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author | Alexey Pyltsyn <lex61rus@gmail.com> | 2021-10-27 02:31:24 +0300 |
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committer | GitHub <noreply@github.com> | 2021-10-27 02:31:24 +0300 |
commit | 980fe00a74a9ad013b945755415ace2e5429c3c2 (patch) | |
tree | a1c6bb4b302e69bfa53eab13e44500eba55d1696 /files/ru/web/guide | |
parent | 374a039b97a11ee7306539d16aaab27fed66b398 (diff) | |
download | translated-content-980fe00a74a9ad013b945755415ace2e5429c3c2.tar.gz translated-content-980fe00a74a9ad013b945755415ace2e5429c3c2.tar.bz2 translated-content-980fe00a74a9ad013b945755415ace2e5429c3c2.zip |
[RU] Remove notranslate (#2874)
Diffstat (limited to 'files/ru/web/guide')
3 files changed, 24 insertions, 24 deletions
diff --git a/files/ru/web/guide/audio_and_video_manipulation/index.html b/files/ru/web/guide/audio_and_video_manipulation/index.html index 4fafc4e8d9..116ca50d1d 100644 --- a/files/ru/web/guide/audio_and_video_manipulation/index.html +++ b/files/ru/web/guide/audio_and_video_manipulation/index.html @@ -41,7 +41,7 @@ translation_of: Web/Guide/Audio_and_video_manipulation <p>We can set up our video player and <code><canvas></code> element like this:</p> -<pre class="brush: html notranslate"><video id="my-video" controls="true" width="480" height="270" crossorigin="anonymous"> +<pre class="brush: html"><video id="my-video" controls="true" width="480" height="270" crossorigin="anonymous"> <source src="http://jplayer.org/video/webm/Big_Buck_Bunny_Trailer.webm" type="video/webm"> <source src="http://jplayer.org/video/m4v/Big_Buck_Bunny_Trailer.m4v" type="video/mp4"> </video> @@ -52,7 +52,7 @@ translation_of: Web/Guide/Audio_and_video_manipulation <p>This code handles altering the frames.</p> -<pre class="brush: js notranslate">var processor = { +<pre class="brush: js">var processor = { timerCallback: function() { if (this.video.paused || this.video.ended) { return; @@ -97,7 +97,7 @@ translation_of: Web/Guide/Audio_and_video_manipulation <p>Когда страница загрузилась осуществите вызов:</p> -<pre class="brush: js notranslate">processor.doLoad()</pre> +<pre class="brush: js">processor.doLoad()</pre> <h4 id="Результат">Результат</h4> @@ -127,19 +127,19 @@ translation_of: Web/Guide/Audio_and_video_manipulation <h4 id="HTML_2">HTML</h4> -<pre class="brush: html notranslate"><video id="my-video" controls +<pre class="brush: html"><video id="my-video" controls src="http://jplayer.org/video/m4v/Big_Buck_Bunny_Trailer.m4v"> </video></pre> <h4 id="JavaScript_2">JavaScript</h4> -<pre class="brush: js notranslate">var myVideo = document.getElementById('my-video'); +<pre class="brush: js">var myVideo = document.getElementById('my-video'); myVideo.playbackRate = 2;</pre> <div class="hidden"> <h6 id="Playable_code">Playable code</h6> -<pre class="brush: html notranslate"><video id="my-video" controls="true" width="480" height="270"> +<pre class="brush: html"><video id="my-video" controls="true" width="480" height="270"> <source src="http://jplayer.org/video/webm/Big_Buck_Bunny_Trailer.webm" type="video/webm"> <source src="http://jplayer.org/video/m4v/Big_Buck_Bunny_Trailer.m4v" type="video/mp4"> </video> @@ -152,7 +152,7 @@ var myVideo = document.getElementById('my-video'); myVideo.playbackRate = 2;</textarea> </pre> -<pre class="brush: js notranslate">var textarea = document.getElementById('code'); +<pre class="brush: js">var textarea = document.getElementById('code'); var reset = document.getElementById('reset'); var edit = document.getElementById('edit'); var code = textarea.value; @@ -222,13 +222,13 @@ window.addEventListener('load', setPlaybackRate); <h4 id="HTML_3">HTML</h4> -<pre class="brush: html notranslate"><video id="my-video" controls +<pre class="brush: html"><video id="my-video" controls src="myvideo.mp4" type="video/mp4"> </video></pre> <h4 id="JavaScript_3">JavaScript</h4> -<pre class="brush: js notranslate">var context = new AudioContext(), +<pre class="brush: js">var context = new AudioContext(), audioSource = context.createMediaElementSource(document.getElementById("my-video")), filter = context.createBiquadFilter(); audioSource.connect(filter); @@ -242,7 +242,7 @@ filter.gain.value = 25;</pre> <div class="hidden"> <h6 id="Playable_code_2">Playable code</h6> -<pre class="brush: html notranslate"><video id="my-video" controls="true" width="480" height="270" crossorigin="anonymous"> +<pre class="brush: html"><video id="my-video" controls="true" width="480" height="270" crossorigin="anonymous"> <source src="http://jplayer.org/video/webm/Big_Buck_Bunny_Trailer.webm" type="video/webm"> <source src="http://jplayer.org/video/m4v/Big_Buck_Bunny_Trailer.m4v" type="video/mp4"> </video> @@ -255,7 +255,7 @@ filter.type = "lowshelf"; filter.frequency.value = 1000; filter.gain.value = 25;</textarea></pre> -<pre class="brush: js notranslate">var context = new AudioContext(), +<pre class="brush: js">var context = new AudioContext(), audioSource = context.createMediaElementSource(document.getElementById("my-video")), filter = context.createBiquadFilter(); audioSource.connect(filter); @@ -315,7 +315,7 @@ window.addEventListener('load', setFilter); <h4 id="Пример">Пример</h4> -<pre class="brush: js notranslate">var convolver = context.createConvolver(); +<pre class="brush: js">var convolver = context.createConvolver(); convolver.buffer = this.impulseResponseBuffer; // Connect the graph. source.connect(convolver); @@ -330,7 +330,7 @@ convolver.connect(context.destination); <h4 id="Пример_2">Пример</h4> -<pre class="brush: js notranslate">var panner = context.createPanner(); +<pre class="brush: js">var panner = context.createPanner(); panner.coneOuterGain = 0.2; panner.coneOuterAngle = 120; panner.coneInnerAngle = 0; diff --git a/files/ru/web/guide/parsing_and_serializing_xml/index.html b/files/ru/web/guide/parsing_and_serializing_xml/index.html index 5304905afc..c0f4996f11 100644 --- a/files/ru/web/guide/parsing_and_serializing_xml/index.html +++ b/files/ru/web/guide/parsing_and_serializing_xml/index.html @@ -43,7 +43,7 @@ translation_of: Web/Guide/Parsing_and_serializing_XML <p>В этом примере фрагмент XML в строке преобразуется в дерево DOM с помощью {{domxref ("DOMParser")}}:</p> <div style="overflow: hidden;"> -<pre class="brush: js notranslate">var sMyString = '<a id="a"><b id="b">hey!</b></a>'; +<pre class="brush: js">var sMyString = '<a id="a"><b id="b">hey!</b></a>'; var oParser = new DOMParser(); var oDOM = oParser.parseFromString(sMyString, "application/xml"); // print the name of the root element or error message @@ -57,7 +57,7 @@ console.log(oDOM.documentElement.nodeName == "parsererror" ? "error while parsin <p>Вот пример кода, который считывает и анализирует XML-файл с URL-адресом в дереве DOM:</p> -<pre class="brush: js notranslate">var xhr = new XMLHttpRequest(); +<pre class="brush: js">var xhr = new XMLHttpRequest(); xhr.onload = function() { dump(xhr.responseXML.documentElement.nodeName); } @@ -89,21 +89,21 @@ xhr.send(); <p>Чтобы сериализовать документ дерева DOM в текст XML, вызовите {{domxref ("XMLSerializer.serializeToString ()")}}:</p> -<pre class="brush: js notranslate">var oSerializer = new XMLSerializer(); +<pre class="brush: js">var oSerializer = new XMLSerializer(); var sXML = oSerializer.serializeToString(doc);</pre> <h3 id="Serializing_HTML_documents">Serializing HTML documents</h3> <p>Если у вас есть модель DOM в виде HTML-документа, вы можете сериализовать её с помощью serializeToString (), но есть более простой вариант: просто используйте свойство {{domxref ("Element.innerHTML")}} (если вам нужны только потомки указанный узел) или свойство {{domxref ("Element.outerHTML")}}, если вам нужен узел и все его потомки.</p> -<pre class="brush: js notranslate">var docHTML = document.documentElement.innerHTML; +<pre class="brush: js">var docHTML = document.documentElement.innerHTML; </pre> <p>В результате docHTML представляет собой {{domxref ("DOMString")}}, содержащий HTML-код содержимого документа; то есть содержимое элемента {{HTMLElement ("body")}}.</p> <p>Вы можете получить HTML, соответствующий <body> и его потомкам, с помощью этого кода:</p> -<pre class="brush: js notranslate">var docHTML = document.documentElement.outerHTML;</pre> +<pre class="brush: js">var docHTML = document.documentElement.outerHTML;</pre> <h2 id="See_also">See also</h2> diff --git a/files/ru/web/guide/user_input_methods/index.html b/files/ru/web/guide/user_input_methods/index.html index 8273c220e7..7fecabebd2 100644 --- a/files/ru/web/guide/user_input_methods/index.html +++ b/files/ru/web/guide/user_input_methods/index.html @@ -45,7 +45,7 @@ translation_of: Web/Guide/User_input_methods <p>Keyboard input can be controlled by your app. For example if you want to add controls when any key gets pressed, you need to add an event listener on the window object:</p> -<pre class="brush: js notranslate">window.addEventListener("keydown", handleKeyDown, true); +<pre class="brush: js">window.addEventListener("keydown", handleKeyDown, true); window.addEventListener("keyup", handleKeyUp, true);</pre> <p>where <code>handleKeyDown</code> and <code>handleKeyUp</code> are the functions implementing the controls about the <code>keydown</code> and <code>keyup</code> events.</p> @@ -66,7 +66,7 @@ window.addEventListener("keyup", handleKeyUp, true);</pre> <p>If you want to use touch events, you need to add event listeners and specify handler functions, which will be called when the event gets fired:</p> -<pre class="brush: js notranslate">element.addEventListener("touchstart", handleStart, false); +<pre class="brush: js">element.addEventListener("touchstart", handleStart, false); element.addEventListener("touchcancel", handleCancel, false); element.addEventListener("touchend", handleEnd, false); element.addEventListener("touchmove", handleMove, false);</pre> @@ -93,7 +93,7 @@ element.addEventListener("touchmove", handleMove, false);</pre> <p>This is the code to request pointer lock on an <code>element</code>:</p> -<pre class="brush: js notranslate">element.requestPointerLock();</pre> +<pre class="brush: js">element.requestPointerLock();</pre> <div class="note"> <p><strong>Note</strong>: For a full tutorial and reference, read our {{domxref("Pointer_Lock_API")}} page.</p> @@ -113,7 +113,7 @@ element.addEventListener("touchmove", handleMove, false);</pre> <p>You might need to present an element of your application (such as a {{ htmlelement("video") }}, for example) in fullscreen mode. You can achieve this by calling {{domxref("Element.requestFullscreen()")}} on that element. Bear in mind that many browsers still implement this with a vendor prefix, so you will probably need to fork your code something like this:</p> -<pre class="brush: js notranslate">var elem = document.getElementById("myvideo"); +<pre class="brush: js">var elem = document.getElementById("myvideo"); if (elem.requestFullscreen) { elem.requestFullscreen(); } else if (elem.msRequestFullscreen) { @@ -134,7 +134,7 @@ if (elem.requestFullscreen) { <p>Here is an example that allows a section of content to be dragged.</p> -<pre class="brush: html notranslate"><div draggable="true" ondragstart="event.dataTransfer.setData('text/plain', 'This text may be dragged')"> +<pre class="brush: html"><div draggable="true" ondragstart="event.dataTransfer.setData('text/plain', 'This text may be dragged')"> This text <strong>may</strong> be dragged.
</div></pre> @@ -153,7 +153,7 @@ if (elem.requestFullscreen) { <p>In open web apps any DOM element can be made directly editable using the <a href="/en-US/docs/Web/HTML/Global_attributes#contenteditable"><code>contenteditable</code></a> attribute.</p> -<pre class="brush: html notranslate"><div contenteditable="true"> +<pre class="brush: html"><div contenteditable="true"> This text can be edited by the user. </div></pre> |