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author | Peter Bengtsson <mail@peterbe.com> | 2020-12-08 14:40:17 -0500 |
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committer | Peter Bengtsson <mail@peterbe.com> | 2020-12-08 14:40:17 -0500 |
commit | 33058f2b292b3a581333bdfb21b8f671898c5060 (patch) | |
tree | 51c3e392513ec574331b2d3f85c394445ea803c6 /files/zh-cn/web/api/canvasrenderingcontext2d/drawfocusifneeded | |
parent | 8b66d724f7caf0157093fb09cfec8fbd0c6ad50a (diff) | |
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Diffstat (limited to 'files/zh-cn/web/api/canvasrenderingcontext2d/drawfocusifneeded')
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diff --git a/files/zh-cn/web/api/canvasrenderingcontext2d/drawfocusifneeded/index.html b/files/zh-cn/web/api/canvasrenderingcontext2d/drawfocusifneeded/index.html new file mode 100644 index 0000000000..1dc87fb0b2 --- /dev/null +++ b/files/zh-cn/web/api/canvasrenderingcontext2d/drawfocusifneeded/index.html @@ -0,0 +1,133 @@ +--- +title: CanvasRenderingContext2D.drawFocusIfNeeded() +slug: Web/API/CanvasRenderingContext2D/drawFocusIfNeeded +translation_of: Web/API/CanvasRenderingContext2D/drawFocusIfNeeded +--- +<div>{{APIRef}}</div> + +<p><code><strong>CanvasRenderingContext2D</strong></code><strong><code>.drawFocusIfNeeded()</code></strong> 是 Canvas 2D API 用来给当前路径或特定路径绘制焦点的方法,如果给定的元素获取了焦点。</p> + +<h2 id="语法">语法</h2> + +<pre class="syntaxbox notranslate">void <var><em>ctx</em>.drawFocusIfNeeded(element);<var> +void <var><em>ctx</em>.drawFocusIfNeeded(path, element);</var></var></var> +</pre> + +<h3 id="参数">参数</h3> + +<dl> + <dt>element</dt> + <dd>是否需要设置焦点的元素。</dd> + <dt><code>path</code></dt> + <dd>{{domxref("Path2D")}} 路径。</dd> +</dl> + +<h2 id="示例">示例</h2> + +<h3 id="使用_drawFocusIfNeeded_方法">使用 <code>drawFocusIfNeeded</code> 方法</h3> + +<p>这是一段使用 <code>drawFocusIfNeeded</code> 方法的简单的代码片段。</p> + +<h4 id="HTML">HTML</h4> + +<pre class="brush: html notranslate"><canvas id="canvas"> + <input id="button" type="range" min="1" max="12"> +</canvas> +</pre> + +<h4 id="JavaScript">JavaScript</h4> + +<pre class="brush: js; highlight:[9] notranslate">var canvas = document.getElementById("canvas"); +var ctx = canvas.getContext("2d"); +var button = document.getElementById("button"); + +button.focus(); + +ctx.beginPath(); +ctx.rect(10, 10, 30, 30); +ctx.drawFocusIfNeeded(button); +</pre> + +<p>修改下面的代码并在线查看 canvas的变化:</p> + +<div style="display: none;"> +<h6 id="Playable_code">Playable code</h6> + +<pre class="brush: html notranslate"><canvas id="canvas" width="400" height="200" class="playable-canvas"> +<input id="button" type="range" min="1" max="12"> +</canvas> +<div class="playable-buttons"> + <input id="edit" type="button" value="Edit" /> + <input id="reset" type="button" value="Reset" /> +</div> +<textarea id="code" class="playable-code"> +ctx.beginPath(); +ctx.rect(10, 10, 30, 30); +ctx.drawFocusIfNeeded(button);</textarea> +</pre> + +<pre class="brush: js notranslate">var canvas = document.getElementById("canvas"); +var ctx = canvas.getContext("2d"); +var textarea = document.getElementById("code"); +var button = document.getElementById("button"); +var reset = document.getElementById("reset"); +var edit = document.getElementById("edit"); +var code = textarea.value; +button.focus(); + +function drawCanvas() { + ctx.clearRect(0, 0, canvas.width, canvas.height); + eval(textarea.value); +} + +reset.addEventListener("click", function() { + textarea.value = code; + drawCanvas(); +}); + +edit.addEventListener("click", function() { + textarea.focus(); +}) + +textarea.addEventListener("input", drawCanvas); +window.addEventListener("load", drawCanvas); +</pre> +</div> + +<p>{{EmbedLiveSample('Playable_code', 700, 360)}}</p> + +<h2 id="规范描述">规范描述</h2> + +<table class="standard-table"> + <tbody> + <tr> + <th scope="col">Specification</th> + <th scope="col">Status</th> + <th scope="col">Comment</th> + </tr> + <tr> + <td>{{SpecName('HTML WHATWG', "scripting.html#dom-context-2d-drawfocusifneeded", "CanvasRenderingContext2D.drawFocusIfNeeded")}}</td> + <td>{{Spec2('HTML WHATWG')}}</td> + <td>Initial definition</td> + </tr> + </tbody> +</table> + +<h2 id="浏览器兼容性">浏览器兼容性</h2> + + + +<p>{{Compat("api.CanvasRenderingContext2D.drawFocusIfNeeded")}}</p> + +<h3 id="兼容性注解">兼容性注解</h3> + +<ul> + <li>[1] 在 Gecko 28 {{geckoRelease(28)}}中, 此方法通过 "<code>drawSystemFocusRing</code>" 实现, 但是在 Gecko 29 {{geckoRelease(29)}}中已经改名。</li> + <li>[1] 在 Gecko 32 {{geckoRelease(32)}} 之前,此方法默认是无效的,受控于 flag "<code>canvas.focusring.enabled</code>"标识。</li> +</ul> + +<h2 id="参见">参见</h2> + +<ul> + <li>接口定义, {{domxref("CanvasRenderingContext2D")}}.</li> +</ul> |