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author | Peter Bengtsson <mail@peterbe.com> | 2020-12-08 14:40:17 -0500 |
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committer | Peter Bengtsson <mail@peterbe.com> | 2020-12-08 14:40:17 -0500 |
commit | 33058f2b292b3a581333bdfb21b8f671898c5060 (patch) | |
tree | 51c3e392513ec574331b2d3f85c394445ea803c6 /files/zh-cn/web/api/audiobuffer/getchanneldata | |
parent | 8b66d724f7caf0157093fb09cfec8fbd0c6ad50a (diff) | |
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-rw-r--r-- | files/zh-cn/web/api/audiobuffer/getchanneldata/index.html | 102 |
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diff --git a/files/zh-cn/web/api/audiobuffer/getchanneldata/index.html b/files/zh-cn/web/api/audiobuffer/getchanneldata/index.html new file mode 100644 index 0000000000..2c0d75cb1b --- /dev/null +++ b/files/zh-cn/web/api/audiobuffer/getchanneldata/index.html @@ -0,0 +1,102 @@ +--- +title: AudioBuffer.getChannelData() +slug: Web/API/AudioBuffer/getChannelData +translation_of: Web/API/AudioBuffer/getChannelData +--- +<p>{{ APIRef("Web Audio API") }}</p> + +<p> {{ domxref("AudioBuffer") }} 接口的getChannelData()方法返回一{{domxref("Float32Array")}} ,其中包含与通道关联的PCM数据,通道参数定义(0表示第一个通道)。</p> + +<h2 id="语法">语法</h2> + +<pre class="brush: js;highlight[22]">var myArrayBuffer = audioCtx.createBuffer(2, frameCount, audioCtx.sampleRate); +var nowBuffering = myArrayBuffer.getChannelData(channel);</pre> + +<h3 id="参数">参数</h3> + +<dl> + <dt>channel</dt> + <dd>channel属性是要获取特定通道数据的索引。0代表第一个通道。 如果索引值大于或等于{{domxref("AudioBuffer.numberOfChannels")}}, 会抛出一个索引大小异常(<code>INDEX_SIZE_ERR</code> )的错误。</dd> +</dl> + +<h3 id="返回值">返回值</h3> + +<p> {{domxref("Float32Array")}}.</p> + +<dl> +</dl> + +<h2 id="例子">例子</h2> + +<p>在下例中,我们创建一个2秒钟的缓冲区,用白噪声填充它,然后通过{{domxref("AudioBufferSourceNode") }}来播放它. 评论应该会清楚的解释发生的事情。 你也可以<a href="https://mdn.github.io/webaudio-examples/audio-buffer/">实时运行代码</a>,或者<a href="https://github.com/mdn/webaudio-examples">查看源代码</a>。</p> + +<pre class="brush: js;highlight[21]">var audioCtx = new (window.AudioContext || window.webkitAudioContext)(); +var button = document.querySelector('button'); +var pre = document.querySelector('pre'); +var myScript = document.querySelector('script'); + +pre.innerHTML = myScript.innerHTML; + +// Stereo +var channels = 2; +// Create an empty two second stereo buffer at the +// sample rate of the AudioContext +var frameCount = audioCtx.sampleRate * 2.0; + +var myArrayBuffer = audioCtx.createBuffer(2, frameCount, audioCtx.sampleRate); + +button.onclick = function() { + // Fill the buffer with white noise; + //just random values between -1.0 and 1.0 + for (var channel = 0; channel < channels; channel++) { + // This gives us the actual ArrayBuffer that contains the data + var nowBuffering = myArrayBuffer.getChannelData(channel); + for (var i = 0; i < frameCount; i++) { + // Math.random() is in [0; 1.0] + // audio needs to be in [-1.0; 1.0] + nowBuffering[i] = Math.random() * 2 - 1; + } + } + + // Get an AudioBufferSourceNode. + // This is the AudioNode to use when we want to play an AudioBuffer + var source = audioCtx.createBufferSource(); + // set the buffer in the AudioBufferSourceNode + source.buffer = myArrayBuffer; + // connect the AudioBufferSourceNode to the + // destination so we can hear the sound + source.connect(audioCtx.destination); + // start the source playing + source.start(); +}</pre> + +<h2 id="Specification">Specification</h2> + +<table class="standard-table"> + <tbody> + <tr> + <th scope="col">Specification</th> + <th scope="col">Status</th> + <th scope="col">Comment</th> + </tr> + <tr> + <td>{{SpecName('Web Audio API', '#dom-audiobuffer-getchanneldata', 'getChannelData')}}</td> + <td>{{Spec2('Web Audio API')}}</td> + <td> </td> + </tr> + </tbody> +</table> + +<h2 id="Browser_compatibility">Browser compatibility</h2> + +<div> + + +<p>{{Compat("api.AudioBuffer.getChannelData")}}</p> +</div> + +<h2 id="See_also">See also</h2> + +<ul> + <li><a href="/en-US/docs/Web/API/Web_Audio_API/Using_Web_Audio_API">Using the Web Audio API</a></li> +</ul> |