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author | Peter Bengtsson <mail@peterbe.com> | 2020-12-08 14:40:17 -0500 |
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committer | Peter Bengtsson <mail@peterbe.com> | 2020-12-08 14:40:17 -0500 |
commit | 33058f2b292b3a581333bdfb21b8f671898c5060 (patch) | |
tree | 51c3e392513ec574331b2d3f85c394445ea803c6 /files/zh-cn/web/api/webgltexture/index.html | |
parent | 8b66d724f7caf0157093fb09cfec8fbd0c6ad50a (diff) | |
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Diffstat (limited to 'files/zh-cn/web/api/webgltexture/index.html')
-rw-r--r-- | files/zh-cn/web/api/webgltexture/index.html | 72 |
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diff --git a/files/zh-cn/web/api/webgltexture/index.html b/files/zh-cn/web/api/webgltexture/index.html new file mode 100644 index 0000000000..5187d4a762 --- /dev/null +++ b/files/zh-cn/web/api/webgltexture/index.html @@ -0,0 +1,72 @@ +--- +title: WebGLTexture +slug: Web/API/WebGLTexture +tags: + - API + - Reference + - WebGL +translation_of: Web/API/WebGLTexture +--- +<div><strong>WebGLTexture</strong>接口是<a href="/en-US/docs/Web/API/WebGL_API">WebGL API</a>的一部分,为不透明的纹理对象提供储存和状态等纹理操作。</div> + +<h2 id="描述">描述</h2> + +<p><code>WebGLTexture</code>对象自身未定义任何属性或方法, 其内容无法被直接访问。当使用<code>WebGLTexture</code>对象时, {{domxref("WebGLRenderingContext")}} 里的这些方法会很有用:</p> + +<ul> + <li>{{domxref("WebGLRenderingContext.bindTexture()")}}</li> + <li>{{domxref("WebGLRenderingContext.createTexture()")}}</li> + <li>{{domxref("WebGLRenderingContext.deleteTexture()")}}</li> + <li>{{domxref("WebGLRenderingContext.isTexture()")}}</li> +</ul> + +<h2 id="例子">例子</h2> + +<h3 id="创建一个纹理">创建一个纹理</h3> + +<pre class="brush: js">var canvas = document.getElementById('canvas'); +var gl = canvas.getContext('webgl'); +var texture = gl.createTexture(); +</pre> + +<h2 id="说明">说明</h2> + +<table class="standard-table"> + <tbody> + <tr> + <th scope="col">Specification</th> + <th scope="col">Status</th> + <th scope="col">Comment</th> + </tr> + <tr> + <td>{{SpecName('WebGL', "#5.9", "WebGLTexture")}}</td> + <td>{{Spec2('WebGL')}}</td> + <td>Initial definition.</td> + </tr> + </tbody> +</table> + +<h2 id="浏览器兼容性">浏览器兼容性</h2> + +<p class="hidden">The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out <a href="https://github.com/mdn/browser-compat-data">https://github.com/mdn/browser-compat-data</a> and send us a pull request.</p> + +<p>{{Compat("api.WebGLTexture")}}</p> + +<h2 id="See_also">See also</h2> + +<ul> + <li>{{domxref("WebGLRenderingContext.bindTexture()")}}</li> + <li>{{domxref("WebGLRenderingContext.createTexture()")}}</li> + <li>{{domxref("WebGLRenderingContext.deleteTexture()")}}</li> + <li>{{domxref("WebGLRenderingContext.isTexture()")}}</li> + <li>{{domxref("WebGLRenderingContext.compressedTexImage2D()")}}</li> + <li>{{domxref("WebGLRenderingContext.compressedTexSubImage2D()")}}</li> + <li>{{domxref("WebGLRenderingContext.copyTexImage2D()")}}</li> + <li>{{domxref("WebGLRenderingContext.copyTexSubImage2D()")}}</li> + <li>{{domxref("WebGLRenderingContext.generateMipmap()")}}</li> + <li>{{domxref("WebGLRenderingContext.getTexParameter()")}}</li> + <li>{{domxref("WebGLRenderingContext.texImage2D()")}}</li> + <li>{{domxref("WebGLRenderingContext.texSubImage2D()")}}</li> + <li>{{domxref("WebGLRenderingContext.texParameterf()")}}</li> + <li>{{domxref("WebGLRenderingContext.texParameteri()")}}</li> +</ul> |