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authorPeter Bengtsson <mail@peterbe.com>2020-12-08 14:40:17 -0500
committerPeter Bengtsson <mail@peterbe.com>2020-12-08 14:40:17 -0500
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+---
+title: CanvasRenderingContext2D.createPattern()
+slug: Web/API/CanvasRenderingContext2D/createPattern
+translation_of: Web/API/CanvasRenderingContext2D/createPattern
+---
+<div>{{APIRef}}</div>
+
+<p><code><strong>CanvasRenderingContext2D</strong></code><strong><code>.createPattern() </code></strong>是 Canvas 2D API 使用指定的图像 ({{domxref("CanvasImageSource")}})创建模式的方法。 它通过repetition参数在指定的方向上重复元图像。此方法返回一个{{domxref("CanvasPattern")}}对象。</p>
+
+<h2 id="语法">语法</h2>
+
+<pre class="syntaxbox">CanvasPattern <var><em>ctx</em>.createPattern(image, repetition);</var>
+</pre>
+
+<h3 id="参数">参数</h3>
+
+<dl>
+ <dt><code>image</code></dt>
+ <dd>作为重复图像源的 {{domxref("CanvasImageSource")}} 对象。可以是下列之一:
+ <ul>
+ <li>{{domxref("HTMLImageElement")}} ({{HTMLElement("img")}}),</li>
+ <li>{{domxref("HTMLVideoElement")}} ({{HTMLElement("video")}}),</li>
+ <li>{{domxref("HTMLCanvasElement")}} ({{HTMLElement("canvas")}}),</li>
+ <li>{{domxref("CanvasRenderingContext2D")}},</li>
+ <li>{{domxref("ImageBitmap")}},</li>
+ <li>{{domxref("ImageData")}},</li>
+ <li>{{domxref("Blob")}}.</li>
+ </ul>
+ </dd>
+ <dt><code>repetition</code></dt>
+ <dd>{{domxref("DOMString")}},指定如何重复图像。允许的值有:
+ <ul>
+ <li><code>"repeat"</code> (both directions),</li>
+ <li><code>"repeat-x"</code> (horizontal only),</li>
+ <li><code>"repeat-y"</code> (vertical only), </li>
+ <li><code>"no-repeat"</code> (neither).</li>
+ </ul>
+ 如果为空字符串 (<code>''</code>) 或 {{jsxref("null")}} (但不是 {{jsxref("undefined")}}),repetition将被当作"repeat"。</dd>
+</dl>
+
+<h3 id="返回值">返回值</h3>
+
+<dl>
+ <dt>{{domxref("CanvasPattern")}}</dt>
+ <dd>描述模式的不透明对象</dd>
+</dl>
+
+<h2 id="示例">示例</h2>
+
+<h3 id="使用createPattern方法">使用<code>createPattern</code>方法</h3>
+
+<p>这是一段简单的代码片段,使用 <span style="font-family: consolas,monaco,andale mono,monospace;">createPattern 方法创建一个指定图像和重复的</span>{{domxref("CanvasPattern")}} 对象。创建完成后,可以使用{{domxref("CanvasPattern.setTransform()")}}方法对图案进行变形。如示例所示,你可以把此模式赋值给当前的{{domxref("CanvasRenderingContext2D.fillStyle", "fillStyle")}},当你使用{{domxref("CanvasRenderingContext2D.fillRect", "fillRect()")}} 方法时,会在 canvas 上绘制出效果。</p>
+
+<h4 id="HTML">HTML</h4>
+
+<pre class="brush: html">&lt;canvas id="canvas"&gt;&lt;/canvas&gt;
+</pre>
+
+<h4 id="JavaScript">JavaScript</h4>
+
+<pre class="brush: js; highlight:[7]">var canvas = document.getElementById("canvas");
+var ctx = canvas.getContext("2d");
+
+var img = new Image();
+img.src = 'https://mdn.mozillademos.org/files/222/Canvas_createpattern.png';
+img.onload = function() {
+  var pattern = ctx.createPattern(img, 'repeat');
+  ctx.fillStyle = pattern;
+  ctx.fillRect(0,0,400,400);
+};
+</pre>
+
+<p>编辑以下代码并在线查看canvas变化:</p>
+
+<div class="hidden">
+<h6 id="Playable_code">Playable code</h6>
+
+<pre class="brush: html">&lt;canvas id="canvas" width="400" height="200" class="playable-canvas"&gt;&lt;/canvas&gt;
+&lt;div class="playable-buttons"&gt;
+ &lt;input id="edit" type="button" value="Edit" /&gt;
+ &lt;input id="reset" type="button" value="Reset" /&gt;
+&lt;/div&gt;
+&lt;textarea id="code" class="playable-code" style="height:120px"&gt;
+var img = new Image();
+img.src = 'https://mdn.mozillademos.org/files/222/Canvas_createpattern.png';
+img.onload = function() {
+ var pattern = ctx.createPattern(img, 'repeat');
+ ctx.fillStyle = pattern;
+ ctx.fillRect(0,0,400,400);
+};&lt;/textarea&gt;
+</pre>
+
+<pre class="brush: js">var canvas = document.getElementById("canvas");
+var ctx = canvas.getContext("2d");
+var textarea = document.getElementById("code");
+var reset = document.getElementById("reset");
+var edit = document.getElementById("edit");
+var code = textarea.value;
+
+function drawCanvas() {
+ ctx.clearRect(0, 0, canvas.width, canvas.height);
+ eval(textarea.value);
+}
+
+reset.addEventListener("click", function() {
+ textarea.value = code;
+ drawCanvas();
+});
+
+edit.addEventListener("click", function() {
+ textarea.focus();
+})
+
+textarea.addEventListener("input", drawCanvas);
+window.addEventListener("load", drawCanvas);
+</pre>
+</div>
+
+<p>{{ EmbedLiveSample('Playable_code', 700, 380) }}</p>
+
+<h2 id="规范描述">规范描述</h2>
+
+<table class="standard-table">
+ <tbody>
+ <tr>
+ <th scope="col">Specification</th>
+ <th scope="col">Status</th>
+ <th scope="col">Comment</th>
+ </tr>
+ <tr>
+ <td>{{SpecName('HTML WHATWG', "scripting.html#dom-context-2d-createpattern", "CanvasRenderingContext2D.createPattern")}}</td>
+ <td>{{Spec2('HTML WHATWG')}}</td>
+ <td> </td>
+ </tr>
+ <tr>
+ <td>{{SpecName('HTML Canvas 2D Context W3C', "#dom-context-2d-createpattern", "CanvasRenderingContext2D.createPattern")}}</td>
+ <td>{{Spec2('HTML5 W3C')}}</td>
+ <td> </td>
+ </tr>
+ </tbody>
+</table>
+
+<h2 id="浏览器兼容性">浏览器兼容性</h2>
+
+<p>{{ CompatibilityTable() }}</p>
+
+<div id="compat-desktop">
+<table class="compat-table">
+ <tbody>
+ <tr>
+ <th>Feature</th>
+ <th>Chrome</th>
+ <th>Firefox (Gecko)</th>
+ <th>Internet Explorer</th>
+ <th>Opera</th>
+ <th>Safari</th>
+ </tr>
+ <tr>
+ <td>Basic support</td>
+ <td>{{ CompatVersionUnknown() }}</td>
+ <td>{{ CompatVersionUnknown() }}</td>
+ <td>{{ CompatVersionUnknown() }}</td>
+ <td>{{ CompatVersionUnknown() }}</td>
+ <td>{{ CompatVersionUnknown() }}</td>
+ </tr>
+ </tbody>
+</table>
+</div>
+
+<div id="compat-mobile">
+<table class="compat-table">
+ <tbody>
+ <tr>
+ <th>Feature</th>
+ <th>Android</th>
+ <th>Chrome for Android</th>
+ <th>Firefox Mobile (Gecko)</th>
+ <th>IE Mobile</th>
+ <th>Opera Mobile</th>
+ <th>Safari Mobile</th>
+ </tr>
+ <tr>
+ <td>Basic support</td>
+ <td>{{ CompatVersionUnknown() }}</td>
+ <td>{{ CompatVersionUnknown() }}</td>
+ <td>{{ CompatVersionUnknown() }}</td>
+ <td>{{ CompatVersionUnknown() }}</td>
+ <td>{{ CompatVersionUnknown() }}</td>
+ <td>{{ CompatVersionUnknown() }}</td>
+ </tr>
+ </tbody>
+</table>
+</div>
+
+<h2 id="参见">参见</h2>
+
+<ul>
+ <li>接口定义, {{domxref("CanvasRenderingContext2D")}}</li>
+ <li>{{domxref("CanvasPattern")}}</li>
+</ul>