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package console
import (
"fmt"
"os"
"github.com/pkg/errors"
"golang.org/x/sys/windows"
)
var (
vtInputSupported bool
ErrNotImplemented = errors.New("not implemented")
)
func (m *master) initStdios() {
m.in = windows.Handle(os.Stdin.Fd())
if err := windows.GetConsoleMode(m.in, &m.inMode); err == nil {
// Validate that windows.ENABLE_VIRTUAL_TERMINAL_INPUT is supported, but do not set it.
if err = windows.SetConsoleMode(m.in, m.inMode|windows.ENABLE_VIRTUAL_TERMINAL_INPUT); err == nil {
vtInputSupported = true
}
// Unconditionally set the console mode back even on failure because SetConsoleMode
// remembers invalid bits on input handles.
windows.SetConsoleMode(m.in, m.inMode)
} else {
fmt.Printf("failed to get console mode for stdin: %v\n", err)
}
m.out = windows.Handle(os.Stdout.Fd())
if err := windows.GetConsoleMode(m.out, &m.outMode); err == nil {
if err := windows.SetConsoleMode(m.out, m.outMode|windows.ENABLE_VIRTUAL_TERMINAL_PROCESSING); err == nil {
m.outMode |= windows.ENABLE_VIRTUAL_TERMINAL_PROCESSING
} else {
windows.SetConsoleMode(m.out, m.outMode)
}
} else {
fmt.Printf("failed to get console mode for stdout: %v\n", err)
}
m.err = windows.Handle(os.Stderr.Fd())
if err := windows.GetConsoleMode(m.err, &m.errMode); err == nil {
if err := windows.SetConsoleMode(m.err, m.errMode|windows.ENABLE_VIRTUAL_TERMINAL_PROCESSING); err == nil {
m.errMode |= windows.ENABLE_VIRTUAL_TERMINAL_PROCESSING
} else {
windows.SetConsoleMode(m.err, m.errMode)
}
} else {
fmt.Printf("failed to get console mode for stderr: %v\n", err)
}
}
type master struct {
in windows.Handle
inMode uint32
out windows.Handle
outMode uint32
err windows.Handle
errMode uint32
}
func (m *master) SetRaw() error {
if err := makeInputRaw(m.in, m.inMode); err != nil {
return err
}
// Set StdOut and StdErr to raw mode, we ignore failures since
// windows.DISABLE_NEWLINE_AUTO_RETURN might not be supported on this version of
// Windows.
windows.SetConsoleMode(m.out, m.outMode|windows.DISABLE_NEWLINE_AUTO_RETURN)
windows.SetConsoleMode(m.err, m.errMode|windows.DISABLE_NEWLINE_AUTO_RETURN)
return nil
}
func (m *master) Reset() error {
for _, s := range []struct {
fd windows.Handle
mode uint32
}{
{m.in, m.inMode},
{m.out, m.outMode},
{m.err, m.errMode},
} {
if err := windows.SetConsoleMode(s.fd, s.mode); err != nil {
return errors.Wrap(err, "unable to restore console mode")
}
}
return nil
}
func (m *master) Size() (WinSize, error) {
var info windows.ConsoleScreenBufferInfo
err := windows.GetConsoleScreenBufferInfo(m.out, &info)
if err != nil {
return WinSize{}, errors.Wrap(err, "unable to get console info")
}
winsize := WinSize{
Width: uint16(info.Window.Right - info.Window.Left + 1),
Height: uint16(info.Window.Bottom - info.Window.Top + 1),
}
return winsize, nil
}
func (m *master) Resize(ws WinSize) error {
return ErrNotImplemented
}
func (m *master) ResizeFrom(c Console) error {
return ErrNotImplemented
}
func (m *master) DisableEcho() error {
mode := m.inMode &^ windows.ENABLE_ECHO_INPUT
mode |= windows.ENABLE_PROCESSED_INPUT
mode |= windows.ENABLE_LINE_INPUT
if err := windows.SetConsoleMode(m.in, mode); err != nil {
return errors.Wrap(err, "unable to set console to disable echo")
}
return nil
}
func (m *master) Close() error {
return nil
}
func (m *master) Read(b []byte) (int, error) {
panic("not implemented on windows")
}
func (m *master) Write(b []byte) (int, error) {
panic("not implemented on windows")
}
func (m *master) Fd() uintptr {
return uintptr(m.in)
}
// on windows, console can only be made from os.Std{in,out,err}, hence there
// isnt a single name here we can use. Return a dummy "console" value in this
// case should be sufficient.
func (m *master) Name() string {
return "console"
}
// makeInputRaw puts the terminal (Windows Console) connected to the given
// file descriptor into raw mode
func makeInputRaw(fd windows.Handle, mode uint32) error {
// See
// -- https://msdn.microsoft.com/en-us/library/windows/desktop/ms686033(v=vs.85).aspx
// -- https://msdn.microsoft.com/en-us/library/windows/desktop/ms683462(v=vs.85).aspx
// Disable these modes
mode &^= windows.ENABLE_ECHO_INPUT
mode &^= windows.ENABLE_LINE_INPUT
mode &^= windows.ENABLE_MOUSE_INPUT
mode &^= windows.ENABLE_WINDOW_INPUT
mode &^= windows.ENABLE_PROCESSED_INPUT
// Enable these modes
mode |= windows.ENABLE_EXTENDED_FLAGS
mode |= windows.ENABLE_INSERT_MODE
mode |= windows.ENABLE_QUICK_EDIT_MODE
if vtInputSupported {
mode |= windows.ENABLE_VIRTUAL_TERMINAL_INPUT
}
if err := windows.SetConsoleMode(fd, mode); err != nil {
return errors.Wrap(err, "unable to set console to raw mode")
}
return nil
}
func checkConsole(f *os.File) error {
var mode uint32
if err := windows.GetConsoleMode(windows.Handle(f.Fd()), &mode); err != nil {
return err
}
return nil
}
func newMaster(f *os.File) (Console, error) {
if f != os.Stdin && f != os.Stdout && f != os.Stderr {
return nil, errors.New("creating a console from a file is not supported on windows")
}
m := &master{}
m.initStdios()
return m, nil
}
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