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authorPeter Bengtsson <mail@peterbe.com>2021-07-15 12:58:54 -0400
committerGitHub <noreply@github.com>2021-07-15 12:58:54 -0400
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delete pages that were never translated from en-US (de, part 1) (#1548)
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----
-title: CanvasRenderingContext2D.setLineDash()
-slug: Web/API/CanvasRenderingContext2D/setLineDash
-translation_of: Web/API/CanvasRenderingContext2D/setLineDash
----
-<div>{{APIRef}}</div>
-
-<p>The <code><strong>CanvasRenderingContext2D</strong></code><strong><code>.setLineDash()</code></strong> method of the Canvas 2D API sets the line dash pattern.</p>
-
-<h2 id="Syntax">Syntax</h2>
-
-<pre class="syntaxbox">void <var><em>ctx</em>.setLineDash(segments);</var>
-</pre>
-
-<h3 id="Parameters">Parameters</h3>
-
-<dl>
- <dt><code>segments</code></dt>
- <dd>An {{jsxref("Array")}}. A list of numbers that specifies distances to alternately draw a line and a gap (in coordinate space units). If the number of elements in the array is odd, the elements of the array get copied and concatenated. For example, <code>[5, 15, 25]</code> will become <code>[5, 15, 25, 5, 15, 25]</code>. An empty array clears the dashes, so that a solid line will be drawn.</dd>
-</dl>
-
-<h2 id="Examples">Examples</h2>
-
-<h3 id="Using_the_setLineDash_method">Using the <code>setLineDash</code> method</h3>
-
-<p>This is just a simple code snippet which uses the <code>setLineDash</code> method to draw a dashed line.</p>
-
-<h4 id="HTML">HTML</h4>
-
-<pre class="brush: html">&lt;canvas id="canvas"&gt;&lt;/canvas&gt;
-</pre>
-
-<h4 id="JavaScript">JavaScript</h4>
-
-<pre class="brush: js; highlight:[4]">var canvas = document.getElementById("canvas");
-var ctx = canvas.getContext("2d");
-
-ctx.setLineDash([5, 15]);
-
-ctx.beginPath();
-ctx.moveTo(0,100);
-ctx.lineTo(400, 100);
-ctx.stroke();
-</pre>
-
-<p>Edit the code below and see your changes update live in the canvas:</p>
-
-<div class="hidden">
-<h6 id="Playable_code">Playable code</h6>
-
-<pre class="brush: html">&lt;canvas id="canvas" width="400" height="200" class="playable-canvas"&gt;&lt;/canvas&gt;
-&lt;div class="playable-buttons"&gt;
-  &lt;input id="edit" type="button" value="Edit" /&gt;
-  &lt;input id="reset" type="button" value="Reset" /&gt;
-&lt;/div&gt;
-&lt;textarea id="code" class="playable-code"&gt;
-ctx.setLineDash([5, 15]);
-ctx.beginPath();
-ctx.moveTo(0,100);
-ctx.lineTo(400, 100);
-ctx.stroke();&lt;/textarea&gt;
-</pre>
-
-<pre class="brush: js">var canvas = document.getElementById("canvas");
-var ctx = canvas.getContext("2d");
-var textarea = document.getElementById("code");
-var reset = document.getElementById("reset");
-var edit = document.getElementById("edit");
-var code = textarea.value;
-
-function drawCanvas() {
- ctx.clearRect(0, 0, canvas.width, canvas.height);
- eval(textarea.value);
-}
-
-reset.addEventListener("click", function() {
- textarea.value = code;
- drawCanvas();
-});
-
-edit.addEventListener("click", function() {
- textarea.focus();
-})
-
-textarea.addEventListener("input", drawCanvas);
-window.addEventListener("load", drawCanvas);
-</pre>
-</div>
-
-<p>{{ EmbedLiveSample('Playable_code', 700, 360) }}</p>
-
-<h2 id="Specifications">Specifications</h2>
-
-<table class="standard-table">
- <tbody>
- <tr>
- <th scope="col">Specification</th>
- <th scope="col">Status</th>
- <th scope="col">Comment</th>
- </tr>
- <tr>
- <td>{{SpecName('HTML WHATWG', "scripting.html#dom-context-2d-setlinedash", "CanvasRenderingContext2D.setLineDash")}}</td>
- <td>{{Spec2('HTML WHATWG')}}</td>
- <td> </td>
- </tr>
- </tbody>
-</table>
-
-<h2 id="Browser_compatibility">Browser compatibility</h2>
-
-<p>{{CompatibilityTable}}</p>
-
-<div id="compat-desktop">
-<table class="compat-table">
- <tbody>
- <tr>
- <th>Feature</th>
- <th>Chrome</th>
- <th>Firefox (Gecko)</th>
- <th>Internet Explorer</th>
- <th>Opera</th>
- <th>Safari</th>
- </tr>
- <tr>
- <td>Basic support</td>
- <td>{{CompatVersionUnknown}}</td>
- <td>{{ CompatGeckoDesktop(27) }}</td>
- <td>{{ CompatIE(11) }}</td>
- <td>{{CompatVersionUnknown}}</td>
- <td>{{CompatVersionUnknown}}</td>
- </tr>
- </tbody>
-</table>
-</div>
-
-<div id="compat-mobile">
-<table class="compat-table">
- <tbody>
- <tr>
- <th>Feature</th>
- <th>Android</th>
- <th>Chrome for Android</th>
- <th>Firefox Mobile (Gecko)</th>
- <th>IE Mobile</th>
- <th>Opera Mobile</th>
- <th>Safari Mobile</th>
- </tr>
- <tr>
- <td>Basic support</td>
- <td>{{CompatVersionUnknown}}</td>
- <td>{{CompatVersionUnknown}}</td>
- <td>{{ CompatGeckoMobile(27) }}</td>
- <td>{{CompatVersionUnknown}}</td>
- <td>{{CompatVersionUnknown}}</td>
- <td>{{CompatVersionUnknown}}</td>
- </tr>
- </tbody>
-</table>
-</div>
-
-<h2 id="Gecko-specific_notes">Gecko-specific notes</h2>
-
-<ul>
- <li>Starting with Gecko 7.0 {{geckoRelease("7.0")}}, the non-standard and deprecated property <code>mozDash</code> has been implemented to set and get a dash list. This property will be deprecated and removed in the future, see {{bug(931643)}}. Use <code>setLineDash()</code> instead.</li>
-</ul>
-
-<h2 id="WebKit-specific_notes">WebKit-specific notes</h2>
-
-<ul>
- <li>In WebKit-based browsers (e.g. Safari), the non-standard and deprecated property <code>webkitLineDash</code> is implemented besides this method. Use <code>setLineDash()</code> instead.</li>
-</ul>
-
-<h2 id="See_also">See also</h2>
-
-<ul>
- <li>The interface defining it, {{domxref("CanvasRenderingContext2D")}}</li>
- <li>{{domxref("CanvasRenderingContext2D.getLineDash()")}}</li>
- <li>{{domxref("CanvasRenderingContext2D.lineDashOffset")}}</li>
-</ul>