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author | Peter Bengtsson <mail@peterbe.com> | 2020-12-08 14:40:17 -0500 |
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committer | Peter Bengtsson <mail@peterbe.com> | 2020-12-08 14:40:17 -0500 |
commit | 33058f2b292b3a581333bdfb21b8f671898c5060 (patch) | |
tree | 51c3e392513ec574331b2d3f85c394445ea803c6 /files/zh-cn/web/api/webglrenderingcontext/attachshader | |
parent | 8b66d724f7caf0157093fb09cfec8fbd0c6ad50a (diff) | |
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initial commit
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diff --git a/files/zh-cn/web/api/webglrenderingcontext/attachshader/index.html b/files/zh-cn/web/api/webglrenderingcontext/attachshader/index.html new file mode 100644 index 0000000000..c91262824e --- /dev/null +++ b/files/zh-cn/web/api/webglrenderingcontext/attachshader/index.html @@ -0,0 +1,95 @@ +--- +title: WebGLRenderingContext.attachShader() +slug: Web/API/WebGLRenderingContext/attachShader +translation_of: Web/API/WebGLRenderingContext/attachShader +--- +<div>{{APIRef("WebGL")}}</div> + +<p><a href="/en-US/docs/Web/API/WebGL_API">WebGL API</a> 的 <strong>WebGLRenderingContext.attachShader()</strong> 方法负责往 {{domxref("WebGLProgram")}} 添加一个片段或者顶点着色器。</p> + +<h2 id="语法">语法</h2> + +<pre class="syntaxbox">void <var><em>gl</em>.attach</var>Shader<var>(program, shader);</var> +</pre> + +<h3 id="参数">参数</h3> + +<dl> + <dt><code>program</code></dt> + <dd>一个 {{domxref("WebGLProgram")}} 对象</dd> + <dt><code>shader</code></dt> + <dd>一个类型为片段或者顶点的 {{domxref("WebGLShader")}}</dd> +</dl> + +<h2 id="示例">示例</h2> + +<p>以下代码为 {{domxref("WebGLProgram")}} 添加一个预先定义好的着色器。</p> + +<pre class="brush: js">var program = gl.createProgram(); + +// 添加一个预先定义的着色器 +gl.attachShader(program, vertexShader); +gl.attachShader(program, fragmentShader); + +gl.linkProgram(program); + +if ( !gl.getProgramParameter( program, gl.LINK_STATUS) ) { + var info = gl.getProgramInfoLog(program); + throw "Could not compile WebGL program. \n\n" + info; +} +</pre> + +<h2 id="规范">规范</h2> + +<table class="standard-table"> + <tbody> + <tr> + <th scope="col">规范</th> + <th scope="col">状态</th> + <th scope="col">注释</th> + </tr> + <tr> + <td>{{SpecName('WebGL', "#5.14.9", "attachShader")}}</td> + <td>{{Spec2('WebGL')}}</td> + <td>Initial definition.</td> + </tr> + <tr> + <td>{{SpecName('OpenGL ES 2.0', "glAttachShader.xml", "glAttachShader")}}</td> + <td>{{Spec2('OpenGL ES 2.0')}}</td> + <td>OpenGL man page.</td> + </tr> + </tbody> +</table> + +<h2 id="浏览器兼容性">浏览器兼容性</h2> + +<p class="hidden">The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out <a href="https://github.com/mdn/browser-compat-data">https://github.com/mdn/browser-compat-data</a> and send us a pull request.</p> + +<p>{{Compat("api/WebGLRenderingContext", "WebGLRenderingContext.attachShader")}}</p> + +<h2 id="相关资料">相关资料</h2> + +<ul> + <li>{{domxref("WebGLProgram")}}</li> + <li>{{domxref("WebGLShader")}}</li> + <li>{{domxref("WebGLRenderingContext.attachShader()")}}</li> + <li>{{domxref("WebGLRenderingContext.compileShader()")}}</li> + <li>{{domxref("WebGLRenderingContext.createProgram()")}}</li> + <li>{{domxref("WebGLRenderingContext.createShader()")}}</li> + <li>{{domxref("WebGLRenderingContext.deleteProgram()")}}</li> + <li>{{domxref("WebGLRenderingContext.deleteShader()")}}</li> + <li>{{domxref("WebGLRenderingContext.detachShader()")}}</li> + <li>{{domxref("WebGLRenderingContext.getAttachedShaders()")}}</li> + <li>{{domxref("WebGLRenderingContext.getProgramParameter()")}}</li> + <li>{{domxref("WebGLRenderingContext.getProgramInfoLog()")}}</li> + <li>{{domxref("WebGLRenderingContext.getShaderParameter()")}}</li> + <li>{{domxref("WebGLRenderingContext.getShaderPrecisionFormat()")}}</li> + <li>{{domxref("WebGLRenderingContext.getShaderInfoLog()")}}</li> + <li>{{domxref("WebGLRenderingContext.getShaderSource()")}}</li> + <li>{{domxref("WebGLRenderingContext.isProgram()")}}</li> + <li>{{domxref("WebGLRenderingContext.isShader()")}}</li> + <li>{{domxref("WebGLRenderingContext.linkProgram()")}}</li> + <li>{{domxref("WebGLRenderingContext.shaderSource()")}}</li> + <li>{{domxref("WebGLRenderingContext.useProgram()")}}</li> + <li>{{domxref("WebGLRenderingContext.validateProgram()")}}</li> +</ul> |