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author | Peter Bengtsson <mail@peterbe.com> | 2020-12-08 14:40:17 -0500 |
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committer | Peter Bengtsson <mail@peterbe.com> | 2020-12-08 14:40:17 -0500 |
commit | 33058f2b292b3a581333bdfb21b8f671898c5060 (patch) | |
tree | 51c3e392513ec574331b2d3f85c394445ea803c6 /files/ja/web/api/canvasrenderingcontext2d/fillrect/index.html | |
parent | 8b66d724f7caf0157093fb09cfec8fbd0c6ad50a (diff) | |
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diff --git a/files/ja/web/api/canvasrenderingcontext2d/fillrect/index.html b/files/ja/web/api/canvasrenderingcontext2d/fillrect/index.html new file mode 100644 index 0000000000..1424ba870b --- /dev/null +++ b/files/ja/web/api/canvasrenderingcontext2d/fillrect/index.html @@ -0,0 +1,173 @@ +--- +title: CanvasRenderingContext2D.fillRect() +slug: Web/API/CanvasRenderingContext2D/fillRect +translation_of: Web/API/CanvasRenderingContext2D/fillRect +--- +<div>{{APIRef}}</div> + +<p><span class="seoSummary"><code><strong>CanvasRenderingContext2D</strong></code><strong><code>.fillRect()</code></strong> は座標 <em>(<code>x</code>, <code>y</code>)</em> を始点に、大きさ<code>(width</code>, <code>height</code>) の領域を塗りつぶします。塗りつぶす様式は <code>fillStyle</code> 属性に従います。</span></p> + +<h2 id="文法">文法</h2> + +<pre class="syntaxbox">void <var><em>ctx</em>.fillRect(x, y, width, height);</var> +</pre> + +<h3 id="Parameters">Parameters</h3> + +<dl> + <dt><code>x</code></dt> + <dd>矩形領域の始点のうち、X座標を指定します。</dd> + <dt><code>y</code></dt> + <dd>矩形領域の始点のうち、Y座標を指定します。</dd> + <dt><code>width</code></dt> + <dd>矩形領域の横幅を指定します。</dd> + <dt><code>height</code></dt> + <dd>矩形領域の高さを指定します。</dd> +</dl> + +<h2 id="使用例">使用例</h2> + +<h3 id="fillRect_の使い方"><code>fillRect</code> の使い方</h3> + +<p><code>fillRect</code> メソッドを利用した簡単な使用例です。</p> + +<h4 id="HTML">HTML</h4> + +<pre class="brush: html"><canvas id="canvas"></canvas> +</pre> + +<h4 id="JavaScript">JavaScript</h4> + +<pre class="brush: js; highlight:[4]">var canvas = document.getElementById('canvas'); +var ctx = canvas.getContext('2d'); +ctx.fillStyle = 'green'; +ctx.fillRect(10, 10, 100, 100); + +// キャンバス全体を塗りつぶすには、以下のようにします。 +// ctx.fillRect(0, 0, canvas.width, canvas.height); +</pre> + +<p>以下のコードを編集して、変更がどのように適用されるか試してみてください。</p> + +<div style="display: none;"> +<h6 id="Playable_code">Playable code</h6> + +<pre class="brush: html"><canvas id="canvas" width="400" height="200" class="playable-canvas"></canvas> +<div class="playable-buttons"> + <input id="edit" type="button" value="Edit" /> + <input id="reset" type="button" value="Reset" /> +</div> +<textarea id="code" class="playable-code"> +ctx.fillStyle = "green"; +ctx.fillRect(10, 10, 100, 100);</textarea> +</pre> + +<pre class="brush: js">var canvas = document.getElementById("canvas"); +var ctx = canvas.getContext("2d"); +var textarea = document.getElementById("code"); +var reset = document.getElementById("reset"); +var edit = document.getElementById("edit"); +var code = textarea.value; + +function drawCanvas() { + ctx.clearRect(0, 0, canvas.width, canvas.height); + eval(textarea.value); +} + +reset.addEventListener("click", function() { + textarea.value = code; + drawCanvas(); +}); + +edit.addEventListener("click", function() { + textarea.focus(); +}) + +textarea.addEventListener("input", drawCanvas); +window.addEventListener("load", drawCanvas); +</pre> +</div> + +<p>{{ EmbedLiveSample('Playable_code', 700, 360) }}</p> + +<h2 id="仕様">仕様</h2> + +<table class="standard-table"> + <tbody> + <tr> + <th scope="col">Specification</th> + <th scope="col">Status</th> + <th scope="col">Comment</th> + </tr> + <tr> + <td>{{SpecName('HTML WHATWG', "scripting.html#dom-context-2d-fillrect", "CanvasRenderingContext2D.fillRect")}}</td> + <td>{{Spec2('HTML WHATWG')}}</td> + <td> </td> + </tr> + </tbody> +</table> + +<h2 id="ブラウザ間の互換性">ブラウザ間の互換性</h2> + +<p>{{CompatibilityTable}}</p> + +<div id="compat-desktop"> +<table class="compat-table"> + <tbody> + <tr> + <th>Feature</th> + <th>Chrome</th> + <th>Edge</th> + <th>Firefox (Gecko)</th> + <th>Internet Explorer</th> + <th>Opera</th> + <th>Safari</th> + </tr> + <tr> + <td>Basic support</td> + <td>{{CompatVersionUnknown}}</td> + <td>{{CompatVersionUnknown}}</td> + <td>{{CompatVersionUnknown}}</td> + <td>{{CompatVersionUnknown}}</td> + <td>{{CompatVersionUnknown}}</td> + <td>{{CompatVersionUnknown}}</td> + </tr> + </tbody> +</table> +</div> + +<div id="compat-mobile"> +<table class="compat-table"> + <tbody> + <tr> + <th>Feature</th> + <th>Android</th> + <th>Chrome for Android</th> + <th>Edge</th> + <th>Firefox Mobile (Gecko)</th> + <th>IE Mobile</th> + <th>Opera Mobile</th> + <th>Safari Mobile</th> + </tr> + <tr> + <td>Basic support</td> + <td>{{CompatVersionUnknown}}</td> + <td>{{CompatVersionUnknown}}</td> + <td>{{CompatVersionUnknown}}</td> + <td>{{CompatVersionUnknown}}</td> + <td>{{CompatVersionUnknown}}</td> + <td>{{CompatVersionUnknown}}</td> + <td>{{CompatVersionUnknown}}</td> + </tr> + </tbody> +</table> +</div> + +<h2 id="関連項目">関連項目</h2> + +<ul> + <li>このメソッドを定義するインターフェイスである {{domxref("CanvasRenderingContext2D")}}</li> + <li>{{domxref("CanvasRenderingContext2D.fillStyle")}}</li> + <li>{{domxref("CanvasRenderingContext2D.clearRect()")}}</li> + <li>{{domxref("CanvasRenderingContext2D.strokeRect()")}}</li> +</ul> |