1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
|
// Copyright 2014-2017 Ulrich Kunitz. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package lzma
// literalCodec supports the encoding of literal. It provides 768 probability
// values per literal state. The upper 512 probabilities are used with the
// context of a match bit.
type literalCodec struct {
probs []prob
}
// deepcopy initializes literal codec c as a deep copy of the source.
func (c *literalCodec) deepcopy(src *literalCodec) {
if c == src {
return
}
c.probs = make([]prob, len(src.probs))
copy(c.probs, src.probs)
}
// init initializes the literal codec.
func (c *literalCodec) init(lc, lp int) {
switch {
case !(minLC <= lc && lc <= maxLC):
panic("lc out of range")
case !(minLP <= lp && lp <= maxLP):
panic("lp out of range")
}
c.probs = make([]prob, 0x300<<uint(lc+lp))
for i := range c.probs {
c.probs[i] = probInit
}
}
// Encode encodes the byte s using a range encoder as well as the current LZMA
// encoder state, a match byte and the literal state.
func (c *literalCodec) Encode(e *rangeEncoder, s byte,
state uint32, match byte, litState uint32,
) (err error) {
k := litState * 0x300
probs := c.probs[k : k+0x300]
symbol := uint32(1)
r := uint32(s)
if state >= 7 {
m := uint32(match)
for {
matchBit := (m >> 7) & 1
m <<= 1
bit := (r >> 7) & 1
r <<= 1
i := ((1 + matchBit) << 8) | symbol
if err = probs[i].Encode(e, bit); err != nil {
return
}
symbol = (symbol << 1) | bit
if matchBit != bit {
break
}
if symbol >= 0x100 {
break
}
}
}
for symbol < 0x100 {
bit := (r >> 7) & 1
r <<= 1
if err = probs[symbol].Encode(e, bit); err != nil {
return
}
symbol = (symbol << 1) | bit
}
return nil
}
// Decode decodes a literal byte using the range decoder as well as the LZMA
// state, a match byte, and the literal state.
func (c *literalCodec) Decode(d *rangeDecoder,
state uint32, match byte, litState uint32,
) (s byte, err error) {
k := litState * 0x300
probs := c.probs[k : k+0x300]
symbol := uint32(1)
if state >= 7 {
m := uint32(match)
for {
matchBit := (m >> 7) & 1
m <<= 1
i := ((1 + matchBit) << 8) | symbol
bit, err := d.DecodeBit(&probs[i])
if err != nil {
return 0, err
}
symbol = (symbol << 1) | bit
if matchBit != bit {
break
}
if symbol >= 0x100 {
break
}
}
}
for symbol < 0x100 {
bit, err := d.DecodeBit(&probs[symbol])
if err != nil {
return 0, err
}
symbol = (symbol << 1) | bit
}
s = byte(symbol - 0x100)
return s, nil
}
// minLC and maxLC define the range for LC values.
const (
minLC = 0
maxLC = 8
)
// minLC and maxLC define the range for LP values.
const (
minLP = 0
maxLP = 4
)
// minState and maxState define a range for the state values stored in
// the State values.
const (
minState = 0
maxState = 11
)
|