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-rw-r--r--files/fr/web/api/canvasrenderingcontext2d/beginpath/index.html12
1 files changed, 5 insertions, 7 deletions
diff --git a/files/fr/web/api/canvasrenderingcontext2d/beginpath/index.html b/files/fr/web/api/canvasrenderingcontext2d/beginpath/index.html
index ba95381f7f..e59e5be4a4 100644
--- a/files/fr/web/api/canvasrenderingcontext2d/beginpath/index.html
+++ b/files/fr/web/api/canvasrenderingcontext2d/beginpath/index.html
@@ -29,7 +29,7 @@ translation_of: Web/API/CanvasRenderingContext2D/beginPath
<h4 id="JavaScript">JavaScript</h4>
-<pre class="brush: js; highlight:[5,12]">var canvas = document.getElementById('canvas');
+<pre class="brush: js">var canvas = document.getElementById('canvas');
var ctx = canvas.getContext('2d');
// Premier chemin
@@ -49,10 +49,9 @@ ctx.stroke();
<p>Éditez le code ci-dessous pour voir vos changements directemment apportés au canvas:</p>
-<div class="hidden">
-<h6 id="Playable_code">Playable code</h6>
+<h4 id="code_jouable">Code jouable</h4>
-<pre class="brush: html">&lt;canvas id="canvas" width="400" height="200" class="playable-canvas"&gt;&lt;/canvas&gt;
+<pre class="brush: html hidden">&lt;canvas id="canvas" width="400" height="200" class="playable-canvas"&gt;&lt;/canvas&gt;
&lt;div class="playable-buttons"&gt;
  &lt;input id="edit" type="button" value="Edit" /&gt;
  &lt;input id="reset" type="button" value="Reset" /&gt;
@@ -73,7 +72,7 @@ ctx.lineTo(120, 120);
ctx.stroke();&lt;/textarea&gt;
</pre>
-<pre class="brush: js">var canvas = document.getElementById("canvas");
+<pre class="brush: js hidden">var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
var textarea = document.getElementById("code");
var reset = document.getElementById("reset");
@@ -97,9 +96,8 @@ edit.addEventListener("click", function() {
textarea.addEventListener("input", drawCanvas);
window.addEventListener("load", drawCanvas);
</pre>
-</div>
-<p>{{ EmbedLiveSample('Playable_code', 700, 460) }}</p>
+<p>{{ EmbedLiveSample('code_jouable', 700, 460) }}</p>
<h2 id="Spécifications">Spécifications</h2>