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authorPeter Bengtsson <mail@peterbe.com>2020-12-08 14:40:17 -0500
committerPeter Bengtsson <mail@peterbe.com>2020-12-08 14:40:17 -0500
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+---
+title: CanvasRenderingContext2D.createLinearGradient()
+slug: Web/API/CanvasRenderingContext2D/createLinearGradient
+translation_of: Web/API/CanvasRenderingContext2D/createLinearGradient
+---
+<div>{{APIRef}}</div>
+
+<p><code><strong>CanvasRenderingContext2D</strong></code><strong><code>.createLinearGradient()</code></strong>方法创建一个沿参数坐标指定的直线的渐变。</p>
+
+<p><img alt="" src="https://mdn.mozillademos.org/files/14681/mdn-canvas-linearGradient.png" style="height: 121px; width: 264px;"></p>
+
+<p>该方法返回一个线性 {{domxref("CanvasGradient")}}对象。想要应用这个渐变,需要把这个返回值赋值给 {{domxref("CanvasRenderingContext2D.fillStyle", "fillStyle")}} 或者 {{domxref("CanvasRenderingContext2D.strokeStyle", "strokeStyle")}}。</p>
+
+<h2 id="语法">语法</h2>
+
+<pre class="syntaxbox notranslate">CanvasGradient <var><em>ctx</em>.createLinearGradient(x0, y0, x1, y1);</var>
+</pre>
+
+<p><code>createLinearGradient()</code> 方法需要指定四个参数,分别表示渐变线段的开始和结束点。</p>
+
+<h3 id="参数">参数</h3>
+
+<dl>
+ <dt><code>x0</code></dt>
+ <dd>起点的 x 轴坐标。</dd>
+ <dt><code>y0</code></dt>
+ <dd>起点的 y 轴坐标。</dd>
+ <dt><code>x1</code></dt>
+ <dd>终点的 x 轴坐标。</dd>
+ <dt><code>y1</code></dt>
+ <dd>终点的 y 轴坐标。</dd>
+</dl>
+
+<h3 id="返回值">返回值</h3>
+
+<dl>
+ <dt>{{domxref("CanvasGradient")}}</dt>
+ <dd>一个根据指定线路初始化的线性<code> </code><span style="font-family: consolas,monaco,andale mono,monospace;"><code>CanvasGradient</code> 对象。</span></dd>
+</dl>
+
+<h2 id="示例">示例</h2>
+
+<h3 id="使用线性渐变填充一个矩形">使用线性渐变填充一个矩形</h3>
+
+<p>这个例子使用<code>createLinearGradient()</code> 方法初始化了一个线性渐变。在这个线性渐变中添加了三种色彩。最后,这个渐变被赋值给上下文对应的属性,实现了对矩形的填充。</p>
+
+<h4 id="HTML">HTML</h4>
+
+<pre class="brush: html notranslate">&lt;canvas id="canvas"&gt;&lt;/canvas&gt;
+</pre>
+
+<h4 id="JavaScript">JavaScript</h4>
+
+<pre class="notranslate">var canvas = document.getElementById('canvas');
+var ctx = canvas.getContext('2d');
+
+// Create a linear gradient
+// The start gradient point is at x=20, y=0
+// The end gradient point is at x=220, y=0
+var gradient = ctx.createLinearGradient(20,0, 220,0);
+
+// Add three color stops
+gradient.addColorStop(0, 'green');
+gradient.addColorStop(.5, 'cyan');
+gradient.addColorStop(1, 'green');
+
+// Set the fill style and draw a rectangle
+ctx.fillStyle = gradient;
+ctx.fillRect(20, 20, 200, 100);</pre>
+
+<h4 id="结果">结果</h4>
+
+<div style="display: none;">
+<h6 id="Playable_code">Playable code</h6>
+
+<pre class="brush: html notranslate">&lt;canvas id="canvas" width="400" height="200" class="playable-canvas"&gt;&lt;/canvas&gt;
+&lt;div class="playable-buttons"&gt;
+  &lt;input id="edit" type="button" value="编辑" /&gt;
+  &lt;input id="reset" type="button" value="重置" /&gt;
+&lt;/div&gt;
+&lt;textarea id="code" class="playable-code"&gt;
+var gradient = ctx.createLinearGradient(0,0,200,0);
+gradient.addColorStop(0,"green");
+gradient.addColorStop(1,"white");
+ctx.fillStyle = gradient;
+ctx.fillRect(10,10,200,100);&lt;/textarea&gt;
+</pre>
+
+<pre class="brush: js notranslate">var canvas = document.getElementById("canvas");
+var ctx = canvas.getContext("2d");
+var textarea = document.getElementById("code");
+var reset = document.getElementById("reset");
+var edit = document.getElementById("edit");
+var code = textarea.value;
+
+function drawCanvas() {
+ ctx.clearRect(0, 0, canvas.width, canvas.height);
+ eval(textarea.value);
+}
+
+reset.addEventListener("click", function() {
+ textarea.value = code;
+ drawCanvas();
+});
+
+edit.addEventListener("click", function() {
+ textarea.focus();
+})
+
+textarea.addEventListener("input", drawCanvas);
+window.addEventListener("load", drawCanvas);
+</pre>
+</div>
+
+<p>{{ EmbedLiveSample('Filling_a_rectangle_with_a_linear_gradient', 700, 180) }}</p>
+
+<h2 id="规范描述">规范描述</h2>
+
+<table class="standard-table">
+ <tbody>
+ <tr>
+ <th scope="col">规范</th>
+ <th scope="col">状态</th>
+ <th scope="col">备注</th>
+ </tr>
+ <tr>
+ <td>{{SpecName('HTML WHATWG', "scripting.html#dom-context-2d-createlineargradient", "CanvasRenderingContext2D.createLinearGradient")}}</td>
+ <td>{{Spec2('HTML WHATWG')}}</td>
+ <td></td>
+ </tr>
+ </tbody>
+</table>
+
+<h2 id="浏览器兼容性">浏览器兼容性</h2>
+
+<div class="hidden">The compatibility table on this page is generated from structured data. If you'd like to contribute to the data, please check out <a class="external" href="https://github.com/mdn/browser-compat-data">https://github.com/mdn/browser-compat-data</a> and send us a pull request.</div>
+
+<p>{{Compat("api.CanvasRenderingContext2D.createLinearGradient")}}</p>
+
+
+
+<h3 id="Gecko特性说明">Gecko特性说明</h3>
+
+<ul>
+ <li>自 Gecko 2.0 {{geckoRelease("2.0")}}开始,参数指定了极值会抛出<code>NOT_SUPPORTED_ERR</code>  而不再是之前的 <code>SYNTAX_ERR </code>异常。</li>
+</ul>
+
+<h2 id="参见"><br>
+ <span style="">参见</span></h2>
+
+<div id="compat-mobile"></div>
+
+<ul>
+ <li>接口定义: {{domxref("CanvasRenderingContext2D")}}</li>
+ <li>{{domxref("CanvasRenderingContext2D.createRadialGradient()")}}</li>
+</ul>