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author | SphinxKnight <SphinxKnight@users.noreply.github.com> | 2021-09-26 13:11:47 +0200 |
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committer | GitHub <noreply@github.com> | 2021-09-26 13:11:47 +0200 |
commit | 6772831200d14c2436aea2d0c837f40dbf12156f (patch) | |
tree | e41b587ce1834baf8c737454c0ae110ebc8208ca /files/fr/web/api/canvasrenderingcontext2d/textbaseline | |
parent | 707941dbecfb0cc1e75dd32d2dacac4d1845bf2c (diff) | |
download | translated-content-6772831200d14c2436aea2d0c837f40dbf12156f.tar.gz translated-content-6772831200d14c2436aea2d0c837f40dbf12156f.tar.bz2 translated-content-6772831200d14c2436aea2d0c837f40dbf12156f.zip |
Prepare Web API section for Markdown conversion (#2464)
* Remove summary classes and ids
* Remove unecessary hidden
* Remove useless span filled with useless attributes / ids
* Remove useless font
* Remove notranslate
* Remove id in other elements than headings
* Remove name attributes
* Remove <pre><code> for JS w/ language-js class
* Remove <pre><code> for HTML w/ language-html class
* Remove <pre><code> for other lang w/ language-* class
* Rm highlighted line in code samples
* fix links, internal, external, absolute URLs
* missing file from last commit
* Fix styles errors apart from table + some classes
* Fix notes and warnings (+ some other :x)
* fix typo during merge which broke a doc
* aand forgot a conflict
* fix remaining classes of errors except dls and images
* Fix dls
* Fix images (deki/mozillademos) and remaining style issues
* Remove script tag from svg file
* Remove script tag from svg fileS
* Compress SVG files for CI
Diffstat (limited to 'files/fr/web/api/canvasrenderingcontext2d/textbaseline')
-rw-r--r-- | files/fr/web/api/canvasrenderingcontext2d/textbaseline/index.html | 12 |
1 files changed, 5 insertions, 7 deletions
diff --git a/files/fr/web/api/canvasrenderingcontext2d/textbaseline/index.html b/files/fr/web/api/canvasrenderingcontext2d/textbaseline/index.html index 868bc88ac9..c2dadee8db 100644 --- a/files/fr/web/api/canvasrenderingcontext2d/textbaseline/index.html +++ b/files/fr/web/api/canvasrenderingcontext2d/textbaseline/index.html @@ -41,7 +41,7 @@ translation_of: Web/API/CanvasRenderingContext2D/textBaseline <h2 id="Exemples">Exemples</h2> -<h3 id="Using_the_textBaseline_property" name="Using_the_textBaseline_property">Utilisation de la propritété <code>textBaseline</code></h3> +<h3 id="Using_the_textBaseline_property">Utilisation de la propritété <code>textBaseline</code></h3> <p>Ceci est seulement un fragment de code simple utilisant la propriété <code>textBaseline</code> pour définir un réglage différent de ligne de base de texte.</p> @@ -62,10 +62,9 @@ ctx.strokeText('Hello world', 0, 100); <p>Modifiez le code ci-dessous et voyez vos changements mis à jour en temps réel dans le canevas :</p> -<div class="hidden"> -<h6 id="Playable_code" name="Playable_code">Playable code</h6> +<h4 id="code_jouable">Code jouable</h4> -<pre class="brush: html"><canvas id="canvas" width="400" height="200" class="playable-canvas"></canvas> +<pre class="brush: html hidden"><canvas id="canvas" width="400" height="200" class="playable-canvas"></canvas> <div class="playable-buttons"> <input id="edit" type="button" value="Edit" /> <input id="reset" type="button" value="Reset" /> @@ -76,7 +75,7 @@ ctx.textBaseline = 'hanging'; ctx.strokeText('Hello world', 0, 100);</textarea> </pre> -<pre class="brush: js">var canvas = document.getElementById('canvas'); +<pre class="brush: js hidden">var canvas = document.getElementById('canvas'); var ctx = canvas.getContext('2d'); var textarea = document.getElementById('code'); var reset = document.getElementById('reset'); @@ -100,9 +99,8 @@ edit.addEventListener('click', function() { textarea.addEventListener('input', drawCanvas); window.addEventListener('load', drawCanvas); </pre> -</div> -<p>{{ EmbedLiveSample('Playable_code', 700, 360) }}</p> +<p>{{ EmbedLiveSample('code_jouable', 700, 360) }}</p> <h2 id="Spécifications">Spécifications</h2> |