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----
-title: Applying styles and colors
-slug: Web/API/Canvas_API/Tutorial/Applying_styles_and_colors
-translation_of: Web/API/Canvas_API/Tutorial/Applying_styles_and_colors
-original_slug: Web/Guide/HTML/Canvas_tutorial/Applying_styles_and_colors
----
-<div>{{CanvasSidebar}} {{PreviousNext("Web/API/Canvas_API/Tutorial/Drawing_shapes", "Web/API/Canvas_API/Tutorial/Drawing_text")}}</div>
-
-<div class="summary">
-<p>En el capítulo acerca de dibujar formas, usamos unicamente los estilos de linea y de relleno por defecto. Aqui exploraremos las opciones del canvas que tenemos a nuestra disposición para hacer los dibujos un tanto más atractivos. Aprenderas como agregar diferentes colores, estilos de linea, gradiantes, patrones y sombras a tus dibujos.</p>
-</div>
-
-<h2 id="Colors" name="Colors">Colors</h2>
-
-<p>Hasta ahrora nosotros solo me hemos visto metodos en el contexto de dibujo. Si quisieramos aplicar colores a las formas, hay dos importantes propiedades que podemos usar: <code>fillStyle</code> y <code>strokeStyle</code>.</p>
-
-<dl>
- <dt>{{domxref("CanvasRenderingContext2D.fillStyle", "fillStyle = color")}}</dt>
- <dd>Configura el estilo cuando se rellenan las formas.</dd>
- <dt>{{domxref("CanvasRenderingContext2D.strokeStyle", "strokeStyle = color")}}</dt>
- <dd>Configura el estilo al contorno perimetral de las formas.</dd>
-</dl>
-
-<p><code>color</code> es una cadena que representa  un CSS {{cssxref("&lt;color&gt;")}}, un objeto gradiante, o un objeto patron. Miraremos en objetos de gradientes y patrones mas tarde. Por defecto, el color del trazo y del relleno son configurados en negro (valor de color CSS <code>#000000</code>).</p>
-
-<div class="note">
-<p><strong>Nota: </strong> Cuando configuras la propiedad  <code>strokeStyle</code> y/o <code>fillStyle</code>, el nuevo valor llega a ser el vador por defecto para los dibujos posteriores. Para cada forma que tu quieras en un color difrente, necesitaras reasignar las propiedades anteriores.</p>
-</div>
-
-<p>Las cadenas validas que tu pueden entrar deberian, segun la especificación, ser valores de  {{cssxref("&lt;color&gt;")}} CSS. En el siguiente ejemplo, describimos en mismo color.</p>
-
-<pre class="brush: js">// these all set the fillStyle to 'orange'
-
-ctx.fillStyle = 'orange';
-ctx.fillStyle = '#FFA500';
-ctx.fillStyle = 'rgb(255, 165, 0)';
-ctx.fillStyle = 'rgba(255, 165, 0, 1)';
-</pre>
-
-<h3 id="A_fillStyle_example" name="A_fillStyle_example">A <code>fillStyle</code> example</h3>
-
-<p>En este ejemplo, usamos dos bucles for para dibujar una cuadrícula de rectangulos, cada uno de diferente color. La imagen resultante deberia ser similar a la de la screenhot. No hay nada demasiado espectacular en el proceso. Usamos dos variables i y j para generar un unico color RGB para cada celda cuadrada, modificando las componentes rojo y verde. El canal azul tiene un valor fijo. Modificando los canales, puedes generar todo tipo de paletas. Incrementando los paos, puedes lograr algo similar que se parezca a las paletas de colores que Photoshop usa.</p>
-
-<pre class="brush: js;highlight[5,6]">function draw() {
- var ctx = document.getElementById('canvas').getContext('2d');
- for (var i = 0; i &lt; 6; i++) {
- for (var j = 0; j &lt; 6; j++) {
- ctx.fillStyle = 'rgb(' + Math.floor(255 - 42.5 * i) + ', ' +
- Math.floor(255 - 42.5 * j) + ', 0)';
- ctx.fillRect(j * 25, i * 25, 25, 25);
- }
- }
-}</pre>
-
-<div class="hidden">
-<pre class="brush: html">&lt;canvas id="canvas" width="150" height="150"&gt;&lt;/canvas&gt;</pre>
-
-<pre class="brush: js">draw();</pre>
-</div>
-
-<p>The result looks like this:</p>
-
-<p>{{EmbedLiveSample("A_fillStyle_example", 160, 160, "https://mdn.mozillademos.org/files/5417/Canvas_fillstyle.png")}}</p>
-
-<h3 id="A_strokeStyle_example" name="A_strokeStyle_example">A <code>strokeStyle</code> example</h3>
-
-<p>Este ejemplo es similar al de arriba, pero usa la propiedad  <code>strokeStyle</code> para cambiar el color del contorno de las formas. Usamos el método  <code>arc()</code> para dibujar circulos en lugar de celdas cuadradas.</p>
-
-<pre class="brush: js;highlight[5,6]"> function draw() {
- var ctx = document.getElementById('canvas').getContext('2d');
- for (var i = 0; i &lt; 6; i++) {
- for (var j = 0; j &lt; 6; j++) {
- ctx.strokeStyle = 'rgb(0, ' + Math.floor(255 - 42.5 * i) + ', ' +
- Math.floor(255 - 42.5 * j) + ')';
- ctx.beginPath();
- ctx.arc(12.5 + j * 25, 12.5 + i * 25, 10, 0, Math.PI * 2, true);
- ctx.stroke();
- }
- }
- }
-</pre>
-
-<div class="hidden">
-<pre class="brush: html">&lt;canvas id="canvas" width="150" height="150"&gt;&lt;/canvas&gt;</pre>
-
-<pre class="brush: js">draw();</pre>
-</div>
-
-<p>The result looks like this:</p>
-
-<p>{{EmbedLiveSample("A_strokeStyle_example", "180", "180", "https://mdn.mozillademos.org/files/253/Canvas_strokestyle.png")}}</p>
-
-<h2 id="Transparency" name="Transparency">Transparency</h2>
-
-<p>Ademas de dibujar formas opacas en el canvas, podemos dibujar formas semi-transparentes(o translucidas). Esto se logra bien configurando la propiedad  <code>globalAlpha</code> o asignando un color semi-transparente al estilo del trazo u  u/y al de relleno.</p>
-
-<dl>
- <dt>{{domxref("CanvasRenderingContext2D.globalAlpha", "globalAlpha = transparencyValue")}}</dt>
- <dd>Applies the specified transparency value to all future shapes drawn on the canvas. The value must be between 0.0 (fully transparent) to 1.0 (fully opaque). This value is 1.0 (fully opaque) by default.</dd>
-</dl>
-
-<p>The <code>globalAlpha</code> property can be useful if you want to draw a lot of shapes on the canvas with similar transparency, but otherwise it's generally more useful to set the transparency on individual shapes when setting their colors.</p>
-
-<p>Debido qaque las propiedades  <code>strokeStyle</code> y <code>fillStyle</code> aceptan valores de color rgba de CSS, podemos usar la siguiente notacion para asignar una color transparente a ellos.</p>
-
-<pre class="brush: js">// Assigning transparent colors to stroke and fill style
-
-ctx.strokeStyle = 'rgba(255, 0, 0, 0.5)';
-ctx.fillStyle = 'rgba(255, 0, 0, 0.5)';
-</pre>
-
-<p>The <code>rgba()</code> function is similar to the <code>rgb()</code> function but it has one extra parameter. The last parameter sets the transparency value of this particular color. The valid range is again between 0.0 (fully transparent) and 1.0 (fully opaque).</p>
-
-<h3 id="A_globalAlpha_example" name="A_globalAlpha_example">A <code>globalAlpha</code> example</h3>
-
-<p>In this example, we'll draw a background of four different colored squares. On top of these, we'll draw a set of semi-transparent circles. The <code>globalAlpha</code> property is set at <code>0.2</code> which will be used for all shapes from that point on. Every step in the <code>for</code> loop draws a set of circles with an increasing radius. The final result is a radial gradient. By overlaying ever more circles on top of each other, we effectively reduce the transparency of the circles that have already been drawn. By increasing the step count and in effect drawing more circles, the background would completely disappear from the center of the image.</p>
-
-<pre class="brush: js;highlight[15]">function draw() {
- var ctx = document.getElementById('canvas').getContext('2d');
- // draw background
- ctx.fillStyle = '#FD0';
- ctx.fillRect(0, 0, 75, 75);
- ctx.fillStyle = '#6C0';
- ctx.fillRect(75, 0, 75, 75);
- ctx.fillStyle = '#09F';
- ctx.fillRect(0, 75, 75, 75);
- ctx.fillStyle = '#F30';
- ctx.fillRect(75, 75, 75, 75);
- ctx.fillStyle = '#FFF';
-
- // set transparency value
- ctx.globalAlpha = 0.2;
-
- // Draw semi transparent circles
- for (var i = 0; i &lt; 7; i++) {
- ctx.beginPath();
- ctx.arc(75, 75, 10 + 10 * i, 0, Math.PI * 2, true);
- ctx.fill();
- }
-}</pre>
-
-<div class="hidden">
-<pre class="brush: html">&lt;canvas id="canvas" width="150" height="150"&gt;&lt;/canvas&gt;</pre>
-
-<pre class="brush: js">draw();</pre>
-</div>
-
-<p>{{EmbedLiveSample("A_globalAlpha_example", "180", "180", "https://mdn.mozillademos.org/files/232/Canvas_globalalpha.png")}}</p>
-
-<h3 id="An_example_using_rgba" name="An_example_using_rgba()">An example using <code>rgba()</code></h3>
-
-<p>In this second example, we do something similar to the one above, but instead of drawing circles on top of each other, I've drawn small rectangles with increasing opacity. Using <code>rgba()</code> gives you a little more control and flexibility because we can set the fill and stroke style individually.</p>
-
-<pre class="brush: js;highlight[16]">function draw() {
-  var ctx = document.getElementById('canvas').getContext('2d');
-
-  // Draw background
-  ctx.fillStyle = 'rgb(255, 221, 0)';
-  ctx.fillRect(0, 0, 150, 37.5);
-  ctx.fillStyle = 'rgb(102, 204, 0)';
-  ctx.fillRect(0, 37.5, 150, 37.5);
-  ctx.fillStyle = 'rgb(0, 153, 255)';
-  ctx.fillRect(0, 75, 150, 37.5);
-  ctx.fillStyle = 'rgb(255, 51, 0)';
-  ctx.fillRect(0, 112.5, 150, 37.5);
-
-  // Draw semi transparent rectangles
-  for (var i = 0; i &lt; 10; i++) {
-    ctx.fillStyle = 'rgba(255, 255, 255, ' + (i + 1) / 10 + ')';
-    for (var j = 0; j &lt; 4; j++) {
-      ctx.fillRect(5 + i * 14, 5 + j * 37.5, 14, 27.5);
-    }
-  }
-}</pre>
-
-<div class="hidden">
-<pre class="brush: html">&lt;canvas id="canvas" width="150" height="150"&gt;&lt;/canvas&gt;</pre>
-
-<pre class="brush: js">draw();</pre>
-</div>
-
-<p>{{EmbedLiveSample("An_example_using_rgba()", "180", "180", "https://mdn.mozillademos.org/files/246/Canvas_rgba.png")}}</p>
-
-<h2 id="Line_styles" name="Line_styles">Line styles</h2>
-
-<p>There are several properties which allow us to style lines.</p>
-
-<dl>
- <dt>{{domxref("CanvasRenderingContext2D.lineWidth", "lineWidth = value")}}</dt>
- <dd>Sets the width of lines drawn in the future.</dd>
- <dt>{{domxref("CanvasRenderingContext2D.lineCap", "lineCap = type")}}</dt>
- <dd>Sets the appearance of the ends of lines.</dd>
- <dt>{{domxref("CanvasRenderingContext2D.lineJoin", "lineJoin = type")}}</dt>
- <dd>Sets the appearance of the "corners" where lines meet.</dd>
- <dt>{{domxref("CanvasRenderingContext2D.miterLimit", "miterLimit = value")}}</dt>
- <dd>Establishes a limit on the miter when two lines join at a sharp angle, to let you control how thick the junction becomes.</dd>
- <dt>{{domxref("CanvasRenderingContext2D.getLineDash", "getLineDash()")}}</dt>
- <dd>Returns the current line dash pattern array containing an even number of non-negative numbers.</dd>
- <dt>{{domxref("CanvasRenderingContext2D.setLineDash", "setLineDash(segments)")}}</dt>
- <dd>Sets the current line dash pattern.</dd>
- <dt>{{domxref("CanvasRenderingContext2D.lineDashOffset", "lineDashOffset = value")}}</dt>
- <dd>Specifies where to start a dash array on a line.</dd>
-</dl>
-
-<p>You'll get a better understanding of what these do by looking at the examples below.</p>
-
-<h3 id="A_lineWidth_example" name="A_lineWidth_example">A <code>lineWidth</code> example</h3>
-
-<p>This property sets the current line thickness. Values must be positive numbers. By default this value is set to 1.0 units.</p>
-
-<p>The line width is the thickness of the stroke centered on the given path. In other words, the area that's drawn extends to half the line width on either side of the path. Because canvas coordinates do not directly reference pixels, special care must be taken to obtain crisp horizontal and vertical lines.</p>
-
-<p>In the example below, 10 straight lines are drawn with increasing line widths. The line on the far left is 1.0 units wide. However, the leftmost and all other odd-integer-width thickness lines do not appear crisp, because of the path's positioning.</p>
-
-<pre class="brush: js;highlight[4]">function draw() {
- var ctx = document.getElementById('canvas').getContext('2d');
- for (var i = 0; i &lt; 10; i++) {
- ctx.lineWidth = 1 + i;
- ctx.beginPath();
- ctx.moveTo(5 + i * 14, 5);
- ctx.lineTo(5 + i * 14, 140);
- ctx.stroke();
- }
-}
-</pre>
-
-<div class="hidden">
-<pre class="brush: html">&lt;canvas id="canvas" width="150" height="150"&gt;&lt;/canvas&gt;</pre>
-
-<pre class="brush: js">draw();</pre>
-</div>
-
-<p>{{EmbedLiveSample("A_lineWidth_example", "180", "180", "https://mdn.mozillademos.org/files/239/Canvas_linewidth.png")}}</p>
-
-<p>Obtaining crisp lines requires understanding how paths are stroked. In the images below, the grid represents the canvas coordinate grid. The squares between gridlines are actual on-screen pixels. In the first grid image below, a rectangle from (2,1) to (5,5) is filled. The entire area between them (light red) falls on pixel boundaries, so the resulting filled rectangle will have crisp edges.</p>
-
-<p><img alt="" class="internal" src="https://mdn.mozillademos.org/files/201/Canvas-grid.png"></p>
-
-<p>If you consider a path from (3,1) to (3,5) with a line thickness of <code>1.0</code>, you end up with the situation in the second image. The actual area to be filled (dark blue) only extends halfway into the pixels on either side of the path. An approximation of this has to be rendered, which means that those pixels being only partially shaded, and results in the entire area (the light blue and dark blue) being filled in with a color only half as dark as the actual stroke color. This is what happens with the <code>1.0</code> width line in the previous example code.</p>
-
-<p>To fix this, you have to be very precise in your path creation. Knowing that a <code>1.0</code> width line will extend half a unit to either side of the path, creating the path from (3.5,1) to (3.5,5) results in the situation in the third image—the <code>1.0</code> line width ends up completely and precisely filling a single pixel vertical line.</p>
-
-<div class="note">
-<p><strong>Note:</strong> Be aware that in our vertical line example, the Y position still referenced an integer gridline position—if it hadn't, we would see pixels with half coverage at the endpoints (but note also that this behavior depends on the current <code>lineCap</code> style whose default value is <code>butt</code>; you may want to compute consistent strokes with half-pixel coordinates for odd-width lines, by setting the <code>lineCap</code> style to <code>square</code>, so that the outer border of the stroke around the endpoint will be automatically extended to cover the whole pixel exactly).</p>
-
-<p>Note also that only start and final endpoints of a path are affected: if a path is closed with <code>closePath()</code>, there's no start and final endpoint; instead, all endpoints in the path are connected to their attached previous and next segment using the current setting of the <code>lineJoin</code> style, whose default value is <code>miter</code>, with the effect of automatically extending the outer borders of the connected segments to their intersection point, so that the rendered stroke will exactly cover full pixels centered at each endpoint if those connected segments are horizontal and/or vertical). See the next two sections for demonstrations of these additional line styles.</p>
-</div>
-
-<p>For even-width lines, each half ends up being an integer amount of pixels, so you want a path that is between pixels (that is, (3,1) to (3,5)), instead of down the middle of pixels.</p>
-
-<p>While slightly painful when initially working with scalable 2D graphics, paying attention to the pixel grid and the position of paths ensures that your drawings will look correct regardless of scaling or any other transformations involved. A 1.0-width vertical line drawn at the correct position will become a crisp 2-pixel line when scaled up by 2, and will appear at the correct position.</p>
-
-<h3 id="A_lineCap_example" name="A_lineCap_example">A <code>lineCap</code> example</h3>
-
-<p>The <code>lineCap</code> property determines how the end points of every line are drawn. There are three possible values for this property and those are: <code>butt</code>, <code>round</code> and <code>square</code>. By default this property is set to <code>butt</code>.</p>
-
-<p><img alt="" src="https://mdn.mozillademos.org/files/236/Canvas_linecap.png" style="float: right; height: 190px; width: 190px;"></p>
-
-<dl>
- <dt><code>butt</code></dt>
- <dd>The ends of lines are squared off at the endpoints.</dd>
- <dt><code>round</code></dt>
- <dd>The ends of lines are rounded.</dd>
- <dt><code>square</code></dt>
- <dd>The ends of lines are squared off by adding a box with an equal width and half the height of the line's thickness.</dd>
-</dl>
-
-<p>In this example, we'll draw three lines, each with a different value for the <code>lineCap</code> property. I also added two guides to see the exact differences between the three. Each of these lines starts and ends exactly on these guides.</p>
-
-<p>The line on the left uses the default <code>butt</code> option. You'll notice that it's drawn completely flush with the guides. The second is set to use the <code>round</code> option. This adds a semicircle to the end that has a radius half the width of the line. The line on the right uses the <code>square</code> option. This adds a box with an equal width and half the height of the line thickness.</p>
-
-<pre class="brush: js;highlight[18]">function draw() {
- var ctx = document.getElementById('canvas').getContext('2d');
- var lineCap = ['butt', 'round', 'square'];
-
- // Draw guides
- ctx.strokeStyle = '#09f';
- ctx.beginPath();
- ctx.moveTo(10, 10);
- ctx.lineTo(140, 10);
- ctx.moveTo(10, 140);
- ctx.lineTo(140, 140);
- ctx.stroke();
-
- // Draw lines
- ctx.strokeStyle = 'black';
- for (var i = 0; i &lt; lineCap.length; i++) {
- ctx.lineWidth = 15;
- ctx.lineCap = lineCap[i];
- ctx.beginPath();
- ctx.moveTo(25 + i * 50, 10);
- ctx.lineTo(25 + i * 50, 140);
- ctx.stroke();
- }
-}
-</pre>
-
-<div class="hidden">
-<pre class="brush: html">&lt;canvas id="canvas" width="150" height="150"&gt;&lt;/canvas&gt;</pre>
-
-<pre class="brush: js">draw();</pre>
-</div>
-
-<p>{{EmbedLiveSample("A_lineCap_example", "180", "180", "https://mdn.mozillademos.org/files/236/Canvas_linecap.png")}}</p>
-
-<h3 id="A_lineJoin_example" name="A_lineJoin_example">A <code>lineJoin</code> example</h3>
-
-<p>The <code>lineJoin</code> property determines how two connecting segments (of lines, arcs or curves) with non-zero lengths in a shape are joined together (degenerate segments with zero lengths, whose specified endpoints and control points are exactly at the same position, are skipped).</p>
-
-<p>There are three possible values for this property: <code>round</code>, <code>bevel</code> and <code>miter</code>. By default this property is set to <code>miter</code>. Note that the <code>lineJoin</code> setting has no effect if the two connected segments have the same direction, because no joining area will be added in this case.</p>
-
-<p><img alt="" src="https://mdn.mozillademos.org/files/237/Canvas_linejoin.png" style="float: right; height: 190px; width: 190px;"></p>
-
-<dl>
- <dt><code>round</code></dt>
- <dd>Rounds off the corners of a shape by filling an additional sector of disc centered at the common endpoint of connected segments. The radius for these rounded corners is equal to half the line width.</dd>
- <dt><code>bevel</code></dt>
- <dd>Fills an additional triangular area between the common endpoint of connected segments, and the separate outside rectangular corners of each segment.</dd>
- <dt><code>miter</code></dt>
- <dd>Connected segments are joined by extending their outside edges to connect at a single point, with the effect of filling an additional lozenge-shaped area. This setting is effected by the <code>miterLimit</code> property which is explained below.</dd>
-</dl>
-
-<p>The example below draws three different paths, demonstrating each of these three <code>lineJoin</code> property settings; the output is shown above.</p>
-
-<pre class="brush: js;highlight[6]">function draw() {
- var ctx = document.getElementById('canvas').getContext('2d');
- var lineJoin = ['round', 'bevel', 'miter'];
- ctx.lineWidth = 10;
- for (var i = 0; i &lt; lineJoin.length; i++) {
- ctx.lineJoin = lineJoin[i];
- ctx.beginPath();
- ctx.moveTo(-5, 5 + i * 40);
- ctx.lineTo(35, 45 + i * 40);
- ctx.lineTo(75, 5 + i * 40);
- ctx.lineTo(115, 45 + i * 40);
- ctx.lineTo(155, 5 + i * 40);
- ctx.stroke();
- }
-}
-</pre>
-
-<div class="hidden">
-<pre class="brush: html">&lt;canvas id="canvas" width="150" height="150"&gt;&lt;/canvas&gt;</pre>
-
-<pre class="brush: js">draw();</pre>
-</div>
-
-<p>{{EmbedLiveSample("A_lineJoin_example", "180", "180", "https://mdn.mozillademos.org/files/237/Canvas_linejoin.png")}}</p>
-
-<h3 id="A_demo_of_the_miterLimit_property" name="A_demo_of_the_miterLimit_property">A demo of the <code>miterLimit</code> property</h3>
-
-<p>As you've seen in the previous example, when joining two lines with the <code>miter</code> option, the outside edges of the two joining lines are extended up to the point where they meet. For lines which are at large angles with each other, this point is not far from the inside connection point. However, as the angles between each line decreases, the distance (miter length) between these points increases exponentially.</p>
-
-<p>The <code>miterLimit</code> property determines how far the outside connection point can be placed from the inside connection point. If two lines exceed this value, a bevel join gets drawn instead. Note that the maximum miter length is the product of the line width measured in the current coordinate system, by the value of this <code>miterLimit</code> property (whose default value is 10.0 in the HTML {{HTMLElement("canvas")}}), so the <code>miterLimit</code> can be set independently from the current display scale or any affine transforms of paths: it only influences the effectively rendered shape of line edges.</p>
-
-<p>More exactly, the miter limit is the maximum allowed ratio of the extension length (in the HTML canvas, it is measured between the outside corner of the joined edges of the line and the common endpoint of connecting segments specified in the path) to half the line width. It can equivalently be defined as the maximum allowed ratio of the distance between the inside and outside points of jonction of edges, to the total line width. It is then equal to the cosecant of half the minimum inner angle of connecting segments below which no miter join will be rendered, but only a bevel join:</p>
-
-<ul>
- <li><code>miterLimit</code> = <strong>max</strong> <code>miterLength</code> / <code>lineWidth</code> = 1 / <strong>sin</strong> ( <strong>min</strong> <em>θ</em> / 2 )</li>
- <li>The default miter limit of 10.0 will strip all miters for sharp angles below about 11 degrees.</li>
- <li>A miter limit equal to √2 ≈ 1.4142136 (rounded up) will strip miters for all acute angles, keeping miter joins only for obtuse or right angles.</li>
- <li>A miter limit equal to 1.0 is valid but will disable all miters.</li>
- <li>Values below 1.0 are invalid for the miter limit.</li>
-</ul>
-
-<p>Here's a little demo in which you can set <code>miterLimit</code> dynamically and see how this effects the shapes on the canvas. The blue lines show where the start and endpoints for each of the lines in the zig-zag pattern are.</p>
-
-<p>If you specify a <code>miterLimit</code> value below 4.2 in this demo, none of the visible corners will join with a miter extension, but only with a small bevel near the blue lines; with a <code>miterLimit</code> above 10, most corners in this demo should join with a miter far away from the blue lines, and whose height is decreasing between corners from left to right because they connect with growing angles; with intermediate values, the corners on the left side will only join with a bevel near the blue lines, and the corners on the right side with a miter extension (also with a decreasing height).</p>
-
-<pre class="brush: js;highlight[18]">function draw() {
- var ctx = document.getElementById('canvas').getContext('2d');
-
- // Clear canvas
- ctx.clearRect(0, 0, 150, 150);
-
- // Draw guides
- ctx.strokeStyle = '#09f';
- ctx.lineWidth = 2;
- ctx.strokeRect(-5, 50, 160, 50);
-
- // Set line styles
- ctx.strokeStyle = '#000';
- ctx.lineWidth = 10;
-
- // check input
- if (document.getElementById('miterLimit').value.match(/\d+(\.\d+)?/)) {
- ctx.miterLimit = parseFloat(document.getElementById('miterLimit').value);
- } else {
- alert('Value must be a positive number');
- }
-
- // Draw lines
- ctx.beginPath();
- ctx.moveTo(0, 100);
- for (i = 0; i &lt; 24 ; i++) {
- var dy = i % 2 == 0 ? 25 : -25;
- ctx.lineTo(Math.pow(i, 1.5) * 2, 75 + dy);
- }
- ctx.stroke();
- return false;
-}
-</pre>
-
-<div class="hidden">
-<pre class="brush: html">&lt;table&gt;
- &lt;tr&gt;
- &lt;td&gt;&lt;canvas id="canvas" width="150" height="150"&gt;&lt;/canvas&gt;&lt;/td&gt;
- &lt;td&gt;Change the &lt;code&gt;miterLimit&lt;/code&gt; by entering a new value below and clicking the redraw button.&lt;br&gt;&lt;br&gt;
- &lt;form onsubmit="return draw();"&gt;
- &lt;label&gt;Miter limit&lt;/label&gt;
- &lt;input type="number" size="3" id="miterLimit"/&gt;
- &lt;input type="submit" value="Redraw"/&gt;
- &lt;/form&gt;
- &lt;/td&gt;
- &lt;/tr&gt;
-&lt;/table&gt;</pre>
-
-<pre class="brush: js">document.getElementById('miterLimit').value = document.getElementById('canvas').getContext('2d').miterLimit;
-draw();</pre>
-</div>
-
-<p>{{EmbedLiveSample("A_demo_of_the_miterLimit_property", "400", "180", "https://mdn.mozillademos.org/files/240/Canvas_miterlimit.png")}}</p>
-
-<h3 id="Using_line_dashes">Using line dashes</h3>
-
-<p>The <code>setLineDash</code> method and the <code>lineDashOffset</code> property specify the dash pattern for lines. The <code>setLineDash</code> method accepts a list of numbers that specifies distances to alternately draw a line and a gap and the <code>lineDashOffset</code> property sets an offset where to start the pattern.</p>
-
-<p>In this example we are creating a marching ants effect. It is an animation technique often found in <span class="new">selection</span> tools of computer graphics programs. It helps the user to distinguish the selection border from the image background by animating the border. In a later part of this tutorial, you can learn how to do this and other <a href="/en-US/docs/Web/API/Canvas_API/Tutorial/Basic_animations">basic animations</a>.</p>
-
-<div class="hidden">
-<pre class="brush: html">&lt;canvas id="canvas" width="110" height="110"&gt;&lt;/canvas&gt;</pre>
-</div>
-
-<pre class="brush: js;highlight[6]">var ctx = document.getElementById('canvas').getContext('2d');
-var offset = 0;
-
-function draw() {
-  ctx.clearRect(0, 0, canvas.width, canvas.height);
-  ctx.setLineDash([4, 2]);
-  ctx.lineDashOffset = -offset;
-  ctx.strokeRect(10, 10, 100, 100);
-}
-
-function march() {
-  offset++;
-  if (offset &gt; 16) {
-    offset = 0;
-  }
-  draw();
-  setTimeout(march, 20);
-}
-
-march();</pre>
-
-<p>{{EmbedLiveSample("Using_line_dashes", "120", "120", "https://mdn.mozillademos.org/files/9853/marching-ants.png")}}</p>
-
-<h2 id="Gradients" name="Gradients">Gradients</h2>
-
-<p>Just like any normal drawing program, we can fill and stroke shapes using linear and radial gradients. We create a {{domxref("CanvasGradient")}} object by using one of the following methods. We can then assign this object to the <code>fillStyle</code> or <code>strokeStyle</code> properties.</p>
-
-<dl>
- <dt>{{domxref("CanvasRenderingContext2D.createLinearGradient", "createLinearGradient(x1, y1, x2, y2)")}}</dt>
- <dd>Creates a linear gradient object with a starting point of (<code>x1</code>, <code>y1</code>) and an end point of (<code>x2</code>, <code>y2</code>).</dd>
- <dt>{{domxref("CanvasRenderingContext2D.createRadialGradient", "createRadialGradient(x1, y1, r1, x2, y2, r2)")}}</dt>
- <dd>Creates a radial gradient. The parameters represent two circles, one with its center at (<code>x1</code>, <code>y1</code>) and a radius of <code>r1</code>, and the other with its center at (<code>x2</code>, <code>y2</code>) with a radius of <code>r2</code>.</dd>
-</dl>
-
-<p>For example:</p>
-
-<pre class="brush: js">var lineargradient = ctx.createLinearGradient(0, 0, 150, 150);
-var radialgradient = ctx.createRadialGradient(75, 75, 0, 75, 75, 100);
-</pre>
-
-<p>Once we've created a <code>CanvasGradient</code> object we can assign colors to it by using the <code>addColorStop()</code> method.</p>
-
-<dl>
- <dt>{{domxref("CanvasGradient.addColorStop", "gradient.addColorStop(position, color)")}}</dt>
- <dd>Creates a new color stop on the <code>gradient</code> object. The <code>position</code> is a number between 0.0 and 1.0 and defines the relative position of the color in the gradient, and the <code>color</code> argument must be a string representing a CSS {{cssxref("&lt;color&gt;")}}, indicating the color the gradient should reach at that offset into the transition.</dd>
-</dl>
-
-<p>You can add as many color stops to a gradient as you need. Below is a very simple linear gradient from white to black.</p>
-
-<pre class="brush: js">var lineargradient = ctx.createLinearGradient(0, 0, 150, 150);
-lineargradient.addColorStop(0, 'white');
-lineargradient.addColorStop(1, 'black');
-</pre>
-
-<h3 id="A_createLinearGradient_example" name="A_createLinearGradient_example">A <code>createLinearGradient</code> example</h3>
-
-<p>In this example, we'll create two different gradients. As you can see here, both the <code>strokeStyle</code> and <code>fillStyle</code> properties can accept a <code>canvasGradient</code> object as valid input.</p>
-
-<pre class="brush: js;highlight[5,11]">function draw() {
- var ctx = document.getElementById('canvas').getContext('2d');
-
- // Create gradients
- var lingrad = ctx.createLinearGradient(0, 0, 0, 150);
- lingrad.addColorStop(0, '#00ABEB');
- lingrad.addColorStop(0.5, '#fff');
- lingrad.addColorStop(0.5, '#26C000');
- lingrad.addColorStop(1, '#fff');
-
- var lingrad2 = ctx.createLinearGradient(0, 50, 0, 95);
- lingrad2.addColorStop(0.5, '#000');
- lingrad2.addColorStop(1, 'rgba(0, 0, 0, 0)');
-
- // assign gradients to fill and stroke styles
- ctx.fillStyle = lingrad;
- ctx.strokeStyle = lingrad2;
-
- // draw shapes
- ctx.fillRect(10, 10, 130, 130);
- ctx.strokeRect(50, 50, 50, 50);
-
-}
-</pre>
-
-<div class="hidden">
-<pre class="brush: html">&lt;canvas id="canvas" width="150" height="150"&gt;&lt;/canvas&gt;</pre>
-
-<pre class="brush: js">draw();</pre>
-</div>
-
-<p>The first is a background gradient. As you can see, we assigned two colors at the same position. You do this to make very sharp color transitions—in this case from white to green. Normally, it doesn't matter in what order you define the color stops, but in this special case, it does significantly. If you keep the assignments in the order you want them to appear, this won't be a problem.</p>
-
-<p>In the second gradient, we didn't assign the starting color (at position 0.0) since it wasn't strictly necessary, because it will automatically assume the color of the next color stop. Therefore, assigning the black color at position 0.5 automatically makes the gradient, from the start to this stop, black.</p>
-
-<p>{{EmbedLiveSample("A_createLinearGradient_example", "180", "180", "https://mdn.mozillademos.org/files/235/Canvas_lineargradient.png")}}</p>
-
-<h3 id="A_createRadialGradient_example" name="A_createRadialGradient_example">A <code>createRadialGradient</code> example</h3>
-
-<p>In this example, we'll define four different radial gradients. Because we have control over the start and closing points of the gradient, we can achieve more complex effects than we would normally have in the "classic" radial gradients we see in, for instance, Photoshop (that is, a gradient with a single center point where the gradient expands outward in a circular shape).</p>
-
-<pre class="brush: js;highlight[5,10,15,20]">function draw() {
- var ctx = document.getElementById('canvas').getContext('2d');
-
- // Create gradients
- var radgrad = ctx.createRadialGradient(45, 45, 10, 52, 50, 30);
- radgrad.addColorStop(0, '#A7D30C');
- radgrad.addColorStop(0.9, '#019F62');
- radgrad.addColorStop(1, 'rgba(1, 159, 98, 0)');
-
- var radgrad2 = ctx.createRadialGradient(105, 105, 20, 112, 120, 50);
- radgrad2.addColorStop(0, '#FF5F98');
- radgrad2.addColorStop(0.75, '#FF0188');
- radgrad2.addColorStop(1, 'rgba(255, 1, 136, 0)');
-
- var radgrad3 = ctx.createRadialGradient(95, 15, 15, 102, 20, 40);
- radgrad3.addColorStop(0, '#00C9FF');
- radgrad3.addColorStop(0.8, '#00B5E2');
- radgrad3.addColorStop(1, 'rgba(0, 201, 255, 0)');
-
- var radgrad4 = ctx.createRadialGradient(0, 150, 50, 0, 140, 90);
- radgrad4.addColorStop(0, '#F4F201');
- radgrad4.addColorStop(0.8, '#E4C700');
- radgrad4.addColorStop(1, 'rgba(228, 199, 0, 0)');
-
- // draw shapes
- ctx.fillStyle = radgrad4;
- ctx.fillRect(0, 0, 150, 150);
- ctx.fillStyle = radgrad3;
- ctx.fillRect(0, 0, 150, 150);
- ctx.fillStyle = radgrad2;
- ctx.fillRect(0, 0, 150, 150);
- ctx.fillStyle = radgrad;
- ctx.fillRect(0, 0, 150, 150);
-}
-</pre>
-
-<div class="hidden">
-<pre class="brush: html">&lt;canvas id="canvas" width="150" height="150"&gt;&lt;/canvas&gt;</pre>
-
-<pre class="brush: js">draw();</pre>
-</div>
-
-<p>In this case, we've offset the starting point slightly from the end point to achieve a spherical 3D effect. It's best to try to avoid letting the inside and outside circles overlap because this results in strange effects which are hard to predict.</p>
-
-<p>The last color stop in each of the four gradients uses a fully transparent color. If you want to have a nice transition from this to the previous color stop, both colors should be equal. This isn't very obvious from the code because it uses two different CSS color methods as a demonstration, but in the first gradient <code>#019F62 = rgba(1,159,98,1)</code>.</p>
-
-<p>{{EmbedLiveSample("A_createRadialGradient_example", "180", "180", "https://mdn.mozillademos.org/files/244/Canvas_radialgradient.png")}}</p>
-
-<h2 id="Patterns" name="Patterns">Patterns</h2>
-
-<p>In one of the examples on the previous page, we used a series of loops to create a pattern of images. There is, however, a much simpler method: the <code>createPattern()</code> method.</p>
-
-<dl>
- <dt>{{domxref("CanvasRenderingContext2D.createPattern", "createPattern(image, type)")}}</dt>
- <dd>Creates and returns a new canvas pattern object. <code>image</code> is a {{domxref("CanvasImageSource")}} (that is, an {{domxref("HTMLImageElement")}}, another canvas, a {{HTMLElement("video")}} element, or the like. <code>type</code> is a string indicating how to use the image.</dd>
-</dl>
-
-<p>The type specifies how to use the image in order to create the pattern, and must be one of the following string values:</p>
-
-<dl>
- <dt><code>repeat</code></dt>
- <dd>Tiles the image in both vertical and horizontal directions.</dd>
- <dt><code>repeat-x</code></dt>
- <dd>Tiles the image horizontally but not vertically.</dd>
- <dt><code>repeat-y</code></dt>
- <dd>Tiles the image vertically but not horizontally.</dd>
- <dt><code>no-repeat</code></dt>
- <dd>Doesn't tile the image. It's used only once.</dd>
-</dl>
-
-<p>We use this method to create a {{domxref("CanvasPattern")}} object which is very similar to the gradient methods we've seen above. Once we've created a pattern, we can assign it to the <code>fillStyle</code> or <code>strokeStyle</code> properties. For example:</p>
-
-<pre class="brush: js">var img = new Image();
-img.src = 'someimage.png';
-var ptrn = ctx.createPattern(img, 'repeat');
-</pre>
-
-<div class="note">
-<p><strong>Note:</strong> Like with the <code>drawImage()</code> method, you must make sure the image you use is loaded before calling this method or the pattern may be drawn incorrectly.</p>
-</div>
-
-<h3 id="A_createPattern_example" name="A_createPattern_example">A <code>createPattern</code> example</h3>
-
-<p>In this last example, we'll create a pattern to assign to the <code>fillStyle</code> property. The only thing worth noting is the use of the image's <code>onload</code> handler. This is to make sure the image is loaded before it is assigned to the pattern.</p>
-
-<pre class="brush: js;highlight[10]">function draw() {
- var ctx = document.getElementById('canvas').getContext('2d');
-
- // create new image object to use as pattern
- var img = new Image();
- img.src = 'https://mdn.mozillademos.org/files/222/Canvas_createpattern.png';
- img.onload = function() {
-
- // create pattern
- var ptrn = ctx.createPattern(img, 'repeat');
- ctx.fillStyle = ptrn;
- ctx.fillRect(0, 0, 150, 150);
-
- }
-}
-</pre>
-
-<div class="hidden">
-<pre class="brush: html">&lt;canvas id="canvas" width="150" height="150"&gt;&lt;/canvas&gt;</pre>
-
-<pre class="brush: js">draw();</pre>
-
-<p>The result looks like this:</p>
-</div>
-
-<p>{{EmbedLiveSample("A_createPattern_example", "180", "180", "https://mdn.mozillademos.org/files/222/Canvas_createpattern.png")}}</p>
-
-<h2 id="Shadows">Shadows</h2>
-
-<p>Using shadows involves just four properties:</p>
-
-<dl>
- <dt>{{domxref("CanvasRenderingContext2D.shadowOffsetX", "shadowOffsetX = float")}}</dt>
- <dd>Indicates the horizontal distance the shadow should extend from the object. This value isn't affected by the transformation matrix. The default is 0.</dd>
- <dt>{{domxref("CanvasRenderingContext2D.shadowOffsetY", "shadowOffsetY = float")}}</dt>
- <dd>Indicates the vertical distance the shadow should extend from the object. This value isn't affected by the transformation matrix. The default is 0.</dd>
- <dt>{{domxref("CanvasRenderingContext2D.shadowBlur", "shadowBlur = float")}}</dt>
- <dd>Indicates the size of the blurring effect; this value doesn't correspond to a number of pixels and is not affected by the current transformation matrix. The default value is 0.</dd>
- <dt>{{domxref("CanvasRenderingContext2D.shadowColor", "shadowColor = color")}}</dt>
- <dd>A standard CSS color value indicating the color of the shadow effect; by default, it is fully-transparent black.</dd>
-</dl>
-
-<p>The properties <code>shadowOffsetX</code> and <code>shadowOffsetY</code> indicate how far the shadow should extend from the object in the X and Y directions; these values aren't affected by the current transformation matrix. Use negative values to cause the shadow to extend up or to the left, and positive values to cause the shadow to extend down or to the right. These are both 0 by default.</p>
-
-<p>The <code>shadowBlur</code> property indicates the size of the blurring effect; this value doesn't correspond to a number of pixels and is not affected by the current transformation matrix. The default value is 0.</p>
-
-<p>The <code>shadowColor</code> property is a standard CSS color value indicating the color of the shadow effect; by default, it is fully-transparent black.</p>
-
-<div class="note">
-<p><strong>Note:</strong> Shadows are only drawn for <code>source-over</code> <a href="/en-US/docs/Web/API/Canvas_API/Tutorial/Compositing" title="Web/Guide/HTML/Canvas_tutorial/Compositing">compositing operations</a>.</p>
-</div>
-
-<h3 id="A_shadowed_text_example">A shadowed text example</h3>
-
-<p>This example draws a text string with a shadowing effect.</p>
-
-<pre class="brush: js;highlight[4,5,6,7]">function draw() {
- var ctx = document.getElementById('canvas').getContext('2d');
-
- ctx.shadowOffsetX = 2;
- ctx.shadowOffsetY = 2;
- ctx.shadowBlur = 2;
- ctx.shadowColor = 'rgba(0, 0, 0, 0.5)';
-
- ctx.font = '20px Times New Roman';
- ctx.fillStyle = 'Black';
- ctx.fillText('Sample String', 5, 30);
-}
-</pre>
-
-<div class="hidden">
-<pre class="brush: html">&lt;canvas id="canvas" width="150" height="80"&gt;&lt;/canvas&gt;</pre>
-
-<pre class="brush: js">draw();</pre>
-</div>
-
-<p>{{EmbedLiveSample("A_shadowed_text_example", "180", "100", "https://mdn.mozillademos.org/files/2505/shadowed-string.png")}}</p>
-
-<p>We will look at the <code>font</code> property and <code>fillText</code> method in the next chapter about <a href="/en-US/docs/Web/API/Canvas_API/Tutorial/Drawing_text">drawing text</a>.</p>
-
-<h2 id="Canvas_fill_rules">Canvas fill rules</h2>
-
-<p>When using <code>fill</code> (or {{domxref("CanvasRenderingContext2D.clip", "clip")}} and {{domxref("CanvasRenderingContext2D.isPointInPath", "isPointinPath")}}) you can optionally provide a fill rule algorithm by which to determine if a point is inside or outside a path and thus if it gets filled or not. This is useful when a path intersects itself or is nested.<br>
- <br>
- Two values are possible:</p>
-
-<ul>
- <li><code><strong>"nonzero</strong></code>": The <a class="external external-icon" href="http://en.wikipedia.org/wiki/Nonzero-rule">non-zero winding rule</a>, which is the default rule.</li>
- <li><code><strong>"evenodd"</strong></code>: The <a class="external external-icon" href="http://en.wikipedia.org/wiki/Even%E2%80%93odd_rule">even-odd winding rule</a>.</li>
-</ul>
-
-<p>In this example we are using the <code>evenodd</code> rule.</p>
-
-<pre class="brush: js;highlight[6]">function draw() {
- var ctx = document.getElementById('canvas').getContext('2d');
- ctx.beginPath();
-  ctx.arc(50, 50, 30, 0, Math.PI * 2, true);
-  ctx.arc(50, 50, 15, 0, Math.PI * 2, true);
- ctx.fill('evenodd');
-}</pre>
-
-<div class="hidden">
-<pre class="brush: html">&lt;canvas id="canvas" width="100" height="100"&gt;&lt;/canvas&gt;</pre>
-
-<pre class="brush: js">draw();</pre>
-</div>
-
-<p>{{EmbedLiveSample("Canvas_fill_rules", "110", "110", "https://mdn.mozillademos.org/files/9855/fill-rule.png")}}</p>
-
-<p>{{PreviousNext("Web/API/Canvas_API/Tutorial/Drawing_shapes", "Web/API/Canvas_API/Tutorial/Drawing_text")}}</p>
diff --git a/files/es/web/api/constraint_validation/index.html b/files/es/web/api/constraint_validation/index.html
deleted file mode 100644
index 81811b4891..0000000000
--- a/files/es/web/api/constraint_validation/index.html
+++ /dev/null
@@ -1,154 +0,0 @@
----
-title: Constraint validation API
-slug: Web/API/Constraint_validation
-tags:
- - API
- - Constraint validation
- - Landing
- - NeedsTranslation
- - Reference
- - TopicStub
-translation_of: Web/API/Constraint_validation
----
-<div>{{apiref()}}</div>
-
-<p><span class="seoSummary">The Constraint Validation API enables checking values that users have entered into form controls, before submitting the values to the server.</span></p>
-
-<h2 id="Concepts_and_usage">Concepts and usage</h2>
-
-<p>Certain HTML form controls, such as {{HTMLElement("input")}}, {{HTMLElement("select")}} and {{HTMLElement("textarea")}}, can restrict the format of allowable values, using attributes like <code>required</code> and <code>pattern</code> to set basic constraints.</p>
-
-<p>However, you may want to impose more complex constraints, or to provide clearer reporting of validation failures than the defaults. This can be done using the Constraint Validation API.</p>
-
-<div class="note">
-<p><strong>Note:</strong> Client-side constraint validation doesn't remove the need for validation on the server side. Even though client-side validation can prevent many common kinds of invalid values, invalid ones can still be sent by older browsers or by attackers trying to trick your web application. Therefore, you need to also validate input values on the server side, in a way that is consistent with what is done on the client side. Client side validation is a tool for giving quick feedback to the user. You should not rely on it to completely sanitize data received by the server.</p>
-</div>
-
-<p>Validation of constraints through the constraint validation API is done either on a single form element or at the form level, on the {{ HTMLElement("form") }} element itself.</p>
-
-<h2 id="Constraint_validation_interfaces">Constraint validation interfaces</h2>
-
-<dl>
- <dt><a href="/en-US/docs/Web/API/ValidityState">ValidityState</a></dt>
- <dd>The ValidityState interface represents the <em>validity states</em> that a form control element can have, with respect to its defined constraints. Together, they help explain whether and why an element's value fails to validate.</dd>
- <dt><a href="/en-US/docs/Web/Events/invalid">invalid</a> event</dt>
- <dd>This event type is fired at a form control element if the element does not satisfy its constraints.</dd>
-</dl>
-
-<h3 id="Extensions_to_other_interfaces">Extensions to other interfaces</h3>
-
-<p>The constraint validation API extends the interfaces for the form-associated elements listed below with a number of new properties and methods (elements that can have a <code>form</code> attribute that indicates their form owner):</p>
-
-<ul>
- <li><code><strong><a href="/en-US/docs/Web/API/HTMLButtonElement">HTMLButtonElement</a></strong></code></li>
- <li><code><strong><a href="/en-US/docs/Web/API/HTMLFieldsetElement">HTMLFieldsetElement</a></strong></code></li>
- <li><code><strong><a href="/en-US/docs/Web/API/HTMLInputElement">HTMLInputElement</a></strong></code></li>
- <li><code><strong><a href="/en-US/docs/Web/API/HTMLObjectElement">HTMLObjectElement</a></strong></code></li>
- <li><code><strong><a href="/en-US/docs/Web/API/HTMLOutputElement">HTMLOutputElement</a></strong></code></li>
- <li><code><strong><a href="/en-US/docs/Web/API/HTMLSelectElement">HTMLSelectElement</a></strong></code></li>
- <li><code><strong><a href="/en-US/docs/Web/API/HTMLTextAreaElement">HTMLTextAreaElement</a></strong></code></li>
-</ul>
-
-<h4 id="Properties">Properties</h4>
-
-<dl>
- <dt><code>validity</code></dt>
- <dd>A read-only properity that returns a <code><a href="/en-US/docs/Web/API/ValidityState">ValidityState</a></code> object, whose properties represent validation errors for the value of that element.</dd>
- <dt><code>validationMessage</code></dt>
- <dd>A read-only property that returns an empty string if the element is not a candidate for constraint validation, or if the element's value is valid. If the element's value is not valid, it returns a localized validation message. This will be displayed in the UI if the element is the only form control with a validity problem; if a custom error message is set using <code>setCustomValidity()</code>, this will be shown.</dd>
- <dt><code>willValidate</code></dt>
- <dd>A read-only boolean property that returns <code>true</code> if the element is a candidate for constraint validation; and <code>false</code> otherwise. Elements with the <code>HTMLObjectElement</code> interface are <em>never</em> candidates for constraint validation. Others may be barred from constraint validation depending on specific conditions.</dd>
-</dl>
-
-<h4 id="Methods">Methods</h4>
-
-<dl>
- <dt><code>checkValidity()</code></dt>
- <dd>Checks the element's value against its constraints. If the value is invalid, it fires an <a href="/en-US/docs/Web/Events/invalid">invalid</a> event at the element and returns <code>false</code>; otherwise it returns <code>true</code>.</dd>
- <dt><code>reportValidity()</code></dt>
- <dd>Checks the element's value against its constraints and also reports the validity status; if the value is invalid, it fires an <a href="/en-US/docs/Web/Events/invalid">invalid</a> event at the element, returns <code>false</code>, and then reports the validity status to the user in whatever way the user agent has available. Otherwise, it returns <code>true</code>.</dd>
- <dt><code>setCustomValidity(<em>message</em>)</code></dt>
- <dd>Sets a custom error message string to be shown to the user upon submitting the form, explaining why the value is not valid — when a message is set, the validity state is set to invalid. To clear this state, invoke the function with an empty string passed as its argument. In this case the custom error message is cleared, the element is considered valid, and no message is shown.</dd>
-</dl>
-
-<h2 id="Examples">Examples</h2>
-
-<p>Take the following form:</p>
-
-<pre class="brush: html">&lt;form&gt;
- &lt;label for="name"&gt;Enter username (upper and lowercase letters): &lt;/label&gt;
- &lt;input type="text" name="name" id="name" required pattern="[A-Za-z]+"&gt;
- &lt;button&gt;Submit&lt;/button&gt;
-&lt;/form&gt;</pre>
-
-<p>The basic HTML form validation features will cause this to produce a default error message if you try to submit the form with either no valid filled in, or a value that does not match the <code>pattern</code>.</p>
-
-<p>If you wanted to instead display custom error messages, you could use JavaScript like the following:</p>
-
-<pre class="brush: js">const nameInput = document.querySelector('input');
-const form = document.querySelector('form');
-
-nameInput.addEventListener('input', () =&gt; {
- nameInput.setCustomValidity('');
- nameInput.checkValidity();
-});
-
-nameInput.addEventListener('invalid', () =&gt; {
- if(nameInput.value === '') {
- nameInput.setCustomValidity('Enter your username!');
- } else {
- nameInput.setCustomValidity('Usernames can only contain upper and lowercase letters. Try again!');
- }
-});</pre>
-
-<p>The example renders like so:</p>
-
-<p>{{EmbedLiveSample('Examples')}}</p>
-
-<p>In brief:</p>
-
-<ul>
- <li>We check the valid state of the input element every time its value is changed by running the <code>checkValidity()</code> method via the <code>input</code> event handler.</li>
- <li>If the value is invalid, an <code>invalid</code> event is raised, and the <code>invalid</code> event handler function is run. Inside this function we work out whether the value is invalid because it is empty, or because it doesn't match the pattern, using an <code>if()</code> block, and set a custom validity error message.</li>
- <li>As a result, if the input value is invalid when the submit button is pressed, one of the custom error messages will be shown.</li>
- <li>If it is valid, it will submit as you'd expect. For this to happen, the custom validity has to be cancelled, by invoking <code>setCustomValidity()</code> with an empty string value. We therefore do this every time the <code>input</code> event is raised. If you don't do this, and a custom validity was previously set, the input will register as invalid, even if it current contains a valid value on submission.</li>
-</ul>
-
-<div class="blockIndicator note">
-<p><strong>Note</strong>: Firefox supported a proprietary error attribute — <code>x-moz-errormessage</code> — for many versions, which allowed you set custom error messages in a similar way. This has been removed as of version 66 (see <a href="https://bugzilla.mozilla.org/show_bug.cgi?id=1513890">bug 1513890</a>).</p>
-</div>
-
-<h2 id="Specifications">Specifications</h2>
-
-<table class="standard-table">
- <tbody>
- <tr>
- <th scope="col">Specification</th>
- <th scope="col">Status</th>
- <th scope="col">Comment</th>
- </tr>
- <tr>
- <td>{{ SpecName('HTML WHATWG', 'forms.html#the-constraint-validation-api', 'constraint validation API') }}</td>
- <td>{{Spec2('HTML WHATWG')}}</td>
- <td> </td>
- </tr>
- <tr>
- <td>{{ SpecName('HTML5.1', 'sec-forms.html#the-constraint-validation-api', 'constraint validation API') }}</td>
- <td>{{Spec2('HTML5.1')}}</td>
- <td>No change from the previous snapshot {{SpecName('HTML5 W3C')}}.</td>
- </tr>
- <tr>
- <td>{{ SpecName('HTML5 W3C', 'forms.html#the-constraint-validation-api', 'constraint validation API') }}</td>
- <td>{{Spec2('HTML5 W3C')}}</td>
- <td>First snapshot of  {{SpecName('HTML WHATWG')}} containing this interface.</td>
- </tr>
- </tbody>
-</table>
-
-<h2 id="See_also">See also</h2>
-
-<ul>
- <li><code><a href="/en-US/docs/Web/HTML/Element/input">&lt;input&gt;</a></code></li>
- <li><code><a href="/en-US/docs/Web/HTML/Element/select">&lt;select&gt;</a></code></li>
- <li><code><a href="/en-US/docs/Web/HTML/Element/textarea">&lt;textarea&gt;</a></code></li>
-</ul>
diff --git a/files/es/web/api/cssrule/parentstylesheet/index.html b/files/es/web/api/cssrule/parentstylesheet/index.html
deleted file mode 100644
index f66c603137..0000000000
--- a/files/es/web/api/cssrule/parentstylesheet/index.html
+++ /dev/null
@@ -1,27 +0,0 @@
----
-title: cssRule.parentStyleSheet
-slug: Web/API/CSSRule/parentStyleSheet
-translation_of: Web/API/CSSRule/parentStyleSheet
----
-<div>
- {{APIRef}}</div>
-<div>
-  </div>
-<p><span style="font-size: 1.71428571428571rem; letter-spacing: -0.5px; line-height: 24px;">Summary</span></p>
-<p><strong><font><font>parentStyleSheet</font></font></strong><font><font> returns the object type of style sheet, in which the rule is defined.</font></font></p>
-<h3 id="Syntax" name="Syntax"><font><font>Syntax</font></font></h3>
-<pre class="eval"><em><font><font>stylesheet</font></font></em> = cssRule.parentStyleSheet
-</pre>
-<h3 id="Parameters" name="Parameters"><font><font>Parameters</font></font></h3>
-<ul>
- <li><code><font><font>stylesheet</font></font></code><font><font> stylesheet is an object type.</font></font></li>
-</ul>
-<h3 id="Example" name="Example"><font><font>Instance</font></font></h3>
-<pre class="eval">if (bgRule.parentStyleSheet! = MySheet) {
- // Style alien rule!
-}
-</pre>
-<h3 id="Notes" name="Notes"><font><font>Letters</font></font></h3>
-<p><font><font>See </font></font><a href="/es/DOM/event#DOM_styleSheet_Object" title="en / DOM / event # DOM_styleSheet_Object"><font><font>Gecko DOM Reference: event # DOM_styleSheet_Object</font></font></a><font><font> for more information about the interface type objects stylesheet.</font></font></p>
-<h3 id="Specification" name="Specification"><font><font>Specification</font></font></h3>
-<p><font><font>DOM Level 2 Style - cssRule</font></font></p>
diff --git a/files/es/web/api/datatransfer/index.html b/files/es/web/api/datatransfer/index.html
deleted file mode 100644
index 01c9ba4fbf..0000000000
--- a/files/es/web/api/datatransfer/index.html
+++ /dev/null
@@ -1,376 +0,0 @@
----
-title: DataTransfer
-slug: Web/API/DataTransfer
-translation_of: Web/API/DataTransfer
----
-<div>{{APIRef("HTML DOM")}}</div>
-
-<p>{{ gecko_minversion_header("1.9") }} El objeto <code>DataTransfer</code> es usado como contenedor de datos que estan siendo manipulados durante la operación de drag and drop. Este puede contener uno o varios objetos, de uno o varios tipos de datos. Para más información  en cuanto a drag and drop, ver <a class="internal" href="/En/DragDrop/Drag_and_Drop" title="En/DragDrop/Drag and Drop">Drag and Drop</a>.</p>
-
-<p>Este objeto esta disponible desde la propiedad <code>dataTransfer</code> de todos los eventos de drag . No pueden ser creados por separado.</p>
-
-<h2 id="Properties" name="Properties">Lista de propiedades</h2>
-
-<table class="standard-table">
- <tbody>
- <tr>
- <td class="header">Properties</td>
- <td class="header">Type</td>
- </tr>
- <tr>
- <td><code><a href="#dropEffect.28.29" title="En/DragDrop/DataTransfer#dropEffect">dropEffect</a></code></td>
- <td><code><a href="https://developer.mozilla.org/en-US/docs/JavaScript/Reference/Global_Objects/String" title="en/String">String</a></code></td>
- </tr>
- <tr>
- <td><code><a href="#effectAllowed.28.29" title="En/DragDrop/DataTransfer#effectAllowed">effectAllowed</a></code></td>
- <td><code><a href="https://developer.mozilla.org/en-US/docs/JavaScript/Reference/Global_Objects/String" title="en/String">String</a></code></td>
- </tr>
- <tr>
- <td><a href="#files.28.29" title="En/DragDrop/DataTransfer#files"><code>files</code></a> {{ gecko_minversion_inline("1.9.2") }}</td>
- <td>{{ domxref("FileList") }}</td>
- </tr>
- <tr>
- <td><code><a href="#mozCursor" title="En/DragDrop/DataTransfer#mozCursor">mozCursor</a></code> {{ non-standard_inline() }} {{ gecko_minversion_inline("1.9.1") }}</td>
- <td><code><a href="https://developer.mozilla.org/en-US/docs/JavaScript/Reference/Global_Objects/String" title="en/String">String</a></code></td>
- </tr>
- <tr>
- <td><code><a href="#mozItemCount.28.29" title="En/DragDrop/DataTransfer#mozItemCount">mozItemCount</a></code> {{ non-standard_inline() }}</td>
- <td><code>unsigned long</code></td>
- </tr>
- <tr>
- <td><a href="#mozSourceNode" title="En/DragDrop/DataTransfer#mozSourceNode"><code>mozSourceNode</code></a> {{ non-standard_inline() }} {{ gecko_minversion_inline("2") }}</td>
- <td>{{ domxref("Node") }}</td>
- </tr>
- <tr>
- <td><a href="#mozUserCancelled" title="En/DragDrop/DataTransfer#mozUserCancelled"><code>mozUserCancelled</code></a></td>
- <td><a href="/en/JavaScript/Reference/Global_Objects/Boolean" title="en/Core JavaScript 1.5 Reference/Global Objects/Boolean"><code>Boolean</code></a></td>
- </tr>
- <tr>
- <td><code><a href="#types.28.29" title="En/DragDrop/DataTransfer#types">types</a></code></td>
- <td><code><a href="/en-US/docs/Web/API/DOMStringList" title="en-US/docs/Web/API/DOMStringList">DOMStringList</a></code></td>
- </tr>
- </tbody>
-</table>
-
-<h2 id="Method_overview" name="Method_overview">Lista de métodos</h2>
-
-<table class="standard-table">
- <tbody>
- <tr>
- <td><code>void <a href="#addElement.28.29">addElement</a>(in <a href="/en/XPCOM_Interface_Reference/nsIDOMElement" title="en/nsIDOMElement">Element</a> element)</code></td>
- </tr>
- <tr>
- <td><code>void <a href="#clearData.28.29">clearData</a>([in <a href="/en/String" title="en/String">String</a> type])</code></td>
- </tr>
- <tr>
- <td><code><a href="/en/String" title="en/String">String</a> <a href="#getData.28.29">getData</a>(in <a href="/en/String" title="en/String">String</a> type)</code></td>
- </tr>
- <tr>
- <td><code>void <a href="#setData.28.29">setData</a>(in <a href="/en/String" title="en/String">String</a> type, in <a href="/en/String" title="en/String">String</a> data)</code></td>
- </tr>
- <tr>
- <td><code>void <a href="#setDragImage.28.29">setDragImage</a>(in <a href="/en/XPCOM_Interface_Reference/nsIDOMElement" title="en/nsIDOMElement">nsIDOMElement</a> image, in long x, in long y)</code></td>
- </tr>
- <tr>
- <td><code>void <a href="#mozClearDataAt.28.29">mozClearDataAt</a>([in <a href="/en/String" title="en/String">String</a> type, in unsigned long index])</code></td>
- </tr>
- <tr>
- <td><code><a href="/en/XPCOM_Interface_Reference/NsIVariant" title="en/nsIVariant">nsIVariant</a> <a href="#mozGetDataAt.28.29">mozGetDataAt</a>(in <a href="/en/String" title="en/String">String</a> type, in unsigned long index)</code></td>
- </tr>
- <tr>
- <td><code>void <a href="#mozSetDataAt.28.29">mozSetDataAt</a>(in <a href="/en/String" title="en/String">String</a> type, in <a href="/en/XPCOM_Interface_Reference/NsIVariant" title="en/nsIVariant">nsIVariant</a> data, in unsigned long index)</code></td>
- </tr>
- <tr>
- <td><code><a href="/en/StringList" title="en/StringList">StringList</a> <a href="#mozTypesAt.28.29">mozTypesAt</a>([in unsigned long index])</code></td>
- </tr>
- </tbody>
-</table>
-
-<h2 id="Properties" name="Properties">Propiedades</h2>
-
-<h3 id="dropEffect.28.29" name="dropEffect.28.29">dropEffect</h3>
-
-<p>The actual effect that will be used, and should always be one of the possible values of <code>effectAllowed</code>.</p>
-
-<p>For the <code>dragenter</code> and <code>dragover</code> events, the <code>dropEffect</code> will be initialized based on what action the user is requesting. How this is determined is platform specific, but typically the user can press modifier keys to adjust which action is desired. Within an event handler for the <code>dragenter</code> and <code>dragover</code> events, the <code>dropEffect</code> should be modified if the action the user is requesting is not the one that is desired.</p>
-
-<p>For <code>dragstart</code>, <code>drag</code>, and <code>dragleave</code> events, the <code>dropEffect</code> is initialized to "none". Any value assigned to the <code>dropEffect</code> will be set, but the value isn't used for anything.</p>
-
-<p>For the <code>drop</code> and <code>dragend</code> events, the <code>dropEffect</code> will be initialized to the action that was desired, which will be the value that the <code>dropEffect</code> had after the last <code>dragenter</code> or <code>dragover</code> event.</p>
-
-<p>Possible values:</p>
-
-<ul>
- <li><strong>copy</strong>: A copy of the source item is made at the new location.</li>
- <li><strong>move</strong>: An item is moved to a new location.</li>
- <li><strong>link</strong>: A link is established to the source at the new location.</li>
- <li><strong>none</strong>: The item may not be dropped.</li>
-</ul>
-
-<p>Assigning any other value has no effect and retains the old value.</p>
-
-<h3 id="effectAllowed.28.29" name="effectAllowed.28.29">effectAllowed</h3>
-
-<p>Specifies the effects that are allowed for this drag. You may set this in the <code>dragstart</code> event to set the desired effects for the source, and within the <code>dragenter</code> and <code>dragover</code> events to set the desired effects for the target. The value is not used for other events.</p>
-
-<p>Possible values:</p>
-
-<ul>
- <li><strong>copy</strong>: A copy of the source item may be made at the new location.</li>
- <li><strong>move</strong>: An item may be moved to a new location.</li>
- <li><strong>link</strong>: A link may be established to the source at the new location.</li>
- <li><strong>copyLink</strong>: A copy or link operation is permitted.</li>
- <li><strong>copyMove</strong>: A copy or move operation is permitted.</li>
- <li><strong>linkMove</strong>: A link or move operation is permitted.</li>
- <li><strong>all</strong>: All operations are permitted.</li>
- <li><strong>none</strong>: the item may not be dropped.</li>
- <li><strong>uninitialized</strong>: the default value when the effect has not been set, equivalent to all.</li>
-</ul>
-
-<p>Assigning any other value has no effect and retains the old value.</p>
-
-<h3 id="files.28.29" name="files.28.29">files</h3>
-
-<p>{{ gecko_minversion_header("1.9.2") }}</p>
-
-<p>Contains a list of all the local files available on the data transfer. If the drag operation doesn't involve dragging files, this property is an empty list. An invalid index access on the {{ domxref("FileList") }} specified by this property will return <code>null</code>.</p>
-
-<h4 id="Example">Example</h4>
-
-<p>This example dumps the list of files dragged into the browser window: <a class="external" href="http://jsfiddle.net/9C2EF/" title="http://jsfiddle.net/9C2EF/">http://jsfiddle.net/9C2EF/</a></p>
-
-<h3 id="types.28.29" name="types.28.29">types</h3>
-
-<p>Holds a list of the format types of the data that is stored for the first item, in the same order the data was added. An empty list will be returned if no data was added.</p>
-
-<p>{{ h3_gecko_minversion("mozCursor", "1.9.1", "mozCursor") }}</p>
-
-<p>The drag cursor's state. This is primarily used to control the cursor during tab drags.</p>
-
-<div class="note"><strong>Note:</strong> This method is currently only implemented on Windows.</div>
-
-<h4 id="Possible_values">Possible values</h4>
-
-<dl>
- <dt><code>auto</code></dt>
- <dd>Uses the default system behavior.</dd>
- <dt><code>default</code></dt>
- <dd>Uses the default Gecko behavior, which is to set the cursor to an arrow during the drag operation.</dd>
-</dl>
-
-<div class="note"><strong>Note:</strong> If you specify any value other than "default", "auto" is assumed.</div>
-
-<h3 id="mozItemCount.28.29" name="mozItemCount.28.29">mozItemCount</h3>
-
-<p>The number of items being dragged.</p>
-
-<div class="note"><strong>Note:</strong> This property is Gecko-specific.</div>
-
-<h3 id="mozSourceNode">mozSourceNode</h3>
-
-<p>{{ gecko_minversion_header("2") }}</p>
-
-<p>The {{ domxref("Node") }} over which the mouse cursor was located when the button was pressed to initiate the drag operation. This value is <code>null</code> for external drags or if the caller can't access the node.</p>
-
-<div class="note"><strong>Note:</strong> This property is Gecko-specific.</div>
-
-<h3 id="mozItemCount.28.29" name="mozItemCount.28.29">mozUserCancelled</h3>
-
-<p>This property applies only to the <code>dragend</code> event, and is <code>true</code> if the user canceled the drag operation by pressing escape. It will be <code>false</code> in all other cases, including if the drag failed for any other reason, for instance due to a drop over an invalid location. This property is not currently implemented on Linux.</p>
-
-<div class="note"><strong>Note:</strong> This property is Gecko-specific.</div>
-
-<h2 id="Methods" name="Methods">Métodos</h2>
-
-<h3 id="addElement.28.29" name="addElement.28.29">addElement()</h3>
-
-<p>Set the drag source. Usually you would not change this, but it will affect which node the drag and dragend events are fired at. The default target is the node that was dragged.</p>
-
-<pre class="eval"> void addElement(
- in Element element
- );
-</pre>
-
-<h6 id="Parameters_addElement" name="Parameters_addElement">Parameters</h6>
-
-<dl>
- <dt><code>element </code></dt>
- <dd>The element to add.</dd>
-</dl>
-
-<h3 id="clearData.28.29" name="clearData.28.29">clearData()</h3>
-
-<p>Remove the data associated with a given type. The type argument is optional. If the type is empty or not specified, the data associated with all types is removed. If data for the specified type does not exist, or the data transfer contains no data, this method will have no effect.</p>
-
-<pre class="eval"> void clearData(
- [optional] in String type
- );
-</pre>
-
-<h6 id="Parameters_clearData" name="Parameters_clearData">Parameters</h6>
-
-<dl>
- <dt><code>type </code></dt>
- <dd>The type of data to remove.</dd>
-</dl>
-
-<h3 id="getData.28.29" name="getData.28.29">getData()</h3>
-
-<p>Retrieves the data for a given type, or an empty string if data for that type does not exist or the data transfer contains no data.</p>
-
-<p>A security error will occur if you attempt to retrieve data during a drag that was set from a different domain, or the caller would otherwise not have access to. This data will only be available once a drop occurs during the drop event.</p>
-
-<pre class="eval"> String getData(
- in String type
- );
-</pre>
-
-<h6 id="Parameters_getData" name="Parameters_getData">Parameters</h6>
-
-<dl>
- <dt><code>type </code></dt>
- <dd>The type of data to retrieve.</dd>
-</dl>
-
-<h3 id="setData.28.29" name="setData.28.29">setData()</h3>
-
-<p>Set the data for a given type. If data for the type does not exist, it is added at the end, such that the last item in the types list will be the new format. If data for the type already exists, the existing data is replaced in the same position. That is, the order of the types list is not changed when replacing data of the same type.</p>
-
-<pre class="eval"> void setData(
- in String type,
- in String data
- );
-</pre>
-
-<h6 id="Parameters_setData" name="Parameters_setData">Parameters</h6>
-
-<dl>
- <dt><code>type </code></dt>
- <dd>The type of data to add.</dd>
- <dt><code>data </code></dt>
- <dd>The data to add.</dd>
-</dl>
-
-<h3 id="setDragImage.28.29" name="setDragImage.28.29">setDragImage()</h3>
-
-<p>Set the image to be used for dragging if a custom one is desired. Most of the time, this would not be set, as a default image is created from the node that was dragged.</p>
-
-<p>If the node is an HTML img element, an HTML canvas element or a XUL image element, the image data is used. Otherwise, image should be a visible node and the drag image will be created from this. If image is null, any custom drag image is cleared and the default is used instead.</p>
-
-<p>The coordinates specify the offset into the image where the mouse cursor should be. To center the image, for instance, use values that are half the width and height of the image.</p>
-
-<pre class="eval"> void setDragImage(
- in Element image,
- in long x,
- in long y
- );
-</pre>
-
-<h6 id="Parameters_setDragImage" name="Parameters_setDragImage">Parameters</h6>
-
-<dl>
- <dt><code>image </code></dt>
- <dd>An element to use as the drag feedback image</dd>
- <dt><code>x </code></dt>
- <dd>Horizontal offset within the image.</dd>
- <dt><code>y </code></dt>
- <dd>Vertical offset within the image.</dd>
-</dl>
-
-<h3 id="mozClearDataAt.28.29" name="mozClearDataAt.28.29">mozClearDataAt()</h3>
-
-<p>Removes the data associated with the given format for an item at the specified index. The index is in the range from zero to the number of items minus one.</p>
-
-<p>If the last format for the item is removed, the entire item is removed, reducing <code>mozItemCount</code> by one.</p>
-
-<p>If the <code>format</code> list is empty, then the data associated with all formats is removed. If the format is not found, then this method has no effect.</p>
-
-<div class="note"><strong>Note:</strong> This method is Gecko-specific.</div>
-
-<pre class="eval"> void mozClearDataAt(
- [optional] in String type,
- in unsigned long index
- );
-</pre>
-
-<h6 id="Parameters_mozClearDataAt" name="Parameters_mozClearDataAt">Parameters</h6>
-
-<dl>
- <dt><code>type </code></dt>
- <dd>The type of data to remove.</dd>
- <dt><code>index </code></dt>
- <dd>The index of the data to remove.</dd>
-</dl>
-
-<h3 id="mozGetDataAt.28.29" name="mozGetDataAt.28.29">mozGetDataAt()</h3>
-
-<p>Retrieves the data associated with the given format for an item at the specified index, or null if it does not exist. The index should be in the range from zero to the number of items minus one.</p>
-
-<div class="note"><strong>Note:</strong> This method is Gecko-specific.</div>
-
-<pre class="eval"> nsIVariant mozGetDataAt(
- [optional] in String type,
- in unsigned long index
- );
-</pre>
-
-<h6 id="Parameters_mozClearDataAt" name="Parameters_mozClearDataAt">Parameters</h6>
-
-<dl>
- <dt><code>type </code></dt>
- <dd>The type of data to retrieve.</dd>
- <dt><code>index </code></dt>
- <dd>The index of the data to retrieve.</dd>
-</dl>
-
-<h3 id="mozSetDataAt.28.29" name="mozSetDataAt.28.29">mozSetDataAt()</h3>
-
-<p>A data transfer may store multiple items, each at a given zero-based index. <code>mozSetDataAt()</code> may only be called with an index argument less than <code>mozItemCount</code> in which case an existing item is modified, or equal to <code>mozItemCount</code> in which case a new item is added, and the <code>mozItemCount</code> is incremented by one.</p>
-
-<p>Data should be added in order of preference, with the most specific format added first and the least specific format added last. If data of the given format already exists, it is replaced in the same position as the old data.</p>
-
-<p>The data should be either a string, a primitive boolean or number type (which will be converted into a string) or an {{ interface("nsISupports") }}.</p>
-
-<div class="note"><strong>Note:</strong> This method is Gecko-specific.</div>
-
-<pre class="eval"> void mozSetDataAt(
- [optional] in String type,
- in nsIVariant data,
- in unsigned long index
- );
-</pre>
-
-<h6 id="Parameters_mozSetDataAt" name="Parameters_mozSetDataAt">Parameters</h6>
-
-<dl>
- <dt><code>type </code></dt>
- <dd>The type of data to add.</dd>
- <dt><code>data </code></dt>
- <dd>The data to add.</dd>
- <dt><code>index </code></dt>
- <dd>The index of the data to add.</dd>
-</dl>
-
-<h3 id="mozTypesAt.28.29" name="mozTypesAt.28.29">mozTypesAt()</h3>
-
-<p>Holds a list of the format types of the data that is stored for an item at the specified index. If the index is not in the range from 0 to the number of items minus one, an empty string list is returned.</p>
-
-<div class="note"><strong>Note:</strong> This method is Gecko-specific.</div>
-
-<pre class="eval"> nsIVariant mozTypesAt(
- in unsigned long index
- );
-</pre>
-
-<h6 id="Parameters_mozTypesAt" name="Parameters_mozTypesAt">Parameters</h6>
-
-<dl>
- <dt><code>index </code></dt>
- <dd>The index of the data for which to retrieve the types.</dd>
-</dl>
-
-<h2 id="See_also" name="See_also">Mira también</h2>
-
-<p><a class="internal" href="/En/DragDrop/Drag_and_Drop" title="Drag and Drop">Drag and Drop</a></p>
-
-<p>{{ languages( { "ja": "Ja/DragDrop/DataTransfer" } ) }}</p>
diff --git a/files/es/web/api/document/evaluate/index.html b/files/es/web/api/document/evaluate/index.html
deleted file mode 100644
index 67bc5d432e..0000000000
--- a/files/es/web/api/document/evaluate/index.html
+++ /dev/null
@@ -1,211 +0,0 @@
----
-title: Document.evaluate()
-slug: Web/API/Document/evaluate
-translation_of: Web/API/Document/evaluate
----
-<div>{{ ApiRef("DOM") }}</div>
-
-<p>Retorna <code><a href="/en-US/docs/XPathResult" title="XPathResult">XPathResult</a></code> basado en una expresión <a href="/en-US/docs/XPath" title="XPath">XPath</a> y otros parametros dados .</p>
-
-<h2 id="Syntax" name="Syntax">Sintaxis</h2>
-
-<pre class="syntaxbox">var xpathResult = document.evaluate(
- xpathExpression,
- contextNode,
- namespaceResolver,
- resultType,
- result
-);</pre>
-
-<ul>
- <li><code>XpathExpression es una cadena que representa el XPath que se va a evaluar.</code></li>
- <li><code>contextNode</code> specifies the <em>context node</em> for the query (see the [<a class="external" href="http://www.w3.org/TR/xpath" rel="freelink">http://www.w3.org/TR/xpath</a> XPath specification). It's common to pass <code>document</code> as the context node.</li>
- <li><code>namespaceResolver</code> is a function that will be passed any namespace prefixes and should return a string representing the namespace URI associated with that prefix. It will be used to resolve prefixes within the XPath itself, so that they can be matched with the document. <code>null</code> is common for HTML documents or when no namespace prefixes are used.</li>
- <li><code>resultType</code> is an integer that corresponds to the type of result <code>XPathResult</code> to return. Use <a href="#Result_types">named constant properties</a>, such as <code>XPathResult.ANY_TYPE</code>, of the XPathResult constructor, which correspond to integers from 0 to 9.</li>
- <li><code>result</code> is an existing <code>XPathResult</code> to use for the results. <code>null</code> is the most common and will create a new <code>XPathResult</code></li>
-</ul>
-
-<h2 id="Example" name="Example">Ejemplo</h2>
-
-<pre class="brush: js">var headings = document.evaluate("/html/body//h2", document, null, XPathResult.ANY_TYPE, null);
-/* Search the document for all h2 elements.
- * The result will likely be an unordered node iterator. */
-var thisHeading = headings.iterateNext();
-var alertText = "Level 2 headings in this document are:\n";
-while (thisHeading) {
- alertText += thisHeading.textContent + "\n";
- thisHeading = headings.iterateNext();
-}
-alert(alertText); // Alerts the text of all h2 elements
-</pre>
-
-<p>Note, in the above example, a more verbose XPath is preferred over common shortcuts such as <code>//h2</code>. Generally, more specific XPath selectors as in the above example usually gives a significant performance improvement, especially on very large documents. This is because the evaluation of the query spends does not waste time visiting unnecessary nodes. Using // is generally slow as it visits <em>every</em> node from the root and all subnodes looking for possible matches.</p>
-
-<p>Further optimization can be achieved by careful use of the context parameter. For example, if you know the content you are looking for is somewhere inside the body tag, you can use this:</p>
-
-<pre class="brush: js">document.evaluate(".//h2", document.body, null, XPathResult.ANY_TYPE, null);
-</pre>
-
-<p>Notice in the above <code>document.body</code> has been used as the context instead of <code>document</code> so the XPath starts from the body element. (In this example, the <code>"."</code> is important to indicate that the querying should start from the context node, document.body. If the "." was left out (leaving <code>//h2</code>) the query would start from the root node (<code>html</code>) which would be more wasteful.)</p>
-
-<p>See <a href="/en-US/docs/Introduction_to_using_XPath_in_JavaScript" title="Introduction to using XPath in JavaScript">Introduction to using XPath in JavaScript</a> for more information.</p>
-
-<h2 id="Notes" name="Notes">Nota</h2>
-
-<ul>
- <li>XPath expressions can be evaluated on HTML and XML documents.</li>
- <li>While using document.evaluate() works in FF2, in FF3 one must use someXMLDoc.evaluate() if evaluating against something other than the current document.</li>
-</ul>
-
-<h2 id="Result_types" name="Result_types">Tipos de resultados</h2>
-
-<p>(Merge with <a href="/Template:XPathResultConstants" title="Template:XPathResultConstants">Template:XPathResultConstants</a>?</p>
-
-<p>These are supported values for the <code>resultType</code> parameter of the <code>evaluate</code> method:</p>
-
-<table class="standard-table">
- <tbody>
- <tr>
- <td class="header">Result Type</td>
- <td class="header">Value</td>
- <td class="header">Description</td>
- </tr>
- <tr>
- <td><code>ANY_TYPE</code></td>
- <td>0</td>
- <td>Whatever type naturally results from the given expression.</td>
- </tr>
- <tr>
- <td><code>NUMBER_TYPE</code></td>
- <td>1</td>
- <td>A result set containing a single number. Useful, for example, in an XPath expression using the <code>count()</code> function.</td>
- </tr>
- <tr>
- <td><code>STRING_TYPE</code></td>
- <td>2</td>
- <td>A result set containing a single string.</td>
- </tr>
- <tr>
- <td><code>BOOLEAN_TYPE</code></td>
- <td>3</td>
- <td>A result set containing a single boolean value. Useful, for example, an an XPath expression using the <code>not()</code> function.</td>
- </tr>
- <tr>
- <td><code>UNORDERED_NODE_ITERATOR_TYPE</code></td>
- <td>4</td>
- <td>A result set containing all the nodes matching the expression. The nodes in the result set are not necessarily in the same order they appear in the document.</td>
- </tr>
- <tr>
- <td><code>ORDERED_NODE_ITERATOR_TYPE</code></td>
- <td>5</td>
- <td>A result set containing all the nodes matching the expression. The nodes in the result set are in the same order they appear in the document.</td>
- </tr>
- <tr>
- <td><code>UNORDERED_NODE_SNAPSHOT_TYPE</code></td>
- <td>6</td>
- <td>A result set containing snapshots of all the nodes matching the expression. The nodes in the result set are not necessarily in the same order they appear in the document.</td>
- </tr>
- <tr>
- <td><code>ORDERED_NODE_SNAPSHOT_TYPE</code></td>
- <td>7</td>
- <td>A result set containing snapshots of all the nodes matching the expression. The nodes in the result set are in the same order they appear in the document.</td>
- </tr>
- <tr>
- <td><code>ANY_UNORDERED_NODE_TYPE</code></td>
- <td>8</td>
- <td>A result set containing any single node that matches the expression. The node is not necessarily the first node in the document that matches the expression.</td>
- </tr>
- <tr>
- <td><code>FIRST_ORDERED_NODE_TYPE</code></td>
- <td>9</td>
- <td>A result set containing the first node in the document that matches the expression.</td>
- </tr>
- </tbody>
-</table>
-
-<p>Results of <code>NODE_ITERATOR</code> types contain references to nodes in the document. Modifying a node will invalidate the iterator. After modifying a node, attempting to iterate through the results will result in an error.</p>
-
-<p>Results of <code>NODE_SNAPSHOT</code> types are snapshots, which are essentially lists of matched nodes. You can make changes to the document by altering snapshot nodes. Modifying the document doesn't invalidate the snapshot; however, if the document is changed, the snapshot may not correspond to the current state of the document, since nodes may have moved, been changed, added, or removed.</p>
-
-<h2 id="Specifications" name="Specifications">Especificaciones</h2>
-
-<table class="standard-table">
- <thead>
- <tr>
- <th scope="col">Specification</th>
- <th scope="col">Status</th>
- <th scope="col">Comment</th>
- </tr>
- </thead>
- <tbody>
- <tr>
- <td>{{SpecName("DOM3 XPath", "xpath.html#XPathEvaluator-evaluate", "Document.evaluate")}}</td>
- <td>{{Spec2("DOM3 XPath")}}</td>
- <td>Initial specification</td>
- </tr>
- </tbody>
-</table>
-
-<h2 id="Browser_compatibility" name="Browser_compatibility">Compatibilidad del navegador</h2>
-
-<p>{{CompatibilityTable}}</p>
-
-<div id="compat-desktop">
-<table class="compat-table">
- <tbody>
- <tr>
- <th>Feature</th>
- <th>Chrome</th>
- <th>Edge</th>
- <th>Firefox (Gecko)</th>
- <th>Internet Explorer</th>
- <th>Opera</th>
- <th>Safari (WebKit)</th>
- </tr>
- <tr>
- <td>XPath 1.0</td>
- <td>{{CompatChrome(1.0)}}</td>
- <td>{{CompatVersionUnknown}}</td>
- <td>{{CompatGeckoDesktop(1.8)}}</td>
- <td>{{CompatNo}}</td>
- <td>{{CompatOpera(9.0)}}</td>
- <td>{{CompatVersionUnknown}}<sup>[1]</sup></td>
- </tr>
- </tbody>
-</table>
-</div>
-
-<div id="compat-mobile">
-<table class="compat-table">
- <tbody>
- <tr>
- <th>Feature</th>
- <th>Android</th>
- <th>Edge</th>
- <th>Firefox Mobile (Gecko)</th>
- <th>IE Mobile</th>
- <th>Opera Mobile</th>
- <th>Safari Mobile</th>
- </tr>
- <tr>
- <td>XPath 1.0</td>
- <td>{{CompatUnknown}}</td>
- <td>{{CompatUnknown}}</td>
- <td>{{CompatUnknown}}</td>
- <td>{{CompatUnknown}}</td>
- <td>{{CompatUnknown}}</td>
- <td>{{CompatUnknown}}</td>
- </tr>
- </tbody>
-</table>
-</div>
-
-<p>[1] Implemented in WebKit 5.0 (531) or earlier.</p>
-
-<h2 id="See_also" name="See_also">Ver también</h2>
-
-<ul>
- <li><a href="/en-US/docs/DOM/document.createExpression" title="DOM/document.createExpression">DOM:document.createExpression</a></li>
- <li><a href="/en-US/docs/Code_snippets/XPath" title="Code_snippets/XPath">XPath Code Snippets</a></li>
- <li><a href="http://codepen.io/johan/full/ckFgn">Check for browser support</a></li>
-</ul>
diff --git a/files/es/web/api/element/shadowroot/index.html b/files/es/web/api/element/shadowroot/index.html
deleted file mode 100644
index 17af57bb3c..0000000000
--- a/files/es/web/api/element/shadowroot/index.html
+++ /dev/null
@@ -1,83 +0,0 @@
----
-title: Element.shadowRoot
-slug: Web/API/Element/shadowRoot
-translation_of: Web/API/Element/shadowRoot
----
-<div>{{APIRef("Shadow DOM")}}</div>
-
-
-
-<p>La propiedad de solo lectura 'Element.shadowRoot' representa el shadow root alojado por el elemento. Use {{DOMxRef("Element.attachShadow()")}} para agregar un shadow root a un elemento existente.</p>
-
-<h2 id="Syntax" name="Syntax">Syntax</h2>
-
-<pre class="syntaxbox">var <em>shadowroot =</em><em> element</em>.shadowRoot;
-</pre>
-
-<h3 id="Value">Value</h3>
-
-<p>A {{DOMxRef("ShadowRoot")}} object instance, or <code>null</code> if the associated shadow root was attached with its {{DOMxRef("ShadowRoot.mode", "mode")}} set to <code>closed</code>. (See {{DOMxRef("Element.attachShadow()")}} for further details).</p>
-
-<h2 id="Examples">Examples</h2>
-
-<p>The following snippets are taken from our <a href="https://github.com/mdn/web-components-examples/tree/master/life-cycle-callbacks">life-cycle-callbacks</a> example (<a href="https://mdn.github.io/web-components-examples/life-cycle-callbacks">see it live also</a>), which creates an element that displays a square of a size and color specified in the element's attributes.</p>
-
-<p>Inside the <code>&lt;custom-square&gt;</code> element's class definition we include some life cycle callbacks that make a call to an external function, <code>updateStyle()</code>, which actually applies the size and color to the element. You'll see that we are passing it <code>this</code> (the custom element itself) as a parameter.</p>
-
-<pre class="brush: js">connectedCallback() {
- console.log('Custom square element added to page.');
- updateStyle(this);
-}
-
-attributeChangedCallback(name, oldValue, newValue) {
- console.log('Custom square element attributes changed.');
- updateStyle(this);
-}</pre>
-
-<p>In the <code>updateStyle()</code> function itself, we get a reference to the shadow DOM using {{domxref("Element.shadowRoot")}}. From here we use standard DOM traversal techniques to find the {{htmlelement("style")}} element inside the shadow DOM and then update the CSS found inside it:</p>
-
-<pre class="brush: js">function updateStyle(elem) {
-  const shadow = elem.shadowRoot;
-  const childNodes = Array.from(shadow.childNodes);
-
-  childNodes.forEach(childNode =&gt; {
-    if (childNode.nodeName === 'STYLE') {
-      childNode.textContent = `
-        div {
-          width: ${elem.getAttribute('l')}px;
-          height: ${elem.getAttribute('l')}px;
-          background-color: ${elem.getAttribute('c')};
-        }
-      `;
-    }
-  });
-}</pre>
-
-<h2 id="Specifications">Specifications</h2>
-
-<table class="standard-table">
- <tbody>
- <tr>
- <th scope="col">Specification</th>
- <th scope="col">Status</th>
- <th scope="col">Comment</th>
- </tr>
- <tr>
- <td>{{SpecName('DOM WHATWG', '#dom-element-shadowroot', 'shadowRoot')}}</td>
- <td>{{Spec2('DOM WHATWG')}}</td>
- <td></td>
- </tr>
- </tbody>
-</table>
-
-<h2 id="Browser_compatibility">Browser compatibility</h2>
-
-
-
-<p>{{Compat("api.Element.shadowRoot")}}</p>
-
-<h2 id="See_also">See also</h2>
-
-<ul>
- <li>{{DOMxRef("Element.openOrClosedShadowRoot")}} {{non-standard_inline}}</li>
-</ul>
diff --git a/files/es/web/api/file/type/index.html b/files/es/web/api/file/type/index.html
deleted file mode 100644
index b433446aa4..0000000000
--- a/files/es/web/api/file/type/index.html
+++ /dev/null
@@ -1,72 +0,0 @@
----
-title: File.type
-slug: Web/API/File/type
-tags:
- - API
- - Archivos
- - File API
- - Propiedad
- - Referencia
- - Tipo de archivo
-translation_of: Web/API/File/type
----
-<div>{{APIRef("File API")}}</div>
-
-<p>Retorna el tipo de media (<a href="/en-US/docs/Web/HTTP/Basics_of_HTTP/MIME_types">MIME</a>) del archivo representado por un objeto {{domxref("File")}}.</p>
-
-<h2 id="Sintaxis">Sintaxis</h2>
-
-<pre class="brush: js">var tipo = <var>file</var>.type;</pre>
-
-<h2 id="Valor">Valor</h2>
-
-<p>Una cadena (<em>string</em>), conteniendo el tipo de media (MIME) indicando el tipo del archivo, por ejemplo "image/png" para imágenes PNG.</p>
-
-<h2 id="Ejemplo">Ejemplo</h2>
-
-<pre class="brush: html">&lt;input type="file" multiple onchange="mostrarTipo(this)"&gt;
-</pre>
-
-<pre class="brush: js">function mostrarTipo(fileInput) {
- const archivos = fileInput.files;
-
- for (let i = 0; i &lt; archivos.length; i++) {
- const nombre = archivos[i].name;
-  const tipo = archivos[i].type;
- alert("Nombre del archivo: " + nombre + " , Tipo: " + tipo);
- }
-}</pre>
-
-<p><strong>Note:</strong> Based on the current implementation, browsers won't actually read the bytestream of a file to determine its media type. It is assumed based on the file extension; a PNG image file renamed to .txt would give "<em>text/plain</em>" and not "<em>image/png</em>". Moreover, <code>file.type</code> is generally reliable only for common file types like images, HTML documents, audio and video. Uncommon file extensions would return an empty string. Client configuration (for instance, the Windows Registry) may result in unexpected values even for common types. <strong>Developers are advised not to rely on this property as a sole validation scheme.</strong></p>
-
-<h2 id="Especificaciones">Especificaciones</h2>
-
-<table class="standard-table">
- <thead>
- <tr>
- <th scope="col">Especificación</th>
- <th scope="col">Estado</th>
- <th scope="col">Comentario</th>
- </tr>
- </thead>
- <tbody>
- <tr>
- <td>{{SpecName('File API', '#dfn-type', 'type')}}</td>
- <td>{{Spec2('File API')}}</td>
- <td>Definición inicial.</td>
- </tr>
- </tbody>
-</table>
-
-<h2 id="Compatibilidad_de_los_navegadores">Compatibilidad de los navegadores</h2>
-
-
-
-<p>{{Compat("api.File.type")}}</p>
-
-<h2 id="Ver_también">Ver también</h2>
-
-<ul>
- <li><a href="/en-US/docs/Web/API/File/Using_files_from_web_applications">Usando archivos desde aplicaciones web (Using files from web applications)</a></li>
- <li>Blog Post: <a href="https://textslashplain.com/2018/07/26/be-skeptical-of-client-reported-mime-content-types/">Se excéptico de tipos MIME reportados por el cliente (Be skeptical of client-reported MIME types)</a></li>
-</ul>
diff --git a/files/es/web/api/globaleventhandlers/onloadedmetadata/index.html b/files/es/web/api/globaleventhandlers/onloadedmetadata/index.html
deleted file mode 100644
index bbe3e8e7d6..0000000000
--- a/files/es/web/api/globaleventhandlers/onloadedmetadata/index.html
+++ /dev/null
@@ -1,48 +0,0 @@
----
-title: GlobalEventHandlers.onloadedmetadata
-slug: Web/API/GlobalEventHandlers/onloadedmetadata
-translation_of: Web/API/GlobalEventHandlers/onloadedmetadata
----
-<div>{{ ApiRef("HTML DOM") }}</div>
-
-<p>The <strong><code>onloadedmetadata</code></strong> property of the {{domxref("GlobalEventHandlers")}} mixin is the {{event("Event_handlers", "event handler")}} for processing {{event("loadedmetadata")}} events.</p>
-
-<p>The <code>loadedmetadata</code> event is fired when the metadata has been loaded.</p>
-
-<h2 id="Syntax">Syntax</h2>
-
-<pre class="syntaxbox notranslate"><em><var>element</var></em>.onloadedmetadata = <em>handlerFunction</em>;
-var <em>handlerFunction</em> = <em><var>element</var></em>.onloadedmetadata;
-</pre>
-
-<p><code>handlerFunction</code> should be either <code>null</code> or a <a href="/en-US/docs/Web/JavaScript/Reference/Functions" title="/en-US/docs/JavaScript/Reference/Functions_and_function_scope">JavaScript function</a> specifying the handler for the event.</p>
-
-<h2 id="Specification">Specification</h2>
-
-<table class="spectable standard-table">
- <tbody>
- <tr>
- <th scope="col">Specification</th>
- <th scope="col">Status</th>
- <th scope="col">Comment</th>
- </tr>
- <tr>
- <td>{{SpecName('HTML WHATWG','#handler-onloadedmetadata','onloadedmetadata')}}</td>
- <td>{{Spec2('HTML WHATWG')}}</td>
- <td></td>
- </tr>
- </tbody>
-</table>
-
-<h2 id="Browser_compatibility">Browser compatibility</h2>
-
-
-
-<p>{{Compat("api.GlobalEventHandlers.onloadedmetadata")}}</p>
-
-<h2 id="See_also">See also</h2>
-
-<ul>
- <li>{{event("loadedmetadata")}}</li>
- <li><a href="/en-US/docs/Web/Guide/Events/Event_handlers" title="/en-US/docs/Web/Guide/DOM/Events/Event_handlers">DOM event handlers</a></li>
-</ul>
diff --git a/files/es/web/api/history_api/example/index.html b/files/es/web/api/history_api/example/index.html
deleted file mode 100644
index aed471d057..0000000000
--- a/files/es/web/api/history_api/example/index.html
+++ /dev/null
@@ -1,416 +0,0 @@
----
-title: Ejemplo de Navegación usando Ajax
-slug: Web/API/History_API/Example
-translation_of: Web/API/History_API/Example
-original_slug: DOM/Manipulando_el_historial_del_navegador/Ejemplo
----
-<p>This is an example of an AJAX web site composed only of three pages (<em>first_page.php</em>, <em>second_page.php</em> and <em>third_page.php</em>). To see how it works, please, create the following files (or git clone <a href="https://github.com/giabao/mdn-ajax-nav-example" title="/en-US/docs/">https://github.com/giabao/mdn-ajax-nav-example.git</a> ):</p>
-
-<div class="note" id="const_compatibility"><strong>Note:</strong> For fully integrating the {{HTMLElement("form")}} elements within this <em>mechanism</em>, please take a look at the paragraph <a href="/en-US/docs/Web/API/XMLHttpRequest/Using_XMLHttpRequest#Submitting_forms_and_uploading_files">Submitting forms and uploading files</a>.</div>
-
-<p><strong>first_page.php</strong>:</p>
-
-<div style="height: 400px; margin-bottom: 12px; overflow: auto;">
-<pre class="brush: php">&lt;?php
-    $page_title = "First page";
-
-    $as_json = false;
-    if (isset($_GET["view_as"]) &amp;&amp; $_GET["view_as"] == "json") {
-        $as_json = true;
-        ob_start();
-    } else {
-?&gt;
-&lt;!doctype html&gt;
-&lt;html&gt;
-&lt;head&gt;
-&lt;?php
-        include "include/header.php";
-        echo "&lt;title&gt;" . $page_title . "&lt;/title&gt;";
-?&gt;
-&lt;/head&gt;
-
-&lt;body&gt;
-
-&lt;?php include "include/before_content.php"; ?&gt;
-
-&lt;p&gt;This paragraph is shown only when the navigation starts from &lt;strong&gt;first_page.php&lt;/strong&gt;.&lt;/p&gt;
-
-&lt;div id="ajax-content"&gt;
-&lt;?php } ?&gt;
-
-    &lt;p&gt;This is the content of &lt;strong&gt;first_page.php&lt;/strong&gt;.&lt;/p&gt;
-
-&lt;?php
-    if ($as_json) {
-        echo json_encode(array("page" =&gt; $page_title, "content" =&gt; ob_get_clean()));
-    } else {
-?&gt;
-&lt;/div&gt;
-
-&lt;p&gt;This paragraph is shown only when the navigation starts from &lt;strong&gt;first_page.php&lt;/strong&gt;.&lt;/p&gt;
-
-&lt;?php
-        include "include/after_content.php";
-        echo "&lt;/body&gt;\n&lt;/html&gt;";
-    }
-?&gt;
-</pre>
-</div>
-
-<p><strong>second_page.php</strong>:</p>
-
-<div style="height: 400px; margin-bottom: 12px; overflow: auto;">
-<pre class="brush: php">&lt;?php
-    $page_title = "Second page";
-
-    $as_json = false;
-    if (isset($_GET["view_as"]) &amp;&amp; $_GET["view_as"] == "json") {
-        $as_json = true;
-        ob_start();
-    } else {
-?&gt;
-&lt;!doctype html&gt;
-&lt;html&gt;
-&lt;head&gt;
-&lt;?php
-        include "include/header.php";
-        echo "&lt;title&gt;" . $page_title . "&lt;/title&gt;";
-?&gt;
-&lt;/head&gt;
-
-&lt;body&gt;
-
-&lt;?php include "include/before_content.php"; ?&gt;
-
-&lt;p&gt;This paragraph is shown only when the navigation starts from &lt;strong&gt;second_page.php&lt;/strong&gt;.&lt;/p&gt;
-
-&lt;div id="ajax-content"&gt;
-&lt;?php } ?&gt;
-
-    &lt;p&gt;This is the content of &lt;strong&gt;second_page.php&lt;/strong&gt;.&lt;/p&gt;
-
-&lt;?php
-    if ($as_json) {
-        echo json_encode(array("page" =&gt; $page_title, "content" =&gt; ob_get_clean()));
-    } else {
-?&gt;
-&lt;/div&gt;
-
-&lt;p&gt;This paragraph is shown only when the navigation starts from &lt;strong&gt;second_page.php&lt;/strong&gt;.&lt;/p&gt;
-
-&lt;?php
-        include "include/after_content.php";
-        echo "&lt;/body&gt;\n&lt;/html&gt;";
-    }
-?&gt;
-</pre>
-</div>
-
-<p><strong>third_page.php</strong>:</p>
-
-<div style="height: 400px; margin-bottom: 12px; overflow: auto;">
-<pre class="brush: php">&lt;?php
-    $page_title = "Third page";
-    $page_content = "&lt;p&gt;This is the content of &lt;strong&gt;third_page.php&lt;/strong&gt;. This content is stored into a php variable.&lt;/p&gt;";
-
-    if (isset($_GET["view_as"]) &amp;&amp; $_GET["view_as"] == "json") {
-        echo json_encode(array("page" =&gt; $page_title, "content" =&gt; $page_content));
-    } else {
-?&gt;
-&lt;!doctype html&gt;
-&lt;html&gt;
-&lt;head&gt;
-&lt;?php
-        include "include/header.php";
-        echo "&lt;title&gt;" . $page_title . "&lt;/title&gt;";
-?&gt;
-&lt;/head&gt;
-
-&lt;body&gt;
-
-&lt;?php include "include/before_content.php"; ?&gt;
-
-&lt;p&gt;This paragraph is shown only when the navigation starts from &lt;strong&gt;third_page.php&lt;/strong&gt;.&lt;/p&gt;
-
-&lt;div id="ajax-content"&gt;
-&lt;?php echo $page_content; ?&gt;
-&lt;/div&gt;
-
-&lt;p&gt;This paragraph is shown only when the navigation starts from &lt;strong&gt;third_page.php&lt;/strong&gt;.&lt;/p&gt;
-
-&lt;?php
-        include "include/after_content.php";
-        echo "&lt;/body&gt;\n&lt;/html&gt;";
-    }
-?&gt;
-</pre>
-</div>
-
-<p><strong>css/style.css</strong>:</p>
-
-<pre class="brush: css">#ajax-loader {
-    position: fixed;
-    display: table;
-    top: 0;
-    left: 0;
-    width: 100%;
-    height: 100%;
-}
-
-#ajax-loader &gt; div {
-    display: table-cell;
-    width: 100%;
-    height: 100%;
-    vertical-align: middle;
-    text-align: center;
-    background-color: #000000;
-    opacity: 0.65;
-}
-</pre>
-
-<p><strong>include/after_content.php</strong>:</p>
-
-<pre class="brush: php">&lt;p&gt;This is the footer. It is shared between all ajax pages.&lt;/p&gt;
-</pre>
-
-<p><strong>include/before_content.php</strong>:</p>
-
-<pre class="brush: php">&lt;p&gt;
-[ &lt;a class="ajax-nav" href="first_page.php"&gt;First example&lt;/a&gt;
-| &lt;a class="ajax-nav" href="second_page.php"&gt;Second example&lt;/a&gt;
-| &lt;a class="ajax-nav" href="third_page.php"&gt;Third example&lt;/a&gt;
-| &lt;a class="ajax-nav" href="unexisting.php"&gt;Unexisting page&lt;/a&gt; ]
-&lt;/p&gt;
-
-</pre>
-
-<p><strong>include/header.php</strong>:</p>
-
-<pre class="brush: php">&lt;meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /&gt;
-&lt;script type="text/javascript" src="js/ajax_nav.js"&gt;&lt;/script&gt;
-&lt;link rel="stylesheet" href="css/style.css" /&gt;
-</pre>
-
-<p><strong>js/ajax_nav.js</strong>:</p>
-
-<p>(before implementing it in a working environment, <strong>please read <a href="#const_compatibility" title="Note about *const* compatibility">the note about the const statement compatibility</a></strong>)</p>
-
-<div style="height: 400px; margin-bottom: 12px; overflow: auto;">
-<pre class="brush: js">"use strict";
-
-const ajaxRequest = new (function () {
-
-    function closeReq () {
-        oLoadingBox.parentNode &amp;&amp; document.body.removeChild(oLoadingBox);
-        bIsLoading = false;
-    }
-
-    function abortReq () {
-        if (!bIsLoading) { return; }
-        oReq.abort();
-        closeReq();
-    }
-
-    function ajaxError () {
-        alert("Unknown error.");
-    }
-
-    function ajaxLoad () {
-        var vMsg, nStatus = this.status;
-        switch (nStatus) {
-            case 200:
-                vMsg = JSON.parse(this.responseText);
-                document.title = oPageInfo.title = vMsg.page;
-                document.getElementById(sTargetId).innerHTML = vMsg.content;
-                if (bUpdateURL) {
-                    history.pushState(oPageInfo, oPageInfo.title, oPageInfo.url);
-                    bUpdateURL = false;
-                }
-                break;
-            default:
-                vMsg = nStatus + ": " + (oHTTPStatus[nStatus] || "Unknown");
-                switch (Math.floor(nStatus / 100)) {
-                    /*
-                    case 1:
-                        // Informational 1xx
-                        console.log("Information code " + vMsg);
-                        break;
-                    case 2:
-                        // Successful 2xx
-                        console.log("Successful code " + vMsg);
-                        break;
-                    case 3:
-                        // Redirection 3xx
-                        console.log("Redirection code " + vMsg);
-                        break;
-                    */
-                    case 4:
-                        /* Client Error 4xx */
-                        alert("Client Error #" + vMsg);
-                        break;
-                    case 5:
-                        /* Server Error 5xx */
-                        alert("Server Error #" + vMsg);
-                        break;
-                    default:
-                        /* Unknown status */
-                        ajaxError();
-                }
-        }
-        closeReq();
-    }
-
-    function filterURL (sURL, sViewMode) {
-        return sURL.replace(rSearch, "") + ("?" + sURL.replace(rHost, "&amp;").replace(rView, sViewMode ? "&amp;" + sViewKey + "=" + sViewMode : "").slice(1)).replace(rEndQstMark, "");
-    }
-
-    function getPage (sPage) {
-        if (bIsLoading) { return; }
-        oReq = new XMLHttpRequest();
-        bIsLoading = true;
-        oReq.onload = ajaxLoad;
-        oReq.onerror = ajaxError;
-        if (sPage) { oPageInfo.url = filterURL(sPage, null); }
-        oReq.open("get", filterURL(oPageInfo.url, "json"), true);
-        oReq.send();
-        oLoadingBox.parentNode || document.body.appendChild(oLoadingBox);
-    }
-
-    function requestPage (sURL) {
-        if (history.pushState) {
-            bUpdateURL = true;
-            getPage(sURL);
-        } else {
-            /* Ajax navigation is not supported */
-            location.assign(sURL);
-        }
-    }
-
-    function processLink () {
-        if (this.className === sAjaxClass) {
-            requestPage(this.href);
-            return false;
-        }
-        return true;
-    }
-
-    function init () {
-        oPageInfo.title = document.title;
-        for (var oLink, nIdx = 0, nLen = document.links.length; nIdx &lt; nLen; document.links[nIdx++].onclick = processLink);
-    }
-
-    const
-
-        /* customizable constants */
-        sTargetId = "ajax-content", sViewKey = "view_as", sAjaxClass = "ajax-nav",
-
-        /* not customizable constants */
-        rSearch = /\?.*$/, rHost = /^[^\?]*\?*&amp;*/, rView = new RegExp("&amp;" + sViewKey + "\\=[^&amp;]*|&amp;*$", "i"), rEndQstMark = /\?$/,
-        oLoadingBox = document.createElement("div"), oCover = document.createElement("div"), oLoadingImg = new Image(),
-        oPageInfo = {
-            title: null,
-            url: location.href
-        }, oHTTPStatus = /* http://www.iana.org/assignments/http-status-codes/http-status-codes.xml */ {
-            100: "Continue",
-            101: "Switching Protocols",
-            102: "Processing",
-            200: "OK",
-            201: "Created",
-            202: "Accepted",
-            203: "Non-Authoritative Information",
-            204: "No Content",
-            205: "Reset Content",
-            206: "Partial Content",
-            207: "Multi-Status",
-            208: "Already Reported",
-            226: "IM Used",
-            300: "Multiple Choices",
-            301: "Moved Permanently",
-            302: "Found",
-            303: "See Other",
-            304: "Not Modified",
-            305: "Use Proxy",
-            306: "Reserved",
-            307: "Temporary Redirect",
-            308: "Permanent Redirect",
-            400: "Bad Request",
-            401: "Unauthorized",
-            402: "Payment Required",
-            403: "Forbidden",
-            404: "Not Found",
-            405: "Method Not Allowed",
-            406: "Not Acceptable",
-            407: "Proxy Authentication Required",
-            408: "Request Timeout",
-            409: "Conflict",
-            410: "Gone",
-            411: "Length Required",
-            412: "Precondition Failed",
-            413: "Request Entity Too Large",
-            414: "Request-URI Too Long",
-            415: "Unsupported Media Type",
-            416: "Requested Range Not Satisfiable",
-            417: "Expectation Failed",
-            422: "Unprocessable Entity",
-            423: "Locked",
-            424: "Failed Dependency",
-            425: "Unassigned",
-            426: "Upgrade Required",
-            427: "Unassigned",
-            428: "Precondition Required",
-            429: "Too Many Requests",
-            430: "Unassigned",
-            431: "Request Header Fields Too Large",
-            500: "Internal Server Error",
-            501: "Not Implemented",
-            502: "Bad Gateway",
-            503: "Service Unavailable",
-            504: "Gateway Timeout",
-            505: "HTTP Version Not Supported",
-            506: "Variant Also Negotiates (Experimental)",
-            507: "Insufficient Storage",
-            508: "Loop Detected",
-            509: "Unassigned",
-            510: "Not Extended",
-            511: "Network Authentication Required"
-        };
-
-    var
-
-        oReq, bIsLoading = false, bUpdateURL = false;
-
-    oLoadingBox.id = "ajax-loader";
-    oCover.onclick = abortReq;
-    oLoadingImg.src = "data:image/gif;base64,R0lGODlhEAAQAPIAAP///wAAAMLCwkJCQgAAAGJiYoKCgpKSkiH/C05FVFNDQVBFMi4wAwEAAAAh/hpDcmVhdGVkIHdpdGggYWpheGxvYWQuaW5mbwAh+QQJCgAAACwAAAAAEAAQAAADMwi63P4wyklrE2MIOggZnAdOmGYJRbExwroUmcG2LmDEwnHQLVsYOd2mBzkYDAdKa+dIAAAh+QQJCgAAACwAAAAAEAAQAAADNAi63P5OjCEgG4QMu7DmikRxQlFUYDEZIGBMRVsaqHwctXXf7WEYB4Ag1xjihkMZsiUkKhIAIfkECQoAAAAsAAAAABAAEAAAAzYIujIjK8pByJDMlFYvBoVjHA70GU7xSUJhmKtwHPAKzLO9HMaoKwJZ7Rf8AYPDDzKpZBqfvwQAIfkECQoAAAAsAAAAABAAEAAAAzMIumIlK8oyhpHsnFZfhYumCYUhDAQxRIdhHBGqRoKw0R8DYlJd8z0fMDgsGo/IpHI5TAAAIfkECQoAAAAsAAAAABAAEAAAAzIIunInK0rnZBTwGPNMgQwmdsNgXGJUlIWEuR5oWUIpz8pAEAMe6TwfwyYsGo/IpFKSAAAh+QQJCgAAACwAAAAAEAAQAAADMwi6IMKQORfjdOe82p4wGccc4CEuQradylesojEMBgsUc2G7sDX3lQGBMLAJibufbSlKAAAh+QQJCgAAACwAAAAAEAAQAAADMgi63P7wCRHZnFVdmgHu2nFwlWCI3WGc3TSWhUFGxTAUkGCbtgENBMJAEJsxgMLWzpEAACH5BAkKAAAALAAAAAAQABAAAAMyCLrc/jDKSatlQtScKdceCAjDII7HcQ4EMTCpyrCuUBjCYRgHVtqlAiB1YhiCnlsRkAAAOwAAAAAAAAAAAA==";
-    oCover.appendChild(oLoadingImg);
-    oLoadingBox.appendChild(oCover);
-
-    onpopstate = function (oEvent) {
-        bUpdateURL = false;
-        oPageInfo.title = oEvent.state.title;
-        oPageInfo.url = oEvent.state.url;
-        getPage();
-    };
-
-    window.addEventListener ? addEventListener("load", init, false) : window.attachEvent ? attachEvent("onload", init) : (onload = init);
-
-    // Public methods
-
-    this.open = requestPage;
-    this.stop = abortReq;
-    this.rebuildLinks = init;
-
-})();
-</pre>
-</div>
-
-<div class="note" id="const_compatibility"><strong>Note:</strong> The current implementation of <a href="/en/JavaScript/Reference/Statements/const" title="en/JavaScript/Reference/Statements/const"><code>const</code></a> (constant statement) <strong>is not part of ECMAScript 5</strong>. It is supported in Firefox &amp; Chrome (V8) and partially supported in Opera 9+ and Safari. <strong>It is not supported in Internet Explorer 6-9, or in the preview of Internet Explorer 10</strong>. <a href="/en/JavaScript/Reference/Statements/const" title="en/JavaScript/Reference/Statements/const"><code>const</code></a> is going to be defined by ECMAScript 6, but with different semantics. Similar to variables declared with the <a href="/en/JavaScript/Reference/Statements/let" title="en/JavaScript/Reference/Statements/let"><code>let</code></a> statement, constants declared with <a href="/en/JavaScript/Reference/Statements/const" title="en/JavaScript/Reference/Statements/const"><code>const</code></a> will be block-scoped. <strong>We used it only for didactic purpose. If you want a full browser compatibility of this library, please replace all the <a href="/en/JavaScript/Reference/Statements/const" title="en/JavaScript/Reference/Statements/const"><code>const</code></a> statements with the <a href="/en/JavaScript/Reference/Statements/var" title="en/JavaScript/Reference/Statements/var"><code>var</code></a> statements.</strong></div>
-
-<p>For more information, please see: <a href="/en-US/docs/DOM/Manipulating_the_browser_history" title="/en-US/docs/DOM/Manipulating_the_browser_history">Manipulating the browser history</a>.</p>
-
-<h2 id="See_also">See also</h2>
-
-<ul>
- <li>{{ domxref("window.history") }}</li>
- <li>{{ domxref("window.onpopstate") }}</li>
-</ul>
diff --git a/files/es/web/api/htmlcontentelement/getdistributednodes/index.html b/files/es/web/api/htmlcontentelement/getdistributednodes/index.html
deleted file mode 100644
index c4aad9ddb8..0000000000
--- a/files/es/web/api/htmlcontentelement/getdistributednodes/index.html
+++ /dev/null
@@ -1,95 +0,0 @@
----
-title: HTMLContentElement.getDistributedNodes()
-slug: Web/API/HTMLContentElement/getDistributedNodes
-tags:
- - Necesita traducción
-translation_of: Web/API/HTMLContentElement/getDistributedNodes
----
-<p>{{ APIRef("Web Components") }}</p>
-
-<p>The <code><strong>HTMLContentElement.getDistributedNodes()</strong></code> method returns a static {{domxref("NodeList")}} of the {{glossary("distributed nodes")}} associated with this <code>&lt;content&gt;</code> element.</p>
-
-<h2 id="Syntax">Syntax</h2>
-
-<pre class="syntaxbox">var <em>nodeList</em> = <em>object</em>.getDistributedNodes()
-</pre>
-
-<h2 id="Specifications" name="Specifications">Example</h2>
-
-<pre class="brush: js">// Get the distributed nodes
-var nodes = myContentObject.getDistributedNodes();</pre>
-
-<h2 id="Specifications" name="Specifications">Specifications</h2>
-
-<table class="spec-table standard-table">
- <tbody>
- <tr>
- <th scope="col">Specification</th>
- <th scope="col">Status</th>
- <th scope="col">Comment</th>
- </tr>
- <tr>
- <td>{{SpecName('Shadow DOM', '#the-content-element', 'content')}}</td>
- <td>{{Spec2('Shadow DOM')}}</td>
- <td> </td>
- </tr>
- </tbody>
-</table>
-
-<h2 id="Browser_compatibility">Browser compatibility</h2>
-
-<p>{{CompatibilityTable}}</p>
-
-<div id="compat-desktop">
-<table class="compat-table">
- <tbody>
- <tr>
- <th>Feature</th>
- <th>Chrome</th>
- <th>Firefox (Gecko)</th>
- <th>Internet Explorer</th>
- <th>Opera</th>
- <th>Safari (WebKit)</th>
- </tr>
- <tr>
- <td>Basic support</td>
- <td>35</td>
- <td><span style="font-size: 12px; line-height: 18px;">{{CompatGeckoDesktop("28")}}</span> [1]</td>
- <td>{{CompatNo}}</td>
- <td>26</td>
- <td><span style="font-size: 12px; line-height: 18px;">{{CompatNo}}</span></td>
- </tr>
- </tbody>
-</table>
-</div>
-
-<div id="compat-mobile">
-<table class="compat-table">
- <tbody>
- <tr>
- <th>Feature</th>
- <th>Android</th>
- <th>Firefox Mobile (Gecko)</th>
- <th>IE Phone</th>
- <th>Opera Mobile</th>
- <th>Safari Mobile</th>
- </tr>
- <tr>
- <td>Basic support</td>
- <td>37</td>
- <td>{{CompatGeckoMobile("28")}} [1]</td>
- <td>{{CompatNo}}</td>
- <td>{{CompatUnknown}}</td>
- <td>{{CompatUnknown}}</td>
- </tr>
- </tbody>
-</table>
-</div>
-
-<p>[1] If Shadow DOM is not enabled in Firefox, <code>&lt;content&gt;</code> elements will behave like {{domxref("HTMLUnknownElement")}}. Shadow DOM was first implemented in Firefox 28 and is behind a preference, <code>dom.webcomponents.enabled</code>, which is disabled by default.</p>
-
-<h2 id="See_also">See also</h2>
-
-<ul>
- <li><a href="/en-US/docs/Web/API/HTMLContentElement">HTMLContentElement</a></li>
-</ul>
diff --git a/files/es/web/api/htmlcontentelement/index.html b/files/es/web/api/htmlcontentelement/index.html
deleted file mode 100644
index 637210416d..0000000000
--- a/files/es/web/api/htmlcontentelement/index.html
+++ /dev/null
@@ -1,110 +0,0 @@
----
-title: HTMLContentElement
-slug: Web/API/HTMLContentElement
-tags:
- - Necesita traducción
-translation_of: Web/API/HTMLContentElement
----
-<p>{{ APIRef("Web Components") }}</p>
-
-<p>{{Deprecated_header}}</p>
-
-<p>The <code><strong>HTMLContentElement</strong></code> interface represents a {{HTMLElement("content")}} HTML Element, which is used in <a href="/en-US/docs/Web/Web_Components/Shadow_DOM">Shadow DOM</a>. </p>
-
-<h2 id="Properties" name="Properties">Properties</h2>
-
-<p><em>This interface inherits the properties of {{domxref("HTMLElement")}}.</em></p>
-
-<dl>
- <dt>{{domxref("HTMLContentElement.select")}}</dt>
- <dd>Is a {{domxref("DOMString")}} that reflects the {{ htmlattrxref("select", "content") }} HTML attribute. The value is a comma-separated list of CSS selectors that select the content to insert in place of the <code>&lt;content&gt;</code> element.</dd>
-</dl>
-
-<h2 id="Methods">Methods</h2>
-
-<p><em>This interface inherits the methods of {{domxref("HTMLElement")}}.</em></p>
-
-<dl>
- <dt>{{domxref("HTMLContentElement.getDistributedNodes()")}}</dt>
- <dd>Returns a static {{domxref("NodeList")}} of the {{glossary("distributed nodes")}} associated with this <code>&lt;content&gt;</code> element. </dd>
-</dl>
-
-<h2 id="Specifications">Specifications</h2>
-
-<table class="spec-table standard-table">
- <tbody>
- <tr>
- <th scope="col">Specification</th>
- <th scope="col">Status</th>
- <th scope="col">Comment</th>
- </tr>
- <tr>
- <td>{{SpecName('Shadow DOM', '#the-content-element', 'content')}}</td>
- <td>{{Spec2('Shadow DOM')}}</td>
- <td> </td>
- </tr>
- </tbody>
-</table>
-
-<h2 id="Browser_compatibility">Browser compatibility</h2>
-
-<p>{{CompatibilityTable}}</p>
-
-<div id="compat-desktop">
-<table class="compat-table">
- <tbody>
- <tr>
- <th>Feature</th>
- <th>Chrome</th>
- <th>Firefox (Gecko)</th>
- <th>Internet Explorer</th>
- <th>Opera</th>
- <th>Safari (WebKit)</th>
- </tr>
- <tr>
- <td>Basic support</td>
- <td>35</td>
- <td><span style="font-size: 12px; line-height: 18px;">{{CompatGeckoDesktop("28")}}</span> [1]</td>
- <td>{{CompatNo}}</td>
- <td>26</td>
- <td><span style="font-size: 12px; line-height: 18px;">{{CompatNo}}</span></td>
- </tr>
- </tbody>
-</table>
-</div>
-
-<div id="compat-mobile">
-<table class="compat-table">
- <tbody>
- <tr>
- <th>Feature</th>
- <th>Android</th>
- <th>Firefox Mobile (Gecko)</th>
- <th>IE Phone</th>
- <th>Opera Mobile</th>
- <th>Safari Mobile</th>
- </tr>
- <tr>
- <td>Basic support</td>
- <td>37</td>
- <td>{{CompatGeckoMobile("28")}} [1]</td>
- <td>{{CompatNo}}</td>
- <td>{{CompatUnknown}}</td>
- <td>{{CompatUnknown}}</td>
- </tr>
- </tbody>
-</table>
-</div>
-
-<p>[1] If Shadow DOM is not enabled in Firefox, &lt;content&gt; elements will behave like {{domxref("HTMLUnknownElement")}}. Shadow DOM was first implemented in Firefox 28 and is behind a preference, <code>dom.webcomponents.enabled</code>, which is disabled by default.</p>
-
-<h2 id="See_also">See also</h2>
-
-<ul>
- <li>The {{HTMLElement("content")}} HTML element, implementing this interface.</li>
- <li><a href="/en-US/docs/Web/Web_Components/Shadow_DOM">Shadow DOM</a></li>
-</ul>
-
-<dl>
- <dt> </dt>
-</dl>
diff --git a/files/es/web/api/htmlcontentelement/select/index.html b/files/es/web/api/htmlcontentelement/select/index.html
deleted file mode 100644
index 916be57621..0000000000
--- a/files/es/web/api/htmlcontentelement/select/index.html
+++ /dev/null
@@ -1,95 +0,0 @@
----
-title: HTMLContentElement.select
-slug: Web/API/HTMLContentElement/select
-tags:
- - Necesita traducción
-translation_of: Web/API/HTMLContentElement/select
----
-<p>{{ APIRef("Web Components") }}</p>
-
-<p>The <code><strong>HTMLContentElement.select</strong></code> property reflects the <code>select</code> attribute. It is a {{domxref("DOMString")}} containing a space-separated list of CSS selectors that select the content to insert in place of the &lt;content&gt; element.</p>
-
-<h2 id="Syntax">Syntax</h2>
-
-<pre class="syntaxbox"><em>object</em>.select = "<em>CSSselector</em> <em>CSSselector</em> ...";
-</pre>
-
-<h2 id="Specifications" name="Specifications">Example</h2>
-
-<pre class="brush: js">// Select &lt;h1&gt; elements and elements with class="error"
-myContentObject.select = "h1 .error";</pre>
-
-<h2 id="Specifications" name="Specifications">Specifications</h2>
-
-<table class="spec-table standard-table">
- <tbody>
- <tr>
- <th scope="col">Specification</th>
- <th scope="col">Status</th>
- <th scope="col">Comment</th>
- </tr>
- <tr>
- <td>{{SpecName('Shadow DOM', '#the-content-element', 'content')}}</td>
- <td>{{Spec2('Shadow DOM')}}</td>
- <td> </td>
- </tr>
- </tbody>
-</table>
-
-<h2 id="Browser_compatibility">Browser compatibility</h2>
-
-<p>{{CompatibilityTable}}</p>
-
-<div id="compat-desktop">
-<table class="compat-table">
- <tbody>
- <tr>
- <th>Feature</th>
- <th>Chrome</th>
- <th>Firefox (Gecko)</th>
- <th>Internet Explorer</th>
- <th>Opera</th>
- <th>Safari (WebKit)</th>
- </tr>
- <tr>
- <td>Basic support</td>
- <td>35</td>
- <td><span style="font-size: 12px; line-height: 18px;">{{CompatGeckoDesktop("28")}}</span> [1]</td>
- <td>{{CompatNo}}</td>
- <td>26</td>
- <td><span style="font-size: 12px; line-height: 18px;">{{CompatNo}}</span></td>
- </tr>
- </tbody>
-</table>
-</div>
-
-<div id="compat-mobile">
-<table class="compat-table">
- <tbody>
- <tr>
- <th>Feature</th>
- <th>Android</th>
- <th>Firefox Mobile (Gecko)</th>
- <th>IE Phone</th>
- <th>Opera Mobile</th>
- <th>Safari Mobile</th>
- </tr>
- <tr>
- <td>Basic support</td>
- <td>37</td>
- <td>{{CompatGeckoMobile("28")}} [1]</td>
- <td>{{CompatNo}}</td>
- <td>{{CompatUnknown}}</td>
- <td>{{CompatUnknown}}</td>
- </tr>
- </tbody>
-</table>
-</div>
-
-<p>[1] If Shadow DOM is not enabled in Firefox, &lt;content&gt; elements will behave like {{domxref("HTMLUnknownElement")}}. Shadow DOM was first implemented in Firefox 28 and is behind a preference, <code>dom.webcomponents.enabled</code>, which is disabled by default.</p>
-
-<h2 id="See_also">See also</h2>
-
-<ul>
- <li><a href="/en-US/docs/Web/API/HTMLContentElement">HTMLContentElement</a></li>
-</ul>
diff --git a/files/es/web/api/htmlelement/innertext/index.html b/files/es/web/api/htmlelement/innertext/index.html
deleted file mode 100644
index 403f3c0bc1..0000000000
--- a/files/es/web/api/htmlelement/innertext/index.html
+++ /dev/null
@@ -1,84 +0,0 @@
----
-title: HTMLElement.innerText
-slug: Web/API/HTMLElement/innerText
-translation_of: Web/API/HTMLElement/innerText
----
-<div>{{APIRef("HTML DOM")}}</div>
-
-<p><span class="seoSummary">The <code><strong>innerText</strong></code> property of the {{domxref("HTMLElement")}} interface represents the "rendered" text content of a node and its descendants.</span> As a getter, it approximates the text the user would get if they highlighted the contents of the element with the cursor and then copied it to the clipboard.</p>
-
-<div class="blockIndicator note">
-<p><strong>Note:</strong> <code>innerText</code> is easily confused with {{domxref("Node.textContent")}}, but there are important differences between the two. Basically, <code>innerText</code> is aware of the rendered appearance of text, while <code>textContent</code> is not.</p>
-</div>
-
-<h2 id="Syntax">Syntax</h2>
-
-<pre class="syntaxbox notranslate">const <em>renderedText</em> = <em>htmlElement</em>.innerText
-<em>htmlElement</em>.innerText = <em>string</em></pre>
-
-<h3 id="Value">Value</h3>
-
-<p>A {{domxref("DOMString")}} representing the rendered text content of an element. If the element itself is not <a href="https://html.spec.whatwg.org/multipage/rendering.html#being-rendered">being rendered</a> (e.g detached from the document or is hidden from view), the returned value is the same as the {{domxref("Node.textContent")}} property.</p>
-
-<h2 id="Example">Example</h2>
-
-<p>This example compares <code>innerText</code> with {{domxref("Node.textContent")}}. Note how <code>innerText</code> is aware of things like {{htmlElement("br")}} elements, and ignores hidden elements.</p>
-
-<h3 id="HTML">HTML</h3>
-
-<pre class="brush: html notranslate">&lt;h3&gt;Source element:&lt;/h3&gt;
-&lt;p id="source"&gt;
- &lt;style&gt;#source { color: red; }&lt;/style&gt;
-Take a look at&lt;br&gt;how this text&lt;br&gt;is interpreted
- below.
- &lt;span style="display:none"&gt;HIDDEN TEXT&lt;/span&gt;
-&lt;/p&gt;
-&lt;h3&gt;Result of textContent:&lt;/h3&gt;
-&lt;textarea id="textContentOutput" rows="6" cols="30" readonly&gt;...&lt;/textarea&gt;
-&lt;h3&gt;Result of innerText:&lt;/h3&gt;
-&lt;textarea id="innerTextOutput" rows="6" cols="30" readonly&gt;...&lt;/textarea&gt;</pre>
-
-<h3 id="JavaScript">JavaScript</h3>
-
-<pre class="brush: js notranslate">const source = document.getElementById('source');
-const textContentOutput = document.getElementById('textContentOutput');
-const innerTextOutput = document.getElementById('innerTextOutput');
-
-textContentOutput.innerHTML = source.textContent;
-innerTextOutput.innerHTML = source.innerText;</pre>
-
-<h3 id="Result">Result</h3>
-
-<p>{{EmbedLiveSample("Example", 700, 450)}}</p>
-
-<h2 id="Specification">Specification</h2>
-
-<table class="standard-table">
- <thead>
- <tr>
- <th scope="col">Specification</th>
- <th scope="col">Status</th>
- <th scope="col">Comment</th>
- </tr>
- </thead>
- <tbody>
- <tr>
- <td>{{SpecName('HTML WHATWG', 'dom.html#the-innertext-idl-attribute', 'innerText')}}</td>
- <td>{{Spec2('HTML WHATWG')}}</td>
- <td>Introduced, based on the <a href="https://github.com/rocallahan/innerText-spec">draft of the innerText specification</a>. See <a href="https://github.com/whatwg/html/issues/465">whatwg/html#465</a> and <a href="https://github.com/whatwg/compat/issues/5">whatwg/compat#5</a> for history.</td>
- </tr>
- </tbody>
-</table>
-
-<h2 id="Browser_compatibility">Browser compatibility</h2>
-
-
-
-<p>{{Compat("api.HTMLElement.innerText")}}</p>
-
-<h2 id="See_also">See also</h2>
-
-<ul>
- <li>{{domxref("HTMLElement.outerText")}}</li>
- <li>{{domxref("Element.innerHTML")}}</li>
-</ul>
diff --git a/files/es/web/api/htmlhtmlelement/index.html b/files/es/web/api/htmlhtmlelement/index.html
deleted file mode 100644
index f079c9a07a..0000000000
--- a/files/es/web/api/htmlhtmlelement/index.html
+++ /dev/null
@@ -1,121 +0,0 @@
----
-title: HTMLHtmlElement
-slug: Web/API/HTMLHtmlElement
-tags:
- - API
- - HTML DOM
- - Interface
- - Referencia
-translation_of: Web/API/HTMLHtmlElement
----
-<div>{{ APIRef("HTML DOM") }}</div>
-
-<p>The <strong><code>HTMLHtmlElement</code></strong> interface serves as the root node for a given HTML document.  This object inherits the properties and methods described in the {{domxref("HTMLElement")}} interface.</p>
-
-<p>You can retrieve the <code>HTMLHtmlElement</code> object for a given document by reading the value of the {{domxref("document.documentElement")}} property.</p>
-
-<h2 id="Properties">Properties</h2>
-
-<p><em>Inherits properties from its parent, {{domxref("HTMLElement")}}.</em></p>
-
-<dl>
- <dt>{{domxref("HTMLHtmlElement.version")}}  {{ obsolete_inline() }}</dt>
- <dd>Is a {{domxref("DOMString")}} representing the version of the HTML Document Type Definition (DTD) that governs this document. This property should not be used any more as it is non-conforming. Simply omit it.</dd>
-</dl>
-
-<h2 id="Methods">Methods</h2>
-
-<p><em>No specific method; inherits methods from its parent, {{domxref("HTMLElement")}}.</em></p>
-
-<h2 id="Specifications">Specifications</h2>
-
-<table class="standard-table">
- <tbody>
- <tr>
- <th scope="col">Specification</th>
- <th scope="col">Status</th>
- <th scope="col">Comment</th>
- </tr>
- <tr>
- <td>{{SpecName('HTML WHATWG', "semantics.html#the-html-element", "HTMLHtmlElement")}}</td>
- <td>{{Spec2('HTML WHATWG')}}</td>
- <td>Live specification, no change since last snapshot</td>
- </tr>
- <tr>
- <td>{{SpecName('HTML5.1', "semantics.html#the-html-element", "HTMLHtmlElement")}}</td>
- <td>{{Spec2('HTML5.1')}}</td>
- <td>No change since the last snapshot</td>
- </tr>
- <tr>
- <td>{{SpecName('HTML5 W3C', "semantics.html#the-html-element", "HTMLHtmlElement")}}</td>
- <td>{{Spec2('HTML5 W3C')}}</td>
- <td>The <code>version</code> element has been removed, as it is non-conforming.</td>
- </tr>
- <tr>
- <td>{{SpecName('DOM2 HTML', 'html.html#ID-33759296', 'HTMLHtmlElement')}}</td>
- <td>{{Spec2('DOM2 HTML')}}</td>
- <td>Reflecting the element change in {{SpecName("HTML4.01")}}, the <code>version</code> property is now deprecated.</td>
- </tr>
- <tr>
- <td>{{SpecName('DOM1', 'level-one-html.html#ID-33759296', 'HTMLHtmlElement')}}</td>
- <td>{{Spec2('DOM1')}}</td>
- <td>Initial definition</td>
- </tr>
- </tbody>
-</table>
-
-<h2 id="Browser_compatibility">Browser compatibility</h2>
-
-<p>{{CompatibilityTable}}</p>
-
-<div id="compat-desktop">
-<table class="compat-table">
- <tbody>
- <tr>
- <th>Feature</th>
- <th>Chrome</th>
- <th>Firefox (Gecko)</th>
- <th>Internet Explorer</th>
- <th>Opera</th>
- <th>Safari (WebKit)</th>
- </tr>
- <tr>
- <td>Basic support</td>
- <td>{{CompatVersionUnknown}}</td>
- <td>{{CompatGeckoDesktop(1.0)}}</td>
- <td>{{CompatVersionUnknown}}</td>
- <td>{{CompatVersionUnknown}}</td>
- <td>{{CompatVersionUnknown}}</td>
- </tr>
- </tbody>
-</table>
-</div>
-
-<div id="compat-mobile">
-<table class="compat-table">
- <tbody>
- <tr>
- <th>Feature</th>
- <th>Android</th>
- <th>Firefox Mobile (Gecko)</th>
- <th>IE Phone</th>
- <th>Opera Mobile</th>
- <th>Safari Mobile</th>
- </tr>
- <tr>
- <td>Basic support</td>
- <td>{{CompatVersionUnknown}}</td>
- <td>{{CompatGeckoMobile(1.0)}}</td>
- <td>{{CompatVersionUnknown}}</td>
- <td>{{CompatVersionUnknown}}</td>
- <td>{{CompatVersionUnknown}}</td>
- </tr>
- </tbody>
-</table>
-</div>
-
-<h2 id="See_also">See also</h2>
-
-<ul>
- <li>HTML element implementing this interface: {{HTMLElement("html")}}.</li>
-</ul>
diff --git a/files/es/web/api/htmlmediaelement/abort_event/index.html b/files/es/web/api/htmlmediaelement/abort_event/index.html
deleted file mode 100644
index 597993df26..0000000000
--- a/files/es/web/api/htmlmediaelement/abort_event/index.html
+++ /dev/null
@@ -1,69 +0,0 @@
----
-title: abort
-slug: Web/API/HTMLMediaElement/abort_event
-translation_of: Web/API/HTMLMediaElement/abort_event
-translation_of_original: Web/Events/abort
-original_slug: Web/Events/abort
----
-<p>The <code>abort</code> event is fired when the loading of a resource has been aborted.</p>
-
-<h2 id="Información_general">Información general</h2>
-
-<dl>
- <dt style="float: left; text-align: right; width: 120px;">Specification</dt>
- <dd style="margin: 0 0 0 120px;"><a class="external" href="http://www.w3.org/TR/DOM-Level-3-Events/#event-type-abort">DOM L3</a></dd>
- <dt style="float: left; text-align: right; width: 120px;">Interface</dt>
- <dd style="margin: 0 0 0 120px;">UIEvent if generated from a user interface, Event otherwise.</dd>
- <dt style="float: left; text-align: right; width: 120px;">Bubbles</dt>
- <dd style="margin: 0 0 0 120px;">No</dd>
- <dt style="float: left; text-align: right; width: 120px;">Cancelable</dt>
- <dd style="margin: 0 0 0 120px;">No</dd>
- <dt style="float: left; text-align: right; width: 120px;">Target</dt>
- <dd style="margin: 0 0 0 120px;">Element</dd>
- <dt style="float: left; text-align: right; width: 120px;">Default Action</dt>
- <dd style="margin: 0 0 0 120px;">None</dd>
-</dl>
-
-<h2 id="Propiedades">Propiedades</h2>
-
-<table class="standard-table">
- <thead>
- <tr>
- <th scope="col">Property</th>
- <th scope="col">Type</th>
- <th scope="col">Description</th>
- </tr>
- </thead>
- <tbody>
- <tr>
- <td><code>target</code> {{readonlyInline}}</td>
- <td><a href="/en-US/docs/Web/API/EventTarget" title="EventTarget is an interface implemented by objects that can receive events and may have listeners for them."><code>EventTarget</code></a></td>
- <td>The event target (the topmost target in the DOM tree).</td>
- </tr>
- <tr>
- <td><code>type</code> {{readonlyInline}}</td>
- <td><a href="/en-US/docs/Web/API/DOMString" title="DOMString is a UTF-16 String. As JavaScript already uses such strings, DOMString is mapped directly to a String."><code>DOMString</code></a></td>
- <td>The type of event.</td>
- </tr>
- <tr>
- <td><code>bubbles</code> {{readonlyInline}}</td>
- <td><a href="/en-US/docs/Web/API/Boolean" title="The Boolean object is an object wrapper for a boolean value."><code>Boolean</code></a></td>
- <td>Whether the event normally bubbles or not.</td>
- </tr>
- <tr>
- <td><code>cancelable</code> {{readonlyInline}}</td>
- <td><a href="/en-US/docs/Web/API/Boolean" title="The Boolean object is an object wrapper for a boolean value."><code>Boolean</code></a></td>
- <td>Whether the event is cancellable or not.</td>
- </tr>
- <tr>
- <td><code>view</code> {{readonlyInline}}</td>
- <td><a class="new" href="/en-US/docs/Web/API/WindowProxy" rel="nofollow" title="The documentation about this has not yet been written; please consider contributing!"><code>WindowProxy</code></a></td>
- <td><a href="/en-US/docs/Web/API/Document/defaultView" title="In browsers, document.defaultView returns the window object associated with a document, or null if none is available."><code>document.defaultView</code></a> (<code>window</code> of the document)</td>
- </tr>
- <tr>
- <td><code>detail</code> {{readonlyInline}}</td>
- <td><code>long</code> (<code>float</code>)</td>
- <td>0.</td>
- </tr>
- </tbody>
-</table>
diff --git a/files/es/web/api/keyboardevent/getmodifierstate/index.html b/files/es/web/api/keyboardevent/getmodifierstate/index.html
deleted file mode 100644
index b44ecc6da3..0000000000
--- a/files/es/web/api/keyboardevent/getmodifierstate/index.html
+++ /dev/null
@@ -1,253 +0,0 @@
----
-title: KeyboardEvent.getModifierState()
-slug: Web/API/KeyboardEvent/getModifierState
-tags:
- - API
- - DOM
- - KeyboardEvent
- - Referencia
- - getModifierState
- - metodo
-translation_of: Web/API/KeyboardEvent/getModifierState
----
-<p>{{APIRef("DOM Events")}}</p>
-
-<p>El método <code><strong>KeyboardEvent.getModifierState()</strong></code> retorna <code>true</code> respecto al estado actual de la tecla modificadora especificada si la misma está presionada o bloqueada, en caso contrario devuelve <code>false</code>.</p>
-
-<h2 id="Sintaxis">Sintaxis</h2>
-
-<pre class="syntaxbox">var <code><em>active</em> = <em>event</em>.getModifierState(<em>keyArg</em>);</code></pre>
-
-<h3 id="Retorna">Retorna</h3>
-
-<p>A {{jsxref("Boolean")}}</p>
-
-<h3 id="Parámetros">Parámetros</h3>
-
-<dl>
- <dt><em><code>keyArg</code></em></dt>
- <dd>El valor de la tecla modificadora. El valor debe ser uno de los valores {{domxref("KeyboardEvent.key")}} que representan las teclas modificadoras, o el string <code>"Accel"</code> {{deprecated_inline}}, el cual es case-sensitive.</dd>
-</dl>
-
-<h2 id="Teclas_modificadoras_en_Internet_Explorer">Teclas modificadoras en Internet Explorer</h2>
-
-<p>IE9 usa <code>"Scroll"</code> para <code>"ScrollLock"</code> y <code>"Win"</code> para <code>"OS"</code>.</p>
-
-<h2 id="Teclas_modificadoras_en_Gecko">Teclas modificadoras en Gecko</h2>
-
-<table style="width: 100%;">
- <caption>When getModifierState() returns true on Gecko?</caption>
- <thead>
- <tr>
- <th scope="row"> </th>
- <th scope="col">Windows</th>
- <th scope="col">Linux (GTK)</th>
- <th scope="col">Mac</th>
- <th scope="col">Android 2.3</th>
- <th scope="col">Android 3.0 or latter</th>
- </tr>
- </thead>
- <tbody>
- <tr>
- <th scope="row"><code>"Alt"</code></th>
- <td>Either <kbd>Alt</kbd> key or <kbd>AltGr</kbd> key pressed</td>
- <td><kbd>Alt</kbd> key pressed</td>
- <td><kbd>⌥ Option</kbd> key pressed</td>
- <td colspan="2" rowspan="1"><kbd>Alt</kbd> key or <kbd>option</kbd> key pressed</td>
- </tr>
- <tr>
- <th scope="row"><code>"AltGraph"</code></th>
- <td>
- <p>Both <kbd>Alt</kbd> and <kbd>Ctrl</kbd> keys are pressed, or <kbd>AltGr</kbd> key is pressed</p>
- </td>
- <td><kbd>Level 3 Shift</kbd> key (or <kbd>Level 5 Shift</kbd> key {{gecko_minversion_inline("20.0")}}) pressed</td>
- <td><kbd>⌥ Option</kbd> key pressed</td>
- <td colspan="2" rowspan="1" style="background-color: rgb(204, 204, 204); text-align: center;"><em>Not supported</em></td>
- </tr>
- <tr>
- <th scope="row"><code>"CapsLock"</code></th>
- <td colspan="3" style="text-align: center;">During LED for <kbd>⇪ Caps Lock</kbd> turned on</td>
- <td style="text-align: center; background-color: rgb(204, 204, 204);"><em>Not supported</em></td>
- <td>While <kbd>CapsLock</kbd> is locked {{gecko_minversion_inline("29.0")}}</td>
- </tr>
- <tr>
- <th scope="row"><code>"Control"</code></th>
- <td>Either <kbd>Ctrl</kbd> key or <kbd>AltGr</kbd> key pressed</td>
- <td><kbd>Ctrl</kbd> key pressed</td>
- <td><kbd>control</kbd> key pressed</td>
- <td><kbd>menu</kbd> key pressed.</td>
- <td><kbd>Ctrl</kbd> key, <kbd>control</kbd> key or <kbd>menu</kbd> key pressed.</td>
- </tr>
- <tr>
- <th scope="row"><code>"Fn"</code></th>
- <td colspan="4" style="background-color: rgb(204, 204, 204); text-align: center;"><em>Not supported</em></td>
- <td><kbd>Function</kbd> key is pressed, but we're not sure what key makes the modifier state active. <kbd>Fn</kbd> key on Mac keyboard doesn't cause this active. {{gecko_minversion_inline("29.0")}}</td>
- </tr>
- <tr>
- <th scope="row"><code>"FnLock"</code></th>
- <td colspan="5" rowspan="1" style="background-color: rgb(204, 204, 204); text-align: center;"><em>Not supported</em></td>
- </tr>
- <tr>
- <th scope="row"><code>"Hyper"</code></th>
- <td colspan="5" style="background-color: rgb(204, 204, 204); text-align: center;"><em>Not supported</em></td>
- </tr>
- <tr>
- <th scope="row"><code>"Meta"</code></th>
- <td style="background-color: rgb(204, 204, 204); text-align: center;"><em>Not supported</em></td>
- <td style="text-align: center;"><kbd>Meta</kbd> key pressed {{gecko_minversion_inline("17.0")}}</td>
- <td><kbd>⌘ Command</kbd> key pressed</td>
- <td style="text-align: center; background-color: rgb(204, 204, 204);"><em>Not supported</em></td>
- <td><kbd>⊞ Windows Logo</kbd> key or <kbd>command</kbd> key pressed</td>
- </tr>
- <tr>
- <th scope="row"><code>"NumLock"</code></th>
- <td colspan="2" style="text-align: center;">During LED for <kbd>Num Lock</kbd> turned on</td>
- <td>A key on numpad pressed</td>
- <td style="text-align: center; background-color: rgb(204, 204, 204);"><em>Not supported</em></td>
- <td>While <kbd>NumLock</kbd> is locked {{gecko_minversion_inline("29.0")}}</td>
- </tr>
- <tr>
- <th scope="row"><code>"OS"</code></th>
- <td><kbd>⊞ Windows Logo</kbd> key pressed</td>
- <td><kbd>Super</kbd> key or <kbd>Hyper</kbd> key pressed (typically, mapped to <kbd>⊞ Windows Logo</kbd> key)</td>
- <td colspan="3" rowspan="1" style="background-color: rgb(204, 204, 204); text-align: center;"><em>Not supported</em></td>
- </tr>
- <tr>
- <th scope="row"><code>"ScrollLock"</code></th>
- <td>During LED for <kbd>Scroll Lock</kbd> turned on</td>
- <td>During LED for <kbd>Scroll Lock</kbd> turned on, but typically this isn't supported by platform</td>
- <td colspan="2" style="background-color: rgb(204, 204, 204); text-align: center;"><em>Not supported</em></td>
- <td>While <kbd>ScrollLock</kbd> is locked {{gecko_minversion_inline("29.0")}}</td>
- </tr>
- <tr>
- <th scope="row"><code>"Shift"</code></th>
- <td colspan="5" rowspan="1" style="text-align: center;"><kbd>⇧ Shift</kbd> key pressed</td>
- </tr>
- <tr>
- <th scope="row"><code>"Super"</code></th>
- <td colspan="5" style="background-color: rgb(204, 204, 204); text-align: center;"><em>Not supported</em></td>
- </tr>
- <tr>
- <th scope="row"><code>"Symbol"</code></th>
- <td colspan="5" style="background-color: rgb(204, 204, 204); text-align: center;"><em>Not supported</em></td>
- </tr>
- <tr>
- <th scope="row"><code>"SymbolLock"</code></th>
- <td colspan="5" style="background-color: rgb(204, 204, 204); text-align: center;"><em>Not supported</em></td>
- </tr>
- </tbody>
-</table>
-
-<ul>
- <li>On the other platforms, "Alt", "Control" and "Shift" may be supported.</li>
- <li>All modifiers (except <code>"FnLock"</code>, <code>"Hyper"</code>, <code>"Super"</code> and <code>"Symbol"</code> which are defined after Gecko implements this) are always supported for untrusted events on Gecko. This doesn't depend on the platform.</li>
-</ul>
-
-<h2 id="El_modificador_virtual_Accel"> El modificador virtual <code>"Accel"</code></h2>
-
-<div class="note"><strong>Note:</strong> The <code>"Accel"</code> virtual modifier has been effectively <strong>deprecated</strong> in current drafts of the DOM3 Events specification.</div>
-
-<p><code>getModifierState()</code> also accepts a deprecated virtual modifier named <code>"Accel"</code>. <code>event.getModifierState("Accel")</code> returns <code>true</code> when at least one of {{domxref("KeyboardEvent.ctrlKey")}} or {{domxref("KeyboardEvent.metaKey")}} is <code>true</code>.</p>
-
-<p>In old implementations and outdated specifications, it returned <code>true</code> when a modifier which is the typical modifier key for the shortcut key is pressed. For example, on Windows, pressing <kbd>Ctrl</kbd> key may make it return <code>true</code>. However, on Mac, pressing <kbd>⌘ Command</kbd> key may make it return <code>true</code>. Note that which modifier key makes it return true depends on platforms, browsers, and user settings. For example, Firefox users can customize this with a pref, <code>"ui.key.accelKey"</code>.</p>
-
-<h2 id="Ejemplo">Ejemplo</h2>
-
-<pre class="brush: js">// Ignore if following modifier is active.
-if (event.getModifierState("Fn") ||
- event.getModifierState("Hyper") ||
- event.getModifierState("OS") ||
- event.getModifierState("Super") ||
- event.getModifierState("Win") /* hack for IE */) {
- return;
-}
-
-// Also ignore if two or more modifiers except Shift are active.
-if (event.getModifierState("Control") +
- event.getModifierState("Alt") +
- event.getModifierState("Meta") &gt; 1) {
- return;
-}
-
-// Handle shortcut key with standard modifier
-if (event.getModifierState("Accel")) {
- switch (event.key.toLowerCase()) {
- case "c":
- if (event.getModifierState("Shift")) {
- // Handle Accel + Shift + C
- event.preventDefault(); // consume the key event
- }
- break;
- case "k":
- if (!event.getModifierState("Shift")) {
- // Handle Accel + K
- event.preventDefault(); // consume the key event
- }
- break;
- }
- return;
-}
-
-// Do somethig different for arrow keys if ScrollLock is locked.
-if ((event.getModifierState("ScrollLock") ||
- event.getModifierState("Scroll") /* hack for IE */) &amp;&amp;
- !event.getModifierState("Control") &amp;&amp;
- !event.getModifierState("Alt") &amp;&amp;
- !event.getModifierState("Meta")) {
- switch (event.key) {
- case "ArrowDown":
- case "Down": // hack for IE and old Gecko
- event.preventDefault(); // consume the key event
- break;
- case "ArrowLeft":
- case "Left": // hack for IE and old Gecko
- // Do something different if ScrollLock is locked.
- event.preventDefault(); // consume the key event
- break;
- case "ArrowRight":
- case "Right": // hack for IE and old Gecko
- // Do something different if ScrollLock is locked.
- event.preventDefault(); // consume the key event
- break;
- case "ArrowUp":
- case "Up": // hack for IE and old Gecko
- // Do something different if ScrollLock is locked.
- event.preventDefault(); // consume the key event
- break;
- }
-}
-</pre>
-
-<div class="note">
-<p>Although, this example uses<code> .getModifierState()</code> with <code>"Alt"</code>, <code>"Control"</code>, <code>"Meta"</code> and <code>"Shift"</code>, perhaps it's better for you to use <code>altKey</code>, <code>ctrlKey</code>, <code>metaKey</code> and <code>shiftKey</code> because they are shorter and may be faster.</p>
-</div>
-
-<h2 id="Especificaciones">Especificaciones</h2>
-
-<table class="standard-table">
- <tbody>
- <tr>
- <th scope="col">Especificaciones</th>
- <th scope="col">Estado</th>
- <th scope="col">Comentario</th>
- </tr>
- <tr>
- <td>{{SpecName('DOM3 Events', '#widl-KeyboardEvent-getModifierState', 'getModifierState()')}}</td>
- <td>{{Spec2('DOM3 Events')}}</td>
- <td>Initial definition (<a href="https://dvcs.w3.org/hg/dom3events/raw-file/tip/html/DOM3Events-key.html#keys-modifier">Modifier Keys spec</a>)</td>
- </tr>
- </tbody>
-</table>
-
-<h2 id="Compatibilidad_con_Browsers">Compatibilidad con Browsers</h2>
-
-
-
-<p>{{Compat("api.KeyboardEvent.getModifierState")}}</p>
-
-<h2 id="Ver_también">Ver también</h2>
-
-<ul>
- <li>The {{domxref("KeyboardEvent")}} this method belongs to.</li>
- <li>{{domxref("MouseEvent.getModifierState")}}</li>
-</ul>
diff --git a/files/es/web/api/keyboardevent/key/index.html b/files/es/web/api/keyboardevent/key/index.html
deleted file mode 100644
index ed765b38b3..0000000000
--- a/files/es/web/api/keyboardevent/key/index.html
+++ /dev/null
@@ -1,212 +0,0 @@
----
-title: KeyboardEvent.key
-slug: Web/API/KeyboardEvent/key
-translation_of: Web/API/KeyboardEvent/key
----
-<p>{{APIRef("DOM Events")}}</p>
-
-<p><span class="seoSummary">La propiedad de solo lectura<strong> </strong><code><strong>KeyboardEvent.key</strong></code> retorna el valor de la tecla presionada por el usuario while taking into considerations the state of modifier keys such as the <code>shiftKey</code> as well as the keyboard locale/layout.</span> Its value is determined as follows:</p>
-
-<div class="pull-aside">
-<p class="moreinfo">See a full list of <a href="/docs/Web/API/KeyboardEvent/key/Key_Values">key values</a>.</p>
-</div>
-
-<ul>
- <li>Si la tecla presionada tiene una representación impresa, el valor devuelto es una cadena de caracteres Unicode no-vacía que contiene la representación imprimible de la tecla.</li>
- <li>Si la tecla presionada es un control o un carácter especial, el valor devuelto es uno de los <a href="/docs/Web/API/KeyboardEvent/key/Key_Values">valores clave definidos</a>.</li>
- <li>If the <code>KeyboardEvent</code> represents the press of a dead key, the key value must be "<code>Dead</code>".</li>
- <li>Some specialty keyboard keys (such as the extended keys for controlling media on multimedia keyboards) don't generate key codes on Windows; instead, they trigger <code>WM_APPCOMMAND</code> events. These events get mapped to DOM keyboard events, and are listed among the "Virtual key codes" for Windows, even though they aren't actually key codes.</li>
- <li>If the key cannot be identified, the returned value is <code>"Unidentified"</code>.</li>
-</ul>
-
-<h2 id="KeyboardEvent_Sequence">KeyboardEvent Sequence</h2>
-
-<p><code>KeyboardEvent</code>s are fired in a pre-determined sequence and understanding this will go a long way into understanding the <code>key</code> property value for a particular <code>KeyboardEvent</code>. For a given key press, the sequence of <code>KeyboardEvent</code>s fired is as follows assuming that {{domxref("Event.preventDefault")}} is not called:</p>
-
-<ol>
- <li>A {{event("keydown")}} event is first fired. If the key is held down further and the key produces a character key, then the event continues to be emitted in a platform implementation dependent interval and the {{domxref("KeyboardEvent.repeat")}} read only property  is set to <code>true</code>.</li>
- <li>If the key produces a character key that would result in a character being inserted into possibly an {{HTMLElement("input")}}, {{HTMLElement("textarea")}} or an element with {{domxref("HTMLElement.contentEditable")}} set to true, the {{event("beforeinput")}} and {{event("input")}} event types are fired in that order. Note that some other implementations may fire {{event("keypress")}} event if supported. The events will be fired repeatedly while the key is held down.</li>
- <li>A {{event("keyup")}} event is fired once the key is released. This completes the process.</li>
-</ol>
-
-<p>In sequence 1 &amp; 3, the <code>KeyboardEvent.key</code> attribute is defined and is set appropriately to a value according to the rules defined ealier.</p>
-
-<h2 id="KeyboardEvent_Sequence_Sample">KeyboardEvent Sequence Sample</h2>
-
-<p>Consider the event sequence generated when we interact with the <code>ShiftKey</code> and the legend <code>key 2</code> using a U.S keyboard layout and a UK keyboard layout.</p>
-
-<p>Try experimenting using the following two test cases:</p>
-
-<ol>
- <li>Press and hold the <code>shift</code> key, then press <code>key 2</code> and release it. Next, release the <code>shift</code> key.</li>
- <li>Press and hold the <code>shift</code> key, then press and hold <code>key 2</code>. Release the <code>shift</code> key. Finally, release <code>key 2</code>.</li>
-</ol>
-
-<h3 id="HTML">HTML</h3>
-
-<pre class="brush: html">&lt;div class="fx"&gt;
-  &lt;div&gt;
-  &lt;textarea rows="5" name="test-target" id="test-target"&gt;&lt;/textarea&gt;
-  &lt;button type="button" name="btn-clear-console" id="btn-clear-console"&gt;clear console&lt;/button&gt;
-  &lt;/div&gt;
-  &lt;div class="flex"&gt;
-  &lt;div id="console-log"&gt;&lt;/div&gt;
-  &lt;/div&gt;
-&lt;/div&gt;
-</pre>
-
-<h3 id="CSS">CSS</h3>
-
-<pre class="brush: css">.fx {
-  -webkit-display: flex;
- display: flex;
-  margin-left: -20px;
-  margin-right: -20px;
-}
-
-.fx &gt; div {
- padding-left: 20px;
- padding-right: 20px;
-}
-
-.fx &gt; div:first-child {
- width: 30%;
-}
-
-.flex {
- -webkit-flex: 1;
-  flex: 1;
-}
-
-#test-target {
-  display: block;
-  width: 100%;
-  margin-bottom: 10px;
-}</pre>
-
-<h3 id="JavaScript">JavaScript</h3>
-
-<pre class="brush: js">let textarea = document.getElementById('test-target'),
-consoleLog = document.getElementById('console-log'),
-btnClearConsole = document.getElementById('btn-clear-console');
-
-function logMessage(message) {
-  let p = document.createElement('p');
-  p.appendChild(document.createTextNode(message));
-  consoleLog.appendChild(p);
-}
-
-textarea.addEventListener('keydown', (e) =&gt; {
-  if (!e.repeat)
-  logMessage(`first keydown event. key property value is "${e.key}"`);
-  else
-  logMessage(`keydown event repeats. key property value is "${e.key}"`);
-});
-
-textarea.addEventListener('beforeinput', (e) =&gt; {
-  logMessage(`beforeinput event. you are about inputing "${e.data}"`);
-});
-
-textarea.addEventListener('input', (e) =&gt; {
-  logMessage(`input event. you have just inputed "${e.data}"`);
-});
-
-textarea.addEventListener('keyup', (e) =&gt; {
-  logMessage(`keyup event. key property value is "${e.key}"`);
-});
-
-btnClearConsole.addEventListener('click', (e) =&gt; {
-  let child = consoleLog.firstChild;
-  while (child) {
-  consoleLog.removeChild(child);
-  child = consoleLog.firstChild;
-  }
-});</pre>
-
-<h3 id="Result">Result</h3>
-
-<p>{{EmbedLiveSample('KeyboardEvent_Sequence_Sample')}}</p>
-
-<h3 id="Case_1">Case 1</h3>
-
-<p>When the shift key is pressed, a {{event("keydown")}} event is first fired, and the <code>key</code> property value is set to the string <code>"Shift"</code>. As we keep holding this key, the {{event("keydown")}} event does not continue to fire repeatedly because it does not produce a character key.</p>
-
-<p>When <code>key 2</code> is pressed, another {{event("keydown")}} event is fired for this new key press, and the <code>key</code> property value for the event is set to the string <code>"@"</code> for the U.S keyboard type and <code>"""</code> for the UK keyboard type, because of the active modifier <code>shift</code> key. The {{event("beforeinput")}} and {{event("input")}} events are fired next because a character key has been produced.</p>
-
-<p>As we release the <code>key 2</code>, a {{event("keyup")}} event is fired and the <code>key</code> property will maintain the string values <code>"@"</code> and <code>"""</code> for the different keyboard layouts respectively.</p>
-
-<p>As we finally release the <code>shift</code> key, another {{event("keyup")}} event is fired for it, and the key attribute value remains <code>"Shift"</code>.</p>
-
-<h3 id="Case_2">Case 2</h3>
-
-<p>When the shift key is pressed, a {{event("keydown")}} event is first fired, and the <code>key</code> property value is set to be the string <code>"Shift"</code>. As we keep holding this key, the keydown event does not continue to fire repeatedly because it produced no character key.</p>
-
-<p>When <code>key 2</code> is pressed, another {{event("keydown")}} event is fired for this new key press, and the <code>key</code> property value for the event is set to be the string <code>"@"</code> for the U.S keyboard type and <code>"""</code> for the UK keyboard type, because of the active modifier <code>shift</code> key. The {{event("beforeinput")}} and {{event("input")}} events are fired next because a character key has been produced. As we keep holding the key, the {{event("keydown")}} event continues to fire repeatedly and the {{domxref("KeyboardEvent.repeat")}}  property is set to <code>true</code>. The {{event("beforeinput")}} and {{event("input")}} events are fired repeatedly as well.</p>
-
-<p>As we release the <code>shift</code> key, a {{event("keyup")}} event is fired for it, and the key attribute value remains <code>"Shift"</code>. At this point, notice that the <code>key</code> property value for the repeating keydown event of the <code>key 2</code> key press is now "2" because the modifier <code>shift</code> key is no longer active. The same goes for the {{domxref("InputEvent.data")}} property of the {{event("beforeinput")}} and {{event("input")}} events.</p>
-
-<p>As we finally release the <code>key 2</code>, a {{event("keyup")}} event is fired but the <code>key</code> property will be set to the string value <code>"2"</code> for both keyboard layouts because the modifier <code>shift</code> key is no longer active.</p>
-
-<h2 id="Example">Example</h2>
-
-<p>This example uses {{domxref("EventTarget.addEventListener()")}} to listen for {{event("keydown")}} events. When they occur,  the key's value is checked to see if it's one of the keys the code is interested in, and if it is, it gets processed in some way (possibly by steering a spacecraft, perhaps by changing the selected cell in a spreadsheet).</p>
-
-<pre class="brush: js">window.addEventListener("keydown", function (event) {
- if (event.defaultPrevented) {
- return; // Do nothing if the event was already processed
- }
-
- switch (event.key) {
- case "Down": // IE specific value
- case "ArrowDown":
- // Do something for "down arrow" key press.
- break;
- case "Up": // IE specific value
- case "ArrowUp":
- // Do something for "up arrow" key press.
- break;
- case "Left": // IE specific value
- case "ArrowLeft":
- // Do something for "left arrow" key press.
- break;
- case "Right": // IE specific value
- case "ArrowRight":
- // Do something for "right arrow" key press.
- break;
- case "Enter":
- // Do something for "enter" or "return" key press.
- break;
- case "Escape":
- // Do something for "esc" key press.
- break;
- default:
- return; // Quit when this doesn't handle the key event.
- }
-
- // Cancel the default action to avoid it being handled twice
- event.preventDefault();
-}, true);
-</pre>
-
-<h2 id="Specification">Specification</h2>
-
-<table class="standard-table">
- <tbody>
- <tr>
- <th scope="col">Specification</th>
- <th scope="col">Status</th>
- <th scope="col">Comment</th>
- </tr>
- <tr>
- <td>{{SpecName('DOM3 Events', '#widl-KeyboardEvent-key', 'KeyboardEvent.key')}}</td>
- <td>{{Spec2('DOM3 Events')}}</td>
- <td>Initial definition, included key values.</td>
- </tr>
- </tbody>
-</table>
-
-<h2 id="Browser_compatibility">Browser compatibility</h2>
-
-
-
-<p>{{Compat("api.KeyboardEvent.key")}}</p>
diff --git a/files/es/web/api/navigator/mediadevices/index.html b/files/es/web/api/navigator/mediadevices/index.html
deleted file mode 100644
index 0a7e70e7e4..0000000000
--- a/files/es/web/api/navigator/mediadevices/index.html
+++ /dev/null
@@ -1,49 +0,0 @@
----
-title: Navigator.mediaDevices
-slug: Web/API/Navigator/mediaDevices
-translation_of: Web/API/Navigator/mediaDevices
----
-<div>{{APIRef("Media Capture and Streams")}}</div>
-
-<p>The <strong><code>Navigator.mediaDevices</code></strong> read-only property returns a {{domxref("MediaDevices")}} object, which provides access to connected media input devices like cameras and microphones, as well as screen sharing.</p>
-
-<h2 id="Syntax">Syntax</h2>
-
-<pre class="syntaxbox notranslate">var <em>mediaDevices</em> = navigator.mediaDevices;
-</pre>
-
-<h3 id="Return_value">Return value</h3>
-
-<p>The {{domxref("MediaDevices")}} singleton object. Usually, you just use this object's members directly, such as by calling {{domxref("navigator.mediaDevices.getUserMedia()")}}.</p>
-
-<h2 id="Specifications">Specifications</h2>
-
-<table class="standard-table">
- <thead>
- <tr>
- <th scope="col">Specification</th>
- <th scope="col">Status</th>
- <th scope="col">Comment</th>
- </tr>
- </thead>
- <tbody>
- <tr>
- <td>{{SpecName('Media Capture', '#mediadevices', 'NavigatorUserMedia.mediaDevices')}}</td>
- <td>{{Spec2('Media Capture')}}</td>
- <td>Initial definition.</td>
- </tr>
- </tbody>
-</table>
-
-<h2 id="Browser_compatibility">Browser compatibility</h2>
-
-
-
-<p>{{Compat("api.Navigator.mediaDevices")}}</p>
-
-<h2 id="See_also">See also</h2>
-
-<ul>
- <li><a href="/en-US/docs/Web/API/Media_Streams_API">Media Capture and Streams API</a>: The entry point to the documentation about the entire media stream API.</li>
- <li><a href="/en-US/docs/Web/API/WebRTC_API"><font><font>API de WebRTC</font></font></a><font><font> : documentación sobre la API de WebRTC, que está estrechamente relacionada.</font></font></li>
-</ul>
diff --git a/files/es/web/api/pushmanager/permissionstate/index.html b/files/es/web/api/pushmanager/permissionstate/index.html
deleted file mode 100644
index f017b2da93..0000000000
--- a/files/es/web/api/pushmanager/permissionstate/index.html
+++ /dev/null
@@ -1,111 +0,0 @@
----
-title: PushManager.permissionState()
-slug: Web/API/PushManager/permissionState
-translation_of: Web/API/PushManager/permissionState
----
-<p>{{SeeCompatTable}}{{ApiRef("Push API")}}</p>
-
-<p>El metodo <strong><code>permissionState()</code></strong>  de la interface   {{domxref("PushManager")}} retorna un {{jsxref("Promise")}} that resolves to a {{domxref("DOMString")}} indicating the permission state of the push manager. Possible values are  <code>'prompt'</code>, <code>'denied'</code>, or <code>'granted'</code>.</p>
-
-<div class="note">
-<p><strong>Note</strong>: As of Firefox 44, the permissions for <a href="/en-US/docs/Web/API/Notifications_API">Notifications</a> and <a href="/en-US/docs/Web/API/Push_API">Push</a> have been merged. If permission is granted for notifications, push will also be enabled.</p>
-</div>
-
-<h2 id="Sintaxis"><span>Sintaxis</span></h2>
-
-<pre class="syntaxbox">PushManager.permissionState(options).then(function(PushMessagingState) { ... });
-</pre>
-
-<h3 id="Parámetros">Parámetros</h3>
-
-<dl>
- <dt><code>opciones {{optional_inline}}</code></dt>
- <dd>An object containing optional configuration parameters. It can have the following properties:
- <ul>
- <li><code>userVisibleOnly</code>: A boolean indicating that the returned push subscription will only be used for messages whose effect is made visible to the user.</li>
- </ul>
- </dd>
-</dl>
-
-<h3 id="Retorna">Retorna</h3>
-
-<p>Un {{jsxref("Promise")}} que resuelve a un {{domxref("DOMString")}} con un valor de  <code>'prompt'</code>, <code>'denied'</code>, o <code>'granted'</code>.</p>
-
-<h2 id="Especificaciones">Especificaciones</h2>
-
-<table class="standard-table">
- <tbody>
- <tr>
- <th scope="col">Especificación</th>
- <th scope="col">Estado</th>
- <th scope="col">Comentario</th>
- </tr>
- <tr>
- <td>{{SpecName('Push API','#widl-PushManager-permissionState-Promise-PushPermissionState--PushSubscriptionOptions-options','permissionState()')}}</td>
- <td>{{Spec2('Push API')}}</td>
- <td>Initial definition.</td>
- </tr>
- </tbody>
-</table>
-
-<h2 id="Compactibilidad_del_Navegador">Compactibilidad del Navegador</h2>
-
-<div>{{CompatibilityTable}}</div>
-
-<div id="compat-desktop">
-<table class="compat-table">
- <tbody>
- <tr>
- <th>Característica</th>
- <th>Chrome</th>
- <th>Firefox (Gecko)</th>
- <th>Internet Explorer</th>
- <th>Opera</th>
- <th>Safari (WebKit)</th>
- </tr>
- <tr>
- <td>Basic support</td>
- <td>{{CompatChrome(42.0)}}</td>
- <td>{{CompatGeckoDesktop(44.0)}}</td>
- <td>{{CompatNo}}</td>
- <td>{{CompatUnknown}}</td>
- <td>{{CompatNo}}</td>
- </tr>
- </tbody>
-</table>
-</div>
-
-<div id="compat-mobile">
-<table class="compat-table">
- <tbody>
- <tr>
- <th>Característica</th>
- <th>Android</th>
- <th>Android Webview</th>
- <th>Firefox Mobile (Gecko)</th>
- <th>Firefox OS</th>
- <th>IE Mobile</th>
- <th>Opera Mobile</th>
- <th>Safari Mobile</th>
- <th>Chrome for Android</th>
- </tr>
- <tr>
- <td>Basic support</td>
- <td>{{CompatNo}}</td>
- <td>{{CompatNo}}</td>
- <td>{{CompatNo}}</td>
- <td>{{CompatNo}}</td>
- <td>{{CompatNo}}</td>
- <td>{{CompatNo}}</td>
- <td>{{CompatNo}}</td>
- <td>{{CompatChrome(42.0)}}</td>
- </tr>
- </tbody>
-</table>
-</div>
-
-<h2 id="Ver_también">Ver también</h2>
-
-<ul>
- <li><a href="/en-US/docs/Web/API/Push_API/Using_the_Push_API">Using the Push API</a></li>
-</ul>
diff --git a/files/es/web/api/range/intersectsnode/index.html b/files/es/web/api/range/intersectsnode/index.html
deleted file mode 100644
index 5ffd11b79e..0000000000
--- a/files/es/web/api/range/intersectsnode/index.html
+++ /dev/null
@@ -1,48 +0,0 @@
----
-title: range.intersectsNode
-slug: Web/API/Range/intersectsNode
-tags:
- - Referencia_DOM_de_Gecko
-translation_of: Web/API/Range/intersectsNode
----
-<p>{{ ApiRef() }}</p>
-<h3 id="Summary" name="Summary">Summary</h3>
-<p>{{ Obsolete_header() }} Returns a boolean indicating whether the given node intersects the range.</p>
-<h3 id="Syntax" name="Syntax">Syntax</h3>
-<pre class="eval">bool = range.intersectsNode( referenceNode )
-</pre>
-<h3 id="Parameters" name="Parameters">Parameters</h3>
-<dl>
- <dt>
- referenceNode </dt>
- <dd>
- The <code>Node</code> to compare with the <code>Range</code>.</dd>
-</dl>
-<h3 id="Example" name="Example">Example</h3>
-<pre class="eval">range = document.createRange();
-range.selectNode(document.getElementsByTagName("div").item(0));
-bool = range.intersectsNode(document.getElementsByTagName("p").item(0));
-</pre>
-<h3 id="Notes" name="Notes">Notes</h3>
-<p>This method is obsolete; you should instead use the W3C DOM Range methods (see <code><a href="es/DOM/range.compareBoundaryPoints">compareBoundaryPoints()</a></code>).</p>
-<div class="warning">
- <b>Warning:</b> This method <a href="es/Gecko_1.9_Changes_affecting_websites">has been removed</a> from <a href="es/Gecko">Gecko</a> 1.9 and will not exist in future versions of Firefox; you should switch to <code>compareBoundaryPoints()</code> as soon as possible.</div>
-<p>The following function can be used as replacement:</p>
-<pre class="eval">function rangeIntersectsNode(range, node) {
- var nodeRange = node.ownerDocument.createRange();
- try {
- nodeRange.selectNode(node);
- }
- catch (e) {
- nodeRange.selectNodeContents(node);
- }
-
- return range.compareBoundaryPoints(Range.END_TO_START, nodeRange) == -1 &amp;&amp;
- range.compareBoundaryPoints(Range.START_TO_END, nodeRange) == 1;
-}
-</pre>
-<h3 id="Specification" name="Specification">Specification</h3>
-<p>This method is not part of a specification.</p>
-<div class="noinclude">
-  </div>
-<p>{{ languages( { "en": "en/DOM/range.intersectsNode", "pl": "pl/DOM/range.intersectsNode" } ) }}</p>
diff --git a/files/es/web/api/service_worker_api/using_service_workers/index.html b/files/es/web/api/service_worker_api/using_service_workers/index.html
deleted file mode 100644
index d687cddd19..0000000000
--- a/files/es/web/api/service_worker_api/using_service_workers/index.html
+++ /dev/null
@@ -1,526 +0,0 @@
----
-title: Usando Service Workers
-slug: Web/API/Service_Worker_API/Using_Service_Workers
-tags:
- - Guía
- - básico
-translation_of: Web/API/Service_Worker_API/Using_Service_Workers
----
-<p>{{ServiceWorkerSidebar}}</p>
-
-<p>{{ SeeCompatTable() }}</p>
-
-<div class="summary">
-<p>Este articulo provee información sobre cómo empezar con los service workers, incluyendo su arquitectura básica, el registro de un service worker, el proceso de instalación y activación de un nuevo service worker, cómo actualizar un service worker, controlar su cache y respuestas personalizadas, todo esto en el contexto de una simple aplicación con la capacidad de trabajar offline (sin internet).</p>
-</div>
-
-<h2 id="La_premisa_de_los_service_workers">La premisa de los service workers</h2>
-
-<p>Un problema primordial que los usuarios de la web han sufrido durante años es la pérdida de conectividad. La mejor aplicación web en el mundo ofrecerá una experiencia de usuario terrible si simplemente no se puede utilizar. Han habido varios intentos de crear tecnologías para resolver este problema, como muestra nuestra página <a href="https://developer.mozilla.org/en-US/Apps/Build/Offline">offline</a>, y algunos problemas han sido solucionados. Pero el problema primordial es que todavía no hay un mecanismo de control eficiente para el almacenamiento en caché de activos y solicitudes de red personalizadas.</p>
-
-<p>El mecanismo previamente utilizado -el AppCache- parecía una buena idea porque te permitía especificar los recursos que almacenarías en caché de una forma realmente fácil. Sin embargo, AppCache presuponía lo que el desarrollador trataba de crear y fallaba demasiado cuando la aplicación no se comportaba exactamente según las suposiciones iniciales. Veáse el artículo de Jake Archibald <a href="http://alistapart.com/article/application-cache-is-a-douchebag">Application Cache is a Douchebag</a> para más información.</p>
-
-<div class="note">
-<p><strong>Nota</strong>: A partir de Firefox 44, cuando se usa <a href="/en-US/docs/Web/HTML/Using_the_application_cache">AppCache</a> para proveer soporte offline a una página se muestra un mensaje de advertencia en la consola aconsejandole al desarrollador para que  use <a href="/en-US/docs/Web/API/Service_Worker_API/Using_Service_Workers">Service workers</a> en su lugar ({{bug("1204581")}}.)</p>
-</div>
-
-<p>Los Service workers deberían finalmente solucionar estos inconvenientes. Aunque la sintaxis de Service Worker es más compleja que la de AppCache, presenta la ventaja de que puede usar JavaScript para controlar los recursos de cache con gran detalle, permitiendo gestionar los problemas asociados a  AppCache, y muchos más.</p>
-
-<p>Al utilizar un Service Worker, puedes configurar fácilmente una aplicación para que utilice primero los recursos en caché antes de obtener alguna información de la red (Comunmente conocido como <a href="/es/docs/">Offline First</a>) lo que proporciona la experiencia de uso predeterminada incluso cuando se está offline. Este paradigma se usa en aplicaciones nativas, y es una de las principales razones por las que a menudo éstas se eligen por encima de las aplicaciones web.</p>
-
-<h2 id="Setting_up_to_play_with_service_workers">Setting up to play with service workers</h2>
-
-<p>Many service workers features are now enabled by default in newer versions of supporting browsers. If however you find that demo code is not working in your installed versions, you might need to enable a pref:</p>
-
-<ul>
- <li><strong>Firefox Nightly</strong>: Go to <code>about:config</code> and set <code>dom.serviceWorkers.enabled</code> to true; restart browser.</li>
- <li><strong>Chrome Canary</strong>: Go to <code>chrome://flags</code> and turn on <code>experimental-web-platform-features</code>; restart browser (note that some features are now enabled by default in Chrome.)</li>
- <li><strong>Opera</strong>: Go to <code>opera://flags</code> and enable <code>Support for ServiceWorker</code>; restart browser.</li>
-</ul>
-
-<p>You’ll also need to serve your code via HTTPS — Service workers are restricted to running across HTTPS for security reasons. GitHub is therefore a good place to host experiments, as it supports HTTPS. In order to facilitate local development, <code>localhost</code> is considered a secure origin by browsers as well.</p>
-
-<h2 id="Basic_architecture">Basic architecture</h2>
-
-<p>With service workers, the following steps are generally observed for basic set up:</p>
-
-<ol>
- <li>The service worker URL is fetched and registered via {{domxref("serviceWorkerContainer.register()")}}.</li>
- <li>If successful, the service worker is executed in a {{domxref("ServiceWorkerGlobalScope") }}; this is basically a special kind of worker context, running off the main script execution thread, with no DOM access.</li>
- <li>The service worker is now ready to process events.</li>
- <li>Installation of the worker is attempted when service worker-controlled pages are accessed subsequently. An Install event is always the first one sent to a service worker (this can be used to start the process of populating an IndexedDB, and caching site assets). This is really the same kind of procedure as installing a native or Firefox OS app — making everything available for use offline.</li>
- <li>When the <code>oninstall</code> handler completes, the service worker is considered installed.</li>
- <li>Next is activation. When the service worker is installed, it then receives an activate event. The primary use of <code>onactivate</code> is for cleanup of resources used in previous versions of a Service worker script.</li>
- <li>The Service worker will now control pages, but only those opened after the <code>register()</code> is successful. i.e. a document starts life with or without a Service worker and maintains that for its lifetime. So documents will have to be reloaded to actually be controlled.</li>
-</ol>
-
-<p><img alt="" src="https://mdn.mozillademos.org/files/12636/sw-lifecycle.png" style="display: block; height: 867px; margin: 0px auto; width: 579px;"></p>
-
-<p>The below graphic shows a summary of the available service worker events:</p>
-
-<p><img alt="install, activate, message, fetch, sync, push" src="https://mdn.mozillademos.org/files/12632/sw-events.png" style="display: block; margin: 0px auto;"></p>
-
-<h3 id="Promises">Promises</h3>
-
-<p>Las promesas (<a href="/en-US/docs/Web/JavaScript/Reference/Global_Objects/Promise">Promises</a>) son un gran mecanismo para ejecutar operaciones asíncronas,  con éxito dependiente el uno del otro. Esto es fundamental para la forma en que trabajan los service workers.<br>
- <br>
- Promises can do a great many things, but for now, all you need to know is that if something returns a promise, you can attach <code>.then()</code> to the end and include callbacks inside it for success, failure, etc., or you can insert <code>.catch()</code> on the end if you want to include a failure callback.</p>
-
-<p>Let’s compare a traditional synchronous callback structure to its asynchronous promise equivalent.</p>
-
-<h4 id="sync">sync</h4>
-
-<pre class="brush: js">try {
- var value = myFunction();
- console.log(value);
-} catch(err) {
- console.log(err);
-}</pre>
-
-<h4 id="async">async</h4>
-
-<pre class="brush: js">myFunction().then(function(value) {
- console.log(value);
-}).catch(function(err) {
- console.log(err);
-});</pre>
-
-<p>In the first example, we have to wait for <code>myFunction()</code> to run and return <code>value</code> before any more of the code can execute. In the second example, <code>myFunction()</code> returns a promise for <code>value</code>, then the rest of the code can carry on running. When the promise resolves, the code inside <code>then</code> will be run, asynchronously.<br>
- <br>
- Now for a real example — what if we wanted to load images dynamically, but we wanted to make sure the images were loaded before we tried to display them? This is a standard thing to want to do, but it can be a bit of a pain. We can use <code>.onload</code> to only display the image after it’s loaded, but what about events that start happening before we start listening to them? We could try to work around this using <code>.complete</code>, but it’s still not foolproof, and what about multiple images? And, ummm, it’s still synchronous, so blocks the main thread.<br>
- <br>
- Instead, we could build our own promise to handle this kind of case. (See our <a href="https://github.com/mdn/promises-test">Promises test</a> example for the source code, or <a href="https://mdn.github.io/promises-test/">look at it running live</a>.)</p>
-
-<p>{{note("A real service worker implementation would use caching and onfetch rather than the deprecated XMLHttpRequest API. Those features are not used here so that you can focus on understanding Promises.")}}</p>
-
-<pre class="brush: js">function imgLoad(url) {
- return new Promise(function(resolve, reject) {
- var request = new XMLHttpRequest();
- request.open('GET', url);
- request.responseType = 'blob';
-
- request.onload = function() {
- if (request.status == 200) {
- resolve(request.response);
- } else {
- reject(Error('Image didn\'t load successfully; error code:' + request.statusText));
- }
- };
-
- request.onerror = function() {
- reject(Error('There was a network error.'));
- };
-
- request.send();
- });
-}</pre>
-
-<p>We return a new promise using the <code>Promise()</code> constructor, which takes as an argument a callback function with <code>resolve</code> and <code>reject</code> parameters. Somewhere in the function, we need to define what happens for the promise to resolve successfully or be rejected — in this case return a 200 OK status or not — and then call <code>resolve</code> on success, or <code>reject</code> on failure. The rest of the contents of this function is fairly standard XHR stuff, so we won’t worry about that for now.</p>
-
-<p>When we come to call the <code>imgLoad()</code> function, we call it with the url to the image we want to load, as we might expect, but the rest of the code is a little different:</p>
-
-<pre class="brush: js">var body = document.querySelector('body');
-var myImage = new Image();
-
-imgLoad('myLittleVader.jpg').then(function(response) {
- var imageURL = window.URL.createObjectURL(response);
- myImage.src = imageURL;
- body.appendChild(myImage);
-}, function(Error) {
- console.log(Error);
-});</pre>
-
-<p>On to the end of the function call, we chain the promise <code>then()</code> method, which contains two functions — the first one is executed when the promise successfully resolves, and the second is called when the promise is rejected. In the resolved case, we display the image inside <code>myImage</code> and append it to the body (it’s argument is the <code>request.response</code> contained inside the promise’s <code>resolve</code> method); in the rejected case we return an error to the console.</p>
-
-<p>This all happens asynchronously.</p>
-
-<div class="note">
-<p><strong>Note</strong>: You can also chain promise calls together, for example:<br>
- <code>myPromise().then(success, failure).then(success).catch(failure);</code></p>
-</div>
-
-<div class="note">
-<p><strong>Note</strong>: You can find a lot more out about promises by reading Jake Archibald’s excellent <a href="http://www.html5rocks.com/en/tutorials/es6/promises/">JavaScript Promises: there and back again</a>.</p>
-</div>
-
-<h2 id="Service_workers_demo">Service workers demo</h2>
-
-<p>To demonstrate just the very basics of registering and installing a service worker, we have created a simple demo called <a href="https://github.com/mdn/sw-test">sw-test</a>, which is a simple Star wars Lego image gallery. It uses a promise-powered function to read image data from a JSON object and load the images using Ajax, before displaying the images in a line down the page. We’ve kept things static and simple for now. It also registers, installs, and activates a service worker, and when more of the spec is supported by browsers it will cache all the files required so it will work offline!</p>
-
-<p><img alt="" src="https://mdn.mozillademos.org/files/8243/demo-screenshot.png" style="display: block; height: 410px; margin: 0px auto; width: 480px;"><br>
- <br>
- <br>
- You can see the <a href="https://github.com/mdn/sw-test/">source code on GitHub</a>, and <a href="https://mdn.github.io/sw-test/">view the example live</a>. The one bit we’ll call out here is the promise (see <a href="https://github.com/mdn/sw-test/blob/gh-pages/app.js#L22-L47">app.js lines 22-47</a>), which is a modified version of what you read about above, in the <a href="https://github.com/mdn/promises-test">Promises test demo</a>. It is different in the following ways:</p>
-
-<ol>
- <li>In the original, we only passed in a URL to an image we wanted to load. In this version, we pass in a JSON fragment containing all the data for a single image (see what they look like in <a href="https://github.com/mdn/sw-test/blob/gh-pages/image-list.js">image-list.js</a>). This is because all the data for each promise resolve has to be passed in with the promise, as it is asynchronous. If you just passed in the url, and then tried to access the other items in the JSON separately when the <code>for()</code> loop is being iterated through later on, it wouldn’t work, as the promise wouldn’t resolve at the same time as the iterations are being done (that is a synchronous process.)</li>
- <li>We actually resolve the promise with an array, as we want to make the loaded image blob available to the resolving function later on in the code, but also the image name, credits and alt text (see <a href="https://github.com/mdn/sw-test/blob/gh-pages/app.js#L31-L34">app.js lines 31-34</a>). Promises will only resolve with a single argument, so if you want to resolve with multiple values, you need to use an array/object.</li>
- <li>To access the resolved promise values, we then access this function as you’d then expect (see <a href="https://github.com/mdn/sw-test/blob/gh-pages/app.js#L60-L64">app.js lines 60-64</a>). This may seem a bit odd at first, but this is the way promises work.</li>
-</ol>
-
-<h2 id="Enter_service_workers">Enter service workers</h2>
-
-<p>Now let’s get on to service workers!</p>
-
-<h3 id="Registering_your_worker">Registering your worker</h3>
-
-<p>The first block of code in our app’s JavaScript file — <code>app.js</code> — is as follows. This is our entry point into using service workers.</p>
-
-<pre class="brush: js">if ('serviceWorker' in navigator) {
- navigator.serviceWorker.register('/sw-test/sw.js', {scope: '/sw-test/'})
-  .then(function(reg) {
- // registration worked
- console.log('Registration succeeded. Scope is ' + reg.scope);
- }).catch(function(error) {
- // registration failed
- console.log('Registration failed with ' + error);
- });
-}</pre>
-
-<ol>
- <li>The outer block performs a feature detection test to make sure service workers are supported before trying to register one.</li>
- <li>Next, we use the {{domxref("ServiceWorkerContainer.register()") }} function to register the service worker for this site, which is just a JavaScript file residing inside our app (note this is the file's URL relative to the origin, not the JS file that references it.)</li>
- <li>The <code>scope</code> parameter is optional, and can be used to specify the subset of your content that you want the service worker to control. In this case, we have specified '<code>/sw-test/'</code>, which means all content under the app's origin. If you leave it out, it will default to this value anyway, but we specified it here for illustration purposes.</li>
- <li>The <code>.then()</code> promise function is used to chain a success case onto our promise structure.  When the promise resolves successfully, the code inside it executes.</li>
- <li>Finally, we chain a <code>.catch()</code> function onto the end that will run if the promise is rejected.</li>
-</ol>
-
-<p>This registers a service worker, which runs in a worker context, and therefore has no DOM access. You then run code in the service worker outside of your normal pages to control their loading.<br>
- <br>
- A single service worker can control many pages. Each time a page within your scope is loaded, the service worker is installed against that page and operates on it. Bear in mind therefore that you need to be careful with global variables in the service worker script: each page doesn’t get its own unique worker.</p>
-
-<div class="note">
-<p><strong>Note</strong>: Your service worker functions like a proxy server, allowing you to modify requests and responses, replace them with items from its own cache, and more.</p>
-</div>
-
-<div class="note">
-<p><strong>Note</strong>: One great thing about service workers is that if you use feature detection like we’ve shown above, browsers that don’t support service workers can just use your app online in the normal expected fashion. Furthermore, if you use AppCache and SW on a page, browsers that don’t support SW but do support AppCache will use that, and browsers that support both will ignore the AppCache and let SW take over.</p>
-</div>
-
-<h4 id="Why_is_my_service_worker_failing_to_register">Why is my service worker failing to register?</h4>
-
-<p>This could be for the following reasons:</p>
-
-<ol>
- <li>You are not running your application through HTTPS.</li>
- <li>The path to your service worker file is not written correctly — it needs to be written relative to the origin, not your app’s root directory. In our example, the worker is at <code>https://mdn.github.io/sw-test/sw.js</code>, and the app’s root is <code>https://mdn.github.io/sw-test/</code>. But the path needs to be written as <code>/sw-test/sw.js</code>, not <code>/sw.js</code>.</li>
- <li>The service worker being pointed to is on a different origin to that of your app. This is also not allowed.</li>
-</ol>
-
-<p><img alt="" src="https://mdn.mozillademos.org/files/12630/important-notes.png" style="display: block; height: 277px; margin: 0px auto; width: 574px;"></p>
-
-<p>Also note:</p>
-
-<ul>
- <li>The service worker will only catch requests from clients under the service worker's scope.</li>
- <li>The max scope for a service worker is the location of the worker.</li>
- <li>If your server worker is active on a client being served with the <code>Service-Worker-Allowed</code> header, you can specify a list of max scopes for that worker.</li>
- <li>In Firefox, Service Worker APIs are hidden and cannot be used when the user is in <a href="https://support.mozilla.org/en-US/kb/private-browsing-use-firefox-without-history">private browsing mode</a>.</li>
-</ul>
-
-<h3 id="Install_and_activate_populating_your_cache">Install and activate: populating your cache</h3>
-
-<p>After your service worker is registered, the browser will attempt to install then activate the service worker for your page/site.<br>
- <br>
- The install event is fired when an install is successfully completed. The install event is generally used to populate your browser’s offline caching capabilities with the assets you need to run your app offline. To do this, we use Service Worker’s brand new storage API — {{domxref("cache")}} — a global on the service worker that allows us to store assets delivered by responses, and keyed by their requests. This API works in a similar way to the browser’s standard cache, but it is specific to your domain. It persists until you tell it not to — again, you have full control.</p>
-
-<div class="note">
-<p><strong>Note</strong>: The Cache API is not supported in every browser. (See the {{anch("Browser support")}} section for more information.) If you want to use this now, you could consider using a polyfill like the one available in <a href="https://github.com/Polymer/topeka/blob/master/sw.js">Google's Topeka demo</a>, or perhaps store your assets in <a href="/en-US/docs/Web/API/IndexedDB_API">IndexedDB</a>.</p>
-</div>
-
-<p>Let’s start this section by looking at a code sample — this is the <a href="https://github.com/mdn/sw-test/blob/gh-pages/sw.js#L1-L18">first block you’ll find in our service worker</a>:</p>
-
-<pre class="brush: js">this.addEventListener('install', function(event) {
-  event.waitUntil(
-    caches.open('v1').then(function(cache) {
-      return cache.addAll([
-        '/sw-test/',
-        '/sw-test/index.html',
-        '/sw-test/style.css',
-        '/sw-test/app.js',
-        '/sw-test/image-list.js',
-        '/sw-test/star-wars-logo.jpg',
-        '/sw-test/gallery/',
-        '/sw-test/gallery/bountyHunters.jpg',
-        '/sw-test/gallery/myLittleVader.jpg',
-        '/sw-test/gallery/snowTroopers.jpg'
-      ]);
-    })
-  );
-});</pre>
-
-<ol>
- <li>Here we add an <code>install</code> event listener to the service worker (hence <code>this</code>), and then chain a {{domxref("ExtendableEvent.waitUntil()") }} method onto the event — this ensures that the service worker will not install until the code inside <code>waitUntil()</code> has successfully occurred.</li>
- <li>Inside <code>waitUntil()</code> we use the <a href="/en-US/docs/Web/API/CacheStorage/open"><code>caches.open()</code></a> method to create a new cache called <code>v1</code>, which will be version 1 of our site resources cache. This returns a promise for a created cache; once resolved, we then call a function that calls <code>addAll()</code> on the created cache, which for its parameter takes an array of origin-relative URLs to all the resources you want to cache.</li>
- <li>If the promise is rejected, the install fails, and the worker won’t do anything. This is ok, as you can fix your code and then try again the next time registration occurs.</li>
- <li>After a successful installation, the service worker activates. This doesn’t have much of a distinct use the first time your service worker is installed/activated, but it means more when the service worker is updated (see the {{anch("Updating your service worker") }} section later on.)</li>
-</ol>
-
-<div class="note">
-<p><strong>Note</strong>: <a href="/en-US/docs/Web/Guide/API/DOM/Storage">localStorage</a> works in a similar way to service worker cache, but it is synchronous, so not allowed in service workers.</p>
-</div>
-
-<div class="note">
-<p><strong>Note</strong>: <a href="/en-US/docs/Web/API/IndexedDB_API">IndexedDB</a> can be used inside a service worker for data storage if you require it.</p>
-</div>
-
-<h3 id="Custom_responses_to_requests">Custom responses to requests</h3>
-
-<p>Now you’ve got your site assets cached, you need to tell service workers to do something with the cached content. This is easily done with the <code>fetch</code> event.</p>
-
-<p><img alt="" src="https://mdn.mozillademos.org/files/12634/sw-fetch.png" style="display: block; margin: 0 auto;"></p>
-
-<p>A <code>fetch</code> event fires every time any resource controlled by a service worker is fetched, which includes the documents inside the specified scope, and any resources referenced in those documents (for example if <code>index.html</code> makes a cross origin request to embed an image, that still goes through its service worker.)</p>
-
-<p>You can attach a <code>fetch</code> event listener to the service worker, then call the <code>respondWith()</code> method on the event to hijack our HTTP responses and update them with your own magic.</p>
-
-<pre class="brush: js">this.addEventListener('fetch', function(event) {
- event.respondWith(
- // magic goes here
- );
-});</pre>
-
-<p>We could start by simply responding with the resource whose url matches that of the network request, in each case:</p>
-
-<pre class="brush: js">this.addEventListener('fetch', function(event) {
- event.respondWith(
- caches.match(event.request)
- );
-});</pre>
-
-<p><code>caches.match(event.request)</code> allows us to match each resource requested from the network with the equivalent resource available in the cache, if there is a matching one available. The matching is done via url and vary headers, just like with normal HTTP requests.</p>
-
-<p>Let’s look at a few other options we have when defining our magic (see our <a href="/en-US/docs/Web/API/Fetch_API">Fetch API documentation</a> for more information about {{domxref("Request")}} and {{domxref("Response")}} objects.)</p>
-
-<ol>
- <li>
- <p>The <code>{{domxref("Response.Response","Response()")}}</code> constructor allows you to create a custom response. In this case, we are just returning a simple text string:</p>
-
- <pre class="brush: js">new Response('Hello from your friendly neighbourhood service worker!');</pre>
- </li>
- <li>
- <p>This more complex <code>Response</code> below shows that you can optionally pass a set of headers in with your response, emulating standard HTTP response headers. Here we are just telling the browser what the content type of our synthetic response is:</p>
-
- <pre class="brush: js">new Response('&lt;p&gt;Hello from your friendly neighbourhood service worker!&lt;/p&gt;', {
- headers: { 'Content-Type': 'text/html' }
-});</pre>
- </li>
- <li>
- <p>If a match wasn’t found in the cache, you could tell the browser to simply {{domxref("GlobalFetch.fetch","fetch")}} the default network request for that resource, to get the new resource from the network if it is available:</p>
-
- <pre class="brush: js">fetch(event.request);</pre>
- </li>
- <li>
- <p>If a match wasn’t found in the cache, and the network isn’t available, you could just match the request with some kind of default fallback page as a response using {{domxref("CacheStorage.match","match()")}}, like this:</p>
-
- <pre class="brush: js">caches.match('/fallback.html');</pre>
- </li>
- <li>
- <p>You can retrieve a lot of information about each request by calling parameters of the {{domxref("Request")}} object returned by the {{domxref("FetchEvent")}}:</p>
-
- <pre class="brush: js">event.request.url
-event.request.method
-event.request.headers
-event.request.body</pre>
- </li>
-</ol>
-
-<h2 id="Recovering_failed_requests">Recovering failed requests</h2>
-
-<p>So <code>caches.match(event.request)</code> is great when there is a match in the service worker cache, but what about cases when there isn’t a match? If we didn’t provide any kind of failure handling, our promise would resolve with <code>undefined</code> and we wouldn't get anything returned.</p>
-
-<p>Fortunately service workers’ promise-based structure makes it trivial to provide further options towards success. We could do this:</p>
-
-<pre class="brush: js">this.addEventListener('fetch', function(event) {
- event.respondWith(
- caches.match(event.request).then(function(response) {
- return response || fetch(event.request);
- })
- );
-});</pre>
-
-<p>If the resources isn't in the cache, it is requested from the network.</p>
-
-<p>If we were being really clever, we would not only request the resource from the network; we would also save it into the cache so that later requests for that resource could be retrieved offline too! This would mean that if extra images were added to the Star Wars gallery, our app could automatically grab them and cache them. The following would do the trick:</p>
-
-<pre class="brush: js">this.addEventListener('fetch', function(event) {
- event.respondWith(
- caches.match(event.request).then(function(resp) {
- return resp || fetch(event.request).then(function(response) {
- return caches.open('v1').then(function(cache) {
- cache.put(event.request, response.clone());
- return response;
- });
- });
- })
- );
-});</pre>
-
-<p>Here we return the default network request with <code>return fetch(event.request)</code>, which returns a promise. When this promise is resolved, we respond by running a function that grabs our cache using <code>caches.open('v1')</code>; this also returns a promise. When that promise resolves, <code>cache.put()</code> is used to add the resource to the cache. The resource is grabbed from <code>event.request</code>, and the response is then cloned with <code>response.clone()</code> and added to the cache. The clone is put in the cache, and the original response is returned to the browser to be given to the page that called it.</p>
-
-<p>Cloning the response is necessary because request and response streams can only be read once.  In order to return the response to the browser and put it in the cache we have to clone it. So the original gets returned to the browser and the clone gets sent to the cache.  They are each read once.</p>
-
-<p>The only trouble we have now is that if the request doesn’t match anything in the cache, and the network is not available, our request will still fail. Let’s provide a default fallback so that whatever happens, the user will at least get something:</p>
-
-<pre class="brush: js">this.addEventListener('fetch', function(event) {
- event.respondWith(
- caches.match(event.request).then(function(resp) {
- return resp || fetch(event.request).then(function(response) {
- caches.open('v1').then(function(cache) {
- cache.put(event.request, response.clone());
- });
- return response;
- });
- }).catch(function() {
-    return caches.match('/sw-test/gallery/myLittleVader.jpg');
-  })
- );
-});</pre>
-
-<p>We have opted for this fallback image because the only updates that are likely to fail are new images, as everything else is depended on for installation in the <code>install</code> event listener we saw earlier.</p>
-
-<h2 id="Updating_your_service_worker"><a id="Updating your service worker" name="Updating your service worker">Updating your service worker</a></h2>
-
-<p>If your service worker has previously been installed, but then a new version of the worker is available on refresh or page load, the new version is installed in the background, but not yet activated. It is only activated when there are no longer any pages loaded that are still using the old service worker. As soon as there are no more such pages still loaded, the new service worker activates.</p>
-
-<p>You’ll want to update your <code>install</code> event listener in the new service worker to something like this (notice the new version number):</p>
-
-<pre class="brush: js">this.addEventListener('install', function(event) {
- event.waitUntil(
- caches.open('v2').then(function(cache) {
- return cache.addAll([
- '/sw-test/',
- '/sw-test/index.html',
- '/sw-test/style.css',
- '/sw-test/app.js',
- '/sw-test/image-list.js',
-
- …
-
- // include other new resources for the new version...
- ]);
- })
- );
-});</pre>
-
-<p>While this happens, the previous version is still responsible for fetches. The new version is installing in the background. We are calling the new cache <code>v2</code>, so the previous <code>v1</code> cache isn't disturbed.</p>
-
-<p>When no pages are using the current version, the new worker activates and becomes responsible for fetches.</p>
-
-<h3 id="Deleting_old_caches">Deleting old caches</h3>
-
-<p>You also get an <code>activate</code> event. This is a generally used to do stuff that would have broken the previous version while it was still running, for example getting rid of old caches. This is also useful for removing data that is no longer needed to avoid filling up too much disk space — each browser has a hard limit on the amount of cache storage that a given service worker can use. The browser does its best to manage disk space, but it may delete the Cache storage for an origin.  The browser will generally delete all of the data for an origin or none of the data for an origin.</p>
-
-<p>Promises passed into <code>waitUntil()</code> will block other events until completion, so you can rest assured that your clean-up operation will have completed by the time you get your first <code>fetch</code> event on the new cache.</p>
-
-<pre class="brush: js">this.addEventListener('activate', function(event) {
- var cacheWhitelist = ['v2'];
-
- event.waitUntil(
- caches.keys().then(function(keyList) {
- return Promise.all(keyList.map(function(key) {
- if (cacheWhitelist.indexOf(key) === -1) {
- return caches.delete(key);
- }
- }));
- })
- );
-});</pre>
-
-<h2 id="Developer_tools">Developer tools</h2>
-
-<p>Chrome has <code>chrome://inspect/#service-workers</code>, which shows current service worker activity and storage on a device, and <code>chrome://serviceworker-internals</code>, which shows more detail and allows you to start/stop/debug the worker process. In the future they will have throttling/offline modes to simulate bad or non-existent connections, which will be a really good thing.</p>
-
-<p>Firefox has also started to implement some useful tools related to service workers:</p>
-
-<ul>
- <li>You can navigate to <code><a href="/en-US/docs/Tools/about:debugging">about:debugging</a></code> to see what SWs are registered and update/remove them.</li>
- <li>When testing you can get around the HTTPS restriction by checking the "Enable Service Workers over HTTP (when toolbox is open)" option in the <a href="/en-US/docs/Tools/Settings">Firefox Developer Tools settings</a>.</li>
-</ul>
-
-<div class="note">
-<p><strong>Note</strong>: You may serve your app from <code>http://localhost</code> (e.g. using <code>me@localhost:/my/app$ <strong>python -m SimpleHTTPServer</strong></code>) for local development. See <a href="https://www.w3.org/TR/service-workers/#security-considerations">Security considerations</a></p>
-</div>
-
-<h2 id="Specifications">Specifications</h2>
-
-<table class="standard-table">
- <tbody>
- <tr>
- <th scope="col">Specification</th>
- <th scope="col">Status</th>
- <th scope="col">Comment</th>
- </tr>
- <tr>
- <td>{{SpecName('Service Workers', '')}}</td>
- <td>{{Spec2('Service Workers')}}</td>
- <td>Initial definition.</td>
- </tr>
- </tbody>
-</table>
-
-<h2 id="Browser_compatibility">Browser compatibility</h2>
-
-<div>{{CompatibilityTable}}</div>
-
-<div id="compat-desktop">
-<table class="compat-table">
- <tbody>
- <tr>
- <th>Feature</th>
- <th>Chrome</th>
- <th>Firefox (Gecko)</th>
- <th>Internet Explorer</th>
- <th>Opera</th>
- <th>Safari (WebKit)</th>
- </tr>
- <tr>
- <td>Basic support</td>
- <td>{{CompatChrome(40.0)}}</td>
- <td>{{ CompatGeckoDesktop("33.0") }}<sup>[1]</sup></td>
- <td>{{CompatNo}}</td>
- <td>24</td>
- <td>{{CompatNo}}</td>
- </tr>
- </tbody>
-</table>
-</div>
-
-<div id="compat-mobile">
-<table class="compat-table">
- <tbody>
- <tr>
- <th>Feature</th>
- <th>Android Webview</th>
- <th>Chrome for Android</th>
- <th>Firefox Mobile (Gecko)</th>
- <th>Firefox OS</th>
- <th>IE Phone</th>
- <th>Opera Mobile</th>
- <th>Safari Mobile</th>
- </tr>
- <tr>
- <td>Basic support</td>
- <td>{{CompatNo}}</td>
- <td>{{CompatChrome(40.0)}}</td>
- <td>{{ CompatVersionUnknown }}</td>
- <td>{{ CompatVersionUnknown }}</td>
- <td>{{CompatNo}}</td>
- <td>{{ CompatVersionUnknown() }}</td>
- <td>{{CompatNo}}</td>
- </tr>
- </tbody>
-</table>
-</div>
-
-<p>[1] Service workers (and <a href="/en-US/docs/Web/API/Push_API">Push</a>) have been disabled in the <a href="https://www.mozilla.org/en-US/firefox/organizations/">Firefox 45 Extended Support Release</a> (ESR.)</p>
-
-<h2 id="See_also">See also</h2>
-
-<ul>
- <li><a href="https://serviceworke.rs/">The Service Worker Cookbook</a></li>
- <li><a href="https://jakearchibald.github.io/isserviceworkerready/">Is ServiceWorker ready?</a></li>
- <li>Download the <a href="https://mdn.mozillademos.org/files/12638/sw101.png">Service Workers 101 cheatsheet</a>.</li>
- <li><a href="/en-US/docs/Web/JavaScript/Reference/Global_Objects/Promise">Promises</a></li>
- <li><a href="/en-US/docs/Web/Guide/Performance/Using_web_workers">Using web workers</a></li>
-</ul>
diff --git a/files/es/web/api/serviceworkerregistration/index.html b/files/es/web/api/serviceworkerregistration/index.html
deleted file mode 100644
index 88f1c3da52..0000000000
--- a/files/es/web/api/serviceworkerregistration/index.html
+++ /dev/null
@@ -1,145 +0,0 @@
----
-title: ServiceWorkerRegistration
-slug: Web/API/ServiceWorkerRegistration
-tags:
- - API
- - Interface
- - NeedsTranslation
- - Offline
- - Reference
- - Service Workers
- - Service worker API
- - ServiceWorkerRegistration
- - TopicStub
- - Workers
-translation_of: Web/API/ServiceWorkerRegistration
----
-<div>
-<div>{{SeeCompatTable}}{{APIRef("Service Workers API")}}</div>
-</div>
-
-<p><span class="seoSummary">The <code>ServiceWorkerRegistration</code> interface of the <a href="/en-US/docs/Web/API/ServiceWorker_API">ServiceWorker API</a> represents the service worker registration. You register a service worker to control one or more pages that share the same origin.</span></p>
-
-<p>The lifetime of a service worker registration is beyond that of the <code>ServiceWorkerRegistration</code> objects that represent them within the lifetime of their corresponding service worker clients. The browser maintains a persistent list of active <code>ServiceWorkerRegistration</code> objects.</p>
-
-<div class="note">
-<p><strong>Note</strong>: This feature is available in <a href="/en-US/docs/Web/API/Web_Workers_API">Web Workers</a>.</p>
-</div>
-
-<h2 id="Properties">Properties</h2>
-
-<p><em>Also implements properties from its parent interface, </em>{{domxref("EventTarget")}}.</p>
-
-<dl>
- <dt>{{domxref("ServiceWorkerRegistration.scope")}} {{readonlyinline}}</dt>
- <dd>Returns a unique identifier for a service worker registration. This must be on the same origin as the document that registers the {{domxref("ServiceWorker")}}.</dd>
- <dt>{{domxref("ServiceWorkerRegistration.installing")}} <strong style="font-weight: bold;">{{readonlyinline}}</strong></dt>
- <dd>Returns a service worker whose state is <code>installing</code>. This is initially set to <code>null</code>.</dd>
- <dt>{{domxref("ServiceWorkerRegistration.waiting")}} <strong style="font-weight: bold;">{{readonlyinline}}</strong></dt>
- <dd>Returns a service worker whose state is <code>waiting</code>. This is initially set to <code>null</code>.</dd>
- <dt>{{domxref("ServiceWorkerRegistration.active")}} <strong style="font-weight: bold;">{{readonlyinline}}</strong></dt>
- <dd>Returns a service worker whose state is either <code>activating</code> or <code>activated</code>. This is initially set to <code>null</code>. An active worker will control a {{domxref("ServiceWorkerClient")}} if the client's URL falls within the scope of the registration (the <code>scope</code> option set when {{domxref("ServiceWorkerContainer.register")}} is first called.)</dd>
- <dt>{{domxref("ServiceWorkerRegistration.navigationPreload")}} {{readonlyinline}}</dt>
- <dd>Returns the instance of {{domxref("NavigationPreloadManager")}} associated with the current service worker registration.</dd>
- <dt>{{domxref("serviceWorkerRegistration.periodicSync")}} {{non-standard_inline}} {{readonlyinline}}</dt>
- <dd>Returns a reference to the {{domxref("PeriodicSyncManager")}} interface, which manages periodic background synchronization processes.</dd>
- <dt>{{domxref("ServiceWorkerRegistration.pushManager")}} {{readonlyinline}}</dt>
- <dd>Returns a reference to the {{domxref("PushManager")}} interface for managing push subscriptions including subscribing, getting an active subscription, and accessing push permission status.</dd>
- <dt>{{domxref("ServiceWorkerRegistration.sync")}} <strong style="font-weight: bold; line-height: 19.0909080505371px;">{{non-standard_inline}} </strong>{{readonlyinline}} </dt>
- <dd>Returns a reference to the {{domxref("SyncManager")}} interface, which manages background synchronization processes.</dd>
-</dl>
-
-<h3 id="Event_handlers">Event handlers</h3>
-
-<dl>
- <dt>{{domxref("ServiceWorkerRegistration.onupdatefound")}} {{readonlyinline}}</dt>
- <dd>An <a href="https://developer.mozilla.org/en-US/docs/Web/API/EventListener" title="This method is called whenever an event occurs of the type for which the EventListener interface was registered."><code>EventListener</code></a> property called whenever an event of type <code>updatefound</code> is fired; it is fired any time the {{domxref("ServiceWorkerRegistration.installing")}} property acquires a new service worker.</dd>
-</dl>
-
-<h2 id="Methods">Methods</h2>
-
-<p><em>Also implements methods from its parent interface, </em>{{domxref("EventTarget")}}.</p>
-
-<dl>
- <dt>{{domxref("ServiceWorkerRegistration.getNotifications()")}}</dt>
- <dd>Returns a {{jsxref("Promise")}} that resolves to an array of {{domxref("Notification")}} objects.</dd>
- <dt>{{domxref("ServiceWorkerRegistration.showNotification()")}}</dt>
- <dd>Displays the notification with the requested title.</dd>
- <dt>{{domxref("ServiceWorkerRegistration.update()")}}</dt>
- <dd>Checks the server for an updated version of the service worker without consulting caches.</dd>
- <dt>{{domxref("ServiceWorkerRegistration.unregister()")}}</dt>
- <dd>Unregisters the service worker registration and returns a {{jsxref("Promise")}}. The service worker will finish any ongoing operations before it is unregistered.</dd>
-</dl>
-
-<h2 id="Examples">Examples</h2>
-
-<p>In this example, the code first checks whether the browser supports service workers and if so registers one. Next, it adds and <code>updatefound</code> event in which it uses the service worker registration to listen for further changes to the service worker's state. If the service worker hasn't changed since the last time it was registered, than the <code>updatefound</code> event will not be fired.</p>
-
-<pre class="brush: js">if ('serviceWorker' in navigator) {
-  navigator.serviceWorker.register('/sw.js')
-  .then(function(registration) {
- registration.addEventListener('updatefound', function() {
-      // If updatefound is fired, it means that there's
-      // a new service worker being installed.
-      var installingWorker = registration.installing;
-  console.log('A new service worker is being installed:',
-  installingWorker);
-
-      // You can listen for changes to the installing service worker's
-      // state via installingWorker.onstatechange
-    });
-  })
-  .catch(function(error) {
-    console.log('Service worker registration failed:', error);
-  });
-} else {
-  console.log('Service workers are not supported.');
-}</pre>
-
-<h2 id="Specifications">Specifications</h2>
-
-<table class="standard-table">
- <tbody>
- <tr>
- <th scope="col">Specification</th>
- <th scope="col">Status</th>
- <th scope="col">Comment</th>
- </tr>
- <tr>
- <td>{{SpecName('Service Workers', '#service-worker-registration-obj', 'ServiceWorkerRegistration')}}</td>
- <td>{{Spec2('Service Workers')}}</td>
- <td>Initial definition.</td>
- </tr>
- <tr>
- <td>{{SpecName('Push API', '#widl-ServiceWorkerRegistration-pushManager', 'PushManager')}}</td>
- <td>{{Spec2('Push API')}}</td>
- <td>Adds the {{domxref("PushManager","pushManager")}} property.</td>
- </tr>
- <tr>
- <td>{{SpecName('Web Notifications')}}</td>
- <td>{{Spec2('Web Notifications')}}</td>
- <td>Adds the {{domxref("ServiceWorkerRegistration.showNotification()","showNotification()")}} method and the {{domxref("ServiceWorkerRegistration.getNotifications()","getNotifications()")}} method.</td>
- </tr>
- <tr>
- <td>{{SpecName('Background Sync')}}</td>
- <td>{{Spec2('Background Sync')}}</td>
- <td>Adds the {{domxref("ServiceWorkerRegistration.sync","sync")}} property.</td>
- </tr>
- </tbody>
-</table>
-
-<h2 id="Browser_compatibility">Browser compatibility</h2>
-
-
-
-<p>{{Compat("api.ServiceWorkerRegistration")}}</p>
-
-<h2 id="See_also">See also</h2>
-
-<ul>
- <li><a href="/en-US/docs/Web/API/ServiceWorker_API/Using_Service_Workers">Using Service Workers</a></li>
- <li><a href="https://github.com/mdn/sw-test">Service workers basic code example</a></li>
- <li><a href="https://jakearchibald.github.io/isserviceworkerready/">Is ServiceWorker ready?</a></li>
- <li>{{jsxref("Promise")}}</li>
- <li><a href="/en-US/docs/Web/Guide/Performance/Using_web_workers">Using web workers</a></li>
-</ul>
diff --git a/files/es/web/api/webgl_api/tutorial/animating_objects_with_webgl/index.html b/files/es/web/api/webgl_api/tutorial/animating_objects_with_webgl/index.html
deleted file mode 100644
index ad9b98310a..0000000000
--- a/files/es/web/api/webgl_api/tutorial/animating_objects_with_webgl/index.html
+++ /dev/null
@@ -1,119 +0,0 @@
----
-title: Animación de Objetos con WebGL
-slug: Web/API/WebGL_API/Tutorial/Animating_objects_with_WebGL
-tags:
- - WebGL
-translation_of: Web/API/WebGL_API/Tutorial/Animating_objects_with_WebGL
----
-<p>{{WebGLSidebar("Tutorial")}} {{PreviousNext("Web/API/WebGL_API/Tutorial/Using_shaders_to_apply_color_in_WebGL", "Web/API/WebGL_API/Tutorial/Creating_3D_objects_using_WebGL") }}</p>
-
-<p>Our existing code from the previous examples is already configured to redraw our WebGL scene every 15 milliseconds. Until now, it's simply redrawing everything exactly the same way every time. It's time to change that, so that our square actually moves.</p>
-
-<p>In this example, we'll actually rotate and move our 2D square in all three dimensions; this will prove that even though we're only creating a 2D object, it still exists in 3D space.</p>
-
-<h2 id="Making_the_square_rotate">Making the square rotate</h2>
-
-<p>Let's start by making the square rotate. The first thing we'll need is a variable in which to track the current rotation of the square:</p>
-
-<pre class="brush: js">var squareRotation = 0.0;
-</pre>
-
-<p>Now we need to update the <code>drawScene()</code> function to apply the current rotation to the square when drawing it. After translating to the initial drawing position for the square, we apply the rotation like this:</p>
-
-<pre class="brush: js">mvPushMatrix();
-mvRotate(squareRotation, [1, 0, 1]);
-</pre>
-
-<p>This saves the current model-view matrix, then rotates the matrix by the current value of <code>squareRotation</code>, around the X and Z axes.</p>
-
-<p>After drawing, we need to restore the original matrix:</p>
-
-<pre class="brush: js"> mvPopMatrix();
-</pre>
-
-<p>We save and restore the original matrix to avoid having this rotation applied to other objects we might draw.</p>
-
-<p>To actually animate, we need to add code that changes the value of <code>squareRotation</code> over time. We can do that by creating a new variable to track the time at which we last animated (let's call it <code>lastSquareUpdateTime</code>), then adding the following code to the end of the <code>drawScene()</code> function:</p>
-
-<pre class="brush: js"> var currentTime = (new Date).getTime();
- if (lastSquareUpdateTime) {
- var delta = currentTime - lastSquareUpdateTime;
-
- squareRotation += (30 * delta) / 1000.0;
- }
-
- lastSquareUpdateTime = currentTime;
-</pre>
-
-<p>This code uses the amount of time that's passed since the last time we updated the value of <code>squareRotation</code> to determine how far to rotate the square.</p>
-
-<h2 id="Making_the_square_move">Making the square move</h2>
-
-<p>We can also move the square around by translating to a different position before drawing it. This example is going to do some very basic animation; obviously in the real world you'd want to do something less insane.</p>
-
-<p>Let's track offsets to each axis for our translation in new variables:</p>
-
-<pre class="brush: js">var squareXOffset = 0.0;
-var squareYOffset = 0.0;
-var squareZOffset = 0.0;
-</pre>
-
-<p>And the amount by which to change our position on each axis in these variables:</p>
-
-<pre class="brush: js">var xIncValue = 0.2;
-var yIncValue = -0.4;
-var zIncValue = 0.3;
-</pre>
-
-<p>Now we can simply add this code to the previous code that updates the rotation:</p>
-
-<pre class="brush: js"> squareXOffset += xIncValue * ((30 * delta) / 1000.0);
- squareYOffset += yIncValue * ((30 * delta) / 1000.0);
- squareZOffset += zIncValue * ((30 * delta) / 1000.0);
-
- if (Math.abs(squareYOffset) &gt; 2.5) {
- xIncValue = -xIncValue;
- yIncValue = -yIncValue;
- zIncValue = -zIncValue;
- }
-</pre>
-
-<p>This causes our square to zoom around, moving haphazardly around the context as well as toward and away from the viewer, all while rotating. It looks rather like a screen saver.</p>
-
-<p>If your browser supports WebGL, <a href="/samples/webgl/sample4/index.html" title="https://developer.mozilla.org/samples/webgl/sample4/index.html">click here to take a look at this example</a> in action.</p>
-
-<h2 id="More_matrix_operations">More matrix operations</h2>
-
-<p>This example uses a few additional matrix operations, including two routines to push and pop matrices from a stack to preserve them, and one that rotates a matrix a given number of degrees. These follow, for your reference:</p>
-
-<pre class="brush: js">var mvMatrixStack = [];
-
-function mvPushMatrix(m) {
- if (m) {
- mvMatrixStack.push(m.dup());
- mvMatrix = m.dup();
- } else {
- mvMatrixStack.push(mvMatrix.dup());
- }
-}
-
-function mvPopMatrix() {
- if (!mvMatrixStack.length) {
- throw("Can't pop from an empty matrix stack.");
- }
-
- mvMatrix = mvMatrixStack.pop();
- return mvMatrix;
-}
-
-function mvRotate(angle, v) {
- var inRadians = angle * Math.PI / 180.0;
-
- var m = Matrix.Rotation(inRadians, $V([v[0], v[1], v[2]])).ensure4x4();
- multMatrix(m);
-}
-</pre>
-
-<p>These routines were borrowed from a sample previously written by Vlad Vukićević.</p>
-
-<p>{{PreviousNext("Web/API/WebGL_API/Tutorial/Using_shaders_to_apply_color_in_WebGL", "Web/API/WebGL_API/Tutorial/Creating_3D_objects_using_WebGL") }}</p>
diff --git a/files/es/web/api/window/sidebar/index.html b/files/es/web/api/window/sidebar/index.html
deleted file mode 100644
index 280b5dcce3..0000000000
--- a/files/es/web/api/window/sidebar/index.html
+++ /dev/null
@@ -1,56 +0,0 @@
----
-title: Window.sidebar
-slug: Web/API/Window/sidebar
-tags:
- - DOM
- - NeedsTranslation
- - Non-standard
- - Property
- - Reference
- - TopicStub
- - Window
-translation_of: Web/API/Window/sidebar
----
-<div>{{APIRef}} {{Non-standard_header}}</div>
-
-<p>Returns a sidebar object, which contains several methods for registering add-ons with the browser.</p>
-
-<h2 id="Notes" name="Notes">Notes</h2>
-
-<p>The sidebar object returned has the following methods:</p>
-
-<table class="fullwidth-table">
- <tbody>
- <tr>
- <th>Method</th>
- <th>Description (SeaMonkey)</th>
- <th>Description (Firefox)</th>
- </tr>
- <tr>
- <td><code>addPanel(<var>title</var>, <var>contentURL</var>, "")</code></td>
- <td>Adds a sidebar panel.</td>
- <td rowspan="2">Obsolete since Firefox 23 (only present in SeaMonkey).<br>
- End users can use the "load this bookmark in the sidebar" option instead. Also see <a href="https://developer.mozilla.org/en-US/docs/Mozilla/Creating_a_Firefox_sidebar">Creating a Firefox sidebar.</a></td>
- </tr>
- <tr>
- <td><code>addPersistentPanel(<var>title</var>, <var>contentURL</var>, "")</code></td>
- <td>Adds a sidebar panel, which is able to work in the background.</td>
- </tr>
- <tr>
- <td><code>AddSearchProvider(<em>descriptionURL)</em></code></td>
- <td colspan="2">Installs a search provider (OpenSearch). <a href="/en-US/docs/Web/API/Window/sidebar/Adding_search_engines_from_Web_pages#Installing_OpenSearch_plugins" title="Adding_search_engines_from_web_pages">Adding OpenSearch search engines </a>contains more details. Added in Firefox 2.</td>
- </tr>
- <tr>
- <td><code>addSearchEngine(<var>engineURL</var>, <var>iconURL</var>, <var>suggestedTitle</var>, <var>suggestedCategory</var>)</code> {{Obsolete_inline(44)}}</td>
- <td colspan="2">Installs a search engine (Sherlock). <a href="/en-US/docs/Web/API/Window/sidebar/Adding_search_engines_from_Web_pages#Installing_Sherlock_plugins" title="Adding_search_engines_from_web_pages">Adding Sherlock search engines </a>contains more details.</td>
- </tr>
- <tr>
- <td><code>IsSearchProviderInstalled(<em>descriptionURL)</em></code></td>
- <td colspan="2">Indicates if a specific search provider (OpenSearch) is installed.</td>
- </tr>
- </tbody>
-</table>
-
-<h2 id="Specification" name="Specification">Specification</h2>
-
-<p>Mozilla-specific. Not part of any standard.</p>
diff --git a/files/es/web/api/windoweventhandlers/onunload/index.html b/files/es/web/api/windoweventhandlers/onunload/index.html
deleted file mode 100644
index 111f87edf2..0000000000
--- a/files/es/web/api/windoweventhandlers/onunload/index.html
+++ /dev/null
@@ -1,46 +0,0 @@
----
-title: window.onunload
-slug: Web/API/WindowEventHandlers/onunload
-translation_of: Web/API/WindowEventHandlers/onunload
-original_slug: Web/API/GlobalEventHandlers/onunload
----
-<p>{{ ApiRef() }}</p>
-<h3 id="Summary" name="Summary">Test Summary</h3>
-<p>The unload event is raised when the document is unloaded.</p>
-<h3 id="Syntax" name="Syntax">Syntax</h3>
-<pre class="eval">window.onunload = <em>funcRef</em>;
-</pre>
-<ul>
- <li><code>funcRef</code> is a reference to a function.</li>
-</ul>
-<h3 id="Example" name="Example">Example</h3>
-<pre>&lt;html&gt;
-&lt;head&gt;
-
-&lt;title&gt;onunload test&lt;/title&gt;
-
-&lt;script type="text/javascript"&gt;
-
-window.onunload = unloadPage;
-
-function unloadPage()
-{
- alert("unload event detected!");
-}
-&lt;/script&gt;
-&lt;/head&gt;
-
-&lt;body&gt;
-&lt;p&gt;Reload a new page into the browser&lt;br /&gt;
- to fire the unload event for this page.&lt;/p&gt;
-&lt;p&gt;You can also use the back or forward buttons&lt;br /&gt;
- to load a new page and fire this event.&lt;/p&gt;
-&lt;/body&gt;
-&lt;/html&gt;
-</pre>
-<h3 id="Notes" name="Notes">Notes</h3>
-<p>Note that using this event handler in your page prevents Firefox 1.5 from caching the page in the in-memory bfcache. See <a href="/En/Using_Firefox_1.5_caching" title="En/Using_Firefox_1.5_caching">Using Firefox 1.5 caching</a> for details.</p>
-<p>Browsers equipped with pop-up window blockers will ignore all window.open() method calls in onunload event handler functions.</p>
-<h3 id="Specification" name="Specification">Specification</h3>
-<p>{{ DOM0() }}</p>
-<p>{{ languages( {"zh-cn": "zh-cn/DOM/window.onunload" } ) }}</p>
diff --git a/files/es/web/api/xmlhttprequesteventtarget/index.html b/files/es/web/api/xmlhttprequesteventtarget/index.html
deleted file mode 100644
index f53063d82b..0000000000
--- a/files/es/web/api/xmlhttprequesteventtarget/index.html
+++ /dev/null
@@ -1,68 +0,0 @@
----
-title: XMLHttpRequestEventTarget
-slug: Web/API/XMLHttpRequestEventTarget
-tags:
- - AJAX
- - API
- - NeedsBrowserCompatibility
- - NeedsContent
- - NeedsTranslation
- - Reference
- - TopicStub
- - XMLHttpRequest
-translation_of: Web/API/XMLHttpRequestEventTarget
----
-<p>{{APIRef("XMLHttpRequest")}}</p>
-
-<p><code>XMLHttpRequestEventTarget</code> is the interface that describes the event handlers you can implement in an object that will handle events for an {{ domxref("XMLHttpRequest") }}.</p>
-
-<p>{{InheritanceDiagram}}</p>
-
-<h2 id="Properties">Properties</h2>
-
-<dl>
- <dt>{{ domxref("XMLHttpRequestEventTarget.onabort") }}</dt>
- <dd>Contains the function to call when a request is aborted and the {{event('abort')}} event is received by this object.</dd>
- <dt>{{ domxref("XMLHttpRequestEventTarget.onerror") }}</dt>
- <dd>Contains the function to call when a request encounters an error and the {{event('error')}} event is received by this object.</dd>
- <dt>{{ domxref("XMLHttpRequestEventTarget.onload") }}</dt>
- <dd>Contains the function to call when an HTTP request returns after successfully fetching content and the {{event('load')}} event is received by this object.</dd>
- <dt>{{ domxref("XMLHttpRequestEventTarget.onloadstart") }}</dt>
- <dd>Contains the function that gets called when the HTTP request first begins loading data and the {{event('loadstart')}} event is received by this object.</dd>
- <dt>{{ domxref("XMLHttpRequestEventTarget.onprogress") }}</dt>
- <dd>Contains the function that is called periodically with information about the progress of the request and the {{event('progress')}} event is received by this object.</dd>
- <dt>{{ domxref("XMLHttpRequestEventTarget.ontimeout") }}</dt>
- <dd>Contains the function that is called if the event times out and the {{event("timeout")}} event is received by this object; this only happens if a timeout has been previously established by setting the value of the <code>XMLHttpRequest</code> object's <code>timeout</code> attribute.</dd>
- <dt>{{ domxref("XMLHttpRequestEventTarget.onloadend") }}</dt>
- <dd>Contains the function that is called when the load is completed, even if the request failed, and the {{event('loadend')}} event is received by this object.</dd>
-</dl>
-
-<h2 id="Specifications">Specifications</h2>
-
-<table class="standard-table">
- <tbody>
- <tr>
- <th scope="col">Specification</th>
- <th scope="col">Status</th>
- <th scope="col">Comment</th>
- </tr>
- <tr>
- <td>{{SpecName('XMLHttpRequest')}}</td>
- <td>{{Spec2('XMLHttpRequest')}}</td>
- <td>WHATWG living standard</td>
- </tr>
- </tbody>
-</table>
-
-<h2 id="Browser_compatibility">Browser compatibility</h2>
-
-
-
-<p>{{Compat("api.XMLHttpRequestEventTarget")}}</p>
-
-<h2 id="See_also">See also</h2>
-
-<ul>
- <li>{{ domxref("XMLHttpRequest") }}</li>
- <li><a href="/en/DOM/XMLHttpRequest/Using_XMLHttpRequest" title="Using XMLHttpRequest">Using XMLHttpRequest</a></li>
-</ul>
diff --git a/files/es/web/api/xmlhttprequesteventtarget/onload/index.html b/files/es/web/api/xmlhttprequesteventtarget/onload/index.html
deleted file mode 100644
index c6d6f78974..0000000000
--- a/files/es/web/api/xmlhttprequesteventtarget/onload/index.html
+++ /dev/null
@@ -1,55 +0,0 @@
----
-title: XMLHttpRequestEventTarget.onload
-slug: Web/API/XMLHttpRequestEventTarget/onload
-translation_of: Web/API/XMLHttpRequestEventTarget/onload
----
-<div>{{APIRef("XMLHttpRequest")}}</div>
-
-<p>El evento <strong><code>XMLHttpRequestEventTarget.onload</code> </strong>es la función que se llama cuando una transacción del {{domxref("XMLHttpRequest")}} es ejecutada correctamente.</p>
-
-<h2 id="Syntax" name="Syntax">Sintaxis</h2>
-
-<pre class="syntaxbox"><em>XMLHttpRequest</em>.onload = <em>callback</em>;</pre>
-
-<h3 id="Valores"> Valores</h3>
-
-<ul>
- <li><code><em>callback</em></code> is the function to be executed when the request completes successfully. It receives a {{domxref("ProgressEvent")}} object as its first argument. The value of <em>this</em> (i.e. the context) is the same {{domxref("XMLHttpRequest")}} this callback is related to.</li>
- <li><code><em>callback</em></code> es la función a ser ejecutada cuando la petición se complete. Ésta recive un objeto {{domxref("ProgressEvent")}} como su primer argumento. El valor de esto (ej: el contexto) es el mismo {{domxref("XMLHttpRequest")}} al que el callback está relacionado.</li>
-</ul>
-
-<h2 id="Example" name="Example">Ejemplo</h2>
-
-<pre class="brush: js">var xmlhttp = new XMLHttpRequest(),
- method = 'GET',
- url = 'https://developer.mozilla.org/';
-
-xmlhttp.open(<em>method</em>, <em>url</em>, true);
-xmlhttp.onload = function () {
- // Hacer algo con la información recivida ( found in xmlhttp.response )
-};
-xmlhttp.send();
-</pre>
-
-<h2 id="Especificaciones">Especificaciones</h2>
-
-<table class="standard-table">
- <tbody>
- <tr>
- <th scope="col">Specification</th>
- <th scope="col">Status</th>
- <th scope="col">Comment</th>
- </tr>
- <tr>
- <td>{{SpecName('XMLHttpRequest', '#handler-xhr-onload')}}</td>
- <td>{{Spec2('XMLHttpRequest')}}</td>
- <td>WHATWG living standard</td>
- </tr>
- </tbody>
-</table>
-
-<h2 id="Browser_compatibility">Browser compatibility</h2>
-
-
-
-<p>{{Compat("api.XMLHttpRequestEventTarget.onload")}}</p>
diff --git a/files/es/web/css/@viewport/index.html b/files/es/web/css/@viewport/index.html
deleted file mode 100644
index 7e55775592..0000000000
--- a/files/es/web/css/@viewport/index.html
+++ /dev/null
@@ -1,159 +0,0 @@
----
-title: '@viewport'
-slug: Web/CSS/@viewport
-tags:
- - Adaptation
- - At-rule
- - CSS
- - Device
- - NeedsContent
- - NeedsTranslation
- - Reference
- - TopicStub
-translation_of: Web/CSS/@viewport
----
-<p>{{CSSRef}}</p>
-
-<h2 id="Summary">Summary</h2>
-
-<p>The<strong> <code>@viewport</code></strong> <a href="/en/CSS" title="CSS">CSS</a> <a href="/en/CSS/At-rule" title="en/CSS/At-rule">at-rule</a> contains a set of nested descriptors in a CSS block that is delimited by curly braces. These descriptors control viewport settings, primarily on mobile devices.</p>
-
-<h2 id="Syntax">Syntax</h2>
-
-<p>A <em>zoom factor</em> of <code>1.0</code> or <code>100%</code> corresponds to no zooming. Larger values zoom in. Smaller values zoom out.</p>
-
-<h3 id="Descriptors">Descriptors</h3>
-
-<p>Browsers are supposed to ignore unrecognized descriptors.</p>
-
-<dl>
- <dt><a href="/en-US/docs/Web/CSS/@viewport/min-width"><code>min-width</code></a></dt>
- <dd>Used in the determination of the width of the viewport when the document is first displayed.</dd>
- <dt><a href="/en-US/docs/Web/CSS/@viewport/max-width"><code>max-width</code></a></dt>
- <dd>Used in the determination of the width of the viewport when the document is first displayed.</dd>
- <dt><a href="/en-US/docs/Web/CSS/@viewport/width"><code>width</code></a></dt>
- <dd>A shorthand descriptor for setting both <code>min-width</code> and <code>max-width</code></dd>
- <dt><a href="/en-US/docs/Web/CSS/@viewport/min-height"><code>min-height</code></a></dt>
- <dd>Used in the determination of the height of the viewport when the document is first displayed.</dd>
- <dt><a href="/en-US/docs/Web/CSS/@viewport/max-height"><code>max-height</code></a></dt>
- <dd>Used in the determination of the height of the viewport when the document is first displayed.</dd>
- <dt><a href="/en-US/docs/Web/CSS/@viewport/height"><code>height</code></a></dt>
- <dd>A shorthand descriptor for setting both <code>min-height</code> and <code>max-height</code></dd>
- <dt><a href="/en-US/docs/Web/CSS/@viewport/zoom"><code>zoom</code></a></dt>
- <dd>Sets the initial zoom factor.</dd>
- <dt><a href="/en-US/docs/Web/CSS/@viewport/min-zoom"><code>min-zoom</code></a></dt>
- <dd>Sets the minimum zoom factor.</dd>
- <dt><a href="/en-US/docs/Web/CSS/@viewport/max-zoom"><code>max-zoom</code></a></dt>
- <dd>Sets the maximum zoom factor.</dd>
- <dt><a href="/en-US/docs/Web/CSS/@viewport/user-zoom"><code>user-zoom</code></a></dt>
- <dd>Controls whether or not the user should be able to change the zoom factor.</dd>
- <dt><a href="/en-US/docs/Web/CSS/@viewport/orientation"><code>orientation</code></a></dt>
- <dd>Controls the document's orientation.</dd>
-</dl>
-
-<h3 id="Formal_syntax">Formal syntax</h3>
-
-{{csssyntax}}
-
-<h2 id="Examples">Examples</h2>
-
-<pre class="eval" style="font-size: 14px;">@viewport {
- min-width: 640px;
- max-width: 800px;
-}
-@viewport {
- zoom: 0.75;
- min-zoom: 0.5;
- max-zoom: 0.9;
-}
-@viewport {
- orientation: landscape;
-}</pre>
-
-<h2 id="Specifications" name="Specifications">Specifications</h2>
-
-<table class="standard-table">
- <thead>
- <tr>
- <th scope="col">Specification</th>
- <th scope="col">Status</th>
- <th scope="col">Comment</th>
- </tr>
- </thead>
- <tbody>
- <tr>
- <td>{{SpecName('CSS3 Device', '#the-atviewport-rule', '@viewport')}}</td>
- <td>{{Spec2('CSS3 Device')}}</td>
- <td>Initial definition</td>
- </tr>
- </tbody>
-</table>
-
-<h2 id="Browser_compatibility">Browser compatibility</h2>
-
-<p>{{CompatibilityTable}}</p>
-
-<div id="compat-desktop">
-<table class="compat-table">
- <tbody>
- <tr>
- <th>Feature</th>
- <th>Chrome</th>
- <th>Firefox (Gecko)</th>
- <th>Internet Explorer</th>
- <th>Opera</th>
- <th>Safari</th>
- </tr>
- <tr>
- <td>Basic support</td>
- <td>29 (behind a flag) [4]</td>
- <td>{{CompatNo()}} [2]</td>
- <td>10 {{property_prefix("-ms")}}</td>
- <td>11.10<br>
- Removed in 15<br>
- Reintroduced behind a flag in 16</td>
- <td>{{CompatNo}} [3]</td>
- </tr>
- </tbody>
-</table>
-</div>
-
-<div id="compat-mobile">
-<table class="compat-table">
- <tbody>
- <tr>
- <th>Feature</th>
- <th>Android</th>
- <th>Chrome for Android</th>
- <th>Firefox Mobile (Gecko)</th>
- <th>IE Mobile</th>
- <th>Opera Mobile</th>
- <th>Safari Mobile</th>
- </tr>
- <tr>
- <td>Basic support</td>
- <td>4.4</td>
- <td>29</td>
- <td>{{CompatNo}} [2]</td>
- <td>10{{property_prefix("-ms")}}[1]</td>
- <td>11.10<br>
- Removed in 15<br>
- Reintroduced behind a flag in 16</td>
- <td>{{CompatNo}} [3]</td>
- </tr>
- </tbody>
-</table>
-</div>
-
-<p>[1] There is a bug in IE Mobile 10 on older versions of Windows Phone 8, where <code>device-width</code>, when used within <code>@-ms-viewport</code>, evaluates to the screen width in physical pixels rather than normalized CSS pixels, which is wrong according to the specification. However, when used within a <code>viewport</code> {{HTMLElement("meta")}} tag, <code>device-width</code> evaluates correctly. According to Microsoft, this bug was fixed in <a href="http://blogs.windows.com/windows_phone/b/wpdev/archive/2013/10/14/introducing-windows-phone-preview-for-developers.aspx">Windows Phone 8 Update 3 (a.k.a. GDR3)</a>, although there are some reports that the <a href="http://www.nokia.com/us-en/windows-phone-black-update/">Lumia Black</a> GDR3 update did not fix the bug (at least on the Lumia 920). For more details and a workaround, <a href="http://timkadlec.com/2013/01/windows-phone-8-and-device-width/">see Tim Kadlec's blog post "Windows Phone 8 and Device-Width"</a>.</p>
-
-<p>[2]: See {{bug(747754, 'summary')}}</p>
-
-<p>[3]: See {{webkitbug(95959)}}</p>
-<p>[4]: See <a href="https://bugs.chromium.org/p/chromium/issues/detail?id=235457">Chromium issue #235457: Enable @viewport on all platforms</a></p>
-<h2 id="See_also">See also</h2>
-
-<ul>
- <li>{{HTMLElement("meta")}}, specifically <code>&lt;meta name="viewport"&gt;</code></li>
- <li><a href="/en-US/docs/Mobile/Viewport_meta_tag">Using the viewport meta tag to control layout on mobile browsers</a></li>
-</ul>
diff --git a/files/es/web/css/css_grid_layout/css_grid_layout_and_accessibility/index.html b/files/es/web/css/css_grid_layout/css_grid_layout_and_accessibility/index.html
deleted file mode 100644
index 7339530ff1..0000000000
--- a/files/es/web/css/css_grid_layout/css_grid_layout_and_accessibility/index.html
+++ /dev/null
@@ -1,169 +0,0 @@
----
-title: CSS Grid Layout y accesibilidad
-slug: Web/CSS/CSS_Grid_Layout/CSS_Grid_Layout_and_Accessibility
-translation_of: Web/CSS/CSS_Grid_Layout/CSS_Grid_Layout_and_Accessibility
----
-<p>Los que llevamos en esto del desarrollo web más años de los que queremos recordar podríamos considerar que CSS Grid es un poco como "maquetar con tablas". En los primeros tiempos del diseño web la manera de maquetar la página era usando tablas HTML y "troceando" los elementos dentro de las celdas de esas tablas para crear un diseño. This had some advantages over the “CSS Positioning” that came afterwards, in that we could take advantage of the alignment and full height columns offered by table display. The biggest downside however was that it tied our design to the mark-up, often creating accessibility issues as it did so. In order to lay the design out in the table we often broke up the content in ways that made no sense at all when read out by a screen reader for example.</p>
-
-<p>In moving to CSS we often spoke about CSS for layout enabling a separation of content and markup and presentation. The ultimate aim being that we could create a semantic and well structured document, then apply CSS to create the layout we desired. Sites such as the <a href="http://www.csszengarden.com/">CSS Zen Garden</a> showcased this ability. The CSS Zen Garden challenged us to take identical markup and create a unique design using CSS.</p>
-
-<p><a href="/en-US/docs/Web/CSS/CSS_Grid_Layout">CSS Grid Layout</a> does not have the same issues that tables did, our grid structure is defined in CSS rather than in the mark-up. If we need to add an element we can use something with no semantic meaning. On paper grid helps us properly fulfill that promise of content separated from mark-up, however is it possible to go too far with this idea? Is it possible that we could <em>create</em> an accessibility issue through our use of grids?</p>
-
-<h2 id="Re-ordering_content_in_CSS_Grid_Layout">Re-ordering content in CSS Grid Layout</h2>
-
-<p>We’ve already seen in these guides that grid gives us power to re-order the content of our page in various ways. We can use the {{cssxref("order")}} property, which will change how items auto-place. We can use <code>grid-auto-flow: dense</code> which will take items visually out of DOM order. We can also position items using line-based placement of grid template areas, without considering their location in the source.</p>
-
-<p>The <a href="https://drafts.csswg.org/css-grid/#order-accessibility">specification</a> includes a section that covers Reordering and Accessibility. In the introduction to that section are details of what the specification expects browsers to do when the content is visually reordered using Grid Layout.</p>
-
-<blockquote>
-<p>Grid layout gives authors great powers of rearrangement over the document. However, these are not a substitute for correct ordering of the document source. The order property and grid placement do not affect ordering in non-visual media (such as speech). Likewise, rearranging grid items visually does not affect the default traversal order of sequential navigation modes (such as cycling through links, see e.g. <a href="https://developer.mozilla.org/en-US/docs/Web/HTML/Global_attributes/tabindex">tabindex</a> HTML5).</p>
-</blockquote>
-
-<p>If you reorder things visually using grid layout, this will not change how the items are ordered if the content is being read out by a screen reader, or other text to speech user agent. In addition, the reordering will not change tab order. This means that someone navigating using the keyboard could be tabbing through links on your site and suddenly find themselves jumping from the top to the bottom of the document due to a reordered item being next in line.</p>
-
-<p>The specification warns authors (the CSSWG term for web developers) not to do this reordering.</p>
-
-<blockquote>
-<p>Authors must use order and the grid-placement properties only for visual, not logical, reordering of content. Style sheets that use these features to perform logical reordering are non-conforming.</p>
-</blockquote>
-
-<p>What does this mean for designing with grid layout in practice?</p>
-
-<h3 id="Visual_not_logical_re-ordering">Visual not logical re-ordering</h3>
-
-<p>Any time you reorder things with grid layout – or with flexbox – you only perform <em>visual reordering</em>. The underlying source is what controls things like text to speech, and the tab order of the document. You can see how this works with a very simple example.</p>
-
-<p>In this example I have used grid to lay out a set of boxes that contain links. I have used the line-based placement properties to position box 1 on the second row of the grid. Visually it now appears as the fourth item in the list. However, if I tab from link to link the tab order still begins with box 1, as it comes first in the source.</p>
-
-<div id="accessibility_1">
-<div class="hidden">
-<pre class="brush: css">* {box-sizing: border-box;}
-
-.wrapper {
- border: 2px solid #f76707;
- border-radius: 5px;
- background-color: #fff4e6;
-}
-
-.wrapper &gt; div {
- border: 2px solid #ffa94d;
- border-radius: 5px;
- background-color: #ffd8a8;
- padding: 1em;
- color: #d9480f;
-}
-</pre>
-</div>
-
-<pre class="brush: css">.wrapper {
- display: grid;
- grid-template-columns: repeat(3, 1fr);
- grid-auto-rows: 100px;
-}
-
-.box1 {
- grid-column: 1;
- grid-row: 2;
-}
-</pre>
-
-<pre class="brush: html">&lt;div class="wrapper"&gt;
- &lt;div class="box box1"&gt;&lt;a href=""&gt;One&lt;/a&gt;&lt;/div&gt;
- &lt;div class="box box2"&gt;&lt;a href=""&gt;Two&lt;/a&gt;&lt;/div&gt;
- &lt;div class="box box3"&gt;&lt;a href=""&gt;Three&lt;/a&gt;&lt;/div&gt;
- &lt;div class="box box4"&gt;&lt;a href=""&gt;Four&lt;/a&gt;&lt;/div&gt;
- &lt;div class="box box5"&gt;&lt;a href=""&gt;Five&lt;/a&gt;&lt;/div&gt;
-&lt;/div&gt;
-</pre>
-
-<p>{{ EmbedLiveSample('accessibility_1', '500', '330') }}</p>
-</div>
-
-<p>The specification says that in this scenario, if box 1 really makes sense logically in that position, we should go back to our source and make the change there rather than reordering using grid layout. This is what is meant by visual versus logical reordering, logical ordering is important for the meaning and structure of our document, and we should make sure that we preserve that structure.</p>
-
-<h2 id="How_should_we_approach_accessibility_for_grid_layout">How should we approach accessibility for grid layout?</h2>
-
-<p>From the specification we know that we need to ensure our document maintains the logical order of our content. How should we approach our development to make sure that we maintain accessibility for the different users and the ways that they interact with our pages?</p>
-
-<dl>
- <dt>Start with a structured and accessible document</dt>
- <dd>A grid layout should mean we do not need to change our document source in order to get the layout that we want. Therefore the starting point of your page should be a well structured and accessible source document. As is noted in the CSS Grid Layout specification, this is quite often going to give you a good structure for <em>your smallest screen devices too</em>. If a user is scrolling through a long document on mobile, the priorities for that user quite often map to what should be a priority in the source.</dd>
- <dt>Create a responsive, and responsible grid</dt>
- <dd>With a solid document you can begin to add your layout, it is likely you will be using <a href="/en-US/docs/Web/CSS/Media_Queries">media queries</a> to create additional columns and make changes for different screen sizes and devices. Grid can be really very useful here, elements deprioritized in the mobile source order can be moved into a sidebar in a desktop layout, for example. The key here is to keep testing, a very simple test is to <em>tab around the document</em>. Does that order still make sense? Check that you do not end up leaping from the top to the bottom of the layout in a peculiar way. If so that would be a sign that you need to address something about the layout.</dd>
- <dt>Returning to the source</dt>
- <dd>If at any time in the design process you find yourself using grid to relocate the position of an element, consider whether you should return to your document and make a change to the logical order too. The nice thing about using CSS Grid Layout is that you should be able to move an item in the source to match the logical order, without needing to make big changes to your layout. This is a huge improvement over a {{cssxref("float")}}-based layout for example, where document source matters a lot in order to get layouts at different breakpoints. However the onus is on us as developers to remember to go back to our source and update it to maintain logical order.</dd>
-</dl>
-
-<h2 id="Grid_and_the_danger_of_markup_flattening">Grid and the danger of markup flattening</h2>
-
-<p>Another issue to be aware of in CSS Grid Layout and to a lesser extent in CSS Flexbox, is the temptation to <em>flatten</em> markup. As we have discovered, for an item to become a grid item it needs to be a direct child of the grid container. Therefore, where you have a {{HTMLElement("ul")}} element inside a grid container, <em>that</em> <code>ul</code> becomes a grid item – the child {{HTMLElement("li")}} elements do not.</p>
-
-<p>If the <code>subgrid</code> value of {{cssxref("display")}} becomes implemented, it would be possible to make these children of a grid item participate in the overall grid layout by declaring the <code>ul</code> element a <em>subgrid</em>. Currently the only way to do this is to use <code>display: contents</code> to cause the box generated by the <code>ul</code> to disappear from the DOM. For more information about this interaction see the guide on the <a href="/en-US/docs/Web/CSS/CSS_Grid_Layout/Relationship_of_Grid_Layout">Relationship of Grid Layout to other layout methods</a> and the section on <code><a href="https://developer.mozilla.org/en-US/docs/Web/CSS/CSS_Grid_Layout/Relationship_of_Grid_Layout#Grid_and_display_contents">display: contents</a></code>.</p>
-
-<p>Given that interoperable support for <code>display: contents</code> is limited and we do not yet have subgrids, there is a definite temptation when developing a site using CSS Grid Layout to flatten out the markup, to remove semantic elements in order to make it simpler to create a layout. An example would be where some content was semantically marked up as a list but you decide to use a set of {{HTMLElement("div")}} elements instead as then you can have the element to be a direct child of a container set to <code>display: grid</code>. Be aware of this temptation and find ways to develop your design without stripping out the markup. Starting out with a well-structured document is a very good way to avoid the problem, as you will be aware that you are removing semantic elements in order to make the layout work if you actually have to go into the document and do so!</p>
-
-<h2 id="Further_reading">Further reading</h2>
-
-<p>There is not a lot of existing material regarding accessibility and CSS Grid Layout. Many of the issues are similar to those raised regarding CSS Flexbox, which also gives methods of reordering content with {{cssxref("flex-direction")}} and the {{cssxref("order")}} property.</p>
-
-<p>The concept of visual display following document source order is detailed in the <em>WCAG Techniques for Success Criteria – <a href="https://www.w3.org/TR/WCAG20-TECHS/C27.html">Technique C27</a></em>.</p>
-
-<p>As a way to start thinking about these issues, as you use CSS Grid Layout I would suggest reading <em><a href="http://tink.uk/flexbox-the-keyboard-navigation-disconnect/">Flexbox &amp; the Keyboard Navigation Disconnect</a></em> from Léonie Watson. Also <a href="https://www.youtube.com/watch?v=spxT2CmHoPk">the video of Léonie’s presentation from ffconf</a> is helpful to understand more about how screen readers work with the visual representation of things in CSS. Adrian Roselli has also posted regarding <a href="http://adrianroselli.com/2015/10/html-source-order-vs-css-display-order.html">tab order in various browsers</a> – although this was prior to grid support being fully implemented in Firefox.</p>
-
-<section class="Quick_links" id="Quick_Links">
-<ol>
- <li><a href="/en-US/docs/Web/CSS"><strong>CSS</strong></a></li>
- <li><a href="/en-US/docs/Web/CSS/Reference"><strong>CSS Reference</strong></a></li>
- <li><a href="/en-US/docs/Web/CSS/CSS_Grid_Layout">CSS Grid Layout</a></li>
- <li data-default-state="open"><a href="#"><strong>Guides</strong></a>
- <ol>
- <li><a href="/en-US/docs/Web/CSS/CSS_Grid_Layout/Basic_Concepts_of_Grid_Layout">Basics concepts of grid layout</a></li>
- <li><a href="/en-US/docs/Web/CSS/CSS_Grid_Layout/Relationship_of_Grid_Layout">Relationship to other layout methods</a></li>
- <li><a href="/en-US/docs/Web/CSS/CSS_Grid_Layout/Line-based_Placement_with_CSS_Grid">Line-based placement</a></li>
- <li><a href="/en-US/docs/Web/CSS/CSS_Grid_Layout/Grid_Template_Areas">Grid template areas</a></li>
- <li><a href="/en-US/docs/Web/CSS/CSS_Grid_Layout/Layout_using_Named_Grid_Lines">Layout using named grid lines</a></li>
- <li><a href="/en-US/docs/Web/CSS/CSS_Grid_Layout/Auto-placement_in_CSS_Grid_Layout">Auto-placement in grid layout</a></li>
- <li><a href="/en-US/docs/Web/CSS/CSS_Grid_Layout/Box_Alignment_in_CSS_Grid_Layout">Box alignment in grid layout</a></li>
- <li><a href="/en-US/docs/Web/CSS/CSS_Grid_Layout/CSS_Grid,_Logical_Values_and_Writing_Modes">Grids, logical values and writing modes</a></li>
- <li><a href="/en-US/docs/Web/CSS/CSS_Grid_Layout/CSS_Grid_Layout_and_Accessibility">CSS Grid Layout and Accessibility</a></li>
- <li><a href="/en-US/docs/Web/CSS/CSS_Grid_Layout/CSS_Grid_and_Progressive_Enhancement">CSS Grid Layout and Progressive Enhancement</a></li>
- <li><a href="/en-US/docs/Web/CSS/CSS_Grid_Layout/Realizing_common_layouts_using_CSS_Grid_Layout">Realizing common layouts using grids</a></li>
- </ol>
- </li>
- <li data-default-state="open"><a href="#"><strong>Properties</strong></a>
- <ol>
- <li><a href="/en-US/docs/Web/CSS/grid">grid</a></li>
- <li><a href="/en-US/docs/Web/CSS/grid-area">grid-area</a></li>
- <li><a href="/en-US/docs/Web/CSS/grid-auto-columns">grid-auto-columns</a></li>
- <li><a href="/en-US/docs/Web/CSS/grid-auto-flow">grid-auto-flow</a></li>
- <li><a href="/en-US/docs/Web/CSS/grid-auto-rows">grid-auto-rows</a></li>
- <li><a href="/en-US/docs/Web/CSS/grid-column">grid-column</a></li>
- <li><a href="/en-US/docs/Web/CSS/grid-column-end">grid-column-end</a></li>
- <li><a href="/en-US/docs/Web/CSS/grid-column-gap">grid-column-gap</a></li>
- <li><a href="/en-US/docs/Web/CSS/grid-column-start">grid-column-start</a></li>
- <li><a href="/en-US/docs/Web/CSS/grid-gap">grid-gap</a></li>
- <li><a href="/en-US/docs/Web/CSS/grid-row">grid-row</a></li>
- <li><a href="/en-US/docs/Web/CSS/grid-row-end">grid-row-end</a></li>
- <li><a href="/en-US/docs/Web/CSS/grid-row-gap">grid-row-gap</a></li>
- <li><a href="/en-US/docs/Web/CSS/grid-row-start">grid-row-start</a></li>
- <li><a href="/en-US/docs/Web/CSS/grid-template">grid-template</a></li>
- <li><a href="/en-US/docs/Web/CSS/grid-template-areas">grid-template-areas</a></li>
- <li><a href="/en-US/docs/Web/CSS/grid-template-columns">grid-template-columns</a></li>
- <li><a href="/en-US/docs/Web/CSS/grid-template-rows">grid-template-rows</a></li>
- </ol>
- </li>
- <li data-default-state="open"><a href="#"><strong>Glossary</strong></a>
- <ol>
- <li><a href="/en-US/docs/Glossary/Grid">Grid</a></li>
- <li><a href="/en-US/docs/Glossary/Grid_lines">Grid lines</a></li>
- <li><a href="/en-US/docs/Glossary/Grid_tracks">Grid tracks</a></li>
- <li><a href="/en-US/docs/Glossary/Grid_cell">Grid cell</a></li>
- <li><a href="/en-US/docs/Glossary/Grid_areas">Grid areas</a></li>
- <li><a href="/en-US/docs/Glossary/Gutters">Gutters</a></li>
- <li><a href="/en-US/docs/Glossary/Grid_Axis">Grid Axis</a></li>
- <li><a href="/en-US/docs/Glossary/Grid_rows">Grid row</a></li>
- <li><a href="/en-US/docs/Glossary/Grid_column">Grid column</a></li>
- </ol>
- </li>
-</ol>
-</section>
diff --git a/files/es/web/css/max-width/index.html b/files/es/web/css/max-width/index.html
deleted file mode 100644
index 3b3f0a21ff..0000000000
--- a/files/es/web/css/max-width/index.html
+++ /dev/null
@@ -1,158 +0,0 @@
----
-title: max-width
-slug: Web/CSS/max-width
-tags:
- - Referencia_CSS
-translation_of: Web/CSS/max-width
----
-<div>{{CSSRef}}</div>
-
-<p>The <strong><code>max-width</code></strong> <a href="/en-US/docs/CSS">CSS</a> property sets the maximum width of an element. It prevents the <a href="/en-US/docs/Web/CSS/used_value">used value</a> of the {{ Cssxref("width") }} property from becoming larger than the value specified by <code>max-width</code>.</p>
-
-<pre class="brush:css no-line-numbers">/* &lt;length&gt; value */
-max-width: 3.5em;
-
-/* &lt;percentage&gt; value */
-max-width: 75%;
-
-/* Keyword values */
-max-width: none;
-max-width: max-content;
-max-width: min-content;
-max-width: fit-content;
-max-width: fill-available;
-
-/* Global values */
-max-width: inherit;
-max-width: initial;
-max-width: unset;
-</pre>
-
-<p>{{ Cssxref("max-width") }} overrides {{cssxref("width")}}, but {{ Cssxref("min-width") }} overrides {{ Cssxref("max-width") }}.</p>
-
-<p>{{cssinfo}}</p>
-
-<h2 id="Syntax">Syntax</h2>
-
-<h3 id="Values">Values</h3>
-
-<dl>
- <dt>{{cssxref("&lt;length&gt;")}}</dt>
- <dd>The maximum width, expressed as a {{cssxref("&lt;length&gt;")}}.</dd>
- <dt>{{cssxref("&lt;percentage&gt;")}}</dt>
- <dd>The maximum width, expressed as a {{cssxref("&lt;percentage&gt;")}} of the containing block's width.</dd>
-</dl>
-
-<h4 id="Keyword_values">Keyword values</h4>
-
-<dl>
- <dt><code>none</code></dt>
- <dd>The width has no maximum value.</dd>
- <dt><code>max-content</code>{{experimental_inline()}}</dt>
- <dd>The intrinsic preferred width.</dd>
- <dt><code>min-content</code>{{experimental_inline()}}</dt>
- <dd>The intrinsic minimum width.</dd>
- <dt><code>fill-available</code>{{experimental_inline()}}</dt>
- <dd>The containing block's width minus the horizontal margin, border, and padding. (Note that some browsers implement an ancient name for this keyword, <code>available</code>.)</dd>
- <dt><code>fit-content</code>{{experimental_inline()}}</dt>
- <dd>The same as <code>max-content.</code></dd>
-</dl>
-
-<h3 id="Formal_syntax">Formal syntax</h3>
-
-{{csssyntax}}
-
-<h2 id="Examples">Examples</h2>
-
-<p>In this example, the "child" will be either 150 pixels wide or the width of the "parent," whichever is smaller:</p>
-
-<div id="basic-max-width-demo">
-<pre class="brush: html">&lt;div id="parent"&gt;
- &lt;div id="child"&gt;
- Fusce pulvinar vestibulum eros, sed luctus ex lobortis quis.
- &lt;/div&gt;
-&lt;/div&gt;
-</pre>
-
-<pre class="brush: css">#parent {
- background: lightblue;
- width: 300px;
-}
-
-#child {
- background: gold;
- width: 100%;
- max-width: 150px;
-}
-</pre>
-</div>
-
-<p>{{EmbedLiveSample("basic-max-width-demo", 350, 100)}}</p>
-
-<p>The <code>fit-content</code> value can be used to set the width of an element based on the intrinsic size required by its content:</p>
-
-<div id="fit-content-demo">
-<pre class="brush: html" style="display: none;">&lt;div id="parent"&gt;
- &lt;div id="child"&gt;
- Child Text
- &lt;/div&gt;
-&lt;/div&gt;
-</pre>
-
-<pre class="brush: css">#parent {
- background: lightblue;
- width: 300px;
-}
-
-#child {
- background: gold;
- width: 100%;
- max-width: -moz-fit-content;
- max-width: -webkit-fit-content;
-}
-</pre>
-</div>
-
-<p>{{EmbedLiveSample("fit-content-demo", 400, 100)}}</p>
-
-<h2 id="Specifications">Specifications</h2>
-
-<table class="standard-table">
- <thead>
- <tr>
- <th scope="col">Specification</th>
- <th scope="col">Status</th>
- <th scope="col">Comment</th>
- </tr>
- </thead>
- <tbody>
- <tr>
- <td>{{ SpecName('CSS3 Sizing', '#width-height-keywords', 'max-width') }}</td>
- <td>{{ Spec2('CSS3 Sizing') }}</td>
- <td>Adds the <code>max-content</code>, <code>min-content</code>, <code>fit-content</code>, and <code>fill-available</code> keywords.<em> </em>(Both CSS3 Box and CSS3 Writing Modes drafts used to define these keywords, but are superseded by this spec.<em>)</em></td>
- </tr>
- <tr>
- <td>{{ SpecName('CSS3 Transitions', '#animatable-css', 'max-width') }}</td>
- <td>{{ Spec2('CSS3 Transitions') }}</td>
- <td>Defines <code>max-width</code> as animatable.</td>
- </tr>
- <tr>
- <td>{{ SpecName('CSS2.1', 'visudet.html#min-max-widths', 'max-width') }}</td>
- <td>{{ Spec2('CSS2.1') }}</td>
- <td>Initial definition.</td>
- </tr>
- </tbody>
-</table>
-
-<h2 id="Browser_Compatibility" name="Browser_Compatibility">Browser compatibility</h2>
-
-
-
-<p>{{Compat("css.properties.max-width")}}</p>
-
-<h2 id="See_also">See also</h2>
-
-<ul>
- <li>{{ Cssxref("width") }}, {{ Cssxref("min-width") }}, {{ Cssxref("max-height") }}</li>
- <li><a href="/en/CSS/box_model" title="en/CSS/box_model">The box model</a>, {{ Cssxref("box-sizing") }}</li>
-</ul>
diff --git a/files/es/web/http/cors/errors/corsnotsupportingcredentials/index.html b/files/es/web/http/cors/errors/corsnotsupportingcredentials/index.html
deleted file mode 100644
index b27a103689..0000000000
--- a/files/es/web/http/cors/errors/corsnotsupportingcredentials/index.html
+++ /dev/null
@@ -1,34 +0,0 @@
----
-title: >-
- Reason: Credential is not supported if the CORS header
- ‘Access-Control-Allow-Origin’ is ‘*’
-slug: Web/HTTP/CORS/Errors/CORSNotSupportingCredentials
-translation_of: Web/HTTP/CORS/Errors/CORSNotSupportingCredentials
----
-<div>{{HTTPSidebar}}</div>
-
-<h2 id="Reason">Reason</h2>
-
-<pre class="syntaxbox">Reason: Credential is not supported if the CORS header ‘Access-Control-Allow-Origin’ is ‘*’</pre>
-
-<h2 id="What_went_wrong">What went wrong?</h2>
-
-<p>The {{Glossary("CORS")}} request was attempted with the credentials flag set, but the server is configured using the wildcard (<code>"*"</code>) as the value of {{HTTPHeader("Access-Control-Allow-Origin")}}, which doesn't allow the use of credentials.</p>
-
-<p>To correct this problem on the client side, simply ensure that the credentials flag's value is <code>false</code> when issuing your CORS request.</p>
-
-<ul>
- <li>If the request is being issued using {{domxref("XMLHttpRequest")}}, make sure you're not setting {{domxref("XMLHttpRequest.withCredentials", "withCredentials")}} to <code>true</code>.</li>
- <li>If using <a href="/en-US/docs/Web/API/Server-sent_events">Server-sent events</a>, make sure {{domxref("EventSource.withCredentials")}} is <code>false</code> (it's the default value).</li>
- <li>If using the <a href="/en-US/docs/Web/API/Fetch_API">Fetch API</a>, make sure {{domxref("Request.credentials")}} is <code>"omit"</code>.</li>
-</ul>
-
-<p>If, instead, you need to adjust the server's behavior, you'll need to change the value of <code>Access-Control-Allow-Origin</code> to grant access to the origin from which the client is loaded.</p>
-
-<h2 id="See_also">See also</h2>
-
-<ul>
- <li><a href="/en-US/docs/Web/HTTP/CORS/Errors">CORS errors</a></li>
- <li>Glossary: {{Glossary("CORS")}}</li>
- <li><a href="/en-US/docs/Web/HTTP/CORS">CORS introduction</a></li>
-</ul>
diff --git a/files/es/web/http/headers/accept-charset/index.html b/files/es/web/http/headers/accept-charset/index.html
deleted file mode 100644
index 26433c22db..0000000000
--- a/files/es/web/http/headers/accept-charset/index.html
+++ /dev/null
@@ -1,85 +0,0 @@
----
-title: Accept-Charset
-slug: Web/HTTP/Headers/Accept-Charset
-tags:
- - Negociación de Contenido
-translation_of: Web/HTTP/Headers/Accept-Charset
----
-<div>{{HTTPSidebar}}</div>
-
-<p>The <strong><code>Accept-Charset</code></strong> request HTTP header advertises which character set the client is able to understand. Using <a href="/en-US/docs/Web/HTTP/Content_negotiation">content negotiation</a>, the server then selects one of the proposals, uses it and informs the client of its choice within the {{HTTPHeader("Content-Type")}} response header. Browsers usually don't set this header as the default value for each content type is usually correct and transmitting it would allow easier fingerprinting.</p>
-
-<p>If the server cannot serve any matching character set, it can theoretically send back a {{HTTPStatus("406")}} (Not Acceptable) error code. But, for a better user experience, this is rarely done and the more common way is to ignore the <code>Accept-Charset</code> header in this case.</p>
-
-<div class="note">
-<p>In early versions of HTTP/1.1, a default charset (<code>ISO-8859-1</code>) was defined. This is no more the case and now each content type may have its own default.</p>
-</div>
-
-<table class="properties">
- <tbody>
- <tr>
- <th scope="row">Header type</th>
- <td>{{Glossary("Request header")}}</td>
- </tr>
- <tr>
- <th scope="row">{{Glossary("Forbidden header name")}}</th>
- <td>yes</td>
- </tr>
- </tbody>
-</table>
-
-<h2 id="Syntax">Syntax</h2>
-
-<pre class="syntaxbox">Accept-Charset: &lt;charset&gt;
-
-// Multiple types, weighted with the {{glossary("quality values", "quality value")}} syntax:
-Accept-Charset: utf-8, iso-8859-1;q=0.5</pre>
-
-<h2 id="Directives">Directives</h2>
-
-<dl>
- <dt><code>&lt;charset&gt;</code></dt>
- <dd>Un conjunto de caracteres como <code>utf-8</code> o <code>iso-8859-15.</code></dd>
- <dt><code>*</code></dt>
- <dd>Any charset not mentioned elsewhere in the header; <code>'*'</code> being used as a wildcard.</dd>
- <dt><code>;q=</code> (q-factor weighting)</dt>
- <dd>Any value is placed in an order of preference expressed using a relative <a href="/en-US/docs/Glossary/Quality_values">quality value</a> called the <em>weight</em>.</dd>
-</dl>
-
-<h2 id="Examples">Examples</h2>
-
-<pre>Accept-Charset: iso-8859-1
-
-Accept-Charset: utf-8, iso-8859-1;q=0.5
-
-Accept-Charset: utf-8, iso-8859-1;q=0.5, *;q=0.1
-</pre>
-
-<h2 id="Especificaciones">Especificaciones</h2>
-
-<table class="standard-table">
- <tbody>
- <tr>
- <th scope="col">Especificación</th>
- <th scope="col">Título</th>
- </tr>
- <tr>
- <td>{{RFC("7231", "Accept-Charset", "5.3.3")}}</td>
- <td>Hypertext Transfer Protocol (HTTP/1.1): Semantics and Context</td>
- </tr>
- </tbody>
-</table>
-
-<h2 id="Compatibilidad_del_navegador">Compatibilidad del navegador</h2>
-
-
-
-<p>{{Compat("http.headers.Accept-Charset")}}</p>
-
-<h2 id="También_puedes_revisar">También puedes revisar:</h2>
-
-<ul>
- <li>HTTP <a href="/en-US/docs/Web/HTTP/Content_negotiation">content negotiation</a></li>
- <li>Encabezados conlos resultados de la negociación de contenido: {{HTTPHeader("Content-Type")}}</li>
- <li>Otros encabezados similares: {{HTTPHeader("TE")}}, {{HTTPHeader("Accept-Encoding")}}, {{HTTPHeader("Accept-Language")}}, {{HTTPHeader("Accept")}}</li>
-</ul>
diff --git a/files/es/web/http/status/301/index.html b/files/es/web/http/status/301/index.html
deleted file mode 100644
index 496fb038f3..0000000000
--- a/files/es/web/http/status/301/index.html
+++ /dev/null
@@ -1,54 +0,0 @@
----
-title: 301 Movido Permanentemente
-slug: Web/HTTP/Status/301
-translation_of: Web/HTTP/Status/301
----
-<div>{{HTTPSidebar}}</div>
-
-<p>The HyperText Transfer Protocol (HTTP) <code><strong>301 Moved Permanently</strong></code> redirect status response code indicates that the resource requested has been definitively moved to the URL given by the {{HTTPHeader("Location")}} headers. A browser redirects to this page and search engines update their links to the resource (in 'SEO-speak', it is said that the 'link-juice' is sent to the new URL).</p>
-
-<p>Even if the specification requires the method (and the body) not to be altered when the redirection is performed, not all user-agents align with it - you can still find this type of bugged software out there. It is therefore recommended to use the <code>301</code> code only as a response for {{HTTPMethod("GET")}} or {{HTTPMethod("HEAD")}} methods and to use the {{HTTPStatus("308", "308 Permanent Redirect")}} for {{HTTPMethod("POST")}} methods instead, as the method change is explicitly prohibited with this status.</p>
-
-<h2 id="Status">Status</h2>
-
-<pre class="syntaxbox">301 Moved Permanently</pre>
-
-<h2 id="Example">Example</h2>
-
-<h3 id="Client_request">Client request</h3>
-
-<pre>GET /index.php HTTP/1.1
-Host: www.example.org</pre>
-
-<h3 id="Server_response">Server response</h3>
-
-<pre>HTTP/1.1 301 Moved Permanently
-Location: http://www.example.org/index.asp</pre>
-
-<h2 id="Specifications">Specifications</h2>
-
-<table class="standard-table">
- <tbody>
- <tr>
- <th scope="col">Specification</th>
- <th scope="col">Title</th>
- </tr>
- <tr>
- <td>{{RFC("7231", "301 Moved Permanently" , "6.4.2")}}</td>
- <td>Hypertext Transfer Protocol (HTTP/1.1): Semantics and Content</td>
- </tr>
- </tbody>
-</table>
-
-<h2 id="Browser_compatibility">Browser compatibility</h2>
-
-
-
-<p>{{Compat("http.status.301")}}</p>
-
-<h2 id="See_also">See also</h2>
-
-<ul>
- <li>{{HTTPStatus("308", "308 Permanent Redirect")}}</li>
- <li>{{HTTPStatus("302", "302 Found")}}, the temporary redirect</li>
-</ul>
diff --git a/files/es/web/javascript/reference/deprecated_and_obsolete_features/the_legacy_iterator_protocol/index.html b/files/es/web/javascript/reference/deprecated_and_obsolete_features/the_legacy_iterator_protocol/index.html
deleted file mode 100644
index 007decfe89..0000000000
--- a/files/es/web/javascript/reference/deprecated_and_obsolete_features/the_legacy_iterator_protocol/index.html
+++ /dev/null
@@ -1,74 +0,0 @@
----
-title: The legacy Iterator protocol
-slug: >-
- Web/JavaScript/Reference/Deprecated_and_obsolete_features/The_legacy_Iterator_protocol
-translation_of: >-
- Web/JavaScript/Reference/Deprecated_and_obsolete_features/The_legacy_Iterator_protocol
-original_slug: >-
- Web/JavaScript/Referencia/Características_Desaprobadas/The_legacy_Iterator_protocol
----
-<div>{{jsSidebar("More")}}</div>
-
-<div class="warning"><strong>Non-standard.</strong> The legacy iterator protocol is a SpiderMonkey-specific feature, and will be removed at some point. For future-facing usages, consider using <a href="/en-US/docs/Web/JavaScript/Reference/Statements/for...of" title="/en-US/docs/Web/JavaScript/Reference/Statements/for...of">for..of</a> loops and the <a href="/en-US/docs/Web/JavaScript/Guide/The_Iterator_protocol">iterator protocol</a>.</div>
-
-<h2 id="The_deprecated_Firefox-only_iterator_protocol">The deprecated Firefox-only iterator protocol</h2>
-
-<p>Firefox, prior to version 26 implemented another iterator protocol that is similar to the standard <a href="/en-US/docs/Web/JavaScript/Guide/The_Iterator_protocol">ES6 Iterator protocol</a>.</p>
-
-<p>An object is an legacy iterator when it implements a <code>next()</code> method with the following semantics, and throws {{jsxref("Global_Objects/StopIteration", "StopIteration")}} at the end of iteration.</p>
-
-<table class="standard-table">
- <tbody>
- <tr>
- <th scope="col">Property</th>
- <th scope="col">Value</th>
- </tr>
- <tr>
- <td><code>next</code></td>
- <td>A zero arguments function that returns an value.</td>
- </tr>
- </tbody>
-</table>
-
-<h3 id="Difference_between_legacy_and_ES6_iterator_protocols">Difference between legacy and ES6 iterator protocols</h3>
-
-<ul>
- <li>The value was returned directly as a return value of calls to <code>next</code>, instead of the <code>value</code> property of a placeholder object</li>
- <li>Iteration termination was expressed by throwing a {{jsxref("Global_Objects/StopIteration", "StopIteration")}} object.</li>
-</ul>
-
-<h3 id="Simple_example_with_the_old_protocol">Simple example with the old protocol</h3>
-
-<pre class="brush: js">function makeIterator(array){
- var nextIndex = 0;
-
- return {
- next: function(){
- if(nextIndex &lt; array.length){
- return array[nextIndex++];
- else
- throw new StopIteration();
- }
- }
-}
-
-var it = makeIterator(['yo', 'ya']);
-
-console.log(it.next()); // 'yo'
-console.log(it.next()); // 'ya'
-try{
- console.log(it.next());
-}
-catch(e){
- if(e instanceof StopIteration){
- // iteration over
- }
-}
-</pre>
-
-<h2 id="Mira_también">Mira también</h2>
-
-<ul>
- <li><a href="/en-US/docs/Web/JavaScript/Guide/Iterators_and_Generators">Iteradores y generadores</a></li>
- <li>Más More <a href="/en-US/docs/Web/JavaScript/Reference/Deprecated_and_obsolete_features">características obsoletas</a></li>
-</ul>
diff --git a/files/es/web/javascript/reference/errors/precision_range/index.html b/files/es/web/javascript/reference/errors/precision_range/index.html
deleted file mode 100644
index 22c37598ff..0000000000
--- a/files/es/web/javascript/reference/errors/precision_range/index.html
+++ /dev/null
@@ -1,96 +0,0 @@
----
-title: 'RangeError: precision is out of range'
-slug: Web/JavaScript/Reference/Errors/Precision_range
-translation_of: Web/JavaScript/Reference/Errors/Precision_range
----
-<div>{{jsSidebar("Errors")}}</div>
-
-<p>The JavaScript exception "precision is out of range" occurs when a number that's outside of the range of 0 and 20 (or 21) was passed into <code>toFixed</code> or <code>toPrecision</code>.</p>
-
-<h2 id="Message">Message</h2>
-
-<pre class="syntaxbox notranslate">RangeError: The number of fractional digits is out of range (Edge)
-RangeError: The precision is out of range (Edge)
-RangeError: precision {0} out of range (Firefox)
-RangeError: toExponential() argument must be between 0 and 20 (Chrome)
-RangeError: toFixed() digits argument must be between 0 and 20 (Chrome)
-RangeError: toPrecision() argument must be between 1 and 21 (Chrome)
-</pre>
-
-<h2 id="Error_type">Error type</h2>
-
-<p>{{jsxref("RangeError")}}</p>
-
-<h2 id="Que_salió_mal">Que salió mal?</h2>
-
-<p>Fué un argumento preciso fuera de rango en uno de estos metodos:</p>
-
-<ul>
- <li>{{jsxref("Number.prototype.toExponential()")}}</li>
- <li>{{jsxref("Number.prototype.toFixed()")}}</li>
- <li>{{jsxref("Number.prototype.toPrecision()")}}</li>
-</ul>
-
-<p>El rango permitido para estos metodos usualmente esta entre 0 o 20 (o 21). De todas formas la <span><span>especificación</span></span>  ECMAScript permite extender este rango.</p>
-
-<table class="standard-table">
- <thead>
- <tr>
- <th scope="col">Method</th>
- <th scope="col">Firefox (SpiderMonkey)</th>
- <th scope="col">Chrome, Opera (V8)</th>
- </tr>
- </thead>
- <tbody>
- <tr>
- <td>{{jsxref("Number.prototype.toExponential()")}}</td>
- <td>0 to 100</td>
- <td>0 to 20</td>
- </tr>
- <tr>
- <td>{{jsxref("Number.prototype.toFixed()")}}</td>
- <td>-20 to 100</td>
- <td>0 to 20</td>
- </tr>
- <tr>
- <td>{{jsxref("Number.prototype.toPrecision()")}}</td>
- <td>1 to 100</td>
- <td>1 to 21</td>
- </tr>
- </tbody>
-</table>
-
-<h2 id="Examples">Examples</h2>
-
-<h3 id="Casos_no_validos">Casos no validos</h3>
-
-<pre class="brush: js example-bad notranslate">77.1234.toExponential(-1); // RangeError
-77.1234.toExponential(101); // RangeError
-
-2.34.toFixed(-100); // RangeError
-2.34.toFixed(1001); // RangeError
-
-1234.5.toPrecision(-1); // RangeError
-1234.5.toPrecision(101); // RangeError
-</pre>
-
-<h3 id="Casos_validos">Casos validos</h3>
-
-<pre class="brush: js example-good notranslate">77.1234.toExponential(4); // 7.7123e+1
-77.1234.toExponential(2); // 7.71e+1
-
-2.34.toFixed(1); // 2.3
-2.35.toFixed(1); // 2.4 (note that it rounds up in this case)
-
-5.123456.toPrecision(5); // 5.1235
-5.123456.toPrecision(2); // 5.1
-5.123456.toPrecision(1); // 5
-</pre>
-
-<h2 id="También_te_puede_interesar">También te puede interesar:</h2>
-
-<ul>
- <li>{{jsxref("Number.prototype.toExponential()")}}</li>
- <li>{{jsxref("Number.prototype.toFixed()")}}</li>
- <li>{{jsxref("Number.prototype.toPrecision()")}}</li>
-</ul>
diff --git a/files/es/web/javascript/reference/global_objects/date/getutchours/index.html b/files/es/web/javascript/reference/global_objects/date/getutchours/index.html
deleted file mode 100644
index 525a0a2730..0000000000
--- a/files/es/web/javascript/reference/global_objects/date/getutchours/index.html
+++ /dev/null
@@ -1,118 +0,0 @@
----
-title: Date.prototype.getUTCHours()
-slug: Web/JavaScript/Reference/Global_Objects/Date/getUTCHours
-translation_of: Web/JavaScript/Reference/Global_Objects/Date/getUTCHours
-original_slug: Web/JavaScript/Referencia/Objetos_globales/Date/getUTCHours
----
-<div>{{JSRef}}</div>
-
-<p>El método <strong><code>getUTCHours()</code></strong> retorna las horas especificadas en la fecha deacuerdo al horario universal.</p>
-
-<h2 id="Syntax">Syntax</h2>
-
-<pre class="syntaxbox"><code><var>dateObj</var>.getUTCHours()</code></pre>
-
-<h3 id="Return_value">Return value</h3>
-
-<p>An integer number, between 0 and 23, representing the hours in the given date according to universal time.</p>
-
-<h2 id="Examples">Examples</h2>
-
-<h3 id="Using_getUTCHours()">Using <code>getUTCHours()</code></h3>
-
-<p>The following example assigns the hours portion of the current time to the variable <code>hours</code>.</p>
-
-<pre class="brush: js">var today = new Date();
-var hours = today.getUTCHours();
-</pre>
-
-<h2 id="Specifications">Specifications</h2>
-
-<table class="standard-table">
- <tbody>
- <tr>
- <th scope="col">Specification</th>
- <th scope="col">Status</th>
- <th scope="col">Comment</th>
- </tr>
- <tr>
- <td>{{SpecName('ES1')}}</td>
- <td>{{Spec2('ES1')}}</td>
- <td>Initial definition. Implemented in JavaScript 1.3.</td>
- </tr>
- <tr>
- <td>{{SpecName('ES5.1', '#sec-15.9.5.19', 'Date.prototype.getUTCHours')}}</td>
- <td>{{Spec2('ES5.1')}}</td>
- <td> </td>
- </tr>
- <tr>
- <td>{{SpecName('ES6', '#sec-date.prototype.getutchours', 'Date.prototype.getUTCHours')}}</td>
- <td>{{Spec2('ES6')}}</td>
- <td> </td>
- </tr>
- <tr>
- <td>{{SpecName('ESDraft', '#sec-date.prototype.getutchours', 'Date.prototype.getUTCHours')}}</td>
- <td>{{Spec2('ESDraft')}}</td>
- <td> </td>
- </tr>
- </tbody>
-</table>
-
-<h2 id="Browser_compatibility">Browser compatibility</h2>
-
-<div>{{CompatibilityTable}}</div>
-
-<div id="compat-desktop">
-<table class="compat-table">
- <tbody>
- <tr>
- <th>Feature</th>
- <th>Chrome</th>
- <th>Firefox (Gecko)</th>
- <th>Internet Explorer</th>
- <th>Opera</th>
- <th>Safari</th>
- </tr>
- <tr>
- <td>Basic support</td>
- <td>{{CompatVersionUnknown}}</td>
- <td>{{CompatVersionUnknown}}</td>
- <td>{{CompatVersionUnknown}}</td>
- <td>{{CompatVersionUnknown}}</td>
- <td>{{CompatVersionUnknown}}</td>
- </tr>
- </tbody>
-</table>
-</div>
-
-<div id="compat-mobile">
-<table class="compat-table">
- <tbody>
- <tr>
- <th>Feature</th>
- <th>Android</th>
- <th>Chrome for Android</th>
- <th>Firefox Mobile (Gecko)</th>
- <th>IE Mobile</th>
- <th>Opera Mobile</th>
- <th>Safari Mobile</th>
- </tr>
- <tr>
- <td>Basic support</td>
- <td>{{CompatVersionUnknown}}</td>
- <td>{{CompatVersionUnknown}}</td>
- <td>{{CompatVersionUnknown}}</td>
- <td>{{CompatVersionUnknown}}</td>
- <td>{{CompatVersionUnknown}}</td>
- <td>{{CompatVersionUnknown}}</td>
- </tr>
- </tbody>
-</table>
-</div>
-
-<h2 id="See_also">See also</h2>
-
-<ul>
- <li>{{jsxref("Date.prototype.getHours()")}}</li>
- <li>{{jsxref("Date.prototype.setUTCHours()")}}</li>
-</ul>
diff --git a/files/es/web/javascript/reference/global_objects/math/fround/index.html b/files/es/web/javascript/reference/global_objects/math/fround/index.html
deleted file mode 100644
index ff06c8c12c..0000000000
--- a/files/es/web/javascript/reference/global_objects/math/fround/index.html
+++ /dev/null
@@ -1,198 +0,0 @@
----
-title: Math.fround()
-slug: Web/JavaScript/Reference/Global_Objects/Math/fround
-tags:
- - JavaScript
- - Math
- - Referencia
- - metodo
-translation_of: Web/JavaScript/Reference/Global_Objects/Math/fround
-original_slug: Web/JavaScript/Referencia/Objetos_globales/Math/fround
----
-<div>{{JSRef}}</div>
-
-<p class="seoSummary">The <strong><code>Math.fround()</code></strong> function returns the nearest <a class="external" href="https://en.wikipedia.org/wiki/Single-precision_floating-point_format" title="link to the wikipedia page on single-precision floating-point format">32-bit single precision</a> float representation of a {{jsxref("Number")}}.</p>
-
-<div>{{EmbedInteractiveExample("pages/js/math-fround.html")}}</div>
-
-
-
-<h2 id="Syntax">Syntax</h2>
-
-<pre class="syntaxbox">var <em>singleFloat</em> = Math.fround(<em>doubleFloat</em>);</pre>
-
-<h3 id="Parameters">Parameters</h3>
-
-<dl>
- <dt><code>doubleFloat</code></dt>
- <dd>A {{jsxref("Number")}}. If the parameter is of a different type, it will get converted to a number or to {{jsxref("NaN")}} if it cannot be converted.</dd>
-</dl>
-
-<h3 id="Return_value">Return value</h3>
-
-<p>The nearest <a class="external" href="https://en.wikipedia.org/wiki/Single-precision_floating-point_format" title="link to the wikipedia page on single-precision floating-point format">32-bit single precision</a> float representation of the given number.</p>
-
-<h2 id="Description">Description</h2>
-
-<p>JavaScript uses 64-bit double floating-point numbers internally, which offer a very high precision. However, sometimes you may be working with 32-bit floating-point numbers, for example if you are reading values from a {{jsxref("Float32Array")}}. This can create confusion: Checking a 64-bit float and a 32-bit float for equality may fail even though the numbers are seemingly identical.</p>
-
-<p>To solve this, <code>Math.fround()</code> can be used to cast the 64-bit float to a 32-bit float. Internally, JavaScript continues to treat the number as a 64-bit float, it just performs a "round to even" on the 23rd bit of the mantissa, and sets all following mantissa bits to <code>0</code>. If the number is outside the range of a 32-bit float, <code>{{jsxref("Infinity")}}</code> or <code>-Infinity</code> is returned.</p>
-
-<p>Because <code>fround()</code> is a static method of <code>Math</code>, you always use it as <code>Math.fround()</code>, rather than as a method of a <code>Math</code> object you created (<code>Math</code> is not a constructor).</p>
-
-<h2 id="Examples">Examples</h2>
-
-<h3 id="Using_Math.fround()">Using <code>Math.fround()</code></h3>
-
-<p>The number 1.5 can be precisely represented in the binary numeral system, and is identical in 32-bit and 64-bit:</p>
-
-<pre class="brush: js">Math.fround(1.5); // 1.5
-Math.fround(1.5) === 1.5; // true
-</pre>
-
-<p>However, the number 1.337 cannot be precisely represented in the binary numeral system, so it differs in 32-bit and 64-bit:</p>
-
-<pre class="brush: js">Math.fround(1.337); // 1.3370000123977661
-Math.fround(1.337) === 1.337; // false
-</pre>
-
-<p><math><semantics><msup><mn>2</mn><mn>150</mn></msup><annotation encoding="TeX">2^150</annotation></semantics></math> is too big for a 32-bit float, so <code>Infinity</code> is returned:</p>
-
-<pre class="brush: js">2 ** 150; // 1.42724769270596e+45
-Math.fround(2 ** 150); // Infinity
-</pre>
-
-<p>If the parameter cannot be converted to a number, or it is <a href="https://en.wikipedia.org/wiki/NaN" title="NaN on Wikipedia">not-a-number</a> (<code>NaN</code>), <code>Math.fround()</code> will return <code>NaN</code>:</p>
-
-<pre class="brush: js">Math.fround('abc'); // NaN
-Math.fround(NaN); // NaN
-</pre>
-
-<h2 id="Polyfill">Polyfill</h2>
-
-<p>This can be emulated with the following function, if {{jsxref("Float32Array")}} are supported:</p>
-
-<pre class="brush: js">Math.fround = Math.fround || (function (array) {
- return function(x) {
- return array[0] = x, array[0];
- };
-})(new Float32Array(1));
-</pre>
-
-<p>Supporting older browsers is slower, but also possible:</p>
-
-<pre class="brush: js">if (!Math.fround) Math.fround = function(arg) {
- arg = Number(arg);
- // Return early for ±0 and NaN.
- if (!arg) return arg;
- var sign = arg &lt; 0 ? -1 : 1;
- if (sign &lt; 0) arg = -arg;
- // Compute the exponent (8 bits, signed).
- var exp = Math.floor(Math.log(arg) / Math.LN2);
- var powexp = Math.pow(2, Math.max(-126, Math.min(exp, 127)));
- // Handle subnormals: leading digit is zero if exponent bits are all zero.
- var leading = exp &lt; -127 ? 0 : 1;
- // Compute 23 bits of mantissa, inverted to round toward zero.
- var mantissa = Math.round((leading - arg / powexp) * 0x800000);
- if (mantissa &lt;= -0x800000) return sign * Infinity;
- return sign * powexp * (leading - mantissa / 0x800000);
-};</pre>
-
-<h2 id="Faster_Alternative_Polyfill_(Work_In_Progress)">Faster Alternative Polyfill (Work In Progress)</h2>
-
-<p>The below polyfill is much faster and uses double-precision rounding errors to emulate the rounding errors caused by floating point narrowing. Although the polyfill higher on the page is good for comprehension, all of the complex Math function that it uses make it terrible slow. Although this polyfill is much faster, it is off by a bit in about 1 out of 2048 of the tests due to the tendency to round upwards like <code>Math.ceil</code> instead of like <code>Math.round</code> in the division of the subnormal-handling section of the code. Because single precision floating points have 23 bits of precision, the mean error deviation from the correct value is roughly <code>2**-28</code> or 0.0000000058%. This deviation from the correct value should be insignifigant in most circumstances, however please edit this polyfill if you have some tweaks to increase correctness without bloating the code size too much. NaN is not optimized for because it is most likely (almost certain) that you will not be calling <code>Math.fround</code> with NaN exclusively in a tight loop. Moreover, an additional check just for NaN instead of letting NaN naturally arise would induce a performance penalty for this function in older browsers when not called with NaN. Thus, the code below handles NaN correctly, but inefficiently for good reason.</p>
-
-<pre class="brush: js">const Math_round = Math.round;
-if (!Math.fround) Math.fround = function(x) {
- if (x &gt; 3.402823669209385e+38) return Infinity; // maximum float is 2**128
- if (x &lt; -3.402823669209385e+38) return -Infinity; // minimum is -2**128
- if (-1.1754943508222875e-38 &lt; x &amp;&amp; x &lt; 1.1754943508222875e-38) {
- if (-1.401298464324817e-45 &lt; x &amp;&amp; x &lt; 1.401298464324817e-45) return 0;
- // else, it is a subnormal
- var mul = Math_round(x/1.4012984643e-45)*1e-323;
- return mul * 1.418129833677085e+278;
- }
-
- var hi = x * 9007199254740992; // 9007199254740992 is 2**53 which is the maximum of double precision
- var exp = (x + hi) - hi; // adding this number chops off all lower bits, rounding the number.
-    exp /= 16777216; // 8388608 = 2**23 * 2, so preserve 23 bits in x because there are 23 bits in a float
-                     //            The "* 2" compensates for the addition shifting up the bits unwantedly
- return Math_round(x / exp) * exp;
-}
-</pre>
-
-<p>Below is code used to test for deviations from the correct value. The code below is meant for testing the merit of the function, not for polyfilling older browsers (as evidenced by the fact that the native Math.fround function is used).</p>
-
-<pre class="brush: js">requestIdleCallback(function(){"use strict";
- const Math_fround = Math.fround;
- const Math_round = Math.round;
- function my_fround(x) {
- if (x &gt; 3.402823669209385e+38) return Infinity; // maximum float is 2**128
- if (x &lt; -3.402823669209385e+38) return -Infinity; // minimum is -2**128
- if (-1.1754943508222875e-38 &lt; x &amp;&amp; x &lt; 1.1754943508222875e-38) {
- if (-1.401298464324817e-45 &lt; x &amp;&amp; x &lt; 1.401298464324817e-45) return 0;
- // else, it is a subnormal
- var mul = Math_round(x/1.4012984643e-45)*1e-323;
- return mul * 1.418129833677085e+278;
- }
-
- var hi = x * 9007199254740992; // 9007199254740992 is 2**53 which is the maximum of double precision
- var exp = (x + hi) - hi; // adding this number chops off all lower bits, rounding the number.
- exp /= 16777216; // 8388608 = 2**23 * 2, so preserve 23 bits in x because there are 23 bits in a float
-  // The "* 2" compensates for the addition shifting up the bits unwantedly
- return Math_round(x / exp) * exp;
- }
-
- const doublesArray = new Float64Array(8192);
- const int32s = new Uint32Array(doublesArray.buffer);
-
- const crypto = window.crypto;
-
- var hasWarned = false, warnings=0;
- for (var i=0; i&lt;4; i=i+1|0) {
- crypto.getRandomValues(int32s);
- for (var k=0; k&lt;8192; k=k+1|0) {
-            const myValue = my_fround(doublesArray[k]);
-            const froundVal = Math_fround(doublesArray[k]);
- // quicker version of Object.is because of no function call overhead:
-            if (myValue === myValue ? myValue !== froundVal : froundVal === froundVal) {
- if (!hasWarned) console.error(doublesArray[k]); // only show the first incorrect number
- hasWarned = true;
- warnings = warnings + 1|0;
- }
- }
- }
- console[warnings &gt; 0 ? "warn" : "log"]( "Total number of mishandled floats: " + warnings );
-});</pre>
-
-<h2 id="Specifications">Specifications</h2>
-
-<table class="standard-table">
- <tbody>
- <tr>
- <th scope="col">Specification</th>
- <th scope="col">Status</th>
- <th scope="col">Comment</th>
- </tr>
- <tr>
- <td>{{SpecName('ES6', '#sec-math.fround', 'Math.fround')}}</td>
- <td>{{Spec2('ES6')}}</td>
- <td>Initial definition.</td>
- </tr>
- <tr>
- <td>{{SpecName('ESDraft', '#sec-math.fround', 'Math.fround')}}</td>
- <td>{{Spec2('ESDraft')}}</td>
- <td></td>
- </tr>
- </tbody>
-</table>
-
-<h2 id="Browser_compatibility">Browser compatibility</h2>
-
-<p>{{Compat("javascript.builtins.Math.fround")}}</p>
-
-<h2 id="See_also">See also</h2>
-
-<ul>
- <li>{{jsxref("Math.round()")}}</li>
-</ul>
diff --git a/files/es/web/javascript/reference/global_objects/object/__lookupgetter__/index.html b/files/es/web/javascript/reference/global_objects/object/__lookupgetter__/index.html
deleted file mode 100644
index d99273a3fe..0000000000
--- a/files/es/web/javascript/reference/global_objects/object/__lookupgetter__/index.html
+++ /dev/null
@@ -1,85 +0,0 @@
----
-title: Object.prototype.__lookupGetter__()
-slug: Web/JavaScript/Reference/Global_Objects/Object/__lookupGetter__
-translation_of: Web/JavaScript/Reference/Global_Objects/Object/__lookupGetter__
-original_slug: Web/JavaScript/Referencia/Objetos_globales/Object/__lookupGetter__
----
-<div>{{JSRef}} {{deprecated_header}}</div>
-
-<p>Los <code><strong>__lookupGetter__</strong></code> metodos retornan la funcion  enlazada como un getter para especificar la propiedad.</p>
-
-<h2 id="Syntax">Syntax</h2>
-
-<pre class="syntaxbox"><code><var>obj</var>.__lookupGetter__(<var>sprop</var>)</code></pre>
-
-<h3 id="Parameters">Parameters</h3>
-
-<dl>
- <dt><code>sprop</code></dt>
- <dd>A string containing the name of the property whose getter should be returned.</dd>
-</dl>
-
-<h3 id="Return_value">Return value</h3>
-
-<p>The function bound as a getter to the specified property.</p>
-
-<h2 id="Description">Description</h2>
-
-<p>If a getter has been defined for an object's property, it's not possible to reference the getter function through that property, because that property refers to the return value of that function. <code>__lookupGetter__</code> can be used to obtain a reference to the getter function.</p>
-
-<p>It is now possible to do this in a standardized way using {{jsxref("Object.getOwnPropertyDescriptor()")}} and {{jsxref("Object.getPrototypeOf()")}}.</p>
-
-<h2 id="Examples">Examples</h2>
-
-<pre class="brush: js">var obj = {
- get foo() {
- return Math.random() &gt; 0.5 ? 'foo' : 'bar';
- }
-};
-
-
-// Non-standard and deprecated way
-obj.__lookupGetter__('foo');
-// (function() { return Math.random() &gt; 0.5 ? 'foo' : 'bar'; })
-
-
-// Standard-compliant way
-Object.getOwnPropertyDescriptor(obj, "foo").get;
-// (function() { return Math.random() &gt; 0.5 ? 'foo' : 'bar'; })
-</pre>
-
-<h2 id="Specifications">Specifications</h2>
-
-<table class="spectable standard-table">
- <tbody>
- <tr>
- <th scope="col">Specification</th>
- <th scope="col">Status</th>
- <th scope="col">Comment</th>
- </tr>
- <tr>
- <td>{{SpecName('ESDraft', '#sec-object.prototype.__lookupGetter__', 'Object.prototype.__lookupGetter__()')}}</td>
- <td>{{Spec2('ESDraft')}}</td>
- <td>Included in the (normative) annex for additional ECMAScript legacy features for Web browsers (note that the specification codifies what is already in implementations).</td>
- </tr>
- </tbody>
-</table>
-
-<h2 id="Browser_compatibility">Browser compatibility</h2>
-
-<div>
-
-
-<p>{{Compat("javascript.builtins.Object.lookupGetter")}}</p>
-</div>
-
-<h2 id="See_also">See also</h2>
-
-<ul>
- <li>{{jsxref("Object.prototype.__lookupSetter__()")}}</li>
- <li>{{jsxref("Functions/get", "get")}} operator</li>
- <li>{{jsxref("Object.getOwnPropertyDescriptor()")}} and {{jsxref("Object.getPrototypeOf()")}}</li>
- <li>{{jsxref("Object.prototype.__defineGetter__()")}}</li>
- <li>{{jsxref("Object.prototype.__defineSetter__()")}}</li>
- <li><a href="/en-US/docs/Web/JavaScript/Guide/Working_with_Objects#Defining_getters_and_setters">JS Guide: Defining Getters and Setters</a></li>
-</ul>
diff --git a/files/es/web/media/formats/containers/index.html b/files/es/web/media/formats/containers/index.html
deleted file mode 100644
index 2864534d67..0000000000
--- a/files/es/web/media/formats/containers/index.html
+++ /dev/null
@@ -1,1329 +0,0 @@
----
-title: Media container formats (file types)
-slug: Web/Media/Formats/Containers
-tags:
- - Hugo javier duran miranda.
-translation_of: Web/Media/Formats/Containers
----
-<div>{{QuickLinksWithSubpages("/en-US/docs/Web/Media")}}</div>
-
-<p>The format of audio and video media files is defined in two parts (three if a file has both audio and video in it, of course): the audio and/or video codecs used and the media container format (or file type) used. <span class="seoSummary">In this guide, we'll look at the container formats used most commonly on the web, covering basics about their specifications as well as their benefits, limitations, and ideal use cases.</span></p>
-
-<p><a href="/en-US/docs/Web/API/WebRTC_API">WebRTC</a> does not use a container at all. Instead, it streams the encoded audio and video tracks directly from one peer to another using {{domxref("MediaStreamTrack")}} objects to represent each track. See <a href="/en-US/docs/Web/Media/Formats/WebRTC_codecs">Codecs used by WebRTC</a> for information about codecs commonly used for making WebRTC calls, as well as browser compatibility information around codec support in WebRTC.</p>
-
-<h2 id="Common_container_formats">Common container formats</h2>
-
-<p>While there are a vast number of media container formats, the ones listed below are the ones you are most likely to encounter. Some support only audio while others support both audio and video. The MIME types and extensions for each are listed.The most commonly used containers for media on the web are probably MPEG-4 (MP4), QuickTime Movie (MOV), and the Wavefile Audio File Format (WAV). However, you may also encounter MP3, Ogg, WebM, AVI, and other formats. Not all of these are broadly supported by browsers, however; some combinations of container and codec are sometimes given their own file extensions and MIME types as a matter of convenience, or because of their ubiquity. For example, an Ogg file with only an Opus audio track is sometimes referred to as an Opus file, and might even have the extension <code>.opus</code>. But it's still actually just an Ogg file.</p>
-
-<p>In other cases, a particular codec, stored in a certain container type, is so ubiquitous that the pairing is treated in a unique fashion. A good example of this is the MP3 audio file, which is in fact an MPEG-1 container with a single audio track encoded using MPEG-1 Audio Layer III encoding. These files use the <code>audio/mp3</code> MIME type and the <code>.mp3</code> extension, even though their containers are just MPEG.</p>
-
-<h3 id="Index_of_media_container_formats_file_types" style="font-size: 1.4em;">Index of media container formats (file types)</h3>
-
-<p>To learn more about a specific container format, find it in this list and click through to the details, which include information about what the container is typically useful for, what codecs it supports, and which browsers support it, among other specifics.</p>
-
-<table class="standard-table">
- <thead>
- <tr>
- <th scope="row">Codec name (short)</th>
- <th scope="col">Full codec name</th>
- <th scope="col">Browser compatibility<sup><a href="#index-foot-1">1</a></sup></th>
- </tr>
- </thead>
- <tbody>
- <tr>
- <th scope="row">{{anch("3GP")}}</th>
- <td>Third Generation Partnership</td>
- <td>Firefox for Android</td>
- </tr>
- <tr>
- <th scope="row">{{anch("ADTS")}}</th>
- <td>Audio Data Transport Stream</td>
- <td>Firefox<sup><a href="#index-foot-2">2</a></sup></td>
- </tr>
- <tr>
- <th scope="row">{{anch("FLAC")}}</th>
- <td>Free Lossless Audio Codec</td>
- <td>Chrome 56, Edge 16, Firefox 51, Safari 11</td>
- </tr>
- <tr>
- <th scope="row">{{anch("MPEG", "MPEG / MPEG-2")}}</th>
- <td>Moving Picture Experts Group (1 and 2)</td>
- <td>—</td>
- </tr>
- <tr>
- <th scope="row">{{anch("MP4", "MPEG-4 (MP4)")}}</th>
- <td>Moving Picture Experts Group 4</td>
- <td>Chrome 3, Edge 12, Firefox, Internet Explorer 9, Opera 24, Safari 3.1</td>
- </tr>
- <tr>
- <th scope="row">{{anch("Ogg")}}</th>
- <td>Ogg</td>
- <td>Chrome 3, Firefox 3.5, Edge 17<sup><a href="#index-foot-3">3</a></sup> (desktop only), Internet Explorer 9, Opera 10.50</td>
- </tr>
- <tr>
- <th scope="row">{{anch("QuickTime", "QuickTime (MOV)")}}</th>
- <td>Apple QuickTime movie</td>
- <td>Only older versions of Safari, plus other browsers that supported Apple's QuickTime plugin</td>
- </tr>
- <tr>
- <th scope="row">{{anch("WebM")}}</th>
- <td>Web Media</td>
- <td>Chrome 6, Edge 17<sup><a href="#index-foot-3">3</a></sup> (desktop only), Firefox 4, Opera 10.6, Safari (WebRTC only)</td>
- </tr>
- </tbody>
-</table>
-
-<p><a id="index-foot-1" name="index-foot-1">[1]</a> Unless otherwise specified, both mobile and desktop browser compatibility is implied if a browser is listed here. Support is also implied only for the container itself, not for any specific codecs.</p>
-
-<p><a id="index-foot-2" name="index-foot-2">[2]</a> Available only if available on the underlying operating system's media framework.</p>
-
-<p><a name="index-foot-3">[3]</a> Requires <a href="https://www.microsoft.com/store/productId/9N5TDP8VCMHS">Web Media Extensions</a> to be installed.</p>
-
-<h3 id="3GP">3GP</h3>
-
-<p>The <strong>3GP</strong> or <strong>3GPP</strong> media container is used to encapsulate audio and/or video that is specifically intended for transmission over cellular networks for consumption on mobile devices. The format was designed for use on 3G mobile phones, but can still be used on more modern phones and networks. However, the improved bandwidth availability and increased data caps on most networks has reduced the need for the 3GP format. However, this format is still used for slower networks and for lower-performance phones.</p>
-
-<p>This media container format is derived from the ISO Base Media File Format and MPEG-4, but is specifically streamlined for lower bandwidth scenarios.</p>
-
-<table class="standard-table">
- <caption>Base 3GP media MIME types</caption>
- <thead>
- <tr>
- <th scope="col">Audio</th>
- <th scope="col">Video</th>
- </tr>
- </thead>
- <tbody>
- <tr>
- <td><code>audio/3gpp</code></td>
- <td><code>video/3gpp</code></td>
- </tr>
- <tr>
- <td><code>audio/3gpp2</code></td>
- <td><code>video/3gpp2</code></td>
- </tr>
- <tr>
- <td><code>audio/3gp2</code></td>
- <td><code>video/3gp2</code></td>
- </tr>
- </tbody>
-</table>
-
-<p>These MIME types are the fundamental types for the 3GP media container; other types may be used depending on the specific codec or codecs in use; in addition, you can <a href="/en-US/docs/Web/Media/Formats/codecs_parameter#ISO-BMFF">add the <code>codecs</code> parameter</a> to the MIME type string to indicate which codecs are used for the audio and/or video tracks, and to optionally provide details about the profile, level, and/or other codec configuration specifics.</p>
-
-<table class="standard-table">
- <caption>Video codecs supported by 3GP</caption>
- <thead>
- <tr>
- <th rowspan="2" scope="row" style="vertical-align: bottom;">Codec</th>
- <th colspan="4" scope="col" style="text-align: center;">Browser support</th>
- </tr>
- <tr>
- <th scope="col">Chrome</th>
- <th scope="col">Edge</th>
- <th scope="col">Firefox</th>
- <th scope="col">Safari</th>
- </tr>
- </thead>
- <tbody>
- <tr>
- <th scope="row">AVC (H.264)</th>
- <td></td>
- <td></td>
- <td>Yes<sup><a href="#3gp-vid-footnote-1">1</a>,<a href="#3gp-vid-footnote-1">2</a></sup></td>
- <td></td>
- </tr>
- <tr>
- <th scope="row">H.263</th>
- <td></td>
- <td></td>
- <td>Yes<sup><a href="#3gp-vid-footnote-1">1</a></sup></td>
- <td></td>
- </tr>
- <tr>
- <th scope="row">MPEG-4 Part 2 (MP4v-es)</th>
- <td></td>
- <td></td>
- <td>Yes<sup><a href="#3gp-vid-footnote-1">1</a></sup></td>
- <td></td>
- </tr>
- <tr>
- <th scope="row">VP8</th>
- <td></td>
- <td></td>
- <td>Yes<sup><a href="#3gp-vid-footnote-1">1</a></sup></td>
- <td></td>
- </tr>
- </tbody>
-</table>
-
-<p><a id="3gp-vid-footnote-1" name="3gp-vid-footnote-1">[1]</a> Firefox only supports 3GP on <a href="https://www.khronos.org/openmax/">OpenMAX</a>-based devices, which currently means the Boot to Gecko (B2G) platform.</p>
-
-<p><a id="3gp-vid-footnote-2" name="3gp-vid-footnote-2">[2]</a> Firefox support for H.264 relies upon the operating system's media infrastructure, so it is available as long as the OS supports it.</p>
-
-<table class="standard-table">
- <caption>Audio codecs supported by 3GP</caption>
- <thead>
- <tr>
- <th rowspan="2" scope="row" style="vertical-align: bottom;">Codec</th>
- <th colspan="4" scope="col" style="text-align: center;">Browser support</th>
- </tr>
- <tr>
- <th scope="col">Chrome</th>
- <th scope="col">Edge</th>
- <th scope="col">Firefox</th>
- <th scope="col">Safari</th>
- </tr>
- </thead>
- <tbody>
- <tr>
- <th scope="row">AMR-NB</th>
- <td></td>
- <td></td>
- <td>Yes<sup><a href="#3gp-aud-footnote-1">1</a></sup></td>
- <td></td>
- </tr>
- <tr>
- <th scope="row">AMR-WB</th>
- <td></td>
- <td></td>
- <td>Yes<sup><a href="#3gp-aud-footnote-1">1</a></sup></td>
- <td></td>
- </tr>
- <tr>
- <th scope="row">AMR-WB+</th>
- <td></td>
- <td></td>
- <td>Yes<sup><a href="#3gp-aud-footnote-1">1</a></sup></td>
- <td></td>
- </tr>
- <tr>
- <th scope="row">AAC-LC</th>
- <td></td>
- <td></td>
- <td>Yes<sup><a href="#3gp-aud-footnote-1">1</a>,<a href="#av1-vid-footnote-2">2</a></sup></td>
- <td></td>
- </tr>
- <tr>
- <th scope="row">HE-AAC v1</th>
- <td></td>
- <td></td>
- <td>Yes<sup><a href="#3gp-aud-footnote-1">1</a>,<a href="#av1-vid-footnote-2">2</a></sup></td>
- <td></td>
- </tr>
- <tr>
- <th scope="row">HE-AAC v2</th>
- <td></td>
- <td></td>
- <td>Yes<sup><a href="#3gp-aud-footnote-1">1</a>,<a href="#av1-vid-footnote-2">2</a></sup></td>
- <td></td>
- </tr>
- <tr>
- <th scope="row">MP3</th>
- <td></td>
- <td></td>
- <td>Yes<sup><a href="#3gp-aud-footnote-1">1</a></sup></td>
- <td></td>
- </tr>
- </tbody>
-</table>
-
-<p><a id="3gp-aud-footnote-1" name="3gp-aud-footnote-1">[1]</a> Firefox only supports 3GP on <a href="https://www.khronos.org/openmax/">OpenMAX</a>-based devices, which currently means the Boot to Gecko (B2G) platform.</p>
-
-<p><a id="3gp-aud-footnote-2" name="3gp-aud-footnote-2">[2]</a> Firefox support for AAC relies upon the operating system's media infrastructure, so it is available as long as the OS supports it.</p>
-
-<h3 id="ADTS">ADTS</h3>
-
-<p><strong>Audio Data Transport Stream</strong> (<strong>ADTS</strong>) is a container format specified by MPEG-4 Part 3 for audio data, intended to be used for streamed audio, such as for Internet radio. It is, essentially, an almost bare stream of AAC audio data, comprised of ADTS frames with a minimal header.</p>
-
-<table class="standard-table">
- <caption>ADTS media MIME types</caption>
- <thead>
- <tr>
- <th scope="col">Audio</th>
- </tr>
- </thead>
- <tbody>
- <tr>
- <td><code>audio/aac</code><sup><a href="#adts-foot-1">[1]</a></sup></td>
- </tr>
- <tr>
- <td><code>audio/mpeg</code><sup><a href="#adts-foot-1">[1]</a></sup></td>
- </tr>
- </tbody>
-</table>
-
-<p><a id="adts-foot-1" name="adts-foot-1">[1]</a> The MIME type used for ADTS depends on what kind of audio frames are contained within. If ADTS frames are used, the <code>audio/aac</code> MIME type should be used. If the audio frames are in MPEG-1/MPEG-2 Audio Layer I, II, or III format, the MIME type should be <code>audio/mpeg</code>.</p>
-
-<table class="standard-table">
- <caption>Audio codecs supported by ADTS</caption>
- <thead>
- <tr>
- <th rowspan="2" scope="row" style="vertical-align: bottom;">Codec</th>
- <th colspan="4" scope="col" style="text-align: center;">Browser support</th>
- </tr>
- <tr>
- <th scope="col">Chrome</th>
- <th scope="col">Edge</th>
- <th scope="col">Firefox</th>
- <th scope="col">Safari</th>
- </tr>
- </thead>
- <tbody>
- <tr>
- <th scope="row">AAC</th>
- <td></td>
- <td></td>
- <td>Yes<sup><a href="#adts-aud-footnote-1">1</a></sup></td>
- <td></td>
- </tr>
- <tr>
- <th scope="row">MP3</th>
- <td></td>
- <td></td>
- <td>Yes</td>
- <td></td>
- </tr>
- </tbody>
-</table>
-
-<p><a id="adts-aud-footnote-1" name="adts-aud-footnote-1">[1]</a> Firefox support for AAC relies upon the operating system's media infrastructure, so it is available as long as the OS supports it.</p>
-
-<h3 id="FLAC">FLAC</h3>
-
-<p>The <strong>Free Lossless Audio Codec</strong> (<strong>FLAC</strong>) is a lossless audio codec; there is also an associated simple container format, also called FLAC, that can contain this audio. The format is not encumbered by any patents, so its use is safe from interference. FLAC files can only contain FLAC audio data.</p>
-
-<table class="standard-table">
- <caption>FLAC media MIME type</caption>
- <thead>
- <tr>
- <th scope="col">Audio</th>
- </tr>
- </thead>
- <tbody>
- <tr>
- <td><code>audio/flac</code></td>
- </tr>
- <tr>
- <td><code>audio/x-flac</code> (non-standard)</td>
- </tr>
- </tbody>
-</table>
-
-<table class="standard-table">
- <caption>Audio codecs supported by FLAC</caption>
- <thead>
- <tr>
- <th rowspan="2" scope="row" style="vertical-align: bottom;">Codec</th>
- <th colspan="4" scope="col" style="text-align: center;">Browser support</th>
- </tr>
- <tr>
- <th scope="col">Chrome</th>
- <th scope="col">Edge</th>
- <th scope="col">Firefox</th>
- <th scope="col">Safari</th>
- </tr>
- </thead>
- <tbody>
- <tr>
- <th scope="row">FLAC</th>
- <td></td>
- <td></td>
- <td>Yes</td>
- <td></td>
- </tr>
- </tbody>
-</table>
-
-<h3 id="MPEGMPEG-2"><a id="MPEG" name="MPEG">MPEG</a>/MPEG-2</h3>
-
-<p>The <strong>{{interwiki("wikipedia", "MPEG-1")}}</strong> and <strong>{{interwiki("wikipedia", "MPEG-2")}}</strong> file formats are essentially identical. Created by the Moving Picture Experts Group (MPEG), these formats are widely used in physical media, including as the format of the video on DVD media.</p>
-
-<p>On the internet, perhaps the most common use of the MPEG file format is to contain {{interwiki("wikipedia", "MPEG-1", "Layer_III/MP3", "MPEG-1 Audio Layer 3")}} sound data; the resulting files are the wildly popular MP3 file used by digital music devices around the world. Otherwise, MPEG-1 and MPEG-2 are not widely used in Web content.</p>
-
-<p>The main differences between MPEG-1 and MPEG-2 take place in the media data formats rather than the container format. MPEG-1 was introduced in 1992; MPEG-2 was introduced in 1996.</p>
-
-<table class="standard-table">
- <caption>MPEG-1 and MPEG-2 media MIME types</caption>
- <thead>
- <tr>
- <th scope="col">Audio</th>
- <th scope="col">Video</th>
- </tr>
- </thead>
- <tbody>
- <tr>
- <td><code>audio/mpeg</code></td>
- <td><code>video/mpeg</code></td>
- </tr>
- </tbody>
-</table>
-
-<table class="standard-table">
- <caption>Video codecs supported by MPEG-1 and MPEG-2</caption>
- <thead>
- <tr>
- <th rowspan="2" scope="row" style="vertical-align: bottom;">Codec</th>
- <th colspan="4" scope="col" style="text-align: center;">Browser support</th>
- </tr>
- <tr>
- <th scope="col">Chrome</th>
- <th scope="col">Edge</th>
- <th scope="col">Firefox</th>
- <th scope="col">Safari</th>
- </tr>
- </thead>
- <tbody>
- <tr>
- <th scope="row">MPEG-1 Part 2</th>
- <td></td>
- <td></td>
- <td>No</td>
- <td></td>
- </tr>
- <tr>
- <th scope="row">MPEG-2 Part 2</th>
- <td></td>
- <td></td>
- <td>No</td>
- <td></td>
- </tr>
- </tbody>
-</table>
-
-<table class="standard-table">
- <caption>Audio codecs supported by MPEG-1 and MPEG-2</caption>
- <thead>
- <tr>
- <th rowspan="2" scope="row" style="vertical-align: bottom;">Codec</th>
- <th colspan="4" scope="col" style="text-align: center;">Browser support</th>
- </tr>
- <tr>
- <th scope="col">Chrome</th>
- <th scope="col">Edge</th>
- <th scope="col">Firefox</th>
- <th scope="col">Safari</th>
- </tr>
- </thead>
- <tbody>
- <tr>
- <th scope="row">MPEG-1 Audio Layer I</th>
- <td></td>
- <td></td>
- <td>No</td>
- <td></td>
- </tr>
- <tr>
- <th scope="row">MPEG-1 Audio Layer II</th>
- <td></td>
- <td></td>
- <td>No</td>
- <td></td>
- </tr>
- <tr>
- <th scope="row">MPEG-1 Audio Layer III (MP3)</th>
- <td></td>
- <td></td>
- <td>Yes</td>
- <td></td>
- </tr>
- </tbody>
-</table>
-
-<h3 id="MPEG-4_MP4"><a id="MP4" name="MP4">MPEG-4 (MP4)</a></h3>
-
-<p><strong>{{interwiki("wikipedia", "MPEG-4")}}</strong> (<strong>MP4</strong>) is the latest version of the MPEG file format. There are two versions of the format, defined in parts 1 and 14 of the specification. MP4 is a popular container today, as it supports several of the most-used codecs and is broadly supported.</p>
-
-<p>The original MPEG-4 Part 1 file format was introduced in 1999; the version 2 format, defined in Part 14, was added in 2003. The MP4 file format is derived from the {{interwiki("wikipedia", "ISO base media file format")}}, which is directly derived from the {{interwiki("wikipedia", "QuickTime file format")}} developed by <a href="https://www.apple.com/">Apple</a>.</p>
-
-<p>When specifying the MPEG-4 media type (<code>audio/mp4</code> or <code>video/mp4</code>), you can <a href="/en-US/docs/Web/Media/Formats/codecs_parameter#ISO-BMFF">add the <code>codecs</code> parameter</a> to the MIME type string to indicate which codecs are used for the audio and/or video tracks, and to optionally provide details about the profile, level, and/or other codec configuration specifics.</p>
-
-<table class="standard-table">
- <caption>Base MPEG-4 media MIME types</caption>
- <thead>
- <tr>
- <th scope="col">Audio</th>
- <th scope="col">Video</th>
- </tr>
- </thead>
- <tbody>
- <tr>
- <td><code>audio/mp4</code></td>
- <td><code>video/mp4</code></td>
- </tr>
- </tbody>
-</table>
-
-<p>These MIME types are the fundamental types for the MPEG-4 media container; other MIME types may be used depending on the specific codec or codecs in use within the container. In addition, you can <a href="/en-US/docs/Web/Media/Formats/codecs_parameter#ISO-BMFF">add the <code>codecs</code> parameter</a> to the MIME type string to indicate which codecs are used for the audio and/or video tracks, and to optionally provide details about the profile, level, and/or other codec configuration specifics.</p>
-
-<table class="standard-table">
- <caption>Video codecs supported by MPEG-4</caption>
- <thead>
- <tr>
- <th rowspan="2" scope="row" style="vertical-align: bottom;">Codec</th>
- <th colspan="4" scope="col" style="text-align: center;">Browser support</th>
- </tr>
- <tr>
- <th scope="col">Chrome</th>
- <th scope="col">Edge</th>
- <th scope="col">Firefox</th>
- <th scope="col">Safari</th>
- </tr>
- </thead>
- <tbody>
- <tr>
- <th scope="row">AVC (H.264)</th>
- <td></td>
- <td></td>
- <td>Yes<sup><a href="#mp4-vid-footnote-1">1</a></sup></td>
- <td></td>
- </tr>
- <tr>
- <th scope="row">AV1</th>
- <td></td>
- <td></td>
- <td>Yes<sup><a href="#mp4-vid-footnote-1">1</a></sup></td>
- <td></td>
- </tr>
- <tr>
- <th scope="row">H.263</th>
- <td></td>
- <td></td>
- <td>No</td>
- <td></td>
- </tr>
- <tr>
- <th scope="row">MPEG-4 Part 2 Visual</th>
- <td></td>
- <td></td>
- <td>No</td>
- <td></td>
- </tr>
- <tr>
- <th scope="row">VP9</th>
- <td></td>
- <td></td>
- <td>Yes</td>
- <td></td>
- </tr>
- </tbody>
-</table>
-
-<p><a id="mp4-vid-footnote-1" name="mp4-vid-footnote-1">[1]</a> Firefox support for H.264 relies upon the operating system's media infrastructure, so it is available as long as the OS supports it.</p>
-
-<p><a id="mp4-vid-footnote-2" name="mp4-vid-footnote-2">[2]</a> Firefox support for AV1 is currently disabled by default; it can be enabled by setting the preference <code>media.av1.enabled</code> to <code>true</code>.</p>
-
-<table class="standard-table">
- <caption>Audio codecs supported by MPEG-4</caption>
- <thead>
- <tr>
- <th rowspan="2" scope="row" style="vertical-align: bottom;">Codec</th>
- <th colspan="4" scope="col" style="text-align: center;">Browser support</th>
- </tr>
- <tr>
- <th scope="col">Chrome</th>
- <th scope="col">Edge</th>
- <th scope="col">Firefox</th>
- <th scope="col">Safari</th>
- </tr>
- </thead>
- <tbody>
- <tr>
- <th scope="row">AAC</th>
- <td></td>
- <td></td>
- <td>Yes<sup><a href="#mp4-aud-footnote-1">1</a></sup></td>
- <td></td>
- </tr>
- <tr>
- <th scope="row">FLAC</th>
- <td></td>
- <td></td>
- <td>Yes</td>
- <td></td>
- </tr>
- <tr>
- <th scope="row">MPEG-1 Audio Layer III (MP3)</th>
- <td></td>
- <td></td>
- <td>Yes</td>
- <td></td>
- </tr>
- <tr>
- <th scope="row">Opus</th>
- <td></td>
- <td></td>
- <td>Yes</td>
- <td></td>
- </tr>
- </tbody>
-</table>
-
-<p><a id="mp4-aud-footnote-1" name="mp4-aud-footnote-1">[1]</a> Firefox support for H.264 relies upon the operating system's media infrastructure, so it is available as long as the OS supports it.</p>
-
-<h3 id="Ogg">Ogg</h3>
-
-<p>The <strong>{{interwiki("wikipedia", "Ogg")}}</strong> container format is a free and open format maintained by the <a href="https://www.xiph.org/">Xiph.org Foundation</a>. The Ogg framework also defines patent unencumbered media data formats, such as the Theora video codec and the Vorbis and Opus audio codecs. <a href="https://xiph.org/ogg/">Xiph.org documents about the Ogg format</a> are available on their web site.</p>
-
-<p>While Ogg has been around for a long time, it has never gained the wide support needed to make it a good first choice for a media container. You are typically better off using WebM, though there are times when Ogg is useful to offer, such as when you wish to support older versions of Firefox and Chrome which don't yet support WebM. For example, Firefox 3.5 and 3.6 support Ogg, but not WebM.</p>
-
-<p>You can get more information about Ogg and its codecs in the <a href="http://en.flossmanuals.net/ogg-theora/">Theora Cookbook</a>.</p>
-
-<table class="standard-table">
- <caption>Base Ogg media MIME types</caption>
- <thead>
- <tr>
- <th scope="col">Audio</th>
- <th scope="col">Video</th>
- </tr>
- </thead>
- <tbody>
- <tr>
- <td><code>audio/ogg</code></td>
- <td><code>video/ogg</code></td>
- </tr>
- </tbody>
-</table>
-
-<p>The <code>application/ogg</code> MIME type can be used when you don't necessarily know whether the media contains audio or video. If at all possible, you should use one of the specific types, but fall back to <code>application/ogg</code> if you don't know the content format or formats.</p>
-
-<p>You can also <a href="/en-US/docs/Web/Media/Formats/codecs_parameter#Ogg">add the <code>codecs</code> parameter</a> to the MIME type string to indicate which codecs are used for the audio and/or video tracks, and to optionally further describe the track media formats.</p>
-
-<table class="standard-table">
- <caption>Video codecs supported by Ogg</caption>
- <thead>
- <tr>
- <th rowspan="2" scope="row" style="vertical-align: bottom;">Codec</th>
- <th colspan="4" scope="col" style="text-align: center;">Browser support</th>
- </tr>
- <tr>
- <th scope="col">Chrome</th>
- <th scope="col">Edge</th>
- <th scope="col">Firefox</th>
- <th scope="col">Safari</th>
- </tr>
- </thead>
- <tbody>
- <tr>
- <th scope="row">Theora</th>
- <td></td>
- <td></td>
- <td>Yes</td>
- <td></td>
- </tr>
- <tr>
- <th scope="row">VP8</th>
- <td></td>
- <td></td>
- <td>Yes</td>
- <td></td>
- </tr>
- <tr>
- <th scope="row">VP9</th>
- <td></td>
- <td></td>
- <td>Yes</td>
- <td></td>
- </tr>
- </tbody>
-</table>
-
-<table class="standard-table">
- <caption>Audio codecs supported by Ogg</caption>
- <thead>
- <tr>
- <th rowspan="2" scope="row" style="vertical-align: bottom;">Codec</th>
- <th colspan="4" scope="col" style="text-align: center;">Browser support</th>
- </tr>
- <tr>
- <th scope="col">Chrome</th>
- <th scope="col">Edge</th>
- <th scope="col">Firefox</th>
- <th scope="col">Safari</th>
- </tr>
- </thead>
- <tbody>
- <tr>
- <th scope="row">FLAC</th>
- <td></td>
- <td></td>
- <td>Yes</td>
- <td></td>
- </tr>
- <tr>
- <th scope="row">Opus</th>
- <td></td>
- <td></td>
- <td>Yes</td>
- <td></td>
- </tr>
- <tr>
- <th scope="row">Vorbis</th>
- <td></td>
- <td></td>
- <td>Yes</td>
- <td></td>
- </tr>
- </tbody>
-</table>
-
-<h3 id="QuickTime">QuickTime</h3>
-
-<p>The <strong>QuickTime</strong> file format (<strong>QTFF</strong>, <strong>QT</strong>, or <strong>MOV</strong>) was created by Apple for use by its media framework of the same name. The extension for these files, <code>.mov</code>, comes from the fact that the format was initially used for movies and was usually called the "QuickTime movie" format. While QTFF served as the basis for the MPEG-4 file format, there are differences and the two are not quite interchangeable.</p>
-
-<p>QuickTime files support any sort of time-based data, including audio and video media, text tracks, and so forth. QuickTime files are primarily supported by macOS, but for a number of years, QuickTime for Windows was available to access them on Windows. However, QuickTime for Windows is no longer supported by Apple as of early 2016, and <em>should not be used</em>, as there are known security concerns. However, Windows Media Player now has integrated support for  QuickTime version 2.0 and earlier files; support for later versions of QuickTime requires third-party additions.</p>
-
-<p>On Mac OS, the QuickTime framework not only supported QuickTime format movie files and codecs, but supported a vast array of popular and specialty audio and video codecs, as well as still image formats. Through QuickTime, Mac applications (including web browsers, through the QuickTime plugin or direct QuickTime integration) were able to read and write audio formats including AAC, AIFF, MP3, PCM, and Qualcomm PureVoice; and video formats including AVI, DV, Pixlet, ProRes, FLAC, Cinepak, 3GP, H.261 through H.265, MJPEG, MPEG-1 and MPEG-4 Part 2, Sorenson, and many more.</p>
-
-<p>In addition, a number of third-party components are available for QuickTime, some of which add support for additional codecs.</p>
-
-<p>Because QuickTime support is, for all intents and purposes, primarily available on Apple devices, it is no longer widely used on the internet. Apple itself generally now uses MP4 for video. In addition, the QuickTime framework has been deprecated on the Mac for some time, and is no longer available at all starting in macOS 10.15 Catalina.</p>
-
-<table class="standard-table">
- <caption>Base QuickTime media MIME type</caption>
- <thead>
- <tr>
- <th scope="col">Video</th>
- </tr>
- </thead>
- <tbody>
- <tr>
- <td><code>video/quicktime</code></td>
- </tr>
- </tbody>
-</table>
-
-<p>The <code>video/quicktime</code> MIME type is the fundamental type for the QuickTime media container. It's worth noting that QuickTime (the media framework on Mac operating systems) supports a wide variety of containers and codecs, so it actually supports many other MIME types.</p>
-
-<p>You can <a href="/en-US/docs/Web/Media/Formats/codecs_parameter#ISO-BMFF">add the <code>codecs</code> parameter</a> to the MIME type string to indicate which codecs are used for the audio and/or video tracks, and to optionally provide details about the profile, level, and/or other codec configuration specifics.</p>
-
-<table class="standard-table">
- <caption>Video codecs supported by QuickTime</caption>
- <thead>
- <tr>
- <th rowspan="2" scope="row" style="vertical-align: bottom;">Codec</th>
- <th colspan="4" scope="col" style="text-align: center;">Browser support</th>
- </tr>
- <tr>
- <th scope="col">Chrome</th>
- <th scope="col">Edge</th>
- <th scope="col">Firefox</th>
- <th scope="col">Safari</th>
- </tr>
- </thead>
- <tbody>
- <tr>
- <th scope="row">AVC (H.264)</th>
- <td></td>
- <td></td>
- <td>No</td>
- <td></td>
- </tr>
- <tr>
- <th scope="row">Cinepak</th>
- <td></td>
- <td></td>
- <td>No</td>
- <td></td>
- </tr>
- <tr>
- <th scope="row">Component Video</th>
- <td></td>
- <td></td>
- <td>No</td>
- <td></td>
- </tr>
- <tr>
- <th scope="row">DV</th>
- <td></td>
- <td></td>
- <td>No</td>
- <td></td>
- </tr>
- <tr>
- <th scope="row">H.261</th>
- <td></td>
- <td></td>
- <td>No</td>
- <td></td>
- </tr>
- <tr>
- <th scope="row">H.263</th>
- <td></td>
- <td></td>
- <td>No</td>
- <td></td>
- </tr>
- <tr>
- <th scope="row">MPEG-2</th>
- <td></td>
- <td></td>
- <td>No</td>
- <td></td>
- </tr>
- <tr>
- <th scope="row">MPEG-4 Part 2 Visual</th>
- <td></td>
- <td></td>
- <td>No</td>
- <td></td>
- </tr>
- <tr>
- <th scope="row">Motion JPEG</th>
- <td></td>
- <td></td>
- <td>No</td>
- <td></td>
- </tr>
- <tr>
- <th scope="row">Sorenson Video 2</th>
- <td></td>
- <td></td>
- <td>No</td>
- <td></td>
- </tr>
- <tr>
- <th scope="row">Sorenson Video 3</th>
- <td></td>
- <td></td>
- <td>No</td>
- <td></td>
- </tr>
- </tbody>
-</table>
-
-<table class="standard-table">
- <caption>Audio codecs supported by QuickTime</caption>
- <thead>
- <tr>
- <th rowspan="2" scope="row" style="vertical-align: bottom;">Codec</th>
- <th colspan="4" scope="col" style="text-align: center;">Browser support</th>
- </tr>
- <tr>
- <th scope="col">Chrome</th>
- <th scope="col">Edge</th>
- <th scope="col">Firefox</th>
- <th scope="col">Safari</th>
- </tr>
- </thead>
- <tbody>
- <tr>
- <th scope="row">AAC</th>
- <td></td>
- <td></td>
- <td>No</td>
- <td></td>
- </tr>
- <tr>
- <th scope="row">ALaw 2:1</th>
- <td></td>
- <td></td>
- <td>No</td>
- <td></td>
- </tr>
- <tr>
- <th scope="row">Apple Lossless (ALAC)</th>
- <td></td>
- <td></td>
- <td>No</td>
- <td></td>
- </tr>
- <tr>
- <th scope="row">HE-AAC</th>
- <td></td>
- <td></td>
- <td>No</td>
- <td></td>
- </tr>
- <tr>
- <th scope="row">MPEG-1 Audio Layer III (MP3)</th>
- <td></td>
- <td></td>
- <td>No</td>
- <td></td>
- </tr>
- <tr>
- <th scope="row">Microsoft ADPCM</th>
- <td></td>
- <td></td>
- <td>No</td>
- <td></td>
- </tr>
- <tr>
- <th scope="row">µ-Law 2:1 (u-Law)</th>
- <td></td>
- <td></td>
- <td>No</td>
- <td></td>
- </tr>
- </tbody>
-</table>
-
-<h3 id="WAVE_WAV"><a id="WAVE" name="WAVE">WAVE</a> (WAV)</h3>
-
-<p>The <strong>Waveform Audio File Format</strong> (<strong>WAVE</strong>), usually referred to simply as WAV due to its filename extension being <code>.wav</code>, is a format developed by Microsoft and IBM to store audio bitstream data.</p>
-
-<p>It is derived from the Resource Interchange File Format (RIFF), and as such is similar to other formats such as Apple's AIFF. The WAV codec registry can be found at {{RFC(2361)}}; however, because nearly all WAV files use linear PCM, support for the other codecs is sparse.</p>
-
-<p>The WAVE format was first released in 1991.</p>
-
-<table class="standard-table">
- <caption>WAVE media MIME types</caption>
- <thead>
- <tr>
- <th scope="col">Audio</th>
- </tr>
- </thead>
- <tbody>
- <tr>
- <td><code>audio/wave</code><sup><a href="#wave-foot-1">1</a></sup></td>
- </tr>
- <tr>
- <td><code>audio/wav</code></td>
- </tr>
- <tr>
- <td><code>audio/x-wav</code></td>
- </tr>
- <tr>
- <td><code>audio/x-pn-wav</code></td>
- </tr>
- </tbody>
-</table>
-
-<p><a id="wave-foot-1" name="wave-foot-1">[1]</a> The <code>audio/wave</code> MIME type is the standard type, and is preferred; however, the others have been used by various products over the years and may be used as well in some environments. </p>
-
-<table class="standard-table">
- <caption>Audio codecs supported by WAVE</caption>
- <thead>
- <tr>
- <th rowspan="2" scope="row" style="vertical-align: bottom;">Codec</th>
- <th colspan="4" scope="col" style="text-align: center;">Browser support</th>
- </tr>
- <tr>
- <th scope="col">Chrome</th>
- <th scope="col">Edge</th>
- <th scope="col">Firefox</th>
- <th scope="col">Safari</th>
- </tr>
- </thead>
- <tbody>
- <tr>
- <th scope="row">ADPCM (Adaptive Differential Pulse Code Modulation)</th>
- <td></td>
- <td></td>
- <td>No</td>
- <td></td>
- </tr>
- <tr>
- <th scope="row">GSM 06.10</th>
- <td></td>
- <td></td>
- <td>No</td>
- <td></td>
- </tr>
- <tr>
- <th scope="row">LPCM (Linear Pulse Code Modulation)</th>
- <td></td>
- <td></td>
- <td>Yes</td>
- <td></td>
- </tr>
- <tr>
- <th scope="row">MPEG-1 Audio Layer III (MP3)</th>
- <td></td>
- <td></td>
- <td>No</td>
- <td></td>
- </tr>
- <tr>
- <th scope="row">µ-Law (u-Law)</th>
- <td></td>
- <td></td>
- <td>No</td>
- <td></td>
- </tr>
- </tbody>
-</table>
-
-<h3 id="WebM">WebM</h3>
-
-<p><strong>{{interwiki("wikipedia", "WebM")}}</strong> (<strong>Web Media</strong>) is a format based on {{interwiki("wikipedia", "Matroska")}} which is designed specifically for use in modern web environments. It's based entirely on free and open technologies and primarily uses codecs that are in turn free and open, although some products support other codecs in WebM containers as well.</p>
-
-<p>WebM was first introduced in 2010 and is now widely supported. Compliant implementations of WebM are required to support the VP8 and VP8 video codecs and the Theora and Opus audio codecs. The WebM container format and its required codecs are all available under open licenses. Any other codecs may require a license to use.</p>
-
-<table class="standard-table">
- <caption>WebM media MIME types</caption>
- <thead>
- <tr>
- <th scope="col">Audio</th>
- <th scope="col">Video</th>
- </tr>
- </thead>
- <tbody>
- <tr>
- <td><code>audio/webm</code></td>
- <td><code>video/webm</code></td>
- </tr>
- </tbody>
-</table>
-
-<table class="standard-table">
- <caption>Video codecs supported by WebM</caption>
- <thead>
- <tr>
- <th rowspan="2" scope="row" style="vertical-align: bottom;">Codec</th>
- <th colspan="4" scope="col" style="text-align: center;">Browser support</th>
- </tr>
- <tr>
- <th scope="col">Chrome</th>
- <th scope="col">Edge</th>
- <th scope="col">Firefox</th>
- <th scope="col">Safari</th>
- </tr>
- </thead>
- <tbody>
- <tr>
- <th scope="row">AV1</th>
- <td>Yes</td>
- <td>Yes</td>
- <td>Yes<sup><a href="#av1-vid-footnote-1">1</a></sup></td>
- <td>Yes</td>
- </tr>
- <tr>
- <th scope="row">VP8</th>
- <td>Yes</td>
- <td>Yes</td>
- <td>Yes</td>
- <td>Yes</td>
- </tr>
- <tr>
- <th scope="row">VP9</th>
- <td>Yes</td>
- <td>Yes</td>
- <td>Yes</td>
- <td>Yes</td>
- </tr>
- </tbody>
-</table>
-
-<p><a id="av1-vid-footnote-1" name="av1-vid-footnote-1">[1]</a> Firefox support for AV1 was added to macOS in Firefox 66; for Windows in Firefox 67; and Firefox 68 on Linux. Firefox for Android does not yet support AV1; the implementation in Firefox is designed to use a secure process, which is not supported yet in Android.</p>
-
-<table class="standard-table">
- <caption>Audio codecs supported by WebM</caption>
- <thead>
- <tr>
- <th rowspan="2" scope="row" style="vertical-align: bottom;">Codec</th>
- <th colspan="4" scope="col" style="text-align: center;">Browser support</th>
- </tr>
- <tr>
- <th scope="col">Chrome</th>
- <th scope="col">Edge</th>
- <th scope="col">Firefox</th>
- <th scope="col">Safari</th>
- </tr>
- </thead>
- <tbody>
- <tr>
- <th scope="row">Opus</th>
- <td>Yes</td>
- <td>Yes</td>
- <td>Yes</td>
- <td>Yes</td>
- </tr>
- <tr>
- <th scope="row">Vorbis</th>
- <td>Yes</td>
- <td>Yes</td>
- <td>Yes</td>
- <td>Yes</td>
- </tr>
- </tbody>
-</table>
-
-<h2 id="Choosing_the_right_container">Choosing the right container</h2>
-
-<p>There are a few factors to consider when selecting the best container or containers to use for your media. The relative importance of each will depend on your needs, your license requirements, and the compatibility requirements of your target audience.</p>
-
-<h3 id="Guidelines">Guidelines</h3>
-
-<p>The best choice also depends on what you'll be doing with the media. Playing back media is a different thing than recording and/or editing it. If you're going to be manipulating the media data, using an uncompressed format can improve performance, while using a lossless compressed format at least prevent the accumulation of noise as compression artifacts are multiplied with each re-compression that occurs.</p>
-
-<ul>
- <li>If your target audience is likely to include users on mobile, especially on lower-end devices or on slow networks, consider providing a version of your media in a 3GP container with appropriate compression.</li>
- <li>If you have any specific encoding requirements, make sure the container you choose supports the appropriate codecs.</li>
- <li>If you want your media to be in a non-proprietary, open format, consider using one of the open container formats such as FLAC (for audio) or WebM (for video).</li>
- <li>If for any reason you are only able to provide media in a single format, choose a format that's available on the broadest selection of devices and browsers, such as MP3 (for audio) or MP4 (for video and/or audio).</li>
- <li>If your media is audio-only, choosing an audio-only container format likely makes sense. Now that the patents have all expired, MP3 is a widely supported and good choice. WAVE is good but uncompressed, so be aware of that before using it for large audio samples. FLAC is a very good choice, due to its lossless compression, if the target browsers all support it.</li>
-</ul>
-
-<p>Unfortunately, neither of the relatively major lossless compression formats (FLAC and ALAC) are universally supported. FLAC is the more broadly supported of the two, but is not supported by macOS without additional software installed, and is not supported at all on iOS. If you need to offer lossless audio, you may need to provide both FLAC and ALAC to get close to universal compatibility.</p>
-
-<h3 id="Container_selection_advice">Container selection advice</h3>
-
-<p>The tables below offer suggested containers to use in various scenarios. These are just suggestions. Be sure to consider the needs of your application and your organization before selecting a container format.</p>
-
-<h4 id="Audio-only_files">Audio-only files</h4>
-
-<table class="standard-table">
- <thead>
- <tr>
- <th scope="col">If you need...</th>
- <th scope="col">Consider using this container format</th>
- </tr>
- </thead>
- <tbody>
- <tr>
- <td>Compressed files for general-purpose playback</td>
- <td>MP3 (MPEG-1 Audio Layer III)</td>
- </tr>
- <tr>
- <td>Losslessly compressed files</td>
- <td>FLAC with ALAC fallback</td>
- </tr>
- <tr>
- <td>Uncompressed files</td>
- <td>WAV</td>
- </tr>
- </tbody>
-</table>
-
-<p>Now that MP3's patents have all expired, the choice of audio file format has become much easier to make. It's no longer necessary to choose between MP3's broad compatibility and the need to pay royalties when using it.</p>
-
-<h4 id="Video_files">Video files</h4>
-
-<table class="standard-table">
- <thead>
- <tr>
- <th scope="col">If you need...</th>
- <th scope="col">Consider using this container format</th>
- </tr>
- <tr>
- <td>General purpose video, preferably in an open format</td>
- <td>WebM (ideally with MP4 fallback)</td>
- </tr>
- <tr>
- <td>General purpose video</td>
- <td>MP4 (ideally with WebM or Ogg fallback)</td>
- </tr>
- <tr>
- <td>High compression optimized for slow connections</td>
- <td>3GP (ideally with MP4 fallback)</td>
- </tr>
- <tr>
- <td>Compatibility with older devices/browsers</td>
- <td>QuickTime (ideally with AVI and/or MPEG-2 fallback)</td>
- </tr>
- </thead>
-</table>
-
-<p>These suggestions make a number of assumptions. You should carefully consider the options before making a final decision, especially if you have a lot of media that will need to be encoded.</p>
-
-<h2 id="Maximizing_compatibility_with_multiple_containers">Maximizing compatibility with multiple containers</h2>
-
-<p>To optimize compatibility, it's worth considering providing more than one version of media files, using the {{HTMLElement("source")}} element to specify each source within the {{HTMLElement("audio")}} or {{HTMLElement("video")}} element. For example, you can offer an Ogg or WebM video as the first choice, with a fallback in MP4 format. You could even choose to offer a retro-like QuickTime or AVI fallback for good measure.</p>
-
-<p>To do this, you create a <code>&lt;video&gt;</code> (or <code>&lt;audio&gt;</code>) element with no {{htmlattrxref("src", "video")}} attribute. Then add child {{HTMLElement("source")}} elements within the <code>&lt;video&gt;</code> element, one for each version of the video you offer. This can be used to offer various versions of a video that can be selected depending on bandwidth availability, but in our case, we'll use it to offer format options.</p>
-
-<p>In the example shown here, a video is offered to the browser in two formats: WebM and MP4.</p>
-
-<div>{{EmbedInteractiveExample("pages/tabbed/source.html", "tabbed-standard")}}</div>
-
-<p class="hidden">The source for this interactive example is stored in a GitHub repository. If you'd like to contribute to the interactive examples project, please clone <a href="https://github.com/mdn/interactive-examples">https://github.com/mdn/interactive-examples </a> and send us a pull request.</p>
-
-<p>The video is offered first in WebM format (with the {{htmlattrxref("type", "video")}} attribute set to <code>video/webm</code>). If the {{Glossary("user agent")}} can't play that, it moves on to the next option, whose <code>type</code> is specified as <code>video/mp4</code>. If neither of those can be played, the text "This browser does not support the HTML5 video element." is presented.</p>
-
-<h2 id="Specifications">Specifications</h2>
-
-<table class="standard-table">
- <thead>
- <tr>
- <th scope="col">Specification</th>
- <th scope="col">Comment</th>
- </tr>
- </thead>
- <tbody>
- <tr>
- <td><a href="https://portal.3gpp.org/desktopmodules/Specifications/SpecificationDetails.aspx?specificationId=1441">ETSI 3GPP</a></td>
- <td>Defines the 3GP container format</td>
- </tr>
- <tr>
- <td><a href="https://www.iso.org/standard/53943.html">ISO/IEC 14496-3</a> (MPEG-4 Part 3 Audio)</td>
- <td>Defines MP4 audio including ADTS</td>
- </tr>
- <tr>
- <td><a href="https://xiph.org/flac/format.html">FLAC Format</a></td>
- <td>The FLAC format specification</td>
- </tr>
- <tr>
- <td><a href="https://www.iso.org/standard/19180.html">ISO/IEC 11172-1</a> (MPEG-1 Part 1 Systems)</td>
- <td>Defines the MPEG-1 container format</td>
- </tr>
- <tr>
- <td><a href="https://www.iso.org/standard/74427.html">ISO/IEC 13818-1</a> (MPEG-2 Part 1 Systems)</td>
- <td>Defines the MPEG-2 container format</td>
- </tr>
- <tr>
- <td><a href="https://www.iso.org/standard/75929.html">ISO/IEC 14496-14</a> (MPEG-4 Part 14: MP4 file format)</td>
- <td>Defines the MPEG-4 (MP4) version 2 container format</td>
- </tr>
- <tr>
- <td><a href="https://www.iso.org/standard/55688.html">ISO/IEC 14496-1</a> (MPEG-4 Part 1 Systems)</td>
- <td>Defines the original MPEG-4 (MP4) container format</td>
- </tr>
- <tr>
- <td>{{RFC(3533)}}</td>
- <td>Defines the Ogg container format</td>
- </tr>
- <tr>
- <td>{{RFC(5334)}}</td>
- <td>Defines the Ogg media types and file extensions</td>
- </tr>
- <tr>
- <td><a href="https://developer.apple.com/library/archive/documentation/QuickTime/QTFF/QTFFPreface/qtffPreface.html">QuickTime File Format Specification</a></td>
- <td>Defines the QuickTime movie (MOV) format</td>
- </tr>
- <tr>
- <td><a href="https://web.archive.org/web/20090417165828/http://www.kk.iij4u.or.jp/~kondo/wave/mpidata.txt">Multimedia Programming Interface and Data Specifications 1.0</a></td>
- <td>The closest thing to an official WAVE specification</td>
- </tr>
- <tr>
- <td><a href="https://docs.microsoft.com/en-us/windows/desktop/xaudio2/resource-interchange-file-format--riff-">Resource Interchange File Format</a> (used by WAV)</td>
- <td>Defines the RIFF format; WAVE files are a form of RIFF</td>
- </tr>
- <tr>
- <td><a href="https://www.webmproject.org/docs/container/">WebM Container Guidelines</a></td>
- <td>Guide for adapting Matroska for WebM</td>
- </tr>
- <tr>
- <td><a href="https://matroska.org/technical/specs/index.html">Matroska Specifications</a></td>
- <td>The specification for the Matroska container format upon which WebM is based</td>
- </tr>
- <tr>
- <td><a href="https://w3c.github.io/media-source/webm-byte-stream-format.html">WebM Byte Stream Format</a></td>
- <td>WebM byte stream format for use with <a href="/en-US/docs/Web/API/Media_Source_Extensions_API">Media Source Extensions</a></td>
- </tr>
- </tbody>
-</table>
-
-<h2 id="Browser_compatibility">Browser compatibility</h2>
-
-<table class="standard-table">
- <thead>
- <tr>
- <th rowspan="2" scope="row" style="vertical-align: bottom;">Container format name</th>
- <th colspan="3" rowspan="1" scope="col" style="text-align: center; border-right: 2px solid #d4dde4;">Audio</th>
- <th colspan="3" rowspan="1" scope="col" style="text-align: center;">Video</th>
- </tr>
- <tr>
- <th scope="col" style="vertical-align: bottom;">MIME type</th>
- <th scope="col" style="vertical-align: bottom;">Extension(s)</th>
- <th scope="col" style="vertical-align: bottom; border-right: 2px solid #d4dde4;">Browser support</th>
- <th scope="col" style="vertical-align: bottom;">MIME type</th>
- <th scope="col" style="vertical-align: bottom;">Extension(s)</th>
- <th scope="col" style="vertical-align: bottom; border-right: 2px solid #d4dde4;">Browser support</th>
- </tr>
- </thead>
- <tbody>
- <tr>
- <th scope="row" style="vertical-align: bottom;">3GP</th>
- <td style="vertical-align: top;"><code>audio/3gpp</code></td>
- <td style="vertical-align: top;"><code>.3gp</code></td>
- <td style="vertical-align: top; border-right: 2px solid #d4dde4;">Firefox</td>
- <td style="vertical-align: top;"><code>video/3gpp</code></td>
- <td style="vertical-align: top;"><code>.3gp</code></td>
- <td style="vertical-align: top;">Firefox</td>
- </tr>
- <tr>
- <th scope="row" style="vertical-align: top;">ADTS (Audio Data Transport Stream)</th>
- <td style="vertical-align: top;"><code>audio/aac</code></td>
- <td style="vertical-align: top;"><code>.aac</code></td>
- <td style="vertical-align: top; border-right: 2px solid #d4dde4;">Firefox</td>
- <td style="vertical-align: top;">—</td>
- <td style="vertical-align: top;">—</td>
- <td style="vertical-align: top;">—</td>
- </tr>
- <tr>
- <th scope="row" style="vertical-align: top;">FLAC</th>
- <td style="vertical-align: top;"><code>audio/flac</code></td>
- <td style="vertical-align: top;"><code>.flac</code></td>
- <td style="vertical-align: top; border-right: 2px solid #d4dde4;">Firefox</td>
- <td style="vertical-align: top;">—</td>
- <td style="vertical-align: top;">—</td>
- <td style="vertical-align: top;">—</td>
- </tr>
- <tr>
- <th rowspan="2" scope="row" style="vertical-align: top;">MPEG-1 / MPEG-2 (MPG or MPEG)</th>
- <td style="vertical-align: top;"><code>audio/mpeg</code></td>
- <td style="vertical-align: top;"><code>.mpg</code><br>
- <code>.mpeg</code></td>
- <td style="vertical-align: top; border-right: 2px solid #d4dde4;">Firefox</td>
- <td rowspan="2" style="vertical-align: top;"><code>video/mpeg</code></td>
- <td rowspan="2" style="vertical-align: top;"><code>.mpg</code><br>
- <code>.mpeg</code></td>
- <td rowspan="2" style="vertical-align: top;">Firefox</td>
- </tr>
- <tr>
- <td style="vertical-align: top;"><code>audio/mp3</code></td>
- <td style="vertical-align: top;"><code>.mp3</code></td>
- <td style="vertical-align: top; border-right: 2px solid #d4dde4;">Firefox</td>
- </tr>
- <tr>
- <th scope="row" style="vertical-align: top;">MPEG-4 (MP4)</th>
- <td style="vertical-align: top;"><code>audio/mp4</code></td>
- <td style="vertical-align: top;"><code>.mp4</code><br>
- <code>.m4a</code></td>
- <td style="vertical-align: top; border-right: 2px solid #d4dde4;">Firefox</td>
- <td style="vertical-align: top;"><code>video/mp4</code></td>
- <td style="vertical-align: top;"><code>.mp4</code><br>
- <code>.m4v</code><br>
- <code>.m4p</code></td>
- <td style="vertical-align: top;">Firefox</td>
- </tr>
- <tr>
- <th scope="row" style="vertical-align: top;">Ogg</th>
- <td style="vertical-align: top;"><code>audio/ogg</code></td>
- <td style="vertical-align: top;"><code>.oga</code><br>
- <code>.ogg</code></td>
- <td style="vertical-align: top; border-right: 2px solid #d4dde4;">Firefox</td>
- <td style="vertical-align: top;"><code>video/ogg</code></td>
- <td style="vertical-align: top;"><code>.ogv</code><br>
- <code>.ogg</code></td>
- <td style="vertical-align: top;">Firefox</td>
- </tr>
- <tr>
- <th scope="row" style="vertical-align: top;">QuickTime Movie (MOV)</th>
- <td style="vertical-align: top;">—</td>
- <td style="vertical-align: top;">—</td>
- <td style="vertical-align: top; border-right: 2px solid #d4dde4;">—</td>
- <td style="vertical-align: top;"><code>video/quicktime</code></td>
- <td style="vertical-align: top;"><code>.mov</code></td>
- <td style="vertical-align: top;">Safari</td>
- </tr>
- <tr>
- <th scope="row" style="vertical-align: top;">WAV (Waveform Audiofile)</th>
- <td style="vertical-align: top;"><code>audio/wav</code></td>
- <td style="vertical-align: top;"><code>.wav</code></td>
- <td style="vertical-align: top; border-right: 2px solid #d4dde4;">Firefox</td>
- <td style="vertical-align: top;">—</td>
- <td style="vertical-align: top;">—</td>
- <td style="vertical-align: top;">—</td>
- </tr>
- <tr>
- <th scope="row" style="vertical-align: top;">WebM</th>
- <td style="vertical-align: top;"><code>audio/webm</code></td>
- <td style="vertical-align: top;"><code>.webm</code></td>
- <td style="vertical-align: top; border-right: 2px solid #d4dde4;">Firefox</td>
- <td style="vertical-align: top;"><code>video/webm</code></td>
- <td style="vertical-align: top;"><code>.webm</code></td>
- <td style="vertical-align: top;">Firefox</td>
- </tr>
- </tbody>
-</table>
-
-<h2 id="See_also"> See also</h2>
-
-<ul>
- <li><a href="/en-US/docs/Web/API/WebRTC_API">WebRTC API</a></li>
- <li><a href="/en-US/docs/Web/API/MediaStream_Recording_API">MediaStream Recording API</a></li>
- <li>{{HTMLElement("audio")}} and {{HTMLElement("video")}} elements</li>
-</ul>
diff --git a/files/es/web/performance/how_browsers_work/index.html b/files/es/web/performance/how_browsers_work/index.html
deleted file mode 100644
index 95677a1f2d..0000000000
--- a/files/es/web/performance/how_browsers_work/index.html
+++ /dev/null
@@ -1,208 +0,0 @@
----
-title: 'Populating the page: how browsers work'
-slug: Web/Performance/How_browsers_work
-tags:
- - Composición
- - Navegadorres
- - Renderizado
-translation_of: Web/Performance/How_browsers_work
----
-<p>Los usuarios quieren que las experiencias en la web sean rápidas y que tengan una intereacción sencilla. Por este motivo, los desarrolladores debén esforzarse para lograr estos dos objetivos</p>
-
-<p>Para entender como mejorar el desempeño, es importante entender como funciona el navegador.</p>
-
-<p>Overview</p>
-
-<p>Fast sites provide better user experiences. Users want and expect web experiences with content that is fast to load and smooth to interact with.</p>
-
-<p>Two major issues in web performance are understanding issues having to do with latency and issues having to do with the fact that for the most part, browsers are single threaded.</p>
-
-<p>Latency is our main threat to overcome to ensure a fast load. To be fast to load, the developers’ goals include sending requested information as fast as possible, or at least seem super fast. Network latency is the time it takes to transmit bytes over-the-air to computers. Web performance is what we have to do to make the page load happen as quickly as possible.</p>
-
-<p>For the most part, browsers are considered single threaded. For smooth interactions, the developer's goal is to ensure performant site interactions, from smooth scrolling to being responsive to touch. Render time is key, with ensuring the main thread can complete all the work we throw at it and still always be available to handle user interactions. Web performance can be improved by understanding the single-threaded nature of the browser and minimizing the main thread's responsibilities, where possible and appropriate, to ensure rendering is smooth and responses to interactions are immediate.</p>
-
-<h2 id="Navigation">Navigation</h2>
-
-<p><em>Navigation</em> is the first step in loading a web page. It occurs whenever a user requests a page by entering a URL into the address bar, clicking a link, submitting a form, as well as other actions.</p>
-
-<p>One of the goals of web performance is to minimize the amount of time a navigation takes to complete. In ideal conditions, this usually doesn't take too long, but latency and bandwidth are foes which can cause delays.</p>
-
-<h3 id="DNS_Lookup">DNS Lookup</h3>
-
-<p>The first step of navigating to a web page is finding where the assets for that page are located. If you navigate to <code>https://example.com</code>, the HTML page is located on the server with IP address of <code>93.184.216.34</code>. If you’ve never visited this site, a DNS lookup must happen.</p>
-
-<p>Your browser requests a DNS lookup, which is eventually fielded by a name server, which in turn responds with an IP address. After this initial request, the IP will likely be cached for a time, which speeds up subsequent requests by retrieving the IP address from the cache instead of contacting a name server again.</p>
-
-<p>DNS lookups usually only need to be done once per hostname for a page load. However, DNS lookups must be done for each unique hostname the requested page references. If your fonts, images, scripts, ads, and metrics all have different hostnames, a DNS lookup will have to be made for each one.</p>
-
-<p><img alt="Mobile requests go first to the cell tower, then to a central phone company computer before being sent to the internet" src="https://mdn.mozillademos.org/files/16743/latency.jpg" style="height: 281px; width: 792px;"></p>
-
-<p>This can be problematic for performance, particularly on mobile networks. When a user is on a mobile network, each DNS lookup has to go from the phone to the cell tower to reach an authoritative DNS server. The distance between a phone, a cell tower, and the name server can add significant latency.</p>
-
-<h3 id="TCP_Handshake">TCP Handshake</h3>
-
-<p>Once the IP address is known, the browser sets up a connection to the server via a {{glossary('TCP handshake','TCP three-way handshake')}}. This mechanism is designed so that two entities attempting to communicate—in this case the browser and web server—can negotiate the parameters of the network TCP socket connection before transmitting data, often over {{glossary('HTTPS')}}.</p>
-
-<p>TCP's three way handshaking technique is often referred to as "SYN-SYN-ACK"—or more accurately SYN, SYN-ACK, ACK—because there are three messages transmitted by TCP to negotiate and start a TCP session between two computers. Yes, this means three more messages back and forth between each server, and the request has yet to be made.</p>
-
-<h3 id="TLS_Negotiation">TLS Negotiation</h3>
-
-<p>For secure connections established over HTTPS, another "handshake" is required. This handshake, or rather the {{glossary('TLS')}} negotiation, determines which cipher will be used to encrypt the communication, verifies the server, and establishes that a secure connection is in place before beginning the actual transfer of data. This requires three more round trips to the server before the request for content is actually sent.</p>
-
-<p><img alt="The DNS lookup, the TCP handshake, and 5 steps of the TLS handshake including clienthello, serverhello and certificate, clientkey and finished for both server and client." src="https://mdn.mozillademos.org/files/16746/ssl.jpg" style="height: 412px; width: 729px;"></p>
-
-<p>While making the connection secure adds time to the page load, a secure connection is worth the latency expense, as the data transmitted between the browser and the web server cannot be decrypted by a third party.</p>
-
-<p>After the 8 round trips, the browser is finally able to make the request.</p>
-
-<h2 id="Response">Response</h2>
-
-<p>Once we have an established connection to a web server, the browser sends an initial <a href="/en-US/docs/Web/HTTP/Methods">HTTP <code>GET</code> request</a> on behalf of the user, which for websites is most often an HTML file. Once the server receives the request, it will reply with relevant response headers and the contents of the HTML.</p>
-
-<pre class="brush: html notranslate">&lt;!doctype HTML&gt;
-&lt;html&gt;
- &lt;head&gt;
- &lt;meta charset="UTF-8"/&gt;
- &lt;title&gt;My simple page&lt;/title&gt;
- &lt;link rel="stylesheet" src="styles.css"/&gt;
- &lt;script src="myscript.js"&gt;&lt;/script&gt;
-&lt;/head&gt;
-&lt;body&gt;
- &lt;h1 class="heading"&gt;My Page&lt;/h1&gt;
- &lt;p&gt;A paragraph with a &lt;a href="https://example.com/about"&gt;link&lt;/a&gt;&lt;/p&gt;
- &lt;div&gt;
- &lt;img src="myimage.jpg" alt="image description"/&gt;
- &lt;/div&gt;
- &lt;script src="anotherscript.js"&gt;&lt;/script&gt;
-&lt;/body&gt;
-&lt;/html&gt;</pre>
-
-<p>This response for this initial request contains the first byte of data received. {{glossary('Time to First Byte')}} (TTFB) is the time between when the user made the request—say by clicking on a link—and the receipt of this first packet of HTML. The first chunk of content is usually 14kb of data.</p>
-
-<p>In our example above, the request is definitely less than 14Kb, but the linked resources aren't requested until the browser encounters the links during parsing, described below.</p>
-
-<h3 id="TCP_Slow_Start_14kb_rule">TCP Slow Start / 14kb rule</h3>
-
-<p>The first response packet will be 14Kb. This is part of {{glossary('TCP slow start')}}, an algorithm which balances the speed of a network connection. Slow start gradually increases the amount of data transmitted until the network's maximum bandwidth can be determined.</p>
-
-<p>In {{glossary('TCP slow start')}}, after receipt of the initial packet, the server doubles the size of the next packet to around 28Kb. Subsequent packets increase in size until a predetermined threshold is reached, or congestion is experienced.</p>
-
-<p><img alt="TCP slow start" src="https://mdn.mozillademos.org/files/16754/congestioncontrol.jpg" style="height: 412px; width: 729px;"></p>
-
-<p>If you’ve ever heard of the 14Kb rule for initial page load, TCP slow start is the reason why the initial response is 14Kb, and why web performance optimization calls for focusing optimizations with this initial 14Kb response in mind. TCP slow start gradually builds up transmission speeds appropriate for the network's capabilities to avoid congestion.</p>
-
-<h3 id="Congestion_control">Congestion control</h3>
-
-<p><span style="font-weight: 400;">As the server sends data in TCP packets, the user's client confirms delivery by returning acknowledgements, or ACKs. The connection has a limited capacity depending on hardware and network conditions. If the server sends too many packets too quickly, they will be dropped. Meaning, there will be no acknowledgement. The server registers this as missing ACKs. Congestion control algorithms use this flow of sent packets and ACKs to determine a send rate.</span></p>
-
-<h2 id="Parsing">Parsing</h2>
-
-<p>Once the browser receives the first chunk of data, it can begin parsing the information received. {{glossary('speculative parsing', 'Parsing')}} is the step the browser takes to turn the data it receives over the network into the {{glossary('DOM')}} and {{glossary('CSSOM')}}, which is used by the renderer to paint a page to the screen.</p>
-
-<p>The DOM is the internal representation of the markup for the browser. The DOM is also exposed, and can be manipulated through various APIs in JavaScript.</p>
-
-<p>Even if the request page's HTML is larger than the initial 14KB packet, the browser will begin parsing and attempting to render an experience based on the data it has. This is why it's important for web performance optimization to include everything the browser needs to start rendering a page, or at least a template of the page - the CSS and HTML needed for the first render -- in the first 14 kilobytes. But before anything is rendered to the screen, the HTML, CSS, and JavaScript have to be parsed.</p>
-
-<h3 id="Building_the_DOM_tree">Building the DOM tree</h3>
-
-<p>We describe five steps in the <a href="/en-US/docs/Web/Performance/Critical_rendering_path">critical rendering path</a>.</p>
-
-<p>The first step is processing the HTML markup and building the DOM tree. HTML parsing involves <a href="/en-US/docs/Web/API/DOMTokenList">tokenization</a> and tree construction. HTML tokens include start and end tags, as well as attribute names and values. If the document is well-formed, parsing it is straightforward and faster. The parser parses tokenized input into the document, building up the document tree.</p>
-
-<p>The DOM tree describes the content of the document. The <code><a href="/en-US/docs/Web/HTML/Element/html">&lt;html&gt;</a></code> element is the first tag and root node of the document tree. The tree reflects the relationships and hierarchies between different tags. Tags nested within other tags are child nodes. The greater the number of DOM nodes, the longer it takes to construct the DOM tree.</p>
-
-<p><img alt="The DOM tree for our sample code, showing all the nodes, including text nodes." src="https://mdn.mozillademos.org/files/16759/DOM.gif" style="height: 689px; width: 754px;"></p>
-
-<p>When the parser finds non-blocking resources, such as an image, the browser will request those resources and continue parsing. Parsing can continue when a CSS file is encountered, but <code>&lt;script&gt;</code> tags—particularly those without an <code><a href="/en-US/docs/Web/JavaScript/Reference/Statements/async_function">async</a></code> or <code>defer</code> attribute—block rendering, and pause the parsing of HTML. Though the browser's preload scanner hastens this process, excessive scripts can still be a significant bottleneck.</p>
-
-<h3 id="Preload_scanner">Preload scanner</h3>
-
-<p>While the browser builds the DOM tree, this process occupies the main thread. As this happens, the <em>preload scanner</em> will parse through the content available and request high priority resources like CSS, JavaScript, and web fonts. Thanks to the preload scanner, we don't have to wait until the parser finds a reference to an external resource to request it. It will retrieve resources in the background so that by the time the main HTML parser reaches requested assets, they may possibly already be in flight, or have been downloaded. The optimizations the preload scanner provides reduce blockages.</p>
-
-<pre class="brush:html notranslate">&lt;link rel="stylesheet" src="styles.css"/&gt;
-&lt;script src="myscript.js" <strong>async</strong>&gt;&lt;/script&gt;
-&lt;img src="myimage.jpg" alt="image description"/&gt;
-&lt;script src="anotherscript.js" <strong>async</strong>&gt;&lt;/script&gt;
-</pre>
-
-<p>In this example, while the main thread is parsing the HTML and CSS, the preload scanner will find the scripts and image, and start downloading them as well. To ensure the script doesn't block the process, add the <code>async</code> attribute, or the <code>defer</code> attribute if JavaScript parsing and execution order is not important.</p>
-
-<p>Waiting to obtain CSS doesn't block HTML parsing or downloading, but it does block JavaScript, because JavaScript is often used to query CSS properties’ impact on elements.</p>
-
-<h3 id="Building_the_CSSOM">Building the CSSOM</h3>
-
-<p>The second step in the critical rendering path is processing CSS and building the CSSOM tree. The CSS object model is similar to the DOM. <span style="color: #212121; display: inline !important; float: none; font-family: Roboto,sans-serif; font-size: 16px; font-style: normal; font-weight: 400; letter-spacing: normal; text-align: left; text-decoration-style: initial; text-indent: 0px; text-transform: none; white-space: normal;">The DOM and CSSOM are both trees. They are independent data structures</span>. The browser converts the CSS rules into a map of styles it can understand and work with. The browser goes through each rule set in the CSS, creating a tree of nodes with parent, child, and sibling relationships based on the CSS selectors.</p>
-
-<p>As with HTML, the browser needs to convert the received CSS rules into something it can work with. Hence, it repeats the HTML-to-object process, but for the CSS.</p>
-
-<p>The CSSOM tree includes styles from the user agent style sheet. The browser begins with the most general rule applicable to a node and recursively refines the computed styles by applying more specific rules. In other words, it cascades the property values.</p>
-
-<p>Building the CSSOM is very, very fast and is not displayed in a unique color in current developer tools. Rather, the "Recalculate Style" in developer tools shows the total time it takes to parse CSS, construct the CSSOM tree, and recursively calculate computed styles. In terms of web performance optimization, there are lower hanging fruit, as the total time to create the CSSOM is generally less than the time it takes for one DNS lookup.</p>
-
-<h3 id="Other_Processes">Other Processes</h3>
-
-<h4 id="JavaScript_Compilation">JavaScript Compilation</h4>
-
-<p>While the CSS is being parsed and the CSSOM created, other assets, including JavaScript files, are downloading (thanks to the preload scanner). JavaScript is interpreted, compiled, parsed and executed. The scripts are parsed into abstract syntax trees. Some browser engines take the {{glossary('Abstract Syntax Tree')}} and pass it into an interpreter, outputting bytecode which is executed on the main thread. This is known as JavaScript compilation.</p>
-
-<h4 id="Building_the_Accessibility_Tree">Building the Accessibility Tree</h4>
-
-<p>The browser also builds an <a href="/en-US/docs/Learn/Accessibility">accessibility</a> tree that assistive devices use to parse and interpret content. The accessibility object model (AOM) is like a semantic version of the DOM. The browser updates the accessibility tree when the DOM is updated. The accessibility tree is not modifiable by assistive technologies themselves.</p>
-
-<p>Until the AOM is built, the content is not accessible to <a href="/en-US/docs/Web/Accessibility/ARIA/ARIA_Screen_Reader_Implementors_Guide">screen readers</a>.</p>
-
-<h2 id="Render">Render</h2>
-
-<p>Rendering steps include style, layout, paint and, in some cases, compositing. The CSSOM and DOM trees created in the parsing step are combined into a render tree which is then used to compute the layout of every visible element, which is then painted to the screen. In some cases, content can be promoted to their own layers and composited, improving performance by painting portions of the screen on the GPU instead of the CPU, freeing up the main thread.</p>
-
-<h3 id="Style">Style</h3>
-
-<p>The third step in the critical rendering path is combining the DOM and CSSOM into a render tree.The computed style tree, or render tree, construction starts with the root of the DOM tree, traversing each visible node.</p>
-
-<p>Tags that aren't going to be displayed, like the <code><a href="/en-US/docs/Web/HTML/Element/head">&lt;head&gt;</a></code> and its children and any nodes with <code>display: none</code>, such as the <code>script { display: none; }</code> you will find in user agent stylesheets, are not included in the render tree as they will not appear in the rendered output. Nodes with <code>visibility: hidden</code> applied are included in the render tree, as they do take up space. As we have not given any directives to override the user agent default, the <code>script</code> node in our code example above will not be included in the render tree.</p>
-
-<p>Each visible node has its CSSOM rules applied to it. The render tree holds all the visible nodes with content and computed styles -- matching up all the relevant styles to every visible node in the DOM tree, and determining, based on the <a href="/en-US/docs/Web/CSS/Cascade">CSS cascade</a>, what the computed styles are for each node.</p>
-
-<h3 id="Layout">Layout</h3>
-
-<p>The fourth step in the critical rending path is running layout on the render tree to compute the geometry of each node. <em>Layout</em> is the process by which the width, height, and location of all the nodes in the render tree are determined, plus the determination of the size and position of each object on the page. <em>Reflow</em> is any subsequent size and position determination of any part of the page or the entire document.</p>
-
-<p>Once the render tree is built, layout commences. The render tree identified which nodes are displayed (even if invisible) along with their computed styles, but not the dimensions or location of each node. To determine the exact size and location of each object, the browser starts at the root of the render tree and traverses it.</p>
-
-<p>On the web page, most everything is a box. Different devices and different desktop preferences mean an unlimited number of differing viewport sizes. In this phase, taking the viewport size into consideration, the browser determines what the dimensions of all the different boxes are going to be on the screen. Taking the size of the viewport as its base, layout generally starts with the body, laying out the dimensions of all the body’s descendants, with each element's box model properties, providing placeholder space for replaced elements it doesn’t know the dimensions of, such as our image.</p>
-
-<p>The first time the size and position of nodes are determined is called <em>layout</em>. Subsequent recalculations of node size and locations are called <em>reflows</em>.  In our example, suppose the initial layout occurs before the image is returned. Since we didn't declare the size of our image, there will be a reflow once the image size is known.</p>
-
-<h3 id="Paint">Paint</h3>
-
-<p>The last step in the critical rendering path is painting the individual nodes to the screen, the first occurence of which is called the <a href="/en-US/docs/Glossary/first_meaningful_paint">first meaningful paint</a>. In the painting or rasterization phase, the browser converts each box calculated in the layout phase to actual pixels on the screen. Painting involves drawing every visual part of an element to the screen, including text, colors, borders, shadows, and replaced elements like buttons and images. The browser needs to do this super quickly.</p>
-
-<p>To ensure smooth scrolling and animation, everything occupying the main thread, including calculating styles, along with reflow and paint, must take the browser less than 16.67ms to accomplish. At 2048 X 1536, the iPad has over 3,145,000 pixels to be painted to the screen. That is a lot of pixels that have to be painted very quickly. To ensure repainting can be done even faster than the initial paint, the drawing to the screen is generally broken down into several layers. If this occurs, then compositing is necessary.</p>
-
-<p>Painting can break the elements in the layout tree into layers. Promoting content into layers on the GPU (instead of the main thread on the CPU) improves paint and repaint performance. There are specific properties and elements that instantiate a layer, including <code><a href="/en-US/docs/Web/HTML/Element/video">&lt;video&gt;</a></code> and <code><a href="/en-US/docs/Web/HTML/Element/canvas">&lt;canvas&gt;</a></code>, and any element which has the CSS properties of <a href="/en-US/docs/Web/CSS/opacity"><code>opacity</code></a>, a 3D <code><a href="/en-US/docs/Web/CSS/transform">transform</a></code>, <code><a href="/en-US/docs/Web/CSS/will-change">will-change</a></code>, and a few others. These nodes will be painted onto their own layer, along with their descendants, unless a descendant necessitates its own layer for one (or more) of the above reasons.</p>
-
-<p>Layers do improve performance, but are expensive when it comes to memory management, so should not be overused as part of web performance optimization strategies.</p>
-
-<h3 id="Compositing">Compositing</h3>
-
-<p>When sections of the document are drawn in different layers, overlapping each other, compositing is necessary to ensure they are drawn to the screen in the right order and the content is rendered correctly.</p>
-
-<p>As the page continues to load assets, reflows can happen (recall our example image that arrived late).  A reflow sparks a repaint and a re-composite. Had we defined the size of our image, no reflow would have been necessary, and only the layer that needed to be repainted would be repainted, and composited if necessary. But we didn't include the image size! When the image is obtained from the server, the rendering process goes back to the layout steps and restarts from there.</p>
-
-<h2 id="Interactivity">Interactivity</h2>
-
-<p>Once the main thread is done painting the page, you would think we would be "all set." That isn't necessarily the case. If the load includes JavaScript, that was correctly deferred, and only executed after the <code><a href="/en-US/docs/Web/API/GlobalEventHandlers/onload">onload</a></code> event fires, the main thread might be busy, and not available for scrolling, touch, and other interactions.</p>
-
-<p>{{glossary('Time to Interactive')}} (TTI) is the measurement of how long it took from that first request which led to the DNS lookup and SSL connection to when the page is interactive -- interactive being the point in time after the {{glossary('First Contentful Paint')}} when the page responds to user interactions within 50ms. If the main thread is occupied parsing, compiling, and executing JavaScript, it is not available and therefore not able to responsd to user interactions in a timely (less than 50ms) fashion.</p>
-
-<p>In our example, maybe the image loaded quickly, but perhaps the <code>anotherscript.js</code> file was 2MB and our user's network connection was slow.  In this case the user would see the page super quickly, but wouldn't be able to scroll without jank until the script was downloaded, parsed and executed. That is not a good user experience. Avoid occupying the main thread, as demonstrated in this WebPageTest example:</p>
-
-<p><img alt="The main thread is occupied by the downloading, parsing and execution of a javascript file - over a fast connection" src="https://mdn.mozillademos.org/files/16760/visa_network.png" style="height: 699px; width: 1200px;"></p>
-
-<p>In this example, the DOM content load process took over 1.5 seconds, and the main thread was fully occupied that entire time, unresponsive to click events or screen taps.</p>
-
-<h2 id="See_Also">See Also</h2>
-
-<ul>
- <li><a href="/en-US/docs/Web/Performance">Web Performance</a></li>
-</ul>
diff --git a/files/es/web/svg/tutorial/svg_in_html_introduction/index.html b/files/es/web/svg/tutorial/svg_in_html_introduction/index.html
deleted file mode 100644
index ff4bede205..0000000000
--- a/files/es/web/svg/tutorial/svg_in_html_introduction/index.html
+++ /dev/null
@@ -1,95 +0,0 @@
----
-title: SVG In HTML Introduction
-slug: Web/SVG/Tutorial/SVG_In_HTML_Introduction
-translation_of: Web/SVG/Tutorial/SVG_In_HTML_Introduction
----
-<h2 id="Overview" name="Overview">Overview</h2>
-
-<p>This article and its associated example shows how to use inline <a href="/en-US/docs/SVG" title="SVG">SVG</a> to provide a background picture for a form. It shows how <a href="/en-US/docs/JavaScript" title="JavaScript">JavaScript</a> and <a href="/en-US/docs/CSS" title="CSS">CSS</a> can be used to manipulate the picture in the same way you would script regular XHTML. Note that the example will only work in browsers that support XHTML (not HTML) and SVG integration.</p>
-
-<h2 id="Source" name="Source">Source</h2>
-
-<p>Here is the source to <a class="external" href="/presentations/xtech2005/svg-canvas/SVGDemo.xml" title="presentations/xtech2005/svg-canvas/SVGDemo.xml">the example</a>:</p>
-
-<pre class="brush: html">&lt;html xmlns="http://www.w3.org/1999/xhtml"&gt;
-&lt;head&gt;
-&lt;title&gt;XTech SVG Demo&lt;/title&gt;
-&lt;style&gt;
- stop.begin { stop-color:yellow; }
- stop.end { stop-color:green; }
- body.invalid stop.end { stop-color:red; }
- #err { display:none; }
- body.invalid #err { display:inline; }
-&lt;/style&gt;
-&lt;script&gt;
- function signalError() {
- document.getElementById('body').setAttribute("class", "invalid");
- }
-&lt;/script&gt;
-&lt;/head&gt;
-&lt;body id="body"
- style="position:absolute; z-index:0; border:1px solid black; left:5%; top:5%; width:90%; height:90%;"&gt;
-&lt;form&gt;
- &lt;fieldset&gt;
- &lt;legend&gt;HTML Form&lt;/legend&gt;
- &lt;p&gt;&lt;label&gt;Enter something:&lt;/label&gt;
- &lt;input type="text"/&gt;
- &lt;span id="err"&gt;Incorrect value!&lt;/span&gt;&lt;/p&gt;
- &lt;p&gt;&lt;input type="button" value="Activate!" onclick="signalError();" /&gt;&lt;/p&gt;
- &lt;/fieldset&gt;
-&lt;/form&gt;
-
-&lt;svg xmlns="http://www.w3.org/2000/svg" version="1.1"
- viewBox="0 0 100 100" preserveAspectRatio="xMidYMid slice"
- style="width:100%; height:100%; position:absolute; top:0; left:0; z-index:-1;"&gt;
- &lt;linearGradient id="gradient"&gt;
- &lt;stop class="begin" offset="0%"/&gt;
- &lt;stop class="end" offset="100%"/&gt;
- &lt;/linearGradient&gt;
- &lt;rect x="0" y="0" width="100" height="100" style="fill:url(#gradient)" /&gt;
- &lt;circle cx="50" cy="50" r="30" style="fill:url(#gradient)" /&gt;
-&lt;/svg&gt;
-&lt;/body&gt;
-&lt;/html&gt;
-</pre>
-
-<h2 id="Discussion" name="Discussion">Discussion</h2>
-
-<p>The page is mainly regular XHTML, CSS and JavaScript. The only interesting part is the &lt;svg&gt; element it contains. This element and its children are declared to be in the SVG namespace. The element contains a gradient and two shapes filled with the gradient. The gradient color stops have their colors set by CSS. When the user enters something incorrect into the form, the script sets the <code>invalid</code> attribute on the &lt;body&gt;, and a style rule changes the gradient <code>end-stop</code> color to red. (Another style rule makes an error message appear.)</p>
-
-<p>This approach has the following points in its favor:</p>
-
-<ul>
- <li>We have taken a regular XHTML form that could have been part of an existing Web site, and added an attractive, interactive background</li>
- <li>The approach is backwards compatible to browsers that do not support SVG; simply, no background appears in them</li>
- <li>It's very simple and performs very well</li>
- <li>The picture dynamically sizes itself to the required size in an intelligent way</li>
- <li>We can have declarative style rules applying to both HTML and SVG</li>
- <li>The same script manipulates both HTML and SVG</li>
- <li>The document is entirely standards-based</li>
-</ul>
-
-<div class="note">
-<p>To add a linked image with DOM methods to an embedded SVG element, one has to use <code>setAttributeNS</code> to set <code>href</code>. Like in the following example:</p>
-
-<pre class="brush: js"> var img = document.createElementNS("http://www.w3.org/2000/svg", "image");
-img.setAttributeNS("http://www.w3.org/1999/xlink", "xlink:href", "move.png");
-
-
-</pre>
-</div>
-
-<h2 id="Details" name="Details">Details</h2>
-
-<p>The <code>viewBox</code> attribute establishes a logical coordinate system which the SVG picture's coordinates are relative to. In this case our picture is laid out in a 100 by 100 viewport.</p>
-
-<p>The <code>preserveAspectRatio</code> attribute specifies that the aspect ratio must be preserved by centering the picture in the available size, sizing to the maximum of the height or width and then cutting off any overflow.</p>
-
-<p>The <code>style</code> attribute pins the SVG element to the background of the form.</p>
-
-<h2 id="Related_Links" name="Related_Links">Related Links</h2>
-
-<ul>
- <li>Another SVG in XHTML example: <a href="/en-US/docs/SVG/Namespaces_Crash_Course/Example" title="SVG/Namespaces_Crash_Course/Example">A swarm of motes</a></li>
- <li><a class="external" href="http://jwatt.org/svg/demos/xhtml-with-inline-svg.xhtml">Working example</a> that works in both Mozilla and in Internet Explorer with Adobe's SVG Viewer installed. (For inline SVG to work in both Firefox and Internet Explorer it is necessary to serve documents with a different Content-Type to each browser. For this reason, if you're behind a proxy server that caches the page, the example wont work in the second browser you load it in because it will receive the wrong Content-Type.)</li>
-</ul>