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author | Peter Bengtsson <mail@peterbe.com> | 2020-12-08 14:40:17 -0500 |
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committer | Peter Bengtsson <mail@peterbe.com> | 2020-12-08 14:40:17 -0500 |
commit | 33058f2b292b3a581333bdfb21b8f671898c5060 (patch) | |
tree | 51c3e392513ec574331b2d3f85c394445ea803c6 /files/zh-cn/web/api/canvasrenderingcontext2d/quadraticcurveto/index.html | |
parent | 8b66d724f7caf0157093fb09cfec8fbd0c6ad50a (diff) | |
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diff --git a/files/zh-cn/web/api/canvasrenderingcontext2d/quadraticcurveto/index.html b/files/zh-cn/web/api/canvasrenderingcontext2d/quadraticcurveto/index.html new file mode 100644 index 0000000000..d1794c5043 --- /dev/null +++ b/files/zh-cn/web/api/canvasrenderingcontext2d/quadraticcurveto/index.html @@ -0,0 +1,214 @@ +--- +title: CanvasRenderingContext2D.quadraticCurveTo() +slug: Web/API/CanvasRenderingContext2D/quadraticCurveTo +tags: + - Canvas + - CanvasRenderingContext2D +translation_of: Web/API/CanvasRenderingContext2D/quadraticCurveTo +--- +<div>{{APIRef}}</div> + +<p><code><strong>CanvasRenderingContext2D</strong></code><strong><code>.quadraticCurveTo()</code></strong> 是 Canvas 2D API 新增二次贝塞尔曲线路径的方法。它需要2个点。 第一个点是控制点,第二个点是终点。 起始点是当前路径最新的点,当创建二次贝赛尔曲线之前,可以使用 <code>moveTo()</code> 方法进行改变。</p> + +<h2 id="语法">语法</h2> + +<pre class="syntaxbox">void <var><em>ctx</em>.quadraticCurveTo(cpx, cpy, x, y);</var> +</pre> + +<h3 id="参数">参数</h3> + +<dl> + <dt><code>cpx</code></dt> + <dd>控制点的 x 轴坐标。</dd> + <dt><code>cpy</code></dt> + <dd>控制点的 y 轴坐标。</dd> + <dt><code>x</code></dt> + <dd>终点的 x 轴坐标。</dd> + <dt><code>y</code></dt> + <dd>终点的 y 轴坐标。</dd> +</dl> + +<h2 id="示例">示例</h2> + +<h3 id="quadraticCurveTo_如何工作"><code>quadraticCurveTo</code> 如何工作</h3> + +<p>这是一段绘制二次贝赛尔曲线的简单的代码片段。 <span style="color: red;">控制点是红色</span>,<span style="color: blue;">起点和终点是蓝色。</span></p> + +<h4 id="HTML">HTML</h4> + +<pre class="brush: html"><canvas id="canvas"></canvas> +</pre> + +<h4 id="JavaScript">JavaScript</h4> + +<pre class="brush: js">const canvas = document.getElementById('canvas'); +const ctx = canvas.getContext('2d'); + +// Quadratic Bézier curve +ctx.beginPath(); +ctx.moveTo(50, 20); +ctx.quadraticCurveTo(230, 30, 50, 100); +ctx.stroke(); + +// Start and end points +ctx.fillStyle = 'blue'; +ctx.beginPath(); +ctx.arc(50, 20, 5, 0, 2 * Math.PI); // Start point +ctx.arc(50, 100, 5, 0, 2 * Math.PI); // End point +ctx.fill(); + +// Control point +ctx.fillStyle = 'red'; +ctx.beginPath(); +ctx.arc(230, 30, 5, 0, 2 * Math.PI); +ctx.fill();</pre> + +<div class="hidden"> +<h2 id="Using_the_quadraticCurveTo_method">Using_the_quadraticCurveTo_method</h2> + +<h3 id="HTML_2">HTML</h3> + +<pre class="brush: html"><canvas id="canvas"></canvas> +</pre> + +<h3 id="JavaScript_2">JavaScript</h3> + +<pre class="brush: js">const canvas = document.getElementById('canvas'); +const ctx = canvas.getContext('2d'); + +// Quadratic Bézier curve +ctx.beginPath(); +ctx.moveTo(50, 20); +ctx.quadraticCurveTo(230, 30, 50, 100); +ctx.stroke(); + +// Start and end points +ctx.fillStyle = 'blue'; +ctx.beginPath(); +ctx.arc(50, 20, 5, 0, 2 * Math.PI); // Start point +ctx.arc(50, 100, 5, 0, 2 * Math.PI); // End point +ctx.fill(); + +// Control point +ctx.fillStyle = 'red'; +ctx.beginPath(); +ctx.arc(230, 30, 5, 0, 2 * Math.PI); +ctx.fill();</pre> +</div> + +<p>{{ EmbedLiveSample('Using_the_quadraticCurveTo_method', 315, 165) }}</p> + +<h3 id="简单的二次曲线">简单的二次曲线</h3> + +<p>此示例使用<code>quadraticCurveTo()</code>绘制了简单的二次Bézier曲线。</p> + +<h4 id="HTML_3">HTML</h4> + +<pre class="brush: html"><canvas id="canvas"></canvas> +</pre> + +<h4 id="JavaScript_3">JavaScript</h4> + +<p>曲线从<code>moveTo()</code>指定的点开始: (20, 110)。 控制点位于(230, 150)。 曲线在(250, 20)处结束。</p> + +<pre class="brush: js">const canvas = document.getElementById('canvas'); +const ctx = canvas.getContext('2d'); + +ctx.beginPath(); +ctx.moveTo(20, 110); +ctx.quadraticCurveTo(230, 150, 250, 20); +ctx.stroke(); +</pre> + +<h4 id="结果">结果</h4> + +<div class="hidden"> +<h2 id="Trying_the_quadraticCurveTo_parameters">Trying_the_quadraticCurveTo_parameters</h2> + +<h3 id="HTML_4">HTML</h3> + +<pre class="brush: html"><canvas id="canvas"></canvas> +</pre> + +<h3 id="JavaScript_4">JavaScript</h3> + +<pre class="brush: js">const canvas = document.getElementById('canvas'); +const ctx = canvas.getContext('2d'); + +ctx.beginPath(); +ctx.moveTo(20, 110); +ctx.quadraticCurveTo(230, 150, 250, 20); +ctx.stroke(); +</pre> +</div> + +<div style="display: none;"> +<pre class="brush: html"><canvas id="canvas" width="400" height="200" class="playable-canvas"></canvas> +<div class="playable-buttons"> + <input id="edit" type="button" value="Edit" /> + <input id="reset" type="button" value="Reset" /> +</div> +<textarea id="code" class="playable-code"> +ctx.beginPath(); +ctx.moveTo(50,20); +ctx.quadraticCurveTo(230, 30, 50, 100); +ctx.stroke();</textarea> +</pre> + +<pre class="brush: js">var canvas = document.getElementById("canvas"); +var ctx = canvas.getContext("2d"); +var textarea = document.getElementById("code"); +var reset = document.getElementById("reset"); +var edit = document.getElementById("edit"); +var code = textarea.value; + +function drawCanvas() { + ctx.clearRect(0, 0, canvas.width, canvas.height); + eval(textarea.value); +} + +reset.addEventListener("click", function() { + textarea.value = code; + drawCanvas(); +}); + +edit.addEventListener("click", function() { + textarea.focus(); +}) + +textarea.addEventListener("input", drawCanvas); +window.addEventListener("load", drawCanvas); +</pre> +</div> + +<p>{{ EmbedLiveSample('Trying_the_quadraticCurveTo_parameters', 700, 360) }}</p> + +<h2 id="规范描述">规范描述</h2> + +<table class="standard-table"> + <tbody> + <tr> + <th scope="col">Specification</th> + <th scope="col">Status</th> + <th scope="col">Comment</th> + </tr> + <tr> + <td>{{SpecName('HTML WHATWG', "scripting.html#dom-context-2d-quadraticcurveto", "CanvasRenderingContext2D.quadraticCurveTo")}}</td> + <td>{{Spec2('HTML WHATWG')}}</td> + <td></td> + </tr> + </tbody> +</table> + +<h2 id="浏览器兼容性">浏览器兼容性</h2> + +<div class="hidden"> +<p>此页面上的兼容性表是根据结构化数据生成的。 如果您想提供数据,请查看<a href="https://github.com/mdn/browser-compat-data">https://github.com/mdn/browser-compat-data</a>并向我们发送请求请求。</p> +</div> + +<p>{{Compat("api.CanvasRenderingContext2D.quadraticCurveTo")}}</p> + +<ul> + <li>接口定义,{{domxref("CanvasRenderingContext2D")}}</li> + <li><a href="http://en.wikipedia.org/wiki/B%C3%A9zier_curve">WikiPedia article on Bézier curves</a>.</li> +</ul> |