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author | Peter Bengtsson <mail@peterbe.com> | 2020-12-08 14:40:17 -0500 |
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committer | Peter Bengtsson <mail@peterbe.com> | 2020-12-08 14:40:17 -0500 |
commit | 33058f2b292b3a581333bdfb21b8f671898c5060 (patch) | |
tree | 51c3e392513ec574331b2d3f85c394445ea803c6 /files/zh-cn/web/api/canvasrenderingcontext2d/shadowoffsety | |
parent | 8b66d724f7caf0157093fb09cfec8fbd0c6ad50a (diff) | |
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Diffstat (limited to 'files/zh-cn/web/api/canvasrenderingcontext2d/shadowoffsety')
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diff --git a/files/zh-cn/web/api/canvasrenderingcontext2d/shadowoffsety/index.html b/files/zh-cn/web/api/canvasrenderingcontext2d/shadowoffsety/index.html new file mode 100644 index 0000000000..61a9bc37a1 --- /dev/null +++ b/files/zh-cn/web/api/canvasrenderingcontext2d/shadowoffsety/index.html @@ -0,0 +1,166 @@ +--- +title: CanvasRenderingContext2D.shadowOffsetY +slug: Web/API/CanvasRenderingContext2D/shadowOffsetY +translation_of: Web/API/CanvasRenderingContext2D/shadowOffsetY +--- +<div>{{APIRef}}</div> + +<p><code><strong>CanvasRenderingContext2D</strong></code><strong><code>.shadowOffsetY</code></strong> 是 Canvas 2D API 描述阴影垂直偏移距离的属性。</p> + +<h2 id="语法">语法</h2> + +<pre class="syntaxbox"><var><em>ctx</em>.shadowOffsetY = offset;</var> +</pre> + +<dl> + <dt><code>offset</code></dt> + <dd>阴影垂直偏移距离的float类型的值。 默认值是 0。 {{jsxref("Infinity")}} 或者{{jsxref("NaN")}} 都会被忽略。</dd> +</dl> + +<h2 id="示例">示例</h2> + +<h3 id="Using_the_shadowOffsetY_property" name="Using_the_shadowOffsetY_property">使用 <code>shadowOffsetY</code> 属性</h3> + +<p>这是一段简单的代码片段,使用 <code>shadowOffsetY</code> 属性绘制阴影垂直偏移量。注意:将shadowColor属性设置成不透明,阴影才会被绘制。</p> + +<h4 id="HTML">HTML</h4> + +<pre class="brush: html"><canvas id="canvas"></canvas> +</pre> + +<h4 id="JavaScript">JavaScript</h4> + +<pre class="brush: js">var canvas = document.getElementById("canvas"); +var ctx = canvas.getContext("2d"); + +ctx.shadowColor = "black"; +ctx.shadowOffsetY = 10; +ctx.shadowBlur = 10; + +ctx.fillStyle = "green"; +ctx.fillRect(10, 10, 100, 100); +</pre> + +<p>修改下面的代码并在线查看 canvas 的变化:</p> + +<div class="hidden"> +<h6 id="Playable_code" name="Playable_code">Playable code</h6> + +<pre class="brush: html"><canvas id="canvas" width="400" height="200" class="playable-canvas"></canvas> +<div class="playable-buttons"> + <input id="edit" type="button" value="Edit" /> + <input id="reset" type="button" value="Reset" /> +</div> +<textarea id="code" class="playable-code"> +ctx.shadowColor = "black"; +ctx.shadowOffsetY = 10; +ctx.shadowBlur = 10; +ctx.fillStyle = "green"; +ctx.fillRect(10, 10, 100, 100);</textarea> +</pre> + +<pre class="brush: js">var canvas = document.getElementById("canvas"); +var ctx = canvas.getContext("2d"); +var textarea = document.getElementById("code"); +var reset = document.getElementById("reset"); +var edit = document.getElementById("edit"); +var code = textarea.value; + +function drawCanvas() { + ctx.clearRect(0, 0, canvas.width, canvas.height); + eval(textarea.value); +} + +reset.addEventListener("click", function() { + textarea.value = code; + drawCanvas(); +}); + +edit.addEventListener("click", function() { + textarea.focus(); +}) + +textarea.addEventListener("input", drawCanvas); +window.addEventListener("load", drawCanvas); +</pre> +</div> + +<p>{{ EmbedLiveSample('Playable_code', 700, 360) }}</p> + +<h2 id="规范描述">规范描述</h2> + +<table class="standard-table"> + <tbody> + <tr> + <th scope="col">Specification</th> + <th scope="col">Status</th> + <th scope="col">Comment</th> + </tr> + <tr> + <td>{{SpecName('HTML WHATWG', "scripting.html#dom-context-2d-shadowoffsety", "CanvasRenderingContext2D.shadowOffsetY")}}</td> + <td>{{Spec2('HTML WHATWG')}}</td> + <td> </td> + </tr> + </tbody> +</table> + +<h2 id="浏览器兼容性">浏览器兼容性</h2> + +<p>{{ CompatibilityTable() }}</p> + +<div id="compat-desktop"> +<table class="compat-table"> + <tbody> + <tr> + <th>Feature</th> + <th>Chrome</th> + <th>Firefox (Gecko)</th> + <th>Internet Explorer</th> + <th>Opera</th> + <th>Safari</th> + </tr> + <tr> + <td>Basic support</td> + <td>{{ CompatVersionUnknown() }}</td> + <td>{{ CompatVersionUnknown() }}</td> + <td>{{ CompatVersionUnknown() }}</td> + <td>{{ CompatVersionUnknown() }}</td> + <td>{{ CompatVersionUnknown() }}</td> + </tr> + </tbody> +</table> +</div> + +<div id="compat-mobile"> +<table class="compat-table"> + <tbody> + <tr> + <th>Feature</th> + <th>Android</th> + <th>Chrome for Android</th> + <th>Firefox Mobile (Gecko)</th> + <th>IE Mobile</th> + <th>Opera Mobile</th> + <th>Safari Mobile</th> + </tr> + <tr> + <td>Basic support</td> + <td>{{ CompatVersionUnknown() }}</td> + <td>{{ CompatVersionUnknown() }}</td> + <td>{{ CompatVersionUnknown() }}</td> + <td>{{ CompatVersionUnknown() }}</td> + <td>{{ CompatVersionUnknown() }}</td> + <td>{{ CompatVersionUnknown() }}</td> + </tr> + </tbody> +</table> +</div> + +<h2 id="参见">参见</h2> + +<ul> + <li>接口定义,{{domxref("CanvasRenderingContext2D")}}.</li> + <li>{{domxref("CanvasRenderingContext2D.shadowOffsetX")}}</li> + <li>{{domxref("CanvasRenderingContext2D.shadowColor")}}</li> + <li>{{domxref("CanvasRenderingContext2D.shadowBlur")}}</li> +</ul> |