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package term
import (
"io"
"os"
"os/signal"
windowsconsole "github.com/moby/term/windows"
"golang.org/x/sys/windows"
)
// State holds the console mode for the terminal.
type State struct {
mode uint32
}
// Winsize is used for window size.
type Winsize struct {
Height uint16
Width uint16
}
// vtInputSupported is true if winterm.ENABLE_VIRTUAL_TERMINAL_INPUT is supported by the console
var vtInputSupported bool
// StdStreams returns the standard streams (stdin, stdout, stderr).
func StdStreams() (stdIn io.ReadCloser, stdOut, stdErr io.Writer) {
// Turn on VT handling on all std handles, if possible. This might
// fail, in which case we will fall back to terminal emulation.
var (
emulateStdin, emulateStdout, emulateStderr bool
mode uint32
)
fd := windows.Handle(os.Stdin.Fd())
if err := windows.GetConsoleMode(fd, &mode); err == nil {
// Validate that winterm.ENABLE_VIRTUAL_TERMINAL_INPUT is supported, but do not set it.
if err = windows.SetConsoleMode(fd, mode|windows.ENABLE_VIRTUAL_TERMINAL_INPUT); err != nil {
emulateStdin = true
} else {
vtInputSupported = true
}
// Unconditionally set the console mode back even on failure because SetConsoleMode
// remembers invalid bits on input handles.
_ = windows.SetConsoleMode(fd, mode)
}
fd = windows.Handle(os.Stdout.Fd())
if err := windows.GetConsoleMode(fd, &mode); err == nil {
// Validate winterm.DISABLE_NEWLINE_AUTO_RETURN is supported, but do not set it.
if err = windows.SetConsoleMode(fd, mode|windows.ENABLE_VIRTUAL_TERMINAL_PROCESSING|windows.DISABLE_NEWLINE_AUTO_RETURN); err != nil {
emulateStdout = true
} else {
_ = windows.SetConsoleMode(fd, mode|windows.ENABLE_VIRTUAL_TERMINAL_PROCESSING)
}
}
fd = windows.Handle(os.Stderr.Fd())
if err := windows.GetConsoleMode(fd, &mode); err == nil {
// Validate winterm.DISABLE_NEWLINE_AUTO_RETURN is supported, but do not set it.
if err = windows.SetConsoleMode(fd, mode|windows.ENABLE_VIRTUAL_TERMINAL_PROCESSING|windows.DISABLE_NEWLINE_AUTO_RETURN); err != nil {
emulateStderr = true
} else {
_ = windows.SetConsoleMode(fd, mode|windows.ENABLE_VIRTUAL_TERMINAL_PROCESSING)
}
}
// Temporarily use STD_INPUT_HANDLE, STD_OUTPUT_HANDLE and
// STD_ERROR_HANDLE from syscall rather than x/sys/windows as long as
// go-ansiterm hasn't switch to x/sys/windows.
// TODO: switch back to x/sys/windows once go-ansiterm has switched
if emulateStdin {
h := uint32(windows.STD_INPUT_HANDLE)
stdIn = windowsconsole.NewAnsiReader(int(h))
} else {
stdIn = os.Stdin
}
if emulateStdout {
h := uint32(windows.STD_OUTPUT_HANDLE)
stdOut = windowsconsole.NewAnsiWriter(int(h))
} else {
stdOut = os.Stdout
}
if emulateStderr {
h := uint32(windows.STD_ERROR_HANDLE)
stdErr = windowsconsole.NewAnsiWriter(int(h))
} else {
stdErr = os.Stderr
}
return
}
// GetFdInfo returns the file descriptor for an os.File and indicates whether the file represents a terminal.
func GetFdInfo(in interface{}) (uintptr, bool) {
return windowsconsole.GetHandleInfo(in)
}
// GetWinsize returns the window size based on the specified file descriptor.
func GetWinsize(fd uintptr) (*Winsize, error) {
var info windows.ConsoleScreenBufferInfo
if err := windows.GetConsoleScreenBufferInfo(windows.Handle(fd), &info); err != nil {
return nil, err
}
winsize := &Winsize{
Width: uint16(info.Window.Right - info.Window.Left + 1),
Height: uint16(info.Window.Bottom - info.Window.Top + 1),
}
return winsize, nil
}
// IsTerminal returns true if the given file descriptor is a terminal.
func IsTerminal(fd uintptr) bool {
var mode uint32
err := windows.GetConsoleMode(windows.Handle(fd), &mode)
return err == nil
}
// RestoreTerminal restores the terminal connected to the given file descriptor
// to a previous state.
func RestoreTerminal(fd uintptr, state *State) error {
return windows.SetConsoleMode(windows.Handle(fd), state.mode)
}
// SaveState saves the state of the terminal connected to the given file descriptor.
func SaveState(fd uintptr) (*State, error) {
var mode uint32
if err := windows.GetConsoleMode(windows.Handle(fd), &mode); err != nil {
return nil, err
}
return &State{mode: mode}, nil
}
// DisableEcho disables echo for the terminal connected to the given file descriptor.
// -- See https://msdn.microsoft.com/en-us/library/windows/desktop/ms683462(v=vs.85).aspx
func DisableEcho(fd uintptr, state *State) error {
mode := state.mode
mode &^= windows.ENABLE_ECHO_INPUT
mode |= windows.ENABLE_PROCESSED_INPUT | windows.ENABLE_LINE_INPUT
err := windows.SetConsoleMode(windows.Handle(fd), mode)
if err != nil {
return err
}
// Register an interrupt handler to catch and restore prior state
restoreAtInterrupt(fd, state)
return nil
}
// SetRawTerminal puts the terminal connected to the given file descriptor into
// raw mode and returns the previous state. On UNIX, this puts both the input
// and output into raw mode. On Windows, it only puts the input into raw mode.
func SetRawTerminal(fd uintptr) (*State, error) {
state, err := MakeRaw(fd)
if err != nil {
return nil, err
}
// Register an interrupt handler to catch and restore prior state
restoreAtInterrupt(fd, state)
return state, err
}
// SetRawTerminalOutput puts the output of terminal connected to the given file
// descriptor into raw mode. On UNIX, this does nothing and returns nil for the
// state. On Windows, it disables LF -> CRLF translation.
func SetRawTerminalOutput(fd uintptr) (*State, error) {
state, err := SaveState(fd)
if err != nil {
return nil, err
}
// Ignore failures, since winterm.DISABLE_NEWLINE_AUTO_RETURN might not be supported on this
// version of Windows.
_ = windows.SetConsoleMode(windows.Handle(fd), state.mode|windows.DISABLE_NEWLINE_AUTO_RETURN)
return state, err
}
// MakeRaw puts the terminal (Windows Console) connected to the given file descriptor into raw
// mode and returns the previous state of the terminal so that it can be restored.
func MakeRaw(fd uintptr) (*State, error) {
state, err := SaveState(fd)
if err != nil {
return nil, err
}
mode := state.mode
// See
// -- https://msdn.microsoft.com/en-us/library/windows/desktop/ms686033(v=vs.85).aspx
// -- https://msdn.microsoft.com/en-us/library/windows/desktop/ms683462(v=vs.85).aspx
// Disable these modes
mode &^= windows.ENABLE_ECHO_INPUT
mode &^= windows.ENABLE_LINE_INPUT
mode &^= windows.ENABLE_MOUSE_INPUT
mode &^= windows.ENABLE_WINDOW_INPUT
mode &^= windows.ENABLE_PROCESSED_INPUT
// Enable these modes
mode |= windows.ENABLE_EXTENDED_FLAGS
mode |= windows.ENABLE_INSERT_MODE
mode |= windows.ENABLE_QUICK_EDIT_MODE
if vtInputSupported {
mode |= windows.ENABLE_VIRTUAL_TERMINAL_INPUT
}
err = windows.SetConsoleMode(windows.Handle(fd), mode)
if err != nil {
return nil, err
}
return state, nil
}
func restoreAtInterrupt(fd uintptr, state *State) {
sigchan := make(chan os.Signal, 1)
signal.Notify(sigchan, os.Interrupt)
go func() {
_ = <-sigchan
_ = RestoreTerminal(fd, state)
os.Exit(0)
}()
}
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