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author | Peter Bengtsson <mail@peterbe.com> | 2020-12-08 14:40:17 -0500 |
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committer | Peter Bengtsson <mail@peterbe.com> | 2020-12-08 14:40:17 -0500 |
commit | 33058f2b292b3a581333bdfb21b8f671898c5060 (patch) | |
tree | 51c3e392513ec574331b2d3f85c394445ea803c6 /files/zh-cn/web/api/webglrenderingcontext/getprograminfolog | |
parent | 8b66d724f7caf0157093fb09cfec8fbd0c6ad50a (diff) | |
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diff --git a/files/zh-cn/web/api/webglrenderingcontext/getprograminfolog/index.html b/files/zh-cn/web/api/webglrenderingcontext/getprograminfolog/index.html new file mode 100644 index 0000000000..8ba38fdf5e --- /dev/null +++ b/files/zh-cn/web/api/webglrenderingcontext/getprograminfolog/index.html @@ -0,0 +1,80 @@ +--- +title: WebGLRenderingContext.getProgramInfoLog() +slug: Web/API/WebGLRenderingContext/getProgramInfoLog +translation_of: Web/API/WebGLRenderingContext/getProgramInfoLog +--- +<div>{{APIRef("WebGL")}}</div> + +<p><strong>WebGLRenderingContext.getProgramInfoLog</strong> 返回参数中指定的{{domxref("WebGLProgram")}} object 的信息. 这些信息包括在linking过程中的错误以及 <code>WebGLProgram</code> objects 合法性检查的错误.</p> + +<h2 id="Syntax">Syntax</h2> + +<pre class="syntaxbox">gl.getProgramInfoLog(program);</pre> + +<h3 id="Parameters">Parameters</h3> + +<dl> + <dt>program</dt> + <dd>A {{domxref("WebGLProgram")}} to query.</dd> +</dl> + +<h3 id="Return_value">Return value</h3> + +<p>返回 {{domxref("DOMString")}} 包含 diagnostic , warning ...等等关于上一次linking和valiadation操作的信息. 对于刚刚创建的{{domxref("WebGLProgram")}} object , 返回一个空字符串.</p> + +<h2 id="Examples">Examples</h2> + +<h3 id="Checking_program_errors">Checking program errors</h3> + +<pre class="brush: js">var canvas = document.getElementsById('canvas'); +var gl = canvas.getContext('webgl'); +var program = gl.createProgram(); + +//vsSource is the source-code-string of vertex-shader +//fsSource is the source-code-string of fragment-shader +var vertexShader = loadShader(gl, gl.VERTEX_SHADER, vsSource); +var fragmentShader = loadShader(gl, gl.FRAGMENT_SHADER, fsSource); + +// Attach pre-existing shaders +gl.attachShader(program, vertexShader); +gl.attachShader(program, fragmentShader); + +gl.linkProgram(program); + +gl.getProgramInfoLog(program); +</pre> + +<h2 id="Specifications">Specifications</h2> + +<table class="standard-table"> + <tbody> + <tr> + <th scope="col">Specification</th> + <th scope="col">Status</th> + <th scope="col">Comment</th> + </tr> + <tr> + <td>{{SpecName('WebGL', "#5.14.9", "getProgramInfoLog")}}</td> + <td>{{Spec2('WebGL')}}</td> + <td>Initial definition.</td> + </tr> + <tr> + <td>{{SpecName('OpenGL ES 2.0', "glGetProgramInfoLog.xml", "glGetProgramInfoLog")}}</td> + <td>{{Spec2('OpenGL ES 2.0')}}</td> + <td>Man page of the OpenGL API.</td> + </tr> + </tbody> +</table> + +<h2 id="Browser_compatibility">Browser compatibility</h2> + +<p class="hidden">The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out <a href="https://github.com/mdn/browser-compat-data">https://github.com/mdn/browser-compat-data</a> and send us a pull request.</p> + +<p>{{Compat("api.WebGLRenderingContext.getProgramInfoLog")}}</p> + +<h2 id="See_also">See also</h2> + +<ul> + <li>{{domxref("WebGLRenderingContext.getShaderInfoLog()")}}</li> + <li>{{domxref("WebGLRenderingContext.getError()")}}</li> +</ul> |