diff options
Diffstat (limited to 'files/fr/web/api/canvasrenderingcontext2d/createlineargradient/index.html')
-rw-r--r-- | files/fr/web/api/canvasrenderingcontext2d/createlineargradient/index.html | 14 |
1 files changed, 6 insertions, 8 deletions
diff --git a/files/fr/web/api/canvasrenderingcontext2d/createlineargradient/index.html b/files/fr/web/api/canvasrenderingcontext2d/createlineargradient/index.html index a68f3dee2d..d8bab917a3 100644 --- a/files/fr/web/api/canvasrenderingcontext2d/createlineargradient/index.html +++ b/files/fr/web/api/canvasrenderingcontext2d/createlineargradient/index.html @@ -14,7 +14,7 @@ translation_of: Web/API/CanvasRenderingContext2D/createLinearGradient <p>La méthode <code><strong>CanvasRenderingContext2D</strong></code><strong><code>.createLinearGradient()</code></strong> de l'API Canvas 2D crée un gradient le long de la ligne donnée par les coordonnées représentées par les paramètres.</p> -<p><img alt="" src="https://mdn.mozillademos.org/files/14681/mdn-canvas-linearGradient.png" style="height: 121px; width: 264px;"></p> +<p><img alt="" src="mdn-canvas-lineargradient.png"></p> <p>Cette méthode retourne un {{domxref("CanvasGradient")}} linéaire.</p> @@ -58,7 +58,7 @@ translation_of: Web/API/CanvasRenderingContext2D/createLinearGradient <h4 id="JavaScript">JavaScript</h4> -<pre class="brush: js; highlight:[4]">var canvas = document.getElementById('canvas'); +<pre class="brush: js">var canvas = document.getElementById('canvas'); var ctx = canvas.getContext('2d'); var gradient = ctx.createLinearGradient(0, 0, 200, 0); @@ -70,10 +70,9 @@ ctx.fillRect(10, 10, 200, 100); <p>Modifiez le code ci-dessous et voyez vos changements mis à jour en temps réel sur le canevas :</p> -<div class="hidden"> -<h6 id="Playable_code">Playable code</h6> +<h4 id="code_jouable">Code jouable</h4> -<pre class="brush: html"><canvas id="canvas" width="400" height="200" class="playable-canvas"></canvas> +<pre class="brush: html hidden"><canvas id="canvas" width="400" height="200" class="playable-canvas"></canvas> <div class="playable-buttons"> <input id="edit" type="button" value="Edit" /> <input id="reset" type="button" value="Reset" /> @@ -86,7 +85,7 @@ ctx.fillStyle = gradient; ctx.fillRect(10,10,200,100);</textarea> </pre> -<pre class="brush: js">var canvas = document.getElementById("canvas"); +<pre class="brush: js hidden">var canvas = document.getElementById("canvas"); var ctx = canvas.getContext("2d"); var textarea = document.getElementById("code"); var reset = document.getElementById("reset"); @@ -110,9 +109,8 @@ edit.addEventListener("click", function() { textarea.addEventListener("input", drawCanvas); window.addEventListener("load", drawCanvas); </pre> -</div> -<p>{{ EmbedLiveSample('Playable_code', 700, 360) }}</p> +<p>{{ EmbedLiveSample('code_jouable', 700, 360) }}</p> <h2 id="Spécifications">Spécifications</h2> |