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package events
import (
"context"
)
// EventMemory is the structure for event writing to a channel. It contains the eventer
// options and the event itself. Methods for reading and writing are also defined from it.
type EventMemory struct {
options EventerOptions
elements chan *Event
}
// Write event to memory queue
func (e EventMemory) Write(event Event) (err error) {
e.elements <- &event
return
}
// Read event(s) from memory queue
func (e EventMemory) Read(ctx context.Context, options ReadOptions) (err error) {
select {
case <-ctx.Done():
return
default:
}
select {
case event := <-e.elements:
options.EventChannel <- event
default:
}
return nil
}
// String returns eventer type
func (e EventMemory) String() string {
return e.options.EventerType
}
// NewMemoryEventer returns configured MemoryEventer
func NewMemoryEventer() Eventer {
return EventMemory{
options: EventerOptions{
EventerType: Memory.String(),
},
elements: make(chan *Event, 100),
}
}
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