aboutsummaryrefslogtreecommitdiff
path: root/files/es/games/tutorials/index.html
diff options
context:
space:
mode:
Diffstat (limited to 'files/es/games/tutorials/index.html')
-rw-r--r--files/es/games/tutorials/index.html3
1 files changed, 2 insertions, 1 deletions
diff --git a/files/es/games/tutorials/index.html b/files/es/games/tutorials/index.html
index 3a0807cc77..8b40ad4353 100644
--- a/files/es/games/tutorials/index.html
+++ b/files/es/games/tutorials/index.html
@@ -1,10 +1,11 @@
---
title: Workflows for different game types
-slug: Games/Workflows
+slug: Games/Tutorials
tags:
- NeedsTranslation
- TopicStub
translation_of: Games/Tutorials
+original_slug: Games/Workflows
---
<div>{{GamesSidebar}}</div><p>This page will contain links to different article series covering different workflows for effectively creating different types of web games, whether you want to create a 2D or 3D game from scratch, or port a C++ or Flash game over to open web technologies.</p>
<p>For example, a <a href="/en-US/docs/Games/Workflows/HTML5_Gamedev_Phaser_Device_Orientation">2D maze game with Phaser and the Device Orientation API</a>.</p>