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author | Peter Bengtsson <mail@peterbe.com> | 2020-12-08 14:40:17 -0500 |
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committer | Peter Bengtsson <mail@peterbe.com> | 2020-12-08 14:40:17 -0500 |
commit | 33058f2b292b3a581333bdfb21b8f671898c5060 (patch) | |
tree | 51c3e392513ec574331b2d3f85c394445ea803c6 /files/zh-cn/web/api/element/setpointercapture | |
parent | 8b66d724f7caf0157093fb09cfec8fbd0c6ad50a (diff) | |
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initial commit
Diffstat (limited to 'files/zh-cn/web/api/element/setpointercapture')
-rw-r--r-- | files/zh-cn/web/api/element/setpointercapture/index.html | 113 |
1 files changed, 113 insertions, 0 deletions
diff --git a/files/zh-cn/web/api/element/setpointercapture/index.html b/files/zh-cn/web/api/element/setpointercapture/index.html new file mode 100644 index 0000000000..401d08e629 --- /dev/null +++ b/files/zh-cn/web/api/element/setpointercapture/index.html @@ -0,0 +1,113 @@ +--- +title: Element.setPointerCapture() +slug: Web/API/Element/setPointerCapture +tags: + - API + - DOM + - Element +translation_of: Web/API/Element/setPointerCapture +--- +<p>{{APIRef("DOM")}}</p> + +<p>{{domxref("Element")}}接口的<strong><code>setPointerCapture()</code></strong> 方法用于将特定元素指定为未来指针事件的捕获目标。指针的后续事件将以捕获元素为目标,直到捕获被释放(通过{{domxref("Element.releasePointerCapture()")}})。</p> + +<div class="note">一旦设置了pointer capture, {{event("pointerover")}}, {{event("pointerout")}} {{event("pointerenter")}}, 和{{event("pointerleave")}} 事件将不会被触发,直到越过设置了capture的元素的边界。这是因为其他元素将不能再作为pointer事件的目标了。这会影响到这些事件在其他元素上的触发。</div> + +<div> +<h3 id="指针捕获概述">指针捕获概述</h3> +</div> + +<div>指针捕获允许一个特定的指针事件({{domxref("PointerEvent")}}) 事件从一个事件触发时候的目标重定位到另一个目标上。这个功能可以确保一个元素可以持续的接收到一个pointer事件,即使这个事件的触发点已经移出了这个元素(比如,在滚动的时候)。</div> + +<h2 id="语法">语法</h2> + +<pre class="syntaxbox">targetElement.<em>setPointerCapture</em>(pointerId); +</pre> + +<h3 id="参数">参数</h3> + +<dl> + <dt><code>pointerId</code></dt> + <dd>{{domxref("PointerEvent")}} 对象的{{domxref("PointerEvent.pointerId", "pointerId")}} 。</dd> +</dl> + +<h3 id="返回值">返回值</h3> + +<p>返回void。如果<code>pointerId</code>不匹配任何当前活动的指针事件,将抛出{{domxref("DOMException")}}。</p> + +<h2 id="示例">示例</h2> + +<p>当您按下它时,此示例在 {{HtmlElement("div")}} 上设置指针捕获。这使您可以滑动元素,即使指针移动到其边界之外也是如此。</p> + +<h3 id="HTML">HTML</h3> + +<pre class="brush: html"><div id="slider">SLIDE ME</div></pre> + +<h3 id="CSS">CSS</h3> + +<pre class="brush: css">div { + width: 140px; + height: 50px; + display: flex; + align-items: center; + justify-content: center; + background: #fbe; +}</pre> + +<h3 id="JavaScript">JavaScript</h3> + +<pre class="brush: js">function beginSliding(e) { + slider.onpointermove = slide; + slider.setPointerCapture(e.pointerId); +} + +function stopSliding(e) { + slider.onpointermove = null; + slider.releasePointerCapture(e.pointerId); +} + +function slide(e) { + slider.style.transform = `translate(${e.clientX - 70}px)`; +} + +const slider = document.getElementById('slider'); + +slider.onpointerdown = beginSliding; +slider.onpointerup = stopSliding;</pre> + +<h3 id="结果">结果</h3> + +<p>{{EmbedLiveSample("示例")}}</p> + +<h2 id="规范">规范</h2> + +<table class="standard-table"> + <tbody> + <tr> + <th scope="col">标准</th> + <th scope="col">状态</th> + <th scope="col">备注</th> + </tr> + <tr> + <td>{{SpecName('Pointer Events 2','#widl-Element-setPointerCapture-void-long-pointerId', 'setPointerCapture')}}</td> + <td>{{Spec2('Pointer Events 2')}}</td> + <td>不稳定版本</td> + </tr> + <tr> + <td>{{SpecName('Pointer Events', '#widl-Element-setPointerCapture-void-long-pointerId', 'setPointerCapture')}}</td> + <td>{{Spec2('Pointer Events')}}</td> + <td>初版</td> + </tr> + </tbody> +</table> + +<h2 id="浏览器兼容性">浏览器兼容性</h2> + +<p>{{Compat("api.Element.setPointerCapture")}}</p> + +<h2 id="参见">参见</h2> + +<ul> + <li>{{ domxref("Element.releasePointerCapture")}}</li> + <li>{{ domxref("Pointer_events","Pointer Events") }}</li> +</ul> |