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author | Peter Bengtsson <mail@peterbe.com> | 2020-12-08 14:40:17 -0500 |
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committer | Peter Bengtsson <mail@peterbe.com> | 2020-12-08 14:40:17 -0500 |
commit | 33058f2b292b3a581333bdfb21b8f671898c5060 (patch) | |
tree | 51c3e392513ec574331b2d3f85c394445ea803c6 /files/zh-cn/web/api/canvasrenderingcontext2d/strokestyle | |
parent | 8b66d724f7caf0157093fb09cfec8fbd0c6ad50a (diff) | |
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diff --git a/files/zh-cn/web/api/canvasrenderingcontext2d/strokestyle/index.html b/files/zh-cn/web/api/canvasrenderingcontext2d/strokestyle/index.html new file mode 100644 index 0000000000..f14889bf68 --- /dev/null +++ b/files/zh-cn/web/api/canvasrenderingcontext2d/strokestyle/index.html @@ -0,0 +1,166 @@ +--- +title: CanvasRenderingContext2D.strokeStyle +slug: Web/API/CanvasRenderingContext2D/strokeStyle +tags: + - Canvas + - CanvasRenderingContext2D +translation_of: Web/API/CanvasRenderingContext2D/strokeStyle +--- +<div>{{APIRef}}</div> + +<p><code><strong>CanvasRenderingContext2D</strong></code><strong><code>.strokeStyle</code></strong> 是 Canvas 2D API 描述画笔(绘制图形)颜色或者样式的属性。默认值是 <code>#000</code> (black)。</p> + +<p>参见 <a href="/en-US/docs/Web/API/Canvas_API/Tutorial">Canvas Tutorial</a> 中的 <a href="/en-US/docs/Web/API/Canvas_API/Tutorial/Applying_styles_and_colors">Applying styles and color</a> 章节。</p> + +<h2 id="语法">语法</h2> + +<pre class="syntaxbox"><var><em>ctx</em>.strokeStyle = color; +</var><var><em>ctx</em>.strokeStyle = gradient; +</var><var><em>ctx</em>.strokeStyle = pattern;</var> +</pre> + +<h3 id="选项">选项</h3> + +<dl> + <dt><code>color</code></dt> + <dd>{{domxref("DOMString")}} 字符串,可以转换成 CSS {{cssxref("<color>")}} 值。</dd> + <dt><code>gradient</code></dt> + <dd>{{domxref("CanvasGradient")}} 对象(线性渐变或放射性渐变)。</dd> + <dt><code>pattern</code></dt> + <dd>{{domxref("CanvasPattern")}} 对象(可重复的图片)。</dd> +</dl> + +<h2 id="示例">示例</h2> + +<h3 id="Using_the_strokeStyle_property" name="Using_the_strokeStyle_property">使用 <code>strokeStyle</code> 属性设置不同的颜色</h3> + +<p>这是一段简单的代码片段,使用 <code>strokeStyle</code> 属性设置不同的颜色。</p> + +<h4 id="HTML">HTML</h4> + +<pre class="brush: html"><canvas id="canvas"></canvas> +</pre> + +<h4 id="JavaScript">JavaScript</h4> + +<pre class="brush: js">var canvas = document.getElementById("canvas"); +var ctx = canvas.getContext("2d"); + +ctx.strokeStyle = "blue"; +ctx.strokeRect(10, 10, 100, 100); +</pre> + +<p>修改下面的代码并在线查看 canvas 的变化:</p> + +<div class="hidden"> +<h6 id="Playable_code" name="Playable_code">Playable code</h6> + +<pre class="brush: html"><canvas id="canvas" width="400" height="200" class="playable-canvas"></canvas> +<div class="playable-buttons"> + <input id="edit" type="button" value="Edit" /> + <input id="reset" type="button" value="Reset" /> +</div> +<textarea id="code" class="playable-code"> +ctx.strokeStyle = "blue"; +ctx.strokeRect(10, 10, 100, 100);</textarea> +</pre> + +<pre class="brush: js">var canvas = document.getElementById("canvas"); +var ctx = canvas.getContext("2d"); +var textarea = document.getElementById("code"); +var reset = document.getElementById("reset"); +var edit = document.getElementById("edit"); +var code = textarea.value; + +function drawCanvas() { + ctx.clearRect(0, 0, canvas.width, canvas.height); + eval(textarea.value); +} + +reset.addEventListener("click", function() { + textarea.value = code; + drawCanvas(); +}); + +edit.addEventListener("click", function() { + textarea.focus(); +}) + +textarea.addEventListener("input", drawCanvas); +window.addEventListener("load", drawCanvas); +</pre> +</div> + +<p>{{ EmbedLiveSample('Playable_code', 700, 360) }}</p> + +<h3 id="A_strokeStyle_example" name="A_strokeStyle_example"><code>strokeStyle</code> 例子</h3> + +<p>这个例子使用 <code>strokeStyle 属性改变图形轮廓线的颜色。</code>我们使用 {{domxref("CanvasRenderingContext2D.arc", "arc()")}} 绘制圆形来代替正方形。</p> + +<pre class="brush: js">var ctx = document.getElementById('canvas').getContext('2d'); +for (var i=0;i<6;i++){ + for (var j=0;j<6;j++){ + ctx.strokeStyle = 'rgb(0,' + Math.floor(255-42.5*i) + ',' + + Math.floor(255-42.5*j) + ')'; + ctx.beginPath(); + ctx.arc(12.5+j*25,12.5+i*25,10,0,Math.PI*2,true); + ctx.stroke(); + } +} +</pre> + +<div class="hidden"> +<pre class="brush: html"><canvas id="canvas" width="150" height="150"></canvas></pre> +</div> + +<p>结果如下显示:</p> + +<p>{{EmbedLiveSample("A_strokeStyle_example", "180", "180", "https://mdn.mozillademos.org/files/253/Canvas_strokestyle.png")}}</p> + +<h2 id="规范描述">规范描述</h2> + +<table class="standard-table"> + <tbody> + <tr> + <th scope="col">Specification</th> + <th scope="col">Status</th> + <th scope="col">Comment</th> + </tr> + <tr> + <td>{{SpecName('HTML WHATWG', "scripting.html#dom-context-2d-strokestyle", "CanvasRenderingContext2D.strokeStyle")}}</td> + <td>{{Spec2('HTML WHATWG')}}</td> + <td></td> + </tr> + </tbody> +</table> + +<h2 id="浏览器兼容性">浏览器兼容性</h2> + +<div class="hidden"> +<p>此页面上的兼容性表是根据结构化数据生成的。 如果您想提供数据,请查看 <a href="https://github.com/mdn/browser-compat-data">https://github.com/mdn/browser-compat-data</a> 并向我们发送请求请求。</p> +</div> + +<p>{{Compat("api.CanvasRenderingContext2D.strokeStyle")}}</p> + +<div id="compat-mobile"></div> + +<h3 id="WebKitBlink-specific_注解">WebKit/Blink-specific 注解</h3> + +<ul> + <li>在基于 WebKit- 和 Blink- 的浏览器中,除了此属性外,还实现了一个不标准的并且不赞成使用的方法 <code>ctx.setStrokeColor()</code> 。 + + <pre class="brush: js">setStrokeColor(color, optional alpha); +setStrokeColor(grayLevel, optional alpha); +setStrokeColor(r, g, b, a); +setStrokeColor(c, m, y, k, a); +</pre> + </li> +</ul> + +<h2 id="参见">参见</h2> + +<ul> + <li>接口定义, {{domxref("CanvasRenderingContext2D")}}</li> + <li>{{domxref("CanvasGradient")}}</li> + <li>{{domxref("CanvasPattern")}}</li> +</ul> |