aboutsummaryrefslogtreecommitdiff
path: root/files/zh-cn/web/api/path2d
diff options
context:
space:
mode:
authorPeter Bengtsson <mail@peterbe.com>2020-12-08 14:40:17 -0500
committerPeter Bengtsson <mail@peterbe.com>2020-12-08 14:40:17 -0500
commit33058f2b292b3a581333bdfb21b8f671898c5060 (patch)
tree51c3e392513ec574331b2d3f85c394445ea803c6 /files/zh-cn/web/api/path2d
parent8b66d724f7caf0157093fb09cfec8fbd0c6ad50a (diff)
downloadtranslated-content-33058f2b292b3a581333bdfb21b8f671898c5060.tar.gz
translated-content-33058f2b292b3a581333bdfb21b8f671898c5060.tar.bz2
translated-content-33058f2b292b3a581333bdfb21b8f671898c5060.zip
initial commit
Diffstat (limited to 'files/zh-cn/web/api/path2d')
-rw-r--r--files/zh-cn/web/api/path2d/addpath/index.html181
-rw-r--r--files/zh-cn/web/api/path2d/index.html131
-rw-r--r--files/zh-cn/web/api/path2d/path2d/index.html224
3 files changed, 536 insertions, 0 deletions
diff --git a/files/zh-cn/web/api/path2d/addpath/index.html b/files/zh-cn/web/api/path2d/addpath/index.html
new file mode 100644
index 0000000000..a19a3ce8cf
--- /dev/null
+++ b/files/zh-cn/web/api/path2d/addpath/index.html
@@ -0,0 +1,181 @@
+---
+title: Path2D.addPath()
+slug: Web/API/Path2D/addPath
+translation_of: Web/API/Path2D/addPath
+---
+<div>{{APIRef("Canvas API")}}</div>
+
+<p><code style="font-style: normal;"><strong>Path2D</strong></code><strong><code>.addPath()</code></strong> 是 Canvas 2D API 根据指定路径变量添加路径的方法。</p>
+
+<h2 id="语法">语法</h2>
+
+<pre class="syntaxbox">void <var><em>path</em>.addPath(path [, transform]);</var>
+</pre>
+
+<h3 id="参数">参数</h3>
+
+<dl>
+ <dt><code>path</code></dt>
+ <dd>需要添加的 {{domxref("Path2D")}} 路径。</dd>
+ <dt><code>transform</code> {{optional_inline}}</dt>
+ <dd>{{domxref("SVGMatrix")}} 作为新增路径的变换矩阵。</dd>
+</dl>
+
+<h2 id="示例">示例</h2>
+
+<h3 id="使用_addPath_方法">使用 <code>addPath</code> 方法</h3>
+
+<p>这是一段使用 <code>addPath</code> 方法的简单的代码片段。</p>
+
+<pre class="brush: js; highlight:[19]">var canvas = document.getElementById("canvas");
+var ctx = canvas.getContext("2d");
+
+// Create a new path with a rect
+var p1 = new Path2D();
+p1.rect(0,0,100,100);
+
+// Create another path with a rect
+var p2 = new Path2D();
+p2.rect(0,0,100,100);
+
+// Create transformation matrix that moves vertically 300 points to the right
+var m = document.createElementNS("http://www.w3.org/2000/svg", "svg").createSVGMatrix();
+m.a = 1; m.b = 0;
+m.c = 0; m.d = 1;
+m.e = 300; m.f = 0;
+
+// add the second path to the first path
+p1.addPath(p2, m);
+
+// Finally, fill the first path onto the canvas
+ctx.fill(p1);
+</pre>
+
+<p>修改下面的代码并在线查看 canvas 的变化 (查看浏览器兼容性列表,确定你目前的浏览器是否支持这个方法):</p>
+
+<div style="display: none;">
+<h6 id="Playable_code">Playable code</h6>
+
+<pre class="brush: html">&lt;canvas id="canvas" width="400" height="200" class="playable-canvas"&gt;&lt;/canvas&gt;
+&lt;div class="playable-buttons"&gt;
+  &lt;input id="edit" type="button" value="Edit" /&gt;
+  &lt;input id="reset" type="button" value="Reset" /&gt;
+&lt;/div&gt;
+&lt;textarea id="code" class="playable-code" style="height:220px;"&gt;
+var p1 = new Path2D();
+p1.rect(0,0,100,100);
+
+var p2 = new Path2D();
+p2.rect(0,0,100,100);
+
+var m = document.createElementNS("http://www.w3.org/2000/svg", "svg").createSVGMatrix();
+m.a = 1; m.b = 0;
+m.c = 0; m.d = 1;
+m.e = 300; m.f = 0;
+
+p1.addPath(p2, m);
+ctx.fill(p1);&lt;/textarea&gt;
+</pre>
+
+<pre class="brush: js">var canvas = document.getElementById("canvas");
+var ctx = canvas.getContext("2d");
+var textarea = document.getElementById("code");
+var reset = document.getElementById("reset");
+var edit = document.getElementById("edit");
+var code = textarea.value;
+
+function drawCanvas() {
+ ctx.clearRect(0, 0, canvas.width, canvas.height);
+ eval(textarea.value);
+}
+
+reset.addEventListener("click", function() {
+ textarea.value = code;
+ drawCanvas();
+});
+
+edit.addEventListener("click", function() {
+ textarea.focus();
+})
+
+textarea.addEventListener("input", drawCanvas);
+window.addEventListener("load", drawCanvas);
+</pre>
+</div>
+
+<p>{{ EmbedLiveSample('Playable_code', 700, 500) }}</p>
+
+<h2 id="规范描述">规范描述</h2>
+
+<table class="standard-table">
+ <tbody>
+ <tr>
+ <th scope="col">Specification</th>
+ <th scope="col">Status</th>
+ <th scope="col">Comment</th>
+ </tr>
+ <tr>
+ <td>{{SpecName('HTML WHATWG', "scripting.html#dom-path2d-addpath", "Path2D.addPath()")}}</td>
+ <td>{{Spec2('HTML WHATWG')}}</td>
+ <td>Initial defintion.</td>
+ </tr>
+ </tbody>
+</table>
+
+<h2 id="浏览器兼容性">浏览器兼容性</h2>
+
+<p>{{CompatibilityTable}}</p>
+
+<div id="compat-desktop">
+<table class="compat-table">
+ <tbody>
+ <tr>
+ <th>Feature</th>
+ <th>Chrome</th>
+ <th>Firefox (Gecko)</th>
+ <th>Internet Explorer</th>
+ <th>Opera</th>
+ <th>Safari</th>
+ </tr>
+ <tr>
+ <td>Basic support</td>
+ <td>{{CompatNo}}</td>
+ <td>{{CompatGeckoDesktop(34)}}</td>
+ <td>{{CompatNo}}</td>
+ <td>{{CompatVersionUnknown}}</td>
+ <td>{{CompatVersionUnknown}}</td>
+ </tr>
+ </tbody>
+</table>
+</div>
+
+<div id="compat-mobile">
+<table class="compat-table">
+ <tbody>
+ <tr>
+ <th>Feature</th>
+ <th>Android</th>
+ <th>Chrome for Android</th>
+ <th>Firefox Mobile (Gecko)</th>
+ <th>IE Mobile</th>
+ <th>Opera Mobile</th>
+ <th>Safari Mobile</th>
+ </tr>
+ <tr>
+ <td>Basic support</td>
+ <td>{{CompatVersionUnknown}}</td>
+ <td>{{CompatVersionUnknown}}</td>
+ <td>{{CompatGeckoMobile(34)}}</td>
+ <td>{{CompatNo}}</td>
+ <td>{{CompatVersionUnknown}}</td>
+ <td>{{CompatNo}}</td>
+ </tr>
+ </tbody>
+</table>
+</div>
+
+<h2 id="参见">参见</h2>
+
+<ul>
+ <li>接口定义, {{domxref("Path2D")}}.</li>
+</ul>
diff --git a/files/zh-cn/web/api/path2d/index.html b/files/zh-cn/web/api/path2d/index.html
new file mode 100644
index 0000000000..b27962c96c
--- /dev/null
+++ b/files/zh-cn/web/api/path2d/index.html
@@ -0,0 +1,131 @@
+---
+title: Path2D
+slug: Web/API/Path2D
+translation_of: Web/API/Path2D
+---
+<div>{{APIRef("Canvas API")}} {{SeeCompatTable}}</div>
+
+<p>Canvas 2D API 的接口 <strong><code>Path2D</code></strong> 用来声明路径,此路径稍后会被{{domxref("CanvasRenderingContext2D")}} 对象使用。<code style="font-style: normal;">CanvasRenderingContext2D</code> 接口的 <a href="/en-US/docs/Web/API/CanvasRenderingContext2D#Paths">路径方法</a> 也存在于 Path2D 这个接口中,允许你在 canvas 中根据需要创建可以保留并重用的路径。</p>
+
+<h2 id="构造函数">构造函数</h2>
+
+<dl>
+ <dt>{{domxref("Path2D.Path2D", "Path2D()")}}</dt>
+ <dd><code>Path2D</code> 构造函数。 创建一个新的 <code>Path2D</code> 对象。</dd>
+</dl>
+
+<h2 id="方法">方法</h2>
+
+<dl>
+ <dt>{{domxref("Path2D.addPath()")}}</dt>
+ <dd>添加一条新路径到对当前路径。</dd>
+ <dt>{{domxref("CanvasRenderingContext2D.closePath", "Path2D.closePath()")}}</dt>
+ <dd>使笔点返回到当前子路径的起始点。它尝试从当前点到起始点绘制一条直线。 如果图形已经是封闭的或者只有一个点,那么此函数不会做任何操作。</dd>
+ <dt>{{domxref("CanvasRenderingContext2D.moveTo()", "Path2D.moveTo()")}}</dt>
+ <dd>将一个新的子路径的起始点移动到(x,y)坐标。</dd>
+ <dt>{{domxref("CanvasRenderingContext2D.lineTo()", "Path2D.lineTo()")}}</dt>
+ <dd>使用直线连接子路径的终点到 <code style="font-style: normal;">x, y</code>  坐标。</dd>
+ <dt>{{domxref("CanvasRenderingContext2D.bezierCurveTo()", "Path2D.bezierCurveTo()")}}</dt>
+ <dd>添加一条三次贝赛尔曲线到当前路径。 该方法需要三个点。 第一、第二个点是控制点,第三个点是结束点。起始点是当前路径的最后一个点,绘制贝赛尔曲线前,可以通过调用 <code style="font-style: normal;">moveTo()</code> 进行修改。</dd>
+ <dt>{{domxref("CanvasRenderingContext2D.quadraticCurveTo()", "Path2D.quadraticCurveTo()")}}</dt>
+ <dd>添加一条二次贝赛尔曲线到当前路径。 </dd>
+ <dt>{{domxref("CanvasRenderingContext2D.arc()", "Path2D.arc()")}}</dt>
+ <dd>添加一条圆弧路径。 圆弧路径的圆心在 <em>(x, y)</em> 位置,半径为<em> r</em> ,根据<em>anticlockwise</em> (默认为顺时针)指定的方向从 <em>startAngle</em> 开始绘制,到 <em>endAngle</em> 结束。</dd>
+ <dt>{{domxref("CanvasRenderingContext2D.arcTo()", "Path2D.arcTo()")}}</dt>
+ <dd>根据控制点和半径添加一条圆弧路径,使用直线连接前一个点。</dd>
+ <dt>{{domxref("CanvasRenderingContext2D.ellipse()", "Path2D.ellipse()")}}</dt>
+ <dd>添加一条椭圆路径。椭圆的圆心在(x,y)位置,半径分别是<em>radiusX</em> 和 <em>radiusY</em> ,按照<em>anticlockwise</em> (默认顺时针)指定的方向,从 <em>startAngle </em> 开始绘制,到 <em>endAngle</em> 结束。</dd>
+ <dt>{{domxref("CanvasRenderingContext2D.rect()", "Path2D.rect()")}}</dt>
+ <dd>创建一条矩形路径,矩形的起点位置是 <em>(x, y) </em>,尺寸为 <em>width</em> 和 <em>height</em>。</dd>
+</dl>
+
+<h2 id="Specifications" name="Specifications">规范描述</h2>
+
+<table class="standard-table">
+ <thead>
+ <tr>
+ <th scope="col">Specification</th>
+ <th scope="col">Status</th>
+ <th scope="col">Comment</th>
+ </tr>
+ </thead>
+ <tbody>
+ <tr>
+ <td>{{SpecName('HTML WHATWG', "scripting.html#dom-path2d", "Path2D")}}</td>
+ <td>{{Spec2('HTML WHATWG')}}</td>
+ <td> </td>
+ </tr>
+ </tbody>
+</table>
+
+<h2 id="浏览器兼容性">浏览器兼容性</h2>
+
+<div>{{CompatibilityTable}}</div>
+
+<div id="compat-desktop">
+<table class="compat-table">
+ <tbody>
+ <tr>
+ <th>Feature</th>
+ <th>Chrome</th>
+ <th>Firefox (Gecko)</th>
+ <th>Internet Explorer</th>
+ <th>Opera</th>
+ <th>Safari</th>
+ </tr>
+ <tr>
+ <td>Basic support</td>
+ <td>{{CompatVersionUnknown}}</td>
+ <td>{{CompatGeckoDesktop("31")}}</td>
+ <td>{{CompatNo}}</td>
+ <td>{{CompatVersionUnknown}}</td>
+ <td>{{CompatNo}}</td>
+ </tr>
+ <tr>
+ <td>{{domxref("Path2D.addPath()")}}</td>
+ <td>{{CompatVersionUnknown}}</td>
+ <td>{{CompatGeckoDesktop("34")}}</td>
+ <td>{{CompatNo}}</td>
+ <td>{{CompatVersionUnknown}}</td>
+ <td>{{CompatNo}}</td>
+ </tr>
+ </tbody>
+</table>
+</div>
+
+<div id="compat-mobile">
+<table class="compat-table">
+ <tbody>
+ <tr>
+ <th>Feature</th>
+ <th>Android</th>
+ <th>Firefox Mobile (Gecko)</th>
+ <th>IE Mobile</th>
+ <th>Opera Mobile</th>
+ <th>Safari Mobile</th>
+ </tr>
+ <tr>
+ <td>Basic support</td>
+ <td>{{CompatVersionUnknown}}</td>
+ <td>{{CompatGeckoMobile("31")}}</td>
+ <td>{{CompatNo}}</td>
+ <td>{{CompatVersionUnknown}}</td>
+ <td>{{CompatNo}}</td>
+ </tr>
+ <tr>
+ <td>{{domxref("Path2D.addPath()")}}</td>
+ <td>{{CompatVersionUnknown}}</td>
+ <td>{{CompatGeckoMobile("34")}}</td>
+ <td>{{CompatNo}}</td>
+ <td>{{CompatVersionUnknown}}</td>
+ <td>{{CompatNo}}</td>
+ </tr>
+ </tbody>
+</table>
+</div>
+
+<h2 id="参见">参见</h2>
+
+<ul>
+ <li>{{domxref("CanvasRenderingContext2D")}}</li>
+</ul>
diff --git a/files/zh-cn/web/api/path2d/path2d/index.html b/files/zh-cn/web/api/path2d/path2d/index.html
new file mode 100644
index 0000000000..f606aa678d
--- /dev/null
+++ b/files/zh-cn/web/api/path2d/path2d/index.html
@@ -0,0 +1,224 @@
+---
+title: Path2D()
+slug: Web/API/Path2D/Path2D
+translation_of: Web/API/Path2D/Path2D
+---
+<div>{{APIRef("Canvas API")}}{{seeCompatTable}}</div>
+
+<p><code><strong>Path2D()</strong></code> 构造函数返回一个新的 <code>Path2D</code> 对象的实例,可以选择另一条路径作为参数(创建一个拷贝),或者选择 <a href="/en-US/docs/Web/SVG/Tutorial/Paths" style="line-height: 1.5;">SVG path</a><span style="line-height: 1.5;"> 数据构成的字符串。</span></p>
+
+<h2 id="语法">语法</h2>
+
+<pre class="syntaxbox">new Path2D();
+new Path2D(<em>path</em>);
+new Path2D(<em>d</em>);
+</pre>
+
+<h3 id="参数">参数</h3>
+
+<dl>
+ <dt><code>path</code> {{optional_inline}}</dt>
+ <dd>当调用另一个 <code style="font-style: normal; line-height: 1.5;">Path2D</code> 对象时,会创建一个 <code style="font-style: normal; line-height: 1.5;">path</code><span style="line-height: 1.5;"> 变量的拷贝。</span></dd>
+ <dt><code>d</code> {{optional_inline}}</dt>
+ <dd><span style="line-height: 1.5;">当调用 </span><a href="/en-US/docs/Web/SVG/Tutorial/Paths" style="line-height: 1.5;">SVG path</a><span style="line-height: 1.5;"> 数据构成的字符串</span><span style="line-height: 1.5;">时,会根据描述创建一个新的路径。</span></dd>
+</dl>
+
+<dl>
+</dl>
+
+<h2 id="示例">示例</h2>
+
+<h3 id="创建和拷贝路径">创建和拷贝路径</h3>
+
+<p>这是一段简单的代码片段,创建和拷贝 <code>Path2D</code> 路径。</p>
+
+<pre class="brush: js; highlight:[4,7]">var canvas = document.getElementById("canvas");
+var ctx = canvas.getContext("2d");
+
+var path1 = new Path2D();
+path1.rect(10, 10, 100,100);
+
+var path2 = new Path2D(path1);
+path2.moveTo(220, 60);
+path2.arc(170, 60, 50, 0, 2 * Math.PI);
+
+ctx.stroke(path2);
+</pre>
+
+<p>修改下面的代码并在线查看 canvas 的变化:</p>
+
+<div style="display: none;">
+<h6 id="Playable_code">Playable code</h6>
+
+<pre class="brush: html">&lt;canvas id="canvas" width="400" height="200" class="playable-canvas"&gt;&lt;/canvas&gt;
+&lt;div class="playable-buttons"&gt;
+  &lt;input id="edit" type="button" value="Edit" /&gt;
+  &lt;input id="reset" type="button" value="Reset" /&gt;
+&lt;/div&gt;
+&lt;textarea id="code" class="playable-code" style="height: 150px"&gt;
+var path1 = new Path2D();
+path1.rect(10, 10, 100,100);
+
+var path2 = new Path2D(path1);
+path2.moveTo(220, 60);
+path2.arc(170, 60, 50, 0, 2 * Math.PI);
+
+ctx.stroke(path2);&lt;/textarea&gt;
+</pre>
+
+<pre class="brush: js">var canvas = document.getElementById("canvas");
+var ctx = canvas.getContext("2d");
+var textarea = document.getElementById("code");
+var reset = document.getElementById("reset");
+var edit = document.getElementById("edit");
+var code = textarea.value;
+
+function drawCanvas() {
+ ctx.clearRect(0, 0, canvas.width, canvas.height);
+ eval(textarea.value);
+}
+
+reset.addEventListener("click", function() {
+ textarea.value = code;
+ drawCanvas();
+});
+
+edit.addEventListener("click", function() {
+ textarea.focus();
+})
+
+textarea.addEventListener("input", drawCanvas);
+window.addEventListener("load", drawCanvas);
+</pre>
+</div>
+
+<p>{{ EmbedLiveSample('Playable_code', 700, 420) }}</p>
+
+<h3 id="使用_SVG_路径">使用 SVG 路径</h3>
+
+<p>这是一段简单的代码片段,使用<span style="line-height: 1.5;"> </span><a href="/en-US/docs/Web/SVG/Tutorial/Paths" style="line-height: 1.5;">SVG path data</a><span style="line-height: 1.5;"> 创建一个 </span><code style="font-style: normal; line-height: 1.5;">Path2D</code><span style="line-height: 1.5;"> 路径。路径将会移动到点</span><span style="line-height: 1.5;"> (</span><code style="font-style: normal; line-height: 1.5;">M10 10</code><span style="line-height: 1.5;">) ,然后向右侧水平移动80个点 (</span><code style="font-style: normal; line-height: 1.5;">h 80</code><span style="line-height: 1.5;">),然后向下80个点 (</span><code style="font-style: normal; line-height: 1.5;">v 80</code><span style="line-height: 1.5;">),然后向左80个点(</span><code style="font-style: normal; line-height: 1.5;">h -80</code><span style="line-height: 1.5;">),最后回到起始点(</span><code style="font-style: normal; line-height: 1.5;">z</code><span style="line-height: 1.5;">)。</span></p>
+
+<pre class="brush: js; highlight:[4]">var canvas = document.getElementById("canvas");
+var ctx = canvas.getContext("2d");
+
+var p = new Path2D("M10 10 h 80 v 80 h -80 Z");
+ctx.fill(p);
+</pre>
+
+<p>修改下面的代码并在线查看 canvas 的变化:</p>
+
+<div style="display: none;">
+<h6 id="Playable_code2">Playable code2</h6>
+
+<pre class="brush: html">&lt;canvas id="canvas" width="400" height="200" class="playable-canvas"&gt;&lt;/canvas&gt;
+&lt;div class="playable-buttons"&gt;
+  &lt;input id="edit" type="button" value="Edit" /&gt;
+  &lt;input id="reset" type="button" value="Reset" /&gt;
+&lt;/div&gt;
+&lt;textarea id="code" class="playable-code"&gt;
+var p = new Path2D("M10 10 h 80 v 80 h -80 Z");
+ctx.fill(p);&lt;/textarea&gt;
+</pre>
+
+<pre class="brush: js">var canvas = document.getElementById("canvas");
+var ctx = canvas.getContext("2d");
+var textarea = document.getElementById("code");
+var reset = document.getElementById("reset");
+var edit = document.getElementById("edit");
+var code = textarea.value;
+
+function drawCanvas() {
+ ctx.clearRect(0, 0, canvas.width, canvas.height);
+ eval(textarea.value);
+}
+
+reset.addEventListener("click", function() {
+ textarea.value = code;
+ drawCanvas();
+});
+
+edit.addEventListener("click", function() {
+ textarea.focus();
+})
+
+textarea.addEventListener("input", drawCanvas);
+window.addEventListener("load", drawCanvas);
+</pre>
+</div>
+
+<p>{{ EmbedLiveSample('Playable_code2', 700, 360) }}</p>
+
+<h2 id="Specification" name="Specification">规范描述</h2>
+
+<table class="standard-table">
+ <tbody>
+ <tr>
+ <th scope="col">Specification</th>
+ <th scope="col">Status</th>
+ <th scope="col">Comment</th>
+ </tr>
+ <tr>
+ <td>{{SpecName('HTML WHATWG', 'scripting.html#dom-path2d', 'Path2D()')}}</td>
+ <td>{{Spec2('HTML WHATWG')}}</td>
+ <td>Initial definition.</td>
+ </tr>
+ </tbody>
+</table>
+
+<h2 id="浏览器兼容性">浏览器兼容性</h2>
+
+<p>{{CompatibilityTable}}</p>
+
+<div id="compat-desktop">
+<table class="compat-table">
+ <tbody>
+ <tr>
+ <th>Feature</th>
+ <th>Chrome</th>
+ <th>Firefox (Gecko)</th>
+ <th>Internet Explorer</th>
+ <th>Opera</th>
+ <th>Safari</th>
+ </tr>
+ <tr>
+ <td>Basic support</td>
+ <td>{{CompatUnknown}}</td>
+ <td>{{CompatGeckoDesktop("31.0")}}</td>
+ <td>{{CompatNo}}</td>
+ <td>{{CompatUnknown}}</td>
+ <td>{{CompatUnknown}}</td>
+ </tr>
+ </tbody>
+</table>
+</div>
+
+<div id="compat-mobile">
+<table class="compat-table">
+ <tbody>
+ <tr>
+ <th>Feature</th>
+ <th>Android</th>
+ <th>Firefox Mobile (Gecko)</th>
+ <th>IE Mobile</th>
+ <th>Opera Mobile</th>
+ <th>Safari Mobile</th>
+ </tr>
+ <tr>
+ <td>Basic support</td>
+ <td>{{CompatUnknown}}</td>
+ <td>{{CompatGeckoMobile("31.0")}}</td>
+ <td>{{CompatNo}}</td>
+ <td>{{CompatUnknown}}</td>
+ <td>{{CompatUnknown}}</td>
+ </tr>
+ </tbody>
+</table>
+</div>
+
+<h2 id="参见">参见</h2>
+
+<ul>
+ <li>{{domxref("Path2D")}}, 这个构造函数属于此接口。</li>
+</ul>
+
+<div id="cke_pastebin" style="position: absolute; top: 459.5px; width: 1px; height: 1px; overflow: hidden; left: -1000px;"> </div>