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author | Alexey Pyltsyn <lex61rus@gmail.com> | 2021-10-27 02:31:24 +0300 |
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committer | GitHub <noreply@github.com> | 2021-10-27 02:31:24 +0300 |
commit | 980fe00a74a9ad013b945755415ace2e5429c3c2 (patch) | |
tree | a1c6bb4b302e69bfa53eab13e44500eba55d1696 /files/ru/web/api/canvasrenderingcontext2d | |
parent | 374a039b97a11ee7306539d16aaab27fed66b398 (diff) | |
download | translated-content-980fe00a74a9ad013b945755415ace2e5429c3c2.tar.gz translated-content-980fe00a74a9ad013b945755415ace2e5429c3c2.tar.bz2 translated-content-980fe00a74a9ad013b945755415ace2e5429c3c2.zip |
[RU] Remove notranslate (#2874)
Diffstat (limited to 'files/ru/web/api/canvasrenderingcontext2d')
3 files changed, 13 insertions, 13 deletions
diff --git a/files/ru/web/api/canvasrenderingcontext2d/createlineargradient/index.html b/files/ru/web/api/canvasrenderingcontext2d/createlineargradient/index.html index c6793693ce..1a6a91d285 100644 --- a/files/ru/web/api/canvasrenderingcontext2d/createlineargradient/index.html +++ b/files/ru/web/api/canvasrenderingcontext2d/createlineargradient/index.html @@ -22,7 +22,7 @@ translation_of: Web/API/CanvasRenderingContext2D/createLinearGradient <h2 id="Синтаксис">Синтаксис</h2> -<pre class="syntaxbox notranslate">CanvasGradient <var>ctx</var>.createLinearGradient(<var>x0</var>, <var>y0</var>, <var>x1</var>, <var>y1</var>); +<pre class="syntaxbox">CanvasGradient <var>ctx</var>.createLinearGradient(<var>x0</var>, <var>y0</var>, <var>x1</var>, <var>y1</var>); </pre> <p>Метод <code>createLinearGradient()</code> принимает четыре аргумента для определения начала и конца точек линии градиента.</p> @@ -55,12 +55,12 @@ translation_of: Web/API/CanvasRenderingContext2D/createLinearGradient <h4 id="HTML">HTML</h4> -<pre class="brush: html notranslate"><canvas id="canvas"></canvas> +<pre class="brush: html"><canvas id="canvas"></canvas> </pre> <h4 id="JavaScript">JavaScript</h4> -<pre class="brush: js; highlight:[7] notranslate">var canvas = document.getElementById('canvas'); +<pre class="brush: js; highlight:[7]">var canvas = document.getElementById('canvas'); var ctx = canvas.getContext('2d'); // Создание линейного градиента diff --git a/files/ru/web/api/canvasrenderingcontext2d/ellipse/index.html b/files/ru/web/api/canvasrenderingcontext2d/ellipse/index.html index 3ac6af2315..9bbe6aa749 100644 --- a/files/ru/web/api/canvasrenderingcontext2d/ellipse/index.html +++ b/files/ru/web/api/canvasrenderingcontext2d/ellipse/index.html @@ -15,7 +15,7 @@ translation_of: Web/API/CanvasRenderingContext2D/ellipse <h2 id="Синтаксис">Синтаксис</h2> -<pre class="syntaxbox notranslate">void <em>ctx</em>.ellipse(<em>x</em>, <em>y</em>, <em>radiusX</em>, <em>radiusY</em>, <em>rotation</em>, <em>startAngle</em>, <em>endAngle</em> [, <em>anticlockwise</em>]); +<pre class="syntaxbox">void <em>ctx</em>.ellipse(<em>x</em>, <em>y</em>, <em>radiusX</em>, <em>radiusY</em>, <em>rotation</em>, <em>startAngle</em>, <em>endAngle</em> [, <em>anticlockwise</em>]); </pre> <p><code>ellipse()</code> - метод, который создаёт эллиптическую дугу с центром в точках <code>(x, y)</code> с радиусом <code>radiusX</code> и <code>radiusY</code>. Путь начинается от точки <code>startAngle</code> и заканчивается в точке <code>endAngle</code>, идёт по направлению, казанному в параметре (по часовой стрелке или против неё) <code>anticlockwise</code> .</p> @@ -49,12 +49,12 @@ translation_of: Web/API/CanvasRenderingContext2D/ellipse <h4 id="HTML">HTML</h4> -<pre class="brush: html notranslate"><canvas id="canvas" width="200" height="200"></canvas> +<pre class="brush: html"><canvas id="canvas" width="200" height="200"></canvas> </pre> <h4 id="JavaScript">JavaScript</h4> -<pre class="brush: js; highlight:[6] notranslate">const canvas = document.getElementById('canvas'); +<pre class="brush: js; highlight:[6]">const canvas = document.getElementById('canvas'); const ctx = canvas.getContext('2d'); // Рисование эллипса @@ -80,12 +80,12 @@ ctx.stroke(); <h4 id="HTML_2">HTML</h4> -<pre class="brush: html notranslate"><canvas id="canvas"></canvas> +<pre class="brush: html"><canvas id="canvas"></canvas> </pre> <h4 id="JavaScript_2">JavaScript</h4> -<pre class="brush: js; highlight:[6,11,16] notranslate">const canvas = document.getElementById('canvas'); +<pre class="brush: js; highlight:[6,11,16]">const canvas = document.getElementById('canvas'); const ctx = canvas.getContext('2d'); ctx.fillStyle = 'red'; diff --git a/files/ru/web/api/canvasrenderingcontext2d/filltext/index.html b/files/ru/web/api/canvasrenderingcontext2d/filltext/index.html index 74b759b2b1..47d83f96e4 100644 --- a/files/ru/web/api/canvasrenderingcontext2d/filltext/index.html +++ b/files/ru/web/api/canvasrenderingcontext2d/filltext/index.html @@ -11,7 +11,7 @@ translation_of: Web/API/CanvasRenderingContext2D/fillText <h2 id="Синтаксис">Синтаксис</h2> -<pre class="syntaxbox notranslate">void <var><em>ctx</em>.fillText(text, x, y [, maxWidth]);</var> +<pre class="syntaxbox">void <var><em>ctx</em>.fillText(text, x, y [, maxWidth]);</var> </pre> <h3 id="Параметры">Параметры</h3> @@ -38,12 +38,12 @@ translation_of: Web/API/CanvasRenderingContext2D/fillText <h4 id="HTML">HTML</h4> -<pre class="brush: html notranslate"><canvas id="canvas"></canvas> +<pre class="brush: html"><canvas id="canvas"></canvas> </pre> <h4 id="JavaScript">JavaScript</h4> -<pre class="brush: js; highlight:[5] notranslate">var canvas = document.getElementById("canvas"); +<pre class="brush: js; highlight:[5]">var canvas = document.getElementById("canvas"); var ctx = canvas.getContext("2d"); ctx.font = "48px serif"; @@ -55,7 +55,7 @@ ctx.fillText("Hello world", 50, 100); <div class="hidden"> <h6 id="Playable_code">Playable code</h6> -<pre class="brush: html notranslate"><canvas id="canvas" width="400" height="200" class="playable-canvas"></canvas> +<pre class="brush: html"><canvas id="canvas" width="400" height="200" class="playable-canvas"></canvas> <div class="playable-buttons"> <input id="edit" type="button" value="Edit" /> <input id="reset" type="button" value="Reset" /> @@ -65,7 +65,7 @@ ctx.font = "48px serif"; ctx.fillText("Hello world", 50, 100);</textarea> </pre> -<pre class="brush: js notranslate">var canvas = document.getElementById("canvas"); +<pre class="brush: js">var canvas = document.getElementById("canvas"); var ctx = canvas.getContext("2d"); var textarea = document.getElementById("code"); var reset = document.getElementById("reset"); |