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authorPeter Bengtsson <mail@peterbe.com>2020-12-08 14:40:17 -0500
committerPeter Bengtsson <mail@peterbe.com>2020-12-08 14:40:17 -0500
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+---
+title: WebGLRenderingContext.deleteRenderbuffer()
+slug: Web/API/WebGLRenderingContext/deleteRenderbuffer
+translation_of: Web/API/WebGLRenderingContext/deleteRenderbuffer
+---
+<div>{{APIRef("WebGL")}}</div>
+
+<p><a href="/en-US/docs/Web/API/WebGL_API">WebGL API</a> 的 <strong><code>WebGLRenderingContext.deleteRenderbuffer()</code></strong> 方法用来删除给定的 {{domxref("WebGLRenderbuffer")}} 对象. 如果渲染缓冲区已被删除,则此方法无效.</p>
+
+<h2 id="语法">语法</h2>
+
+<pre class="syntaxbox">void <var>gl</var>.deleteRenderbuffer(<var>renderbuffer</var>);
+</pre>
+
+<h3 id="参数">参数</h3>
+
+<dl>
+ <dt>renderbuffer</dt>
+ <dd>将要删除的{domxref("WebGLRenderbuffer")}} 对象.</dd>
+</dl>
+
+<h3 id="返回值">返回值</h3>
+
+<p>None.</p>
+
+<h2 id="示例">示例</h2>
+
+<h3 id="删除一个渲染缓冲区">删除一个渲染缓冲区</h3>
+
+<pre class="brush: js">var canvas = document.getElementById('canvas');
+var gl = canvas.getContext('webgl');
+var renderbuffer = gl.createRenderbuffer();
+
+// ...
+
+gl.deleteRenderbuffer(renderbuffer);</pre>
+
+<h2 id="说明">说明</h2>
+
+<table class="standard-table">
+ <tbody>
+ <tr>
+ <th scope="col">Specification</th>
+ <th scope="col">Status</th>
+ <th scope="col">Comment</th>
+ </tr>
+ <tr>
+ <td>{{SpecName('WebGL', "#5.14.7", "deleteRenderbuffer")}}</td>
+ <td>{{Spec2('WebGL')}}</td>
+ <td>初始定义.</td>
+ </tr>
+ <tr>
+ <td>{{SpecName('OpenGL ES 2.0', "glDeleteRenderbuffers.xml", "glDeleteRenderbuffers")}}</td>
+ <td>{{Spec2('OpenGL ES 2.0')}}</td>
+ <td>OpenGL API手册(类似).</td>
+ </tr>
+ </tbody>
+</table>
+
+<h2 id="浏览器兼容性">浏览器兼容性</h2>
+
+<p class="hidden">The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out <a href="https://github.com/mdn/browser-compat-data">https://github.com/mdn/browser-compat-data</a> and send us a pull request.</p>
+
+<p>{{Compat("api.WebGLRenderingContext.deleteRenderbuffer")}}</p>
+
+<h2 id="另见">另见</h2>
+
+<ul>
+ <li>{{domxref("WebGLRenderingContext.bindRenderbuffer()")}}</li>
+ <li>{{domxref("WebGLRenderingContext.createRenderbuffer()")}}</li>
+ <li>{{domxref("WebGLRenderingContext.isRenderbuffer()")}}</li>
+ <li>Other buffers: {{domxref("WebGLBuffer")}}, {{domxref("WebGLFramebuffer")}}</li>
+</ul>