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diff --git a/files/de/web/api/canvasrenderingcontext2d/setlinedash/index.html b/files/de/web/api/canvasrenderingcontext2d/setlinedash/index.html deleted file mode 100644 index 38aadbbfe3..0000000000 --- a/files/de/web/api/canvasrenderingcontext2d/setlinedash/index.html +++ /dev/null @@ -1,179 +0,0 @@ ---- -title: CanvasRenderingContext2D.setLineDash() -slug: Web/API/CanvasRenderingContext2D/setLineDash -translation_of: Web/API/CanvasRenderingContext2D/setLineDash ---- -<div>{{APIRef}}</div> - -<p>The <code><strong>CanvasRenderingContext2D</strong></code><strong><code>.setLineDash()</code></strong> method of the Canvas 2D API sets the line dash pattern.</p> - -<h2 id="Syntax">Syntax</h2> - -<pre class="syntaxbox">void <var><em>ctx</em>.setLineDash(segments);</var> -</pre> - -<h3 id="Parameters">Parameters</h3> - -<dl> - <dt><code>segments</code></dt> - <dd>An {{jsxref("Array")}}. A list of numbers that specifies distances to alternately draw a line and a gap (in coordinate space units). If the number of elements in the array is odd, the elements of the array get copied and concatenated. For example, <code>[5, 15, 25]</code> will become <code>[5, 15, 25, 5, 15, 25]</code>. An empty array clears the dashes, so that a solid line will be drawn.</dd> -</dl> - -<h2 id="Examples">Examples</h2> - -<h3 id="Using_the_setLineDash_method">Using the <code>setLineDash</code> method</h3> - -<p>This is just a simple code snippet which uses the <code>setLineDash</code> method to draw a dashed line.</p> - -<h4 id="HTML">HTML</h4> - -<pre class="brush: html"><canvas id="canvas"></canvas> -</pre> - -<h4 id="JavaScript">JavaScript</h4> - -<pre class="brush: js; highlight:[4]">var canvas = document.getElementById("canvas"); -var ctx = canvas.getContext("2d"); - -ctx.setLineDash([5, 15]); - -ctx.beginPath(); -ctx.moveTo(0,100); -ctx.lineTo(400, 100); -ctx.stroke(); -</pre> - -<p>Edit the code below and see your changes update live in the canvas:</p> - -<div class="hidden"> -<h6 id="Playable_code">Playable code</h6> - -<pre class="brush: html"><canvas id="canvas" width="400" height="200" class="playable-canvas"></canvas> -<div class="playable-buttons"> - <input id="edit" type="button" value="Edit" /> - <input id="reset" type="button" value="Reset" /> -</div> -<textarea id="code" class="playable-code"> -ctx.setLineDash([5, 15]); -ctx.beginPath(); -ctx.moveTo(0,100); -ctx.lineTo(400, 100); -ctx.stroke();</textarea> -</pre> - -<pre class="brush: js">var canvas = document.getElementById("canvas"); -var ctx = canvas.getContext("2d"); -var textarea = document.getElementById("code"); -var reset = document.getElementById("reset"); -var edit = document.getElementById("edit"); -var code = textarea.value; - -function drawCanvas() { - ctx.clearRect(0, 0, canvas.width, canvas.height); - eval(textarea.value); -} - -reset.addEventListener("click", function() { - textarea.value = code; - drawCanvas(); -}); - -edit.addEventListener("click", function() { - textarea.focus(); -}) - -textarea.addEventListener("input", drawCanvas); -window.addEventListener("load", drawCanvas); -</pre> -</div> - -<p>{{ EmbedLiveSample('Playable_code', 700, 360) }}</p> - -<h2 id="Specifications">Specifications</h2> - -<table class="standard-table"> - <tbody> - <tr> - <th scope="col">Specification</th> - <th scope="col">Status</th> - <th scope="col">Comment</th> - </tr> - <tr> - <td>{{SpecName('HTML WHATWG', "scripting.html#dom-context-2d-setlinedash", "CanvasRenderingContext2D.setLineDash")}}</td> - <td>{{Spec2('HTML WHATWG')}}</td> - <td> </td> - </tr> - </tbody> -</table> - -<h2 id="Browser_compatibility">Browser compatibility</h2> - -<p>{{CompatibilityTable}}</p> - -<div id="compat-desktop"> -<table class="compat-table"> - <tbody> - <tr> - <th>Feature</th> - <th>Chrome</th> - <th>Firefox (Gecko)</th> - <th>Internet Explorer</th> - <th>Opera</th> - <th>Safari</th> - </tr> - <tr> - <td>Basic support</td> - <td>{{CompatVersionUnknown}}</td> - <td>{{ CompatGeckoDesktop(27) }}</td> - <td>{{ CompatIE(11) }}</td> - <td>{{CompatVersionUnknown}}</td> - <td>{{CompatVersionUnknown}}</td> - </tr> - </tbody> -</table> -</div> - -<div id="compat-mobile"> -<table class="compat-table"> - <tbody> - <tr> - <th>Feature</th> - <th>Android</th> - <th>Chrome for Android</th> - <th>Firefox Mobile (Gecko)</th> - <th>IE Mobile</th> - <th>Opera Mobile</th> - <th>Safari Mobile</th> - </tr> - <tr> - <td>Basic support</td> - <td>{{CompatVersionUnknown}}</td> - <td>{{CompatVersionUnknown}}</td> - <td>{{ CompatGeckoMobile(27) }}</td> - <td>{{CompatVersionUnknown}}</td> - <td>{{CompatVersionUnknown}}</td> - <td>{{CompatVersionUnknown}}</td> - </tr> - </tbody> -</table> -</div> - -<h2 id="Gecko-specific_notes">Gecko-specific notes</h2> - -<ul> - <li>Starting with Gecko 7.0 {{geckoRelease("7.0")}}, the non-standard and deprecated property <code>mozDash</code> has been implemented to set and get a dash list. This property will be deprecated and removed in the future, see {{bug(931643)}}. Use <code>setLineDash()</code> instead.</li> -</ul> - -<h2 id="WebKit-specific_notes">WebKit-specific notes</h2> - -<ul> - <li>In WebKit-based browsers (e.g. Safari), the non-standard and deprecated property <code>webkitLineDash</code> is implemented besides this method. Use <code>setLineDash()</code> instead.</li> -</ul> - -<h2 id="See_also">See also</h2> - -<ul> - <li>The interface defining it, {{domxref("CanvasRenderingContext2D")}}</li> - <li>{{domxref("CanvasRenderingContext2D.getLineDash()")}}</li> - <li>{{domxref("CanvasRenderingContext2D.lineDashOffset")}}</li> -</ul> |