1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
|
// Provides basic bulding blocks for advanced console UI
//
// Coordinate system:
//
// 1/1---X---->
// |
// Y
// |
// v
//
// Documentation for ANSI codes: http://en.wikipedia.org/wiki/ANSI_escape_code#Colors
//
// Inspired by: http://www.darkcoding.net/software/pretty-command-line-console-output-on-unix-in-python-and-go-lang/
package goterm
import (
"bufio"
"bytes"
"fmt"
"os"
"strings"
)
// Reset all custom styles
const RESET = "\033[0m"
// Reset to default color
const RESET_COLOR = "\033[32m"
// Return cursor to start of line and clean it
const RESET_LINE = "\r\033[K"
// List of possible colors
const (
BLACK = iota
RED
GREEN
YELLOW
BLUE
MAGENTA
CYAN
WHITE
)
var Output *bufio.Writer = bufio.NewWriter(os.Stdout)
func getColor(code int) string {
return fmt.Sprintf("\033[3%dm", code)
}
func getBgColor(code int) string {
return fmt.Sprintf("\033[4%dm", code)
}
// Set percent flag: num | PCT
//
// Check percent flag: num & PCT
//
// Reset percent flag: num & 0xFF
const shift = uint(^uint(0)>>63) << 4
const PCT = 0x8000 << shift
type winsize struct {
Row uint16
Col uint16
Xpixel uint16
Ypixel uint16
}
// Global screen buffer
// Its not recommended write to buffer dirrectly, use package Print,Printf,Println fucntions instead.
var Screen *bytes.Buffer = new(bytes.Buffer)
// GetXY gets relative or absolute coordinates
// To get relative, set PCT flag to number:
//
// // Get 10% of total width to `x` and 20 to y
// x, y = tm.GetXY(10|tm.PCT, 20)
//
func GetXY(x int, y int) (int, int) {
if y == -1 {
y = CurrentHeight() + 1
}
if x&PCT != 0 {
x = int((x & 0xFF) * Width() / 100)
}
if y&PCT != 0 {
y = int((y & 0xFF) * Height() / 100)
}
return x, y
}
type sf func(int, string) string
// Apply given transformation func for each line in string
func applyTransform(str string, transform sf) (out string) {
out = ""
for idx, line := range strings.Split(str, "\n") {
out += transform(idx, line)
}
return
}
// Clear screen
func Clear() {
Output.WriteString("\033[2J")
}
// Move cursor to given position
func MoveCursor(x int, y int) {
fmt.Fprintf(Screen, "\033[%d;%dH", y, x)
}
// Move cursor up relative the current position
func MoveCursorUp(bias int) {
fmt.Fprintf(Screen, "\033[%dA", bias)
}
// Move cursor down relative the current position
func MoveCursorDown(bias int) {
fmt.Fprintf(Screen, "\033[%dB", bias)
}
// Move cursor forward relative the current position
func MoveCursorForward(bias int) {
fmt.Fprintf(Screen, "\033[%dC", bias)
}
// Move cursor backward relative the current position
func MoveCursorBackward(bias int) {
fmt.Fprintf(Screen, "\033[%dD", bias)
}
// Move string to possition
func MoveTo(str string, x int, y int) (out string) {
x, y = GetXY(x, y)
return applyTransform(str, func(idx int, line string) string {
return fmt.Sprintf("\033[%d;%dH%s", y+idx, x, line)
})
}
// ResetLine returns carrier to start of line
func ResetLine(str string) (out string) {
return applyTransform(str, func(idx int, line string) string {
return fmt.Sprintf("%s%s", RESET_LINE, line)
})
}
// Make bold
func Bold(str string) string {
return applyTransform(str, func(idx int, line string) string {
return fmt.Sprintf("\033[1m%s\033[0m", line)
})
}
// Apply given color to string:
//
// tm.Color("RED STRING", tm.RED)
//
func Color(str string, color int) string {
return applyTransform(str, func(idx int, line string) string {
return fmt.Sprintf("%s%s%s", getColor(color), line, RESET)
})
}
func Highlight(str, substr string, color int) string {
hiSubstr := Color(substr, color)
return strings.Replace(str, substr, hiSubstr, -1)
}
func HighlightRegion(str string, from, to, color int) string {
return str[:from] + Color(str[from:to], color) + str[to:]
}
// Change background color of string:
//
// tm.Background("string", tm.RED)
//
func Background(str string, color int) string {
return applyTransform(str, func(idx int, line string) string {
return fmt.Sprintf("%s%s%s", getBgColor(color), line, RESET)
})
}
// Width gets console width
func Width() int {
ws, err := getWinsize()
if err != nil {
return -1
}
return int(ws.Col)
}
// Height gets console height
func Height() int {
ws, err := getWinsize()
if err != nil {
return -1
}
return int(ws.Row)
}
// CurrentHeight gets current height. Line count in Screen buffer.
func CurrentHeight() int {
return strings.Count(Screen.String(), "\n")
}
// Flush buffer and ensure that it will not overflow screen
func Flush() {
for idx, str := range strings.SplitAfter(Screen.String(), "\n") {
if idx > Height() {
return
}
Output.WriteString(str)
}
Output.Flush()
Screen.Reset()
}
func Print(a ...interface{}) (n int, err error) {
return fmt.Fprint(Screen, a...)
}
func Println(a ...interface{}) (n int, err error) {
return fmt.Fprintln(Screen, a...)
}
func Printf(format string, a ...interface{}) (n int, err error) {
return fmt.Fprintf(Screen, format, a...)
}
func Context(data string, idx, max int) string {
var start, end int
if len(data[:idx]) < (max / 2) {
start = 0
} else {
start = idx - max/2
}
if len(data)-idx < (max / 2) {
end = len(data) - 1
} else {
end = idx + max/2
}
return data[start:end]
}
|