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authorPeter Bengtsson <mail@peterbe.com>2020-12-08 14:40:17 -0500
committerPeter Bengtsson <mail@peterbe.com>2020-12-08 14:40:17 -0500
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+---
+title: WebGLRenderingContext.deleteTexture()
+slug: Web/API/WebGLRenderingContext/deleteTexture
+translation_of: Web/API/WebGLRenderingContext/deleteTexture
+---
+<div>{{APIRef("WebGL")}}</div>
+
+<div>WebGLRenderingContext.deleteTexture()方法删除指定的{{domxref("WebGLTexture")}}对象。如果纹理已被删除,则此方法无效。</div>
+
+
+
+<h2 id="Syntax">Syntax</h2>
+
+<pre class="syntaxbox">void <var>gl</var>.deleteTexture(<var>texture</var>);
+</pre>
+
+<h3 id="Parameters">Parameters</h3>
+
+<dl>
+ <dt>texture</dt>
+ <dd>将要删除的{{domxref("WebGLTexture")}} 对象.</dd>
+</dl>
+
+<h3 id="Return_value">Return value</h3>
+
+<p>无.</p>
+
+<h2 id="Examples">Examples</h2>
+
+<h3 id="Deleting_a_texture">Deleting a texture</h3>
+
+<pre class="brush: js">var canvas = document.getElementById('canvas');
+var gl = canvas.getContext('webgl');
+var texture = gl.createTexture();
+
+// ...
+
+gl.deleteTexture(texture);</pre>
+
+<h2 id="Specifications">Specifications</h2>
+
+<table class="standard-table">
+ <tbody>
+ <tr>
+ <th scope="col">Specification</th>
+ <th scope="col">Status</th>
+ <th scope="col">Comment</th>
+ </tr>
+ <tr>
+ <td>{{SpecName('WebGL', "#5.14.8", "deleteTexture")}}</td>
+ <td>{{Spec2('WebGL')}}</td>
+ <td>Initial definition.</td>
+ </tr>
+ <tr>
+ <td>{{SpecName('OpenGL ES 2.0', "glDeleteTextures.xml", "glDeleteTextures")}}</td>
+ <td>{{Spec2('OpenGL ES 2.0')}}</td>
+ <td>Man page of the (similar) OpenGL API.</td>
+ </tr>
+ </tbody>
+</table>
+
+<h2 id="Browser_compatibility">Browser compatibility</h2>
+
+<p class="hidden">The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out <a href="https://github.com/mdn/browser-compat-data">https://github.com/mdn/browser-compat-data</a> and send us a pull request.</p>
+
+<p>{{Compat("api.WebGLRenderingContext.deleteTexture")}}</p>
+
+<h2 id="See_also">See also</h2>
+
+<ul>
+ <li>{{domxref("WebGLRenderingContext.bindTexture()")}}</li>
+ <li>{{domxref("WebGLRenderingContext.createTexture()")}}</li>
+ <li>{{domxref("WebGLRenderingContext.isTexture()")}}</li>
+ <li>{{domxref("WebGLRenderingContext.texImage2D()")}}</li>
+</ul>