, s.index, false); d.err != nil { return } d.tokens.n = 0 } return } } if s.index < s.maxInsertIndex { // Update the hash s.hash = crc32sse(d.window[s.index:s.index+minMatchLength]) & hashMask ch := s.hashHead[s.hash] s.chainHead = int(ch) s.hashPrev[s.index&windowMask] = ch s.hashHead[s.hash] = uint32(s.index + s.hashOffset) } prevLength := s.length prevOffset := s.offset s.length = minMatchLength - 1 s.offset = 0 minIndex := s.index - windowSize if minIndex < 0 { minIndex = 0 } if s.chainHead-s.hashOffset >= minIndex && lookahead > prevLength && prevLength < d.lazy { if newLength, newOffset, ok := d.findMatchSSE(s.index, s.chainHead-s.hashOffset, minMatchLength-1, lookahead); ok { s.length = newLength s.offset = newOffset } } if prevLength >= minMatchLength && s.length <= prevLength { // There was a match at the previous step, and the current match is // not better. Output the previous match. d.tokens.tokens[d.tokens.n] = matchToken(uint32(prevLength-3), uint32(prevOffset-minOffsetSize)) d.tokens.n++ // Insert in the hash table all strings up to the end of the match. // index and index-1 are already inserted. If there is not enough // lookahead, the last two strings are not inserted into the hash // table. var newIndex int newIndex = s.index + prevLength - 1 // Calculate missing hashes end := newIndex if end > s.maxInsertIndex { end = s.maxInsertIndex } end += minMatchLength - 1 startindex := s.index + 1 if startindex > s.maxInsertIndex { startindex = s.maxInsertIndex } tocheck := d.window[startindex:end] dstSize := len(tocheck) - minMatchLength + 1 if dstSize > 0 { dst := s.hashMatch[:dstSize] crc32sseAll(tocheck, dst) var newH uint32 for i, val := range dst { di := i + startindex newH = val & hashMask // Get previous value with the same hash. // Our chain should point to the previous value. s.hashPrev[di&windowMask] = s.hashHead[newH] // Set the head of the hash chain to us. s.hashHead[newH] = uint32(di + s.hashOffset) } s.hash = newH } s.index = newIndex d.byteAvailable = false s.length = minMatchLength - 1 if d.tokens.n == maxFlateBlockTokens { // The block includes the current character if d.err = d.writeBlock(d.tokens, s.index, false); d.err != nil { return } d.tokens.n = 0 } } else { // Reset, if we got a match this run. if s.length >= minMatchLength { s.ii = 0 } // We have a byte waiting. Emit it. if d.byteAvailable { s.ii++ d.tokens.tokens[d.tokens.n] = literalToken(uint32(d.window[s.index-1])) d.tokens.n++ if d.tokens.n == maxFlateBlockTokens { if d.err = d.writeBlock(d.tokens, s.index, false); d.err != nil { return } d.tokens.n = 0 } s.index++ // If we have a long run of no matches, skip additional bytes // Resets when s.ii overflows after 64KB. if s.ii > 31 { n := int(s.ii >> 6) for j := 0; j < n; j++ { if s.index >= d.windowEnd-1 { break } d.tokens.tokens[d.tokens.n] = literalToken(uint32(d.window[s.index-1])) d.tokens.n++ if d.tokens.n == maxFlateBlockTokens { if d.err = d.writeBlock(d.tokens, s.index, false); d.err != nil { return } d.tokens.n = 0 } s.index++ } // Flush last byte d.tokens.tokens[d.tokens.n] = literalToken(uint32(d.window[s.index-1])) d.tokens.n++ d.byteAvailable = false // s.length = minMatchLength - 1 // not needed, since s.ii is reset above, so it should never be > minMatchLength if d.tokens.n == maxFlateBlockTokens { if d.err = d.writeBlock(d.tokens, s.index, false); d.err != nil { return } d.tokens.n = 0 } } } else { s.index++ d.byteAvailable = true } } } } func (d *compressor) store() { if d.windowEnd > 0 && (d.windowEnd == maxStoreBlockSize || d.sync) { d.err = d.writeStoredBlock(d.window[:d.windowEnd]) d.windowEnd = 0 } } // fillWindow will fill the buffer with data for huffman-only compression. // The number of bytes copied is returned. func (d *compressor) fillBlock(b []byte) int { n := copy(d.window[d.windowEnd:], b) d.windowEnd += n return n } // storeHuff will compress and store the currently added data, // if enough has been accumulated or we at the end of the stream. // Any error that occurred will be in d.err func (d *compressor) storeHuff() { if d.windowEnd < len(d.window) && !d.sync || d.windowEnd == 0 { return } d.w.writeBlockHuff(false, d.window[:d.windowEnd]) d.err = d.w.err d.windowEnd = 0 } // storeHuff will compress and store the currently added data, // if enough has been accumulated or we at the end of the stream. // Any error that occurred will be in d.err func (d *compressor) storeSnappy() { // We only compress if we have maxStoreBlockSize. if d.windowEnd < maxStoreBlockSize { if !d.sync { return } // Handle extremely small sizes. if d.windowEnd < 128 { if d.windowEnd == 0 { return } if d.windowEnd <= 32 { d.err = d.writeStoredBlock(d.window[:d.windowEnd]) d.tokens.n = 0 d.windowEnd = 0 } else { d.w.writeBlockHuff(false, d.window[:d.windowEnd]) d.err = d.w.err } d.tokens.n = 0 d.windowEnd = 0 d.snap.Reset() return } } d.snap.Encode(&d.tokens, d.window[:d.windowEnd]) // If we made zero matches, store the block as is. if int(d.tokens.n) == d.windowEnd { d.err = d.writeStoredBlock(d.window[:d.windowEnd]) // If we removed less than 1/16th, huffman compress the block. } else if int(d.tokens.n) > d.windowEnd-(d.windowEnd>>4) { d.w.writeBlockHuff(false, d.window[:d.windowEnd]) d.err = d.w.err } else { d.w.writeBlockDynamic(d.tokens.tokens[:d.tokens.n], false, d.window[:d.windowEnd]) d.err = d.w.err } d.tokens.n = 0 d.windowEnd = 0 } // write will add input byte to the stream. // Unless an error occurs all bytes will be consumed. func (d *compressor) write(b []byte) (n int, err error) { if d.err != nil { return 0, d.err } n = len(b) for len(b) > 0 { d.step(d) b = b[d.fill(d, b):] if d.err != nil { return 0, d.err } } return n, d.err } func (d *compressor) syncFlush() error { d.sync = true if d.err != nil { return d.err } d.step(d) if d.err == nil { d.w.writeStoredHeader(0, false) d.w.flush() d.err = d.w.err } d.sync = false return d.err } func (d *compressor) init(w io.Writer, level int) (err error) { d.w = newHuffmanBitWriter(w) switch { case level == NoCompression: d.window = make([]byte, maxStoreBlockSize) d.fill = (*compressor).fillBlock d.step = (*compressor).store case level == ConstantCompression: d.window = make([]byte, maxStoreBlockSize) d.fill = (*compressor).fillBlock d.step = (*compressor).storeHuff case level >= 1 && level <= 4: d.snap = newFastEnc(level) d.window = make([]byte, maxStoreBlockSize) d.fill = (*compressor).fillBlock d.step = (*compressor).storeSnappy case level == DefaultCompression: level = 5 fallthrough case 5 <= level && level <= 9: d.state = &advancedState{} d.compressionLevel = levels[level] d.initDeflate() d.fill = (*compressor).fillDeflate if d.fastSkipHashing == skipNever { if useSSE42 { d.step = (*compressor).deflateLazySSE } else { d.step = (*compressor).deflateLazy } } else { if useSSE42 { d.step = (*compressor).deflateSSE } else { d.step = (*compressor).deflate } } default: return fmt.Errorf("flate: invalid compression level %d: want value in range [-2, 9]", level) } return nil } // reset the state of the compressor. func (d *compressor) reset(w io.Writer) { d.w.reset(w) d.sync = false d.err = nil // We only need to reset a few things for Snappy. if d.snap != nil { d.snap.Reset() d.windowEnd = 0 d.tokens.n = 0 return } switch d.compressionLevel.chain { case 0: // level was NoCompression or ConstantCompresssion. d.windowEnd = 0 default: s := d.state s.chainHead = -1 for i := range s.hashHead { s.hashHead[i] = 0 } for i := range s.hashPrev { s.hashPrev[i] = 0 } s.hashOffset = 1 s.index, d.windowEnd = 0, 0 d.blockStart, d.byteAvailable = 0, false d.tokens.n = 0 s.length = minMatchLength - 1 s.offset = 0 s.hash = 0 s.ii = 0 s.maxInsertIndex = 0 } } func (d *compressor) close() error { if d.err != nil { return d.err } d.sync = true d.step(d) if d.err != nil { return d.err } if d.w.writeStoredHeader(0, true); d.w.err != nil { return d.w.err } d.w.flush() return d.w.err } // NewWriter returns a new Writer compressing data at the given level. // Following zlib, levels range from 1 (BestSpeed) to 9 (BestCompression); // higher levels typically run slower but compress more. // Level 0 (NoCompression) does not attempt any compression; it only adds the // necessary DEFLATE framing. // Level -1 (DefaultCompression) uses the default compression level. // Level -2 (ConstantCompression) will use Huffman compression only, giving // a very fast compression for all types of input, but sacrificing considerable // compression efficiency. // // If level is in the range [-2, 9] then the error returned will be nil. // Otherwise the error returned will be non-nil. func NewWriter(w io.Writer, level int) (*Writer, error) { var dw Writer if err := dw.d.init(w, level); err != nil { return nil, err } return &dw, nil } // NewWriterDict is like NewWriter but initializes the new // Writer with a preset dictionary. The returned Writer behaves // as if the dictionary had been written to it without producing // any compressed output. The compressed data written to w // can only be decompressed by a Reader initialized with the // same dictionary. func NewWriterDict(w io.Writer, level int, dict []byte) (*Writer, error) { dw := &dictWriter{w} zw, err := NewWriter(dw, level) if err != nil { return nil, err } zw.d.fillWindow(dict) zw.dict = append(zw.dict, dict...) // duplicate dictionary for Reset method. return zw, err } type dictWriter struct { w io.Writer } func (w *dictWriter) Write(b []byte) (n int, err error) { return w.w.Write(b) } // A Writer takes data written to it and writes the compressed // form of that data to an underlying writer (see NewWriter). type Writer struct { d compressor dict []byte } // Write writes data to w, which will eventually write the // compressed form of data to its underlying writer. func (w *Writer) Write(data []byte) (n int, err error) { return w.d.write(data) } // Flush flushes any pending data to the underlying writer. // It is useful mainly in compressed network protocols, to ensure that // a remote reader has enough data to reconstruct a packet. // Flush does not return until the data has been written. // Calling Flush when there is no pending data still causes the Writer // to emit a sync marker of at least 4 bytes. // If the underlying writer returns an error, Flush returns that error. // // In the terminology of the zlib library, Flush is equivalent to Z_SYNC_FLUSH. func (w *Writer) Flush() error { // For more about flushing: // http://www.bolet.org/~pornin/deflate-flush.html return w.d.syncFlush() } // Close flushes and closes the writer. func (w *Writer) Close() error { return w.d.close() } // Reset discards the writer's state and makes it equivalent to // the result of NewWriter or NewWriterDict called with dst // and w's level and dictionary. func (w *Writer) Reset(dst io.Writer) { if dw, ok := w.d.w.writer.(*dictWriter); ok { // w was created with NewWriterDict dw.w = dst w.d.reset(dw) w.d.fillWindow(w.dict) } else { // w was created with NewWriter w.d.reset(dst) } } // ResetDict discards the writer's state and makes it equivalent to // the result of NewWriter or NewWriterDict called with dst // and w's level, but sets a specific dictionary. func (w *Writer) ResetDict(dst io.Writer, dict []byte) { w.dict = dict w.d.reset(dst) w.d.fillWindow(w.dict) }