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authorPeter Bengtsson <mail@peterbe.com>2020-12-08 14:40:17 -0500
committerPeter Bengtsson <mail@peterbe.com>2020-12-08 14:40:17 -0500
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+---
+title: WebGLRenderingContext.isContextLost()
+slug: Web/API/WebGLRenderingContext/isContextLost
+tags:
+ - WebGL上下文丢失
+translation_of: Web/API/WebGLRenderingContext/isContextLost
+---
+<div>{{APIRef("WebGL")}}</div>
+
+<p><code><strong>WebGLRenderingContext.isContextLost()</strong></code> 方法返回一个{{jsxref("Boolean")}} 标记WebGL的上下文是否已经丢失。</p>
+
+<h2 id="语法">语法</h2>
+
+<pre class="syntaxbox"><var><em>gl</em></var>.isContextLost();</pre>
+
+<h3 id="返回值">返回值</h3>
+
+<p> {{jsxref("Boolean")}}。如果上下文丢失则返回true,否则返回false。</p>
+
+<h2 id="样例">样例</h2>
+
+<p>比如,当检查程序链接成功时,你也可以检查是否上下文已经丢失。</p>
+
+<pre class="brush: js">gl.linkProgram(program);
+
+if (!gl.getProgramParameter(program, gl.LINK_STATUS) &amp;&amp; !gl.isContextLost()) {
+ var info = gl.getProgramInfoLog(program);
+ console.log('Error linking program:\n' + info);
+}</pre>
+
+<h2 id="规范">规范</h2>
+
+<table class="standard-table">
+ <tbody>
+ <tr>
+ <th scope="col">Specification</th>
+ <th scope="col">Status</th>
+ <th scope="col">Comment</th>
+ </tr>
+ <tr>
+ <td>{{SpecName("WebGL", "#5.14.13", "WebGLRenderingContext.isContextLost")}}</td>
+ <td>{{Spec2("WebGL")}}</td>
+ <td>Initial definition.</td>
+ </tr>
+ </tbody>
+</table>
+
+<h2 id="浏览器兼容性">浏览器兼容性</h2>
+
+<p class="hidden">The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out <a href="https://github.com/mdn/browser-compat-data">https://github.com/mdn/browser-compat-data</a> and send us a pull request.</p>
+
+<p>{{Compat("api.WebGLRenderingContext.isContextLost")}}</p>
+
+<h2 id="另见">另见</h2>
+
+<ul>
+ <li>The {{domxref("WebGLContextEvent")}} signals changes in the context state.</li>
+</ul>