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-title: WebIDE
-slug: Tools/WebIDE_clone
----
-<div>{{ToolsSidebar}}</div><div class="geckoVersionNote">
-<p>Die WebIDE ist in Firexfox 34 und neuer verfügbar</p>
-
-<p>Du kannst sie bereits in Firefox 33 aktivieren. Besuche hierzu <a href="http://kb.mozillazine.org/About:config">about:config</a>, gehe zur Einstellung <code>devtools.webide.enabled</code> und setzte den Wert auf <code>true</code>.</p>
-</div>
-
-<div class="summary">
-<p>Die WebIDE ersetzt den <a href="/en-US/Firefox_OS/Using_the_App_Manager">App Manager</a>. Genau wie im App Manager kannst du mit der WebIDE <a href="/en-US/Firefox_OS">Firefox OS</a> Apps mithilfe des <a href="/en-US/docs/Tools/Firefox_OS_Simulator">Firefox OS Simulator</a> oder einem richtigen Firefox OS Gerät ausführen und debuggen.</p>
-
-<p>Darüber hinaus ist es eine vollwertige Entwicklungsumgebung zur Erstellung und Bearbeitung deiner Firefox OS Apps. Sie bietet eine Baumansicht zur strukturierten Anzeige, Bearbeitung und Sicherung aller Dateien deiner App. Für die Erleichterung deines Einstiegs helfen dir zwei App Templates.</p>
-</div>
-
-<p>{{EmbedYouTube("2xmj4W8O3E4")}}</p>
-
-<p>In der WebIDE, musst du zuerst <a href="/en-US/docs/Tools/WebIDE#Setting_up_runtimes">ein oder mehrere Laufzeiten</a> erstellen. Eine Laufzeit ist eine Umgebung, in der du deine Apps ausführst und debuggst. Sie ist entweder ein Firefox OS Gerät, welches per USB verbunden ist oder der Firefox OS Simulator.</p>
-
-<p>Als nächstes kannst du eine <a href="/en-US/docs/Tools/WebIDE#Creating_and_opening_apps">App erstellen oder öffnen</a>. Wenn du eine neue App öffnest beginnst du mit einem Template, welches bereits das mindeste an Ordnerstrucktur und Code enthält, was du für den Start benötigst. Du kannst auch mit einem umfangreicheren Code Template anfangen, welcher dir Zeigt, wie man mit privilegierte APIs umgeht. Deine App Dateien werden in einer Baumansicht dargestellt und mithilfe des eingebauten Quelleditors kannst du sie jederzeit komfortabel ändern und speichern. Natürlich kannst du auch mit deinem Quelleditor deiner Wahl arbeiten und die WebIDE nur zum debuggen verwenden.</p>
-
-<p>Zum Schluss kannst du deine <a href="https://developer.mozilla.org/en-US/docs/Tools/WebIDE#Running_and_debugging_apps">App in eine der Laufzeiten installieren und ausführen</a>. Ab dann kannst du auch zu den üblichen Entwickler Tools, wie <a href="/en-US/docs/Tools/Page_Inspector">Inspector</a>, <a href="/en-US/docs/Tools/Web_Console">Console</a>, <a href="/en-US/docs/Tools/Debugger">JavaScript Debugger</a> und mehr zurückgreifen, um deine laufende App zu prüfen und modifizieren.</p>
-
-<h2 id="Systemanforderungen">Systemanforderungen</h2>
-
-<p>Alles was du zum Entwickeln und Debugging mit der WebIDE benötigst ist Firefox Version 33 oder höher. Zum Test deiner App auf einem echten Firefox OS Gerät benötigst du ein Gerät mit min. Firefox OS 1.2 und einem USB Kabel.</p>
-
-<p>Du kannst die WebIDE nur nutzen, wenn du dich auf Firefox OS 1.2 oder höher ausrichtest.</p>
-
-<h2 id="Öffnen_der_WebIDE">Öffnen der WebIDE</h2>
-
-<p>Klick hierzu im Web Entwickler Menü auf den WebIDE Eintrag. Die WebIDE sollte sich öffnen. Alternativ kannst du auch die Tastenkombination Shift-F8 nutzen:<img alt="" src="https://mdn.mozillademos.org/files/8033/webide-initial.png" style="display: block; height: 560px; margin-left: auto; margin-right: auto; width: 720px;">The dropdown on the left labeled "Open App" lets you open existing apps or create new ones. The dropdown on the right labeled "Select Runtime" lets you select a runtime or set up a new runtime.</p>
-
-<p>The buttons in the middle run, stop, and debug the app: they are only enabled when you have opened an app and selected a runtime.</p>
-
-<h2 id="Setting_up_runtimes">Setting up runtimes</h2>
-
-<p>Under the "Select Runtime" dropdown, runtimes are grouped into three types:</p>
-
-<ul>
- <li><a href="https://developer.mozilla.org/en-US/docs/Tools/WebIDE#Connecting_a_Firefox_OS_device">USB devices</a>: Firefox OS devices connected over USB</li>
- <li><a href="/en-US/docs/Tools/WebIDE#Adding_a_Simulator">Simulators</a>: instances of the Firefox OS Simulator that you've installed</li>
- <li><a href="/en-US/docs/Tools/WebIDE#Custom_runtimes">Custom</a>: use this to connect to the WebIDE using an arbitrary name and port.</li>
-</ul>
-
-<p>The first time you click the dropdown, you might not see any runtimes here:</p>
-
-<p><img alt="" src="https://mdn.mozillademos.org/files/8043/webide-no-runtimes.png" style="display: block; height: 564px; margin-left: auto; margin-right: auto; width: 723px;">The rest of this section describes how you can add some runtimes.</p>
-
-<h3 id="Connecting_a_Firefox_OS_device">Connecting a Firefox OS device</h3>
-
-<p>Before you can connect a Firefox OS device, there's some setup you have to go through:</p>
-
-<ul>
- <li><strong>check your Firefox OS version: </strong>make sure your device is running Firefox OS 1.2/Boot2Gecko 1.2 or higher. To check the version, go to the Settings app on the device, then <code>Device Information &gt; Software</code>. If you don't have a high enough version, find your device in the <a href="/en-US/Firefox_OS/Developer_phone_guide">developer phone guide</a> and follow the instructions for upgrading.</li>
- <li><strong>enable remote debugging: </strong>in the Settings app on the device, go to <code>Device information &gt; More information &gt; Developer</code>.
- <ul>
- </ul>
-
- <ul>
- <li>Firefox OS 1.3 and earlier: "Remote Debugging" is just a simple checkbox. Check it.</li>
- <li>Firefox OS 1.4 and later: "Remote Debugging" asks you to enable for just ADB, or for ADB and DevTools. Select "ADB and DevTools".</li>
- </ul>
- </li>
- <li><strong>disable Screen lock on your device:</strong> in the Settings app on the device, go to <code>Screen Lock</code> and unchecking the <code>Lock Screen</code> checkbox. This is a good idea because when the screen gets locked, the phone connection gets lost, meaning it is no longer available for debugging.</li>
- <li><strong>if you want to debug certified apps, including built-in apps</strong>: see the section on <a href="/en-US/docs/Tools/WebIDE#Debugging_certified_apps">debugging certified apps</a>.</li>
-</ul>
-
-<div class="note">
-<p><strong>Linux only:</strong></p>
-
-<ul>
- <li>add a <code>udev</code> rules file, as documented in step 3 of this guide to <a href="http://developer.android.com/tools/device.html#setting-up">setting up an Android device</a>. The <code>idVendor</code> attribute to use for the Geeksphone is "05c6", and <a href="http://developer.android.com/tools/device.html#VendorIds">this page</a> lists other <code>idVendor</code> values.</li>
-</ul>
-</div>
-
-<div class="note">
-<p><strong>Windows only:</strong></p>
-
-<ul>
- <li>you need to install drivers, as documented in step 3 of this guide to <a href="http://developer.android.com/tools/device.html#setting-up">setting up an Android device</a>. You can find drivers for Geeksphone devices on the <a href="http://downloads.geeksphone.com/">Geeksphone web site</a>. Windows 8 by default will not let you install unsigned drivers. See this tutorial on <a class="external external-icon" href="http://www.craftedge.com/tutorials/driver_install_windows8/driver_install_win8.html" title="http://www.craftedge.com/tutorials/driver_install_windows8/driver_install_win8.html">"How to install an unsigned driver on Windows 8"</a>.</li>
- <li>if the WebIDE can't see your device after following all the steps, you may have to <a class="external external-icon" href="http://blog.fh-kaernten.at/wehr/?p=1182">edit adb_usb.ini</a>.</li>
-</ul>
-</div>
-
-<p>If there are any other Android devices connected to your computer, disconnect them. Now connect the device to the computer using USB. You should see the device appear under "USB DEVICES":</p>
-
-<p><img alt="" src="https://mdn.mozillademos.org/files/8045/webide-select-runtime-keon.png" style="display: block; height: 562px; margin-left: auto; margin-right: auto; width: 710px;"></p>
-
-<p>If you don't see your device, see the <a href="/en-US/docs/Tools/WebIDE/Troubleshooting">Troubleshooting</a> page.</p>
-
-<h3 id="Adding_a_Simulator">Adding a Simulator</h3>
-
-<p><span style="line-height: 1.5;">The <a href="/en-US/docs/Tools/Firefox_OS_Simulator">Firefox OS Simulator</a> is <span style="line-height: 1.5;">a version of the higher layers of Firefox OS</span> that simulates a Firefox OS device, but runs on the desktop</span><span style="line-height: 1.5;">. </span><span style="line-height: 1.5;">It runs in a window the same size as a Firefox OS device, includes the Firefox OS user interface and built-in apps, and simulates many of the Firefox OS device APIs.</span></p>
-
-<p><span style="line-height: 1.5;">This means that in many cases, you don't need a real device to test and debug your app. </span></p>
-
-<p>The Simulator is big, so it doesn't ship inside Firefox but as a Firefox <a href="/en-US/Add-ons">add-on</a>. If you click "Install Simulator" in the Runtimes dropdown menu, you will go to a page from which you can install Simulators for various versions of Firefox OS.</p>
-
-<p><img alt="" src="https://mdn.mozillademos.org/files/8039/webide-install-simulator.png" style="display: block; height: 560px; margin-left: auto; margin-right: auto; width: 720px;">You can install as many as you like. Be patient, though: the Simulator is large and may take a few minutes to download. Once you've installed some Simulators you can close this "Extra Components" window, and the Simulators you've installed appear as options in the Runtimes dropdown menu:</p>
-
-<p><img alt="" src="https://mdn.mozillademos.org/files/8047/webide-select-runtime-keon-simulator.png" style="display: block; height: 559px; margin-left: auto; margin-right: auto; width: 712px;">To learn more about the Simulator, see its <a href="/en-US/docs/Tools/Firefox_OS_Simulator">documentation page</a>.</p>
-
-<h3 id="Custom_runtimes">Custom runtimes</h3>
-
-<p>With a custom runtime you can use an arbitrary hostname and port to connect to the remote device.</p>
-
-<p>Under the hood, Firefox OS devices and Android devices connect to the desktop using a program called the Android Debug Bridge, or <a href="http://developer.android.com/tools/help/adb.html">ADB</a>. By default, the WebIDE uses an add-on called the ADB Helper: this simplifies the process for you by installing ADB and setting up port forwarding so the Firefox desktop tools can exchange messages with the device.</p>
-
-<p>This is convenient in most cases, but sometimes you might want to use ADB outside of the WebIDE: for example, you might be running ADB directly from the command line. In that case you'll connect to the device by specifying a host and port using the <a href="http://developer.android.com/tools/help/adb.html#forwardports"><code>adb forward</code></a> command.<br>
- <br>
- If you then want to use WebIDE to connect as well, you should <a href="https://support.mozilla.org/en-US/kb/disable-or-remove-add-ons#w_how-to-disable-extensions-and-themes">disable the ADB Helper add-on</a> and connect WebIDE using the Custom runtime option, entering the host and port that you passed to <code>adb forward</code>.</p>
-
-<p>Also, the ADB Helper does not yet support connecting to Firefox for Android, so if you want to connect WebIDE to Firefox for Android, you'll need to set up your own port forwarding and use a custom runtime. <a href="/en-US/docs/Tools/Remote_Debugging/Firefox_for_Android">See more about connecting to Firefox for Android using ADB</a>.</p>
-
-<h2 id="Selecting_a_runtime">Selecting a runtime</h2>
-
-<p>Once you've set up a runtime you can select it using the "Select Runtime" menu.</p>
-
-<ul>
- <li>If you select a Simulator, the WebIDE launches the Simulator.</li>
- <li>If you select a Firefox OS device the WebIDE connects to the device. On the device a dialog will ask you to confirm that you wish to connect: press "OK".</li>
-</ul>
-
-<p>Now the "play" button in the center of the WebIDE toolbar is enabled: click it to install and run the app in the selected runtime.</p>
-
-<h3 id="Runtime_actions">Runtime actions</h3>
-
-<p>When a runtime is selected, the Runtimes dropdown menu has three extra items:</p>
-
-<ul>
- <li><strong>Runtime Info</strong>: information on the current runtime</li>
- <li><strong>Permissions Table</strong>: a table summarising <a href="/en-US/Apps/Build/App_permissions">app permissions</a> for the current runtime, indicating, for each API and each <a href="/en-US/Marketplace/Options/Packaged_apps#Types_of_packaged_apps">app type</a>, whether access is allowed (✓), denied (✗), or whether the user is prompted (!)</li>
- <li><strong>Screenshot</strong>: a command to take a screenshot from the runtime</li>
-</ul>
-
-<p><img alt="" src="https://mdn.mozillademos.org/files/8147/webide-runtimes-menu.png" style="display: block; height: 596px; margin-left: auto; margin-right: auto; width: 789px;"></p>
-
-<p><img alt="" src="https://mdn.mozillademos.org/files/8145/webide-runtimeinfo.png" style="display: block; height: 593px; margin-left: auto; margin-right: auto; width: 753px;"><img alt="" src="https://mdn.mozillademos.org/files/8149/webide-permissions.png" style="display: block; height: 593px; margin-left: auto; margin-right: auto; width: 753px;"></p>
-
-<h2 id="Creating_and_opening_apps">Creating and opening apps</h2>
-
-<p>Under the "Open App" menu you get three options: create a new app, open a packaged app, and open a hosted app:</p>
-
-<p><img alt="" src="https://mdn.mozillademos.org/files/8049/webide-open-app-empty.png" style="display: block; height: 562px; margin-left: auto; margin-right: auto; width: 723px;"></p>
-
-<h3 id="Create_a_new_app">Create a new app</h3>
-
-<p>Select "New App..." to create a new app. You'll see a dialog offering you a choice between two templates, "Privileged Empty App" and "Privileged App".</p>
-
-<p><img alt="" src="https://mdn.mozillademos.org/files/8053/webide-new-app.png" style="display: block; height: 591px; margin-left: auto; margin-right: auto; width: 739px;"></p>
-
-<p>Both templates are from Mozilla's <a href="https://github.com/mozilla/mortar">app template collection</a>, and provide you with the basic structure you need to get started. The "Privileged App" shows how an app can use permissions to load cross-origin content.</p>
-
-<p>Once you've selected a template you'll be asked to name the app and select a directory to store the files, and then the new app is opened in the <a href="https://developer.mozilla.org/en-US/docs/Tools/WebIDE#Editing_apps">project editor</a>.</p>
-
-<h3 id="Open_a_packaged_app">Open a packaged app</h3>
-
-<p>Select "Open Packaged App..." to open a <a href="/en-US/Marketplace/Options/Packaged_apps">packaged app</a>. You'll be asked to select a directory containing the app's <a href="/en-US/Apps/Build/Manifest">manifest</a>, and the app will be opened in the <a href="https://developer.mozilla.org/en-US/docs/Tools/WebIDE#Editing_apps">project editor</a>.</p>
-
-<h3 id="Open_a_hosted_app">Open a hosted app</h3>
-
-<p>Select "Open Hosted App..." to open a <a href="/en-US/Marketplace/Options/Hosted_apps">hosted app</a>. You'll be asked to enter a URL pointing to the app's <a href="/en-US/Apps/Build/Manifest">manifest</a>, and the app will be opened in the <a href="https://developer.mozilla.org/en-US/docs/Tools/WebIDE#Editing_apps">project editor</a>.</p>
-
-<h2 id="Editing_apps">Editing apps</h2>
-
-<p>The project editor provides an environment for editing apps. There's a tree view on the left of all the files in the app: you can add and delete files here using a context menu. There's an editor pane on the right.</p>
-
-<h3 id="The_app_summary_page">The app summary page</h3>
-
-<p>When you first open or create an app, the editor pane is occupied by the app summary page, which is shown below:</p>
-
-<p><img alt="" src="https://mdn.mozillademos.org/files/8055/webide-new-app-editor.png" style="display: block; height: 625px; margin-left: auto; margin-right: auto; width: 846px;"></p>
-
-<p>You can always get back to the app summary page by clicking on the root of the tree on the left.</p>
-
-<h3 id="Manifest_validation">Manifest validation</h3>
-
-<p>The WebIDE automatically checks the manifest for certain common problems. If it finds a problem it indicates that the app is invalid and describes the problem in the app's summary:</p>
-
-<p><img alt="" src="https://mdn.mozillademos.org/files/8063/webide-invalid-manifest.png" style="display: block; height: 626px; margin-left: auto; margin-right: auto; width: 847px;"></p>
-
-<p>Of course, you can edit the <a href="/en-US/Apps/Build/Manifest">manifest.webapp</a> file right in the project editor as well.</p>
-
-<h3 id="The_source_editor">The source editor</h3>
-
-<p>The WebIDE uses the <a href="http://codemirror.net/">CodeMirror</a> source editor.</p>
-
-<h4 id="Source_editor_shortcuts">Source editor shortcuts</h4>
-
-<p>{{ Page ("en-US/docs/tools/Keyboard_shortcuts", "source-editor") }}</p>
-
-<h4 id="Code_completion">Code completion</h4>
-
-<p>When editing CSS and JavaScript, the editor provides autocomplete suggestions. CSS autocompletion is always enabled:</p>
-
-<p><img alt="" src="https://mdn.mozillademos.org/files/8057/webide-css-autocomplete.png" style="display: block; height: 628px; margin-left: auto; margin-right: auto; width: 849px;">To display autocomplete suggestions in JavaScript press Control + Space:</p>
-
-<p><img alt="" src="https://mdn.mozillademos.org/files/8059/webide-js-autocomplete.png" style="display: block; height: 653px; margin-left: auto; margin-right: auto; width: 867px;"></p>
-
-<h4 id="Inline_documentation">Inline documentation</h4>
-
-<p>The editor also shows inline documentation for JavaScript. Press Shift + Space to see a popup containing documentation for the symbol your cursor is on:</p>
-
-<p><img alt="" src="https://mdn.mozillademos.org/files/8061/webide-js-inline-docs.png" style="display: block; height: 652px; margin-left: auto; margin-right: auto; width: 872px;"></p>
-
-<p>Clicking the <code>[docs]</code> link in the popup will take you to the MDN page for the symbol.</p>
-
-<h4 id="Saving_files">Saving files</h4>
-
-<p>For changes to your files to take effect you need to save them. Files with unsaved changes get an asterisk next to their name in the tree view, and you can save files using the menu or Control+S (Command+S on Mac OS X).</p>
-
-<h3 id="Removing_projects">Removing projects</h3>
-
-<p>To remove an app from the WebIDE, go to the <a href="/en-US/docs/Tools/WebIDE#The_app_summary_page">app summary page</a> and click "Remove Project".</p>
-
-<h2 id="Running_and_debugging_apps">Running and debugging apps</h2>
-
-<p>When you're ready to run the app, you need to <a href="/en-US/docs/Tools/WebIDE#Selecting_a_runtime">select a runtime from the "Select Runtime" dropdown menu</a>. If you don't have any available runtimes here, find out how to add some in <a href="/en-US/docs/Tools/WebIDE#Setting_up_runtimes">Setting up runtimes</a>.</p>
-
-<p>The "play" button in the center of the WebIDE toolbar is now enabled: click it to install and run the app in the selected runtime:</p>
-
-<p><img alt="" src="https://mdn.mozillademos.org/files/8065/webide-running.png" style="display: block; height: 718px; margin-left: auto; margin-right: auto; width: 1314px;">To debug the app, click the "Pause" button and the Developer Tools <a href="/en-US/docs/Tools/Tools_Toolbox">Toolbox</a> appears, connected to your app:</p>
-
-<p><img alt="" src="https://mdn.mozillademos.org/files/8067/webide-debugging.png" style="display: block; height: 688px; margin-left: auto; margin-right: auto; width: 1310px;">Exactly which tools you'll have available depends on the runtime, but you will at least have the basics: the <a href="/en-US/docs/Tools/Page_Inspector">Inspector</a>, <a href="/en-US/docs/Tools/Web_Console">Console</a>, <a href="/en-US/docs/Tools/Debugger">JavaScript Debugger</a>, <a href="/en-US/docs/Tools/Style_Editor">Style Editor</a>, <a href="/en-US/docs/Tools/Profiler">Profiler</a> and <a href="/en-US/docs/Tools/Scratchpad">Scratchpad</a>. Just as in a web page, any changes you make in the tools are visible immediately in the app, but are not persistent. Conversely, any changes you make in the editor pane can be saved straight back to disk, but are not visible without restarting the app.</p>
-
-<h3 id="Debugging_certified_apps">Debugging certified apps</h3>
-
-<p>With the Simulator, if you click on the app dropdown menu while the runtime is selected, you can see and debug not only your app but all apps running in that runtime, including <a href="/en-US/Marketplace/Options/Packaged_apps#Certified_app">certified apps</a>:</p>
-
-<p><img alt="" src="https://mdn.mozillademos.org/files/8069/webide-debugging-builtin.png" style="display: block; height: 681px; margin-left: auto; margin-right: auto; width: 1302px;"></p>
-
-<p><br>
- However, to debug certified apps on a real device:</p>
-
-<ul>
- <li>the device must be running a development build of Firefox OS 1.2+</li>
- <li>you must enable certified app debugging</li>
-</ul>
-
-<p>To enable certified app debugging, connect to the runtime, and then, in the menu, go to <code>Runtime &gt; Runtime Info</code>. From here, if you see <code>"DevTools restricted privileges: yes</code>", that means certified apps can't be debugged. The path then differs depending on what you are debugging against:</p>
-
-<ul>
- <li>Real device
- <ul>
- <li>If it can be rooted, clicking <code>"request higher privileges"</code> will enable certified apps debugging (Firefox OS will restart).</li>
- </ul>
- </li>
- <li>Simulator
- <ul>
- <li>The simulators come with certified debugging enabled by default.</li>
- </ul>
- </li>
- <li>B2G desktop
- <ul>
- <li>Manually edit the B2G desktop client <a href="https://developer.mozilla.org/en-US/Firefox_OS/Using_the_App_Manager#Using_the_B2G_desktop_client">preferences</a> before connecting to enable certified app debugging.</li>
- </ul>
- </li>
-</ul>
-
-<p>Now (or after a restart of the B2G desktop client) in the WebIDE you should see all the certified apps on the device.</p>
-
-<h2 id="Monitoring_performance">Monitoring performance</h2>
-
-<p>If you're interested in the performance of your apps, there are a few ways to measure their impact on the runtime in WebIDE:</p>
-
-<ul>
- <li>The <a href="/docs/Tools/WebIDE/Monitor">Monitor</a> panel offers a good overview of a device's performance. This can help you detect problems, e.g. a sudden, excessive increase in an app's memory usage (leak).</li>
- <li>The <a href="/docs/Tools/Profiler">Profiler</a> tool gives you a way to analyze a single app's footprint in great detail. This is especially useful when investigating a known performance problem.</li>
-</ul>
-
-<h2 id="Troubleshooting">Troubleshooting</h2>
-
-<p>If you have any problems working with the WebIDE, see the <a href="/en-US/docs/Tools/WebIDE/Troubleshooting">Troubleshooting</a> page.</p>
-
-<p> </p>
-
-<p> </p>