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diff --git a/files/es/web/api/audiobuffer/index.html b/files/es/web/api/audiobuffer/index.html new file mode 100644 index 0000000000..1909323a6d --- /dev/null +++ b/files/es/web/api/audiobuffer/index.html @@ -0,0 +1,108 @@ +--- +title: AudioBuffer +slug: Web/API/AudioBuffer +translation_of: Web/API/AudioBuffer +--- +<p>{{APIRef("Web Audio API")}}</p> + +<p>La interfaz <strong><code>AudioBuffer</code></strong> representa un pequeño recurso de audio que se almacena en memoria, creado a partir de un archivo de audio usando el método {{ domxref("AudioContext.decodeAudioData()") }}, o de datos en bruto con el método {{ domxref("AudioContext.createBuffer()") }}. Una véz cargado en AudioBuffer, el audio puede ser reproducido pasandolo en el método {{ domxref("AudioBufferSourceNode") }}.</p> + +<p>Objetos de este tipo son diseñados para almacenar pequeños trozos de audio, normalmente menos de 45 segundos. Para audios más extensos, los objectos implementan {{domxref("MediaElementAudioSourceNode")}} que es más adecuado. El buffer contiene data en el siguiente formado: non-interleaved IEEE754 32-bit linear PCM with a nominal range between <code>-1</code> and <code>+1</code>, that is, 32bits floating point buffer, with each samples between -1.0 and 1.0. If the {{domxref("AudioBuffer")}} has multiple channels, they are stored in separate buffer.</p> + +<h2 id="Constructor">Constructor</h2> + +<dl> + <dt>{{domxref("AudioBuffer.AudioBuffer", "AudioBuffer()")}}</dt> + <dd>Crea y retorna una nueva instancia de <code>AudioBuffer</code> </dd> +</dl> + +<h2 id="Propiedades">Propiedades</h2> + +<dl> + <dt>{{domxref("AudioBuffer.sampleRate")}} {{readonlyInline}}</dt> + <dd>Returns a float representing the sample rate, in samples per second, of the PCM data stored in the buffer.</dd> + <dt>{{domxref("AudioBuffer.length")}} {{readonlyInline}}</dt> + <dd>Returns an integer representing the length, in sample-frames, of the PCM data stored in the buffer.</dd> + <dt>{{domxref("AudioBuffer.duration")}} {{readonlyInline}}</dt> + <dd>Returns a double representing the duration, in seconds, of the PCM data stored in the buffer.</dd> + <dt>{{domxref("AudioBuffer.numberOfChannels")}} {{readonlyInline}}</dt> + <dd>Returns an integer representing the number of discrete audio channels described by the PCM data stored in the buffer.</dd> +</dl> + +<h2 id="Métodos">Métodos</h2> + +<dl> + <dt>{{domxref("AudioBuffer.getChannelData()")}}</dt> + <dd>Returns a {{jsxref("Float32Array")}} containing the PCM data associated with the channel, defined by the <code>channel</code> parameter (with <code>0</code> representing the first channel).</dd> + <dt>{{domxref("AudioBuffer.copyFromChannel()")}}</dt> + <dd>Copies the samples from the specified channel of the <span class="idlType"><code>AudioBuffer</code></span> to the <code>destination</code> array.</dd> + <dt>{{domxref("AudioBuffer.copyToChannel()")}}</dt> + <dd>Copies the samples to the specified channel of the <span class="idlType"><code>AudioBuffer</code></span>, from the <code>source</code> array.</dd> +</dl> + +<h2 id="Ejemplo">Ejemplo</h2> + +<p>El siguiente ejemplo muestra como se crea un <code>AudioBuffer</code> y rellena con un sonido blanco aleatorio. Puedes encontrar el código completo en nuestro repositorio: <a href="https://github.com/mdn/webaudio-examples">webaudio-examples</a>; y una versión disponible: <a href="https://mdn.github.io/webaudio-examples/audio-buffer/">running live</a></p> + +<pre class="brush: js">var audioCtx = new (window.AudioContext || window.webkitAudioContext)(); + +// Create an empty three-second stereo buffer at the sample rate of the AudioContext +var myArrayBuffer = audioCtx.createBuffer(2, audioCtx.sampleRate * 3, audioCtx.sampleRate); + +// Fill the buffer with white noise; +// just random values between -1.0 and 1.0 +for (var channel = 0; channel < myArrayBuffer.numberOfChannels; channel++) { + // This gives us the actual array that contains the data + var nowBuffering = myArrayBuffer.getChannelData(channel); + for (var i = 0; i < myArrayBuffer.length; i++) { + // Math.random() is in [0; 1.0] + // audio needs to be in [-1.0; 1.0] + nowBuffering[i] = Math.random() * 2 - 1; + } +} + +// Get an AudioBufferSourceNode. +// This is the AudioNode to use when we want to play an AudioBuffer +var source = audioCtx.createBufferSource(); + +// set the buffer in the AudioBufferSourceNode +source.buffer = myArrayBuffer; + +// connect the AudioBufferSourceNode to the +// destination so we can hear the sound +source.connect(audioCtx.destination); + +// start the source playing +source.start(); +</pre> + +<h2 id="Especificaciones">Especificaciones</h2> + +<table class="standard-table"> + <tbody> + <tr> + <th scope="col">Specification</th> + <th scope="col">Status</th> + <th scope="col">Comment</th> + </tr> + <tr> + <td>{{SpecName('Web Audio API', '#the-audiobuffer-interface', 'AudioBuffer')}}</td> + <td>{{Spec2('Web Audio API')}}</td> + <td>Initial definition.</td> + </tr> + </tbody> +</table> + +<h2 id="Compatibilidad_de_navegadores">Compatibilidad de navegadores</h2> + +<div> +<div class="hidden">La tabla de compatibilidades en esta página está generada por una data estructurada. Si te gustaria contribuir incluyendo data, por favor reviza <a href="https://github.com/mdn/browser-compat-data">https://github.com/mdn/browser-compat-data</a> y envianos un pull request.</div> + +<p>{{Compat("api.AudioBuffer")}}</p> +</div> + +<h2 id="Mira_también">Mira también</h2> + +<ul> + <li><a href="/en-US/docs/Web/API/Web_Audio_API/Using_Web_Audio_API">Using the Web Audio API</a></li> +</ul> |