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author | Florian Merz <me@fiji-flo.de> | 2021-02-11 12:56:40 +0100 |
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committer | Florian Merz <me@fiji-flo.de> | 2021-02-11 12:56:40 +0100 |
commit | 310fd066e91f454b990372ffa30e803cc8120975 (patch) | |
tree | d5d900deb656a5da18e0b60d00f0db73f3a2e88e /files/zh-cn/web/api/webglrenderingcontext/polygonoffset | |
parent | 8260a606c143e6b55a467edf017a56bdcd6cba7e (diff) | |
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unslug zh-cn: move
Diffstat (limited to 'files/zh-cn/web/api/webglrenderingcontext/polygonoffset')
-rw-r--r-- | files/zh-cn/web/api/webglrenderingcontext/polygonoffset/index.html | 76 |
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diff --git a/files/zh-cn/web/api/webglrenderingcontext/polygonoffset/index.html b/files/zh-cn/web/api/webglrenderingcontext/polygonoffset/index.html new file mode 100644 index 0000000000..a62d4aeafa --- /dev/null +++ b/files/zh-cn/web/api/webglrenderingcontext/polygonoffset/index.html @@ -0,0 +1,76 @@ +--- +title: WebGLRenderingContext.polygonOffset() +slug: Web/API/WebGLRenderingContext/多边形偏移(polygonOffset) +translation_of: Web/API/WebGLRenderingContext/polygonOffset +--- +<div>{{APIRef("WebGL")}}</div> + +<p>The <strong><code>WebGLRenderingContext.polygonOffset()</code></strong> method of the <a href="/en-US/docs/Web/API/WebGL_API">WebGL API</a> specifies the scale factors and units to calculate depth values.</p> + +<p>The offset is added before the depth test is performed and before the value is written into the depth buffer.</p> + +<h2 id="语法">语法</h2> + +<pre class="syntaxbox">void <var>gl</var>.polygonOffset(<var>factor</var>, <var>units</var>); +</pre> + +<h3 id="参数">参数</h3> + +<dl> + <dt>factor</dt> + <dd>A {{domxref("GLfloat")}} which sets the scale factor for the variable depth offset for each polygon. 默认值为 0.</dd> + <dt>units</dt> + <dd>A {{domxref("GLfloat")}} which sets the multiplier by which an implementation-specific value is multiplied with to create a constant depth offset. 默认值为 0.</dd> +</dl> + +<h3 id="返回值">返回值</h3> + +<p>None.</p> + +<h2 id="例子">例子</h2> + +<p>The polygon offset fill is disabled by default. To enable or disable polygon offset fill, use the {{domxref("WebGLRenderingContext.enable", "enable()")}} and {{domxref("WebGLRenderingContext.disable", "disable()")}} methods with the argument <code>gl.POLYGON_OFFSET_FILL</code>.</p> + +<pre class="brush: js">gl.enable(gl.POLYGON_OFFSET_FILL); +gl.polygonOffset(2, 3); +</pre> + +<p>想要查看当前多边形偏移的 factor 或 units, 查询 <code>POLYGON_OFFSET_FACTOR</code> 和<code>POLYGON_OFFSET_UNITS</code> 的内容即可.</p> + +<pre class="brush: js">gl.getParameter(gl.POLYGON_OFFSET_FACTOR); // 2 +gl.getParameter(gl.POLYGON_OFFSET_UNITS); // 3 +</pre> + +<h2 id="说明">说明</h2> + +<table class="standard-table"> + <tbody> + <tr> + <th scope="col">Specification</th> + <th scope="col">Status</th> + <th scope="col">Comment</th> + </tr> + <tr> + <td>{{SpecName('WebGL', "#5.14.3", "polygonOffset")}}</td> + <td>{{Spec2('WebGL')}}</td> + <td>Initial definition.</td> + </tr> + <tr> + <td>{{SpecName('OpenGL ES 2.0', "glPolygonOffset.xml", "glPolygonOffset")}}</td> + <td>{{Spec2('OpenGL ES 2.0')}}</td> + <td>Man page of the OpenGL API.</td> + </tr> + </tbody> +</table> + +<h2 id="Browser_compatibility">Browser compatibility</h2> + +<p class="hidden">The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out <a href="https://github.com/mdn/browser-compat-data">https://github.com/mdn/browser-compat-data</a> and send us a pull request.</p> + +<p>{{Compat("api.WebGLRenderingContext.polygonOffset")}}</p> + +<h2 id="See_also">See also</h2> + +<ul> + <li>{{domxref("WebGLRenderingContext.depthFunc()")}}</li> +</ul> |